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mart7x5
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quote: Originally posted by Modo44
Apparently, you never let the AI build wonders for you. ... |
Yes, I agree, it is possible to take over cities with Wonders, but as far as I remember, Great Wonders give each turn culture points only if they are build by the given civ. This is what I remember from PTW. Has that changed in Conquests? In this case the value of a Wonder which was not built by us is lower. I consider cultural points from Wonders as one of the best benefits.
Culture helps making "peaceful" conquests. Am I right that we already had 3 flips in this game? I got Pi-Ramesses flipped. It was not a war, not a single unit was lost there, got free musketeer instead.
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Modo44
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in western Poland
Jul 2004 time: 06:18
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quote: Originally posted by mart7x5
Yes, I agree, it is possible to take over cities with Wonders, but as far as I remember, Great Wonders give each turn culture points only if they are build by the given civ. This is what I remember from PTW. Has that changed in Conquests? In this case the value of a Wonder which was not built by us is lower. I consider cultural points from Wonders as one of the best benefits. |
Culture still isn't generated by captured wonders. But many of them work throughout the game, so they are worth capturing nonetheless. Also note, that taking culture away from others helps your civ.
quote: Originally posted by mart7x5
Culture helps making "peaceful" conquests. Am I right that we already had 3 flips in this game? I got Pi-Ramesses flipped. It was not a war, not a single unit was lost there, got free musketeer instead. |
The problem is, you get the cities close by, not the really powerful ones. So it has much less impact on your opponent that good old conquest. Flips are nice, but I usually prefer to make war for a while, to get my borders straight, and my enemies trimmed to a more manageable size.
No aswer from Maki yet. 
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mart7x5
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quote: Originally posted by Modo44
...
The problem is, you get the cities close by, not the really powerful ones. So it has much less impact on your opponent that good old conquest. Flips are nice, but I usually prefer to make war for a while, to get my borders straight, and my enemies trimmed to a more manageable size.
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There is though still a positive side:
- No war costs like - less trade, lost military, etc.
- Smaller cities - less "other nation" citizens making problems like in case of those large ones. If such captured city has good terrain around it can also grow rapidly when treated properly. so it's almost like getting that large one.
The problem may be that still that other civ has that large cities. There is balance somewhere there.
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:18
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AD 1365: not much ... worked on a few buildings and had a bunch of workers who didn't have much to do, waiting on steam power. Adjusted tech and luxury levels...
AD 1370: Build some hospitals ... not much.
AD 1375: France declares war on Japan! (Um, ok that was boring.) Iroquois pay 47gpt for sanitation plus some assortment of things they have available to them. Lots of folks are building Longevity now ... who knows maybe we'll finish it first ... Also worked on some efficiencies (made the worker pump work 2 turns).
AD 1380: Hmm, i need a courthouse in edessa to do the 2 turn pump. That's corruption! Also had to redo 2 deals for luxuries...but that's ok, tons of cash coming after next turn!!
AD 1385: not much ...
AD 1390: Woot! Coal already roaded (outside Adrianople). But guess who just finished steam engine? :cries: Can't get ANYTHING for it, everyone has it that has anything to trade, can't even get NATIONALISM for it ... *sigh* On to Electricity (7 turns)... and workers in several cities.
AD 1395: nada ... just more workers. Modo, I have to say this is the first game i've ever played with ya that i thought you didn't build enough workers 
AD 1400: not much, more railroads 
AD 1405: Well then this is a railroad building turn isn't it?
AD 1410: More railroads ... and Edessa can now do 2 turn worker pump! (I used a six-stack of workers to RR around it until it had enough food, and forethinking meant i mined a key square pre-steam power to work it out)
On to the next player ... GrandpaTroll!
Attachment: succession, byzantines, ad 1410.sav
This has been downloaded 0 time(s).
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Modo44
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in western Poland
Jul 2004 time: 06:18
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Good going there. 
quote: Originally posted by snoopy369
AD 1390: Woot! Coal already roaded (outside Adrianople). But guess who just finished steam engine? :cries: Can't get ANYTHING for it, everyone has it that has anything to trade, can't even get NATIONALISM for it ... *sigh* On to Electricity (7 turns)... and workers in several cities. |
Nobody will sell you Nationalism, except for 3rd trier techs at the very least. The AI values this tech too much, so don't bother. Researching is not an option, as it only stalls you from the really juicy targets (Industrialization, Scientific Method, Replaceable Parts). Forget Nationalism, except if headed for Communism for a Domination win. Let the AI research it, while you sell them the mandatory techs one by one. 
quote: Originally posted by snoopy369
AD 1395: nada ... just more workers. Modo, I have to say this is the first game i've ever played with ya that i thought you didn't build enough workers |
You should have seen the situation I saw... I did set up the Worker-pumps, and they only managed to help so much during my time. I didn't make Workers in other cities, because we have little enough growth already. It seemed like a waste to take citizens out.
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