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Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:21
  Old Post 25-11-2004 18:14
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By redeploying workers in Enigma and Kahlua we can do away with need for doctors. The extra energy helps our labs and by pushing the settings to 20 40 40 we can discover Adaptive Economics next turn.

Also we should pick up some ecs from killing the mw; so can rush some crawlers.

The question is can we produce enough crawlers in 2150 to Instabuild? I don't think we can and I still don't want to use the AA but it may be possible to build the SP using it.

But if not then I propose waiting until 2151. If we discover Adaptive Doctrine in 2150 without being able to Instabuild PEG, Morgan (if they also have Adaptive Doctrine and check tech share with us) will find we have it also and will believe it necesary to rush PEG themselves. Atm they (if they have it) think they have a little more time.

As to where to build PEG. under the time constraints and being reachable by the crawlers I now feel it will
have to be Enigma, again.

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:21
  Old Post 25-11-2004 19:49 Visit ForesterSOF's homepage!
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I go for staying at AE in 2151. This would allow resources to continue to be used how they are.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:21
  Old Post 25-11-2004 19:55
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2149

  • We received Doctrine Flexibility from Spartans. We transfer it pre-accepted to Gaian Union.
  • Land connection to Human Hive is kinda "cursed". Do we withdraw as indicated to the forest tile south-west? Yang may attack either using Impact Speeder or Impact infantry. I would not expect this task force to survive this.
  • We could attack the mindworm near Heaven's Gate with scout from the base, but it might be risky. So finally do we agree on using rover as planned?
  • What to do with the former near Hercules station? Help the other former nearby to build road north-east?

Attachment: screenie2149-1.jpg
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mart7x5 is offline mart7x5
King

Sep 2002
time: 22:21
  Old Post 25-11-2004 19:59
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We could also go for 2152, and save this way Alien Artifact. We will have 9 crawlers by then able to reach Enigma Machine. We can use 3 formers in addition, what will be sufficient to complete PEG. We would have to "kill" research a bit to make it done in 2152 - just to feel safe about Morgans spotting our tech.

I am not sure about 2151, I have to calculate yet, how many crawlers we will have. Hercules, you maybe estimated that yet?

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:21
  Old Post 25-11-2004 20:14
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One more thought - Morganities got Prog Psych in 2145. They would have to have 7 turns per tech this way to be faster than us in 2152. Is it possible? might be!!! Their votes are now 43!!!

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:21
  Old Post 25-11-2004 20:45
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Withdraw Rover and probes to forest tile.
Attack mw, near Heavans Gate, with Rover.
If successful then move former to help with road building.

At this stage lets aim for 2151. We can delay research next year, if need be, by changing the settings.

And of course pre accept Doc: Flex to Gaians.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:21
  Old Post 25-11-2004 22:39
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Here's my calculations for 2151: With crawlers within 1 move to reach Enigma on 2151

Kody: 2 atm, rush current production = 3 and move to within 1 move of Enigma in 2150.
RPS: 1completes in 2150(rush if necessary) and move in 2150 to within 1 move of enigma
Kahlua: 1 completed in 2150, ready
Verres Loft: move crawler to within 1, this turn or next
the second crawler becomes available in 2150 but can only get to within 1 1/3 moves.
Googlieplex: move to within 1 move of Enigma.

That's 7 within 1 move of Enigma by 2151.

We currently could have 59 ecs if mw killed and ecs collected.

Rushing crawler in Snowflake would cost 37 ecs atm but I estimate about 25 max in 2150 to rush to be available in 2151
Rushing crawler in Enigma, currently 88ecs might cost 27/28/30 in 2150.

Shifting settings to optimum setting with psych at 40 and econ at 30?( needs checked) will deliver 18 ecs next turn plus whatever we get for stockpile. (Labs should deliver 10 next turn and 10 after that for completion in 2151.

This means we should be able to afford to rush the 2 crawlers (Snowflake and Enigma) next turn.

That would be 9 crawlers.

Next move former near Kahlua to 17, 67 to be able to reach Enigma in 1, Move former to help with farm at 22,66

So without using the AA we could have 9 crawlers and 2 formers and a very small amount of ecs.

If pushed we could halt former farm production, at 22,66 to make that former also available for disband.

And if further pushed, halt former forest production, near Enigma to move it nearer Enigma.

So without cashing the AA we could have 9 crawlers, 2 formers and another 2 formers to build PEG. Would that be enough?

Dare we wait a further year to 2152.

Last edited by Hercules on 25-11-2004 at 23:08

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:21
  Old Post 26-11-2004 01:19
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Got spare money?

It would be actually even not that expensive: PEG cost is 30 rows. We need 9 crawlers + 2(3)formers. We could maybe use 2 formers and let the last row accumulate with a little of help and some security 2 mineral purchase. This is as follows:

crawlers:
4 - we have now
1 - EM hurried (2150) 22 EC (full) for min for PEG in 2151
1 - KP no hurry necessary
1 - SH, I can rehome crawler from VL, so no hurry
1 - RPS, no hurry
1 - KC, with 2 min from current crwl, hurry (2150) 6EC only

this is total 9. Googlieplex would be 10 crawler, but since there is less than 10 now, we would have to pay 8 EC/min now...

