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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:20
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quote: Originally posted by Kassiopeia
Sentinels. I don't like Sentinels, I prefer either saber mastery or force awesomess all the way. Accept no compromise. |
Guardians and Consulars were way too easy for me. The balancing act of building a decent Sentinel was a lot of the fun of my first few games.
quote: What force powers did you have? |
By the time I was facing Malak I had Force Wave, Force Breach, Plague, Master Speed, Master Valour and Force Immunity. I was a 4/16 Light Side Scout/Sentinel.
quote: I loved it, but thought it was too one dimensional. Too many traits and abilitieswere utterly useless. Repair? Security? |
I won't argue that security is useless, and that Stealth in this doesn't compare to Hide and Move Silently in NWN, but as for Repair...
spoiler(highlight to read): You need a total of 17 points in repair to be able to restore HK-47's memory, hear his stories, and bring him to full potential. And you need to have it done before the Leviathan. This can include the boosts you get from your Int modifier, items and Force Valour, but it does help to have invested at least a few points in Repair.
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Guynemer
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Perhaps I'm stupid, but what is the "second" plot twist people are talking about?
spoiler(highlight to read): Bastila's betrayal?
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:20
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quote: Originally posted by Guynemer
Perhaps I'm stupid, but what is the "second" plot twist people are talking about?
spoiler(highlight to read): Bastila's betrayal?
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That's the one.
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Dis
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Las Vegas, Nevada
Feb 2000 time: 21:20
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quote: Originally posted by Nuclear Master
What are people's thoughts on KotOR II: Sith Lords? To me, it seems the same, with some tweaking, more force powers/weapons, new plot, and that's it. I'll still buy it though. The first one was quite enjoyable to me, as my son, my father and I, always played it when my father and mother came over on the Saturday. |
As they have said why fix what isn't broken.
gameplay should be almost exactly the same. though I hope they do a few interface tweaks. I have no problem with that.
more powers and all that is good. but the most important part is the story and role playing. And good dialogue and voice acting.
True, bioware is not doing it, but they have put the game into good hands. the company that has many top notch Black Isle programmers. I think they can put out a pretty good game. But I don't expect anything revolutionary. It is a sequal after all.
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:20
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Saber throwing or Force Breaching the captive Jedi doesn't kill them. They're already dead, but due to the devices Malak has them hooked up to, they're not yet able to become one with the Force as Jedi usually do when they die. Saber throwing or Force Breaching them sets them free so they can become one with the Force and Malak can't drain them.
You're not murdering innocents if you are denying Malak his power boosts.
Of course, if you play Dark Side, and have Death Field (plain old Force Drain will do as well), you can drain them for yourself. In that case, you probably are murdering their souls.
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:20
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quote: Originally posted by BustaMike
Malak is a pushover if you've made a fighter...
However, if you made a caster type, he may be a little harder, because he uses that force nullification deal. |
Actually, he is a pushover for consulars as well. My Light Side 5/15 Scoundrel/Consular had no trouble killing Malak.
I simply cast Force Immunity and Master Valour. I also used Master Speed to evade him.
Next I Force Breach Malak, and hit him with a Plague. Then I keep Force Waving him, occasionally doing a saber throw here and there.
Once he drains his first captive, I recast Master Speed and breach the rest of the captives. Then I repeat the above steps.
When his life is nearly spent, I close in and finish him off with a few strokes of my lightsaber. By that time, the plague will have reached it's maximum drainage of attributes and he will be (relatively) weak as a kitten.
His Force nullification is only Force Immunity, which can easily be dispelled with Force Breach. Of course the problem with Breach is that you don't get to make devastating use of it until the final battle since none of the Dark Jedi I can remember use Force Immunity, and there's definitely no opponent who uses Light Side buffs.
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