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notyoueither
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of naught
Aug 2001 time: 22:17
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And finally from me, simply bows to DeepO, Aeson, CH, vmxa, vulture, Krill, alva, OPD, Vel, Arrian and everyone else who actually took part in this taking apart. Oh, and Theseus of course. 
Wow. That's all that I can say.
PS, has anyone kicked on the door of the old German? I'm sure he would enjoy reading these two threads.
Last edited by notyoueither on 10-12-2004 at 15:07
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Cort Haus
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London
Apr 2002 time: 05:17
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Whatever happens now, even if ND jump in and destroy us in the next two turns, we've achieved what we set out to do in our near-thousand-year policy with GAUL. Militarily we dared hope that we might knock out their FP and a few more cities in the south. We did not expect to take Legopolis the turn after landing 
EDIT - (submitted post too early!)
To be honest, this game has not just been about trying to win, but playing and learning - setting goals - Quests even - and working towards them. Pumping up pop and building the science wonders for the tech edge, planning the ToE and then Hoover, maintaining the tech alliance with GoW, learning that we needed to sell cheap to ND for GAUL to work, defining our window of opportunity and jumping through it. As vmxa said, the game reads like a captivating book, and to be part of that story is well, basically why we play Civ in the first place. GS's colourful role in that story is something we can take pride in.
DeepO's work since he took over has been mind-blowing beyond description - a mix of energy, creativity, hard graft and leadership that is frankly inspirational. Some lucky employer will have this guys talent at their disposal soon and good for them I don't know how we can replace him as turn-player when he takes his well-earned bow, but we can always hope that Nathan is ready for another go ...
Aeson, thank-you for rejoining and giving DeepO the Military Maestro he craved, and the quality of support he deserved. Try as we did, us mortals weren't up to it As DeepO said, to glimpse into your mid is a priviledge, and to play alongside you is an honour. 
Thanks to everyone else who has made these turns the most buzzing in the teams history - and a special word for the long-term activity of vmxa - strat forum hero, a man you always want on your team, stout GS regular and great companion. Sleepy, you're another guy it was great to have around, especially during the lonely years, I hope your busy working life is turning out well 
Arrian, Theseus - I'm so sorry you missed it, but I hope you've envoyed reading this far. The Thesean Gambit will pass into legend, and Arrian's economic work on the MM and wonder-planning during the Great Ramp-Up must never be forgotten.
NYE, I'm glad you enjoyed the show. I miss reading your posts.
And Nathan, did you see what that small blue thing you built went and DID?
Last edited by Cort Haus on 10-12-2004 at 16:30
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vulture
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Leeds, UK
Jun 2001 time: 05:17
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I forgot to put the defenders in a city as well. That means that only 1/3 of arty / bomber shots are aimed at troops, and 2/3 are immediately ineffective (vs pop or improvement, neither of which does anything vs Stanwix). So after I add in bombers, and then factor in the reduced bombard effectiveness, I fear it's going to come out worse than the 0.3% mentioned previously.
Of course, now I think about it, I decided to leave out the infantry in the attack, thinking they'd probably have enough troops anyway. Obviously not the case, so I need to put the GoW infantry in as well.
In short, the previous number has no relevance to reality whatsoever.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:17
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quote: Originally posted by notyoueither
quote: You should really come up with a name for the Quanto strike which allowed this... it's far more important than Toledo 2 ever could be, and that's a name that's already immortal... |
I would humbly submit 'the Thesean Gambit'. After Bob, it is the least he deserves for proposing the idea of merchant raiders. |
My apologies, but IMO that's a bit too much honor for T in this specific attack. Sure, he said it last turn, but that didn't influence my thoughts on this (last turn it wasn't possible as we didn't have the arts, and it is very specifically the combination of land based arts and the empty transports which did it). The moment Aeson mentioned the arts, it was clear that we could use the transports for a blockade. The Abilene one would have been easy, btw, without any risk.
So far, I still prefer the "operation watergrogged". Let's not attach anyone's name to it, many people have given their ideas, and influenced how we came to this moment.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:17
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quote: Originally posted by notyoueither
Bingo!
We learned during the 1st ISDG that manipulating the build ques alters the RNG under certain circumstances. Wonders specifically do it every time. Other things might as well.
We discovered this because I would change city production to a wonder as something was finished during the beginning sequence, so that I could easily see which cities needed to be reset to the instructions of the MoI. One turn with combat vs barbs nobody could reproduce what I did, because I wasn't telling anyone about the 'que marking' that I was doing, because it wasn't part of the 'official moves' and shouldn't have mattered. It turns out it did matter. We looked into it, et voila. |
Actually, this is a bit of a problem. As we don't have such clear MoI orders beforehand, it is needed to cycle through the queue a couple of times, to see what needs to be build, and what needs to be changed. This was so far too much of our strategy, and one of the reasons we can do unexpected things, we can't give this up. I can't post how many times I changed what either, already the overhead of playing this safe is very substantial.
Would