Total energy spendings:
minimum = 36 EC
safe (2mineral) = 44 EC
full (2 formers cashed) = 64 EC

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:21
  Old Post 26-11-2004 02:37
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Ok looks good. Let's hope it works.

And yes it is hard at this stage to discover a new tech every 7 years but we don't know for sure.

It would be a great boost to the DA.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:21
  Old Post 26-11-2004 21:06
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Lose 30 kilos (of popups)

The presend.

  • The attack on mw gave 20 EC. The bar of the rover is still green. Will need to heal though in base as usuall.
  • Hurried crawler in Kodycryptor. Also the one in RPS to full minerals, in order to have intended probe foil as soon as possible. We are going to have enough energy it seems. Now 47. In 2151, 2x14=28, plus 47 = 75. It is over the amount we will need.

Attachment: acdg3-angels-2149-end.zip
This has been downloaded 2 time(s).

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:21
  Old Post 26-11-2004 21:28
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Sme thoughts on future production plans, please review:

  • RPS base will start probe foil, probably we all feel it is needed there, and it was already proposed by someone. Probe foil has 3 rows if i'm not mistaken. When built, the probe foil may reach that unlucky hive base in 3 turns, although I doubt that there is going to be no fungus on some tiles there...
  • Heaven's gate. It will soon complete a crawler. Maybe we would start perimeter defense? 100% to defense in that spot may save us a lot of grief in case Yang feels like a little "exercise" in DA territory
  • Enigma Machine. Maybe Network Node? It already has Recycling tanks, so this might be good place for it, and cashing AA for some technology, if decided to do so. Also the best energy in that base - the best research benefit.
  • Kahlua Probing. Recycling tanks also there. I think maybe 1) crawler or 2) Command Center. Why command center? I would value military units morale. Right after it is done (hurried, I guess), we may build scout defensive unit - just in case, if we do not have armor 3 fast. (1-2-2) The cost of it is the same as 1-2-1.
  • Kodycryptor. Pump in some more crawlers there, as you Hercules already proposed.
  • Veres Loft. Finally put next crawler on that mine and start build more crawlers.
  • Snowflake Heaven. Maybe Recycling tanks? and then Network Node? base close to HQ so a lot of energy.
  • Googlieplex. Command Center too? It might then be used to build first offensive unit, for possible counterattack - if Yang bothers us.
  • Hercules Station. Still a lot of time before this base will complete current crawler there. Just started we can alter it.

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:21
  Old Post 26-11-2004 23:08 Visit ForesterSOF's homepage!
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If no soilders then yes at least the peremeter defence as you mentioned.

You can also think about researching in the area of Ecological Enginering and Environmental Economics so restrictions are lifted.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:21
  Old Post 27-11-2004 00:12
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Gaians are researching Ecological Eng., as far as I know. We will probably think of exchanging this with Gaians. So this will be taken care of that way. Unfortunatelly our next technology maybe dictated by need of getting Ethical Calculus ASAP. By any means possible, so also our research. If we get it in other way, we just switch research then. Ethical Calculus would be usefull for us too. We need Social Psych in that place too...

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:21
  Old Post 29-11-2004 07:22
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Hi guys, I am changing comps this week to XP and all that that entails.

I can post comments here of course but I am stilll working on how to access and play turn Sav turns.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:21
  Old Post 29-11-2004 09:24
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One of the most important fixes in ini file:
ForceOldVoxelAlgorithm=1

also you probably need that compatibility patch. Smax should show 2.0 or something and Smac 5.0, if you have Planetary pack. Good luck with XP...

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:21
  Old Post 02-12-2004 03:00
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Late response, but looking at the way the landbridge to the Hive is 'cursed', let's go for a probe foil or a transport after the PEG is finished... Things are looking good tho seen from this angle... (180 degrees opposed)

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:21
  Old Post 02-12-2004 06:25
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Good to hear from you Geo.

I guess all is well in Aotearoa.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:21
  Old Post 03-12-2004 08:25
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2150


  • Withdraw probe team units two tiles as indicated to the forest? It will be already on our territory, so hive unit might stop the pursuit. We also could try probe it, though we need probably the energy more for the PEG.
  • The second rover to Heaven's Gate?
  • There is a mindworm north west to Kahlua Probing. It may finally approach the base. I would recommend to move AA to Enigma Machine, just in case...
  • Second mindworm near Googlieplex. It appears it may attack in the next turn, however I had cases when a mw rather moved to a non-fungus tile, just positioning itself for clear shot. Will it do this time? If the scout fails on defence, we might have there a second unit to counter-attack. Where from to take it? We would have to endanger another base by pulling it out...Actually I have idea. Put 2 formers temporary on guard in EM, then move scout there towards Googlieplex. If mw kills our scout, we will get it
  • The three formers east from EM - go on hold? We actually need only two formers for PEG, also the two west from EM will be available next turn, just the one the most to the west will help that one finishing forest, they will do it this turn and will be free on the next. We will have 5 formers to choose from. Security issue, we may put only one or two for making something else, and have 4-3 free of orders. Or we put three on orders and if needed pull them out.
  • Started foil probe in RPS first Angelic boat...
  • Command Nexus in Kahlua Probing, these can be changed of course.
  • Another crawler in Kodycryptor.

