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N35t0r
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( o Y o )
Jan 2000 time: 02:16
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You could rely mostly on batch files to upgrade german units, while you use a (german-only) tech tree to determine where they get most reinforcements.
So, say the germans can chose between 3 techs. One triggers most reinforceents to the West Coast, another in the center, and another in the East coast. the three paths would be mostly independant, so the AI might research West 1, West 2, East 1, West 3, Center 1, 2 and 3, or maybe in another order... you could also add west 1 as a prequisite to center 3 to make sure that the front does not get very unbalanced. This, combined with the overall advancing tech level, would mean that few games will be similar to each other...
the only problem (?) would be that Military Intelligence (F3) would be able to determine where the Germans are building up troops, but I see it more of a problem from a player getting too much of a warning point of view than realism...
also, it would mean that capturing key areas like the oilfields in texas would increase German trade, and thus fuel the offensive by providing for faster reinforcements..
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Harry Tuttle

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of the Hoople Heads
Mar 2003 time: 00:16
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quote: Originally posted by N35t0r
You could rely mostly on batch files to upgrade german units, while you use a (german-only) tech tree to determine where they get most reinforcements.
So, say the germans can chose between 3 techs. One triggers most reinforceents to the West Coast, another in the center, and another in the East coast. the three paths would be mostly independant, so the AI might research West 1, West 2, East 1, West 3, Center 1, 2 and 3, or maybe in another order... you could also add west 1 as a prequisite to center 3 to make sure that the front does not get very unbalanced. This, combined with the overall advancing tech level, would mean that few games will be similar to each other...
the only problem (?) would be that Military Intelligence (F3) would be able to determine where the Germans are building up troops, but I see it more of a problem from a player getting too much of a warning point of view than realism...
also, it would mean that capturing key areas like the oilfields in texas would increase German trade, and thus fuel the offensive by providing for faster reinforcements.. |
Interesting. I think that this could add some randomness to the game... I think maybe I could use this as an intermitent event, or just an initial event, where the Germans are given a root tech on turn 1, and the AI is allowed to pick the branch tech to research. The initial event file would have three different areas for unit creation based on the choice of the branch tech discovered.
The techs that lead to unit pop up creation can be coded so that the player won't be able to know where the attack is coming from.
I don't think I quite know what you mean by upgrading the units though. Do you mean making advanced units available by just switching out the rules.txt?
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Sarsstock
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Harry I can more than understand why you'd want to work on the events first before focusing more on the units. In a game this complex.... the events will be an acheivment ten times as great as the units.gif upon completion.
Also, hopefully I'll have some rough idea's for a title.gif to show you within the next week.
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