Attachment: screenie2150.jpg
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Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:21
  Old Post 03-12-2004 09:38
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Yep withdraw probes as suggested. Price to subvert impact unit was 113ecs (which we don't have) but that's not a bad price for acquiring impact.

The second rover maybe down to the monolith for repair and to be available for mw bashing.

yep move the AA

Not sure what to do about the 3 formers I hate having them idle.

The crawler from RPS can work a forest tile for one turn en route to EM and likewise the Kody crawler.

Ok with the other formers duties.

As we haven't got Soc Psych ( Rec Com) I am anxious to start building those network nodes. But definitely a foil probe in RPS.

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:21
  Old Post 03-12-2004 19:32 Visit ForesterSOF's homepage!
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On the formers I would put one on each of the nutrient bonuses by 22x62.

Good nutrients available helps keep drones happy.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:21
  Old Post 03-12-2004 20:28
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The 23,61 is rolling moist. presently we get 3-2-1. If replaced with farm-solar it will be 4-1-1, good for nutrient crawling when necessary and for future pop boom. and we still get minerals from forest harvest So do we want to do it now? this tile is 3 tiles away. From the current position, each former would loose a turn, maybe do a solar colector on 22,64 just before, then proceed to 23,61?

The 21,63 is canyon (+1mineral) now 3-2-1 and a sensor there. If replaced with farm it will be 4-1-0. In order to get an energy point back we would need to replace sensor with solar colector. I wouldn't recommend this, we need that sensor. And also this tile after lifting restrictions will be 3-3-1, and rather better for a worker than a crawler.

How about that stationing former temporarily in EM for possible mw catch near Googlieplex? EM is not in the vicinity of any fungus. It is unlikely anything will threaten this former in the base, and even if true, the original scout will be back just right away. Noone commented on this so far.

I will heal the rover on monolith and for possible later mw catch near Kahlua Probing as proposed.

And acknowledged, crawlers will be shuffled in order to get he best yield for PEG. I will try to get 10 mineral/turn in EM and having full minerals now - this way we may even save a former!!! I will see

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:21
  Old Post 03-12-2004 20:39 Visit ForesterSOF's homepage!
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They both will help there respective cities so do it as soon as you can so we have no idle units.

idle is a four letter word.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:21
  Old Post 03-12-2004 20:49
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We can order them to work on a tile near EM for now, and if needed they will be pulled back, if not needed for PEG they will just continue - that is a good course of action probably for now.

mart7x5 is offline mart7x5
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Sep 2002
time: 22:21
  Old Post 03-12-2004 20:55
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quote:
Originally posted by Hercules
... Price to subvert impact unit was 113ecs (which we don't have) but that's not a bad price for acquiring impact.

Hmm, I see a great benefit here. Let's say we simultaneously probe hive for technologies and get some of his units just when it will no longer matter. It will be war anyway. Let's hope that single unit there will stay. Impact attack and armor 3 is just exactly what we need.

ForesterSOF is offline ForesterSOF
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Alpha Centuri
Oct 2004
time: 22:21
  Old Post 03-12-2004 21:10 Visit ForesterSOF's homepage!
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Although we will eventually fight the Hive I would not rush it with our present and potential military.

A non-agression/mutual help pact with others is more important at this time I feel.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:21
  Old Post 04-12-2004 00:22
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good proposals Mart

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:21
  Old Post 04-12-2004 00:28
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Oh and as little change per tile as possible. Current tile builds don't need changing atm in my view.

Last edited by Hercules on 04-12-2004 at 00:40

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:21
  Old Post 04-12-2004 00:38
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Re the former in EM as part of defence in Googliplex?. Ok with proposal. Will it keep us out of drones?

And can we still deliver PEG with/without Drone riots?

Last edited by Hercules on 04-12-2004 at 00:44

mart7x5 is offline mart7x5
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Sep 2002
time: 22:21
  Old Post 04-12-2004 00:51
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Well, that is the issue - if drones will be a problem, then maybe snowflake's H? I will see how it looks. After all it is for the worst case only - our scout fails to defend. But then also we need a replacement.
---
I will also join calls of Forester for stronger army. Preferably (at this moment) we need some fast reaction troops for mindworm alerts like that. Right now we have two boils. Might that go even worse? Probably.
---
Ok, so the turn is now...

Last edited by mart7x5 on 04-12-2004 at 06:44

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:21
  Old Post 04-12-2004 08:46
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the presend 2150:

edit: the presend is not quite complete, i forgot to rebase the AA, but i did it just after one final checkup, so AA is now in EM

Attachment: acdg3-angels-2150-end.zip
This has been downloaded 2 time(s).

Last edited by mart7x5 on 04-12-2004 at 09:09

 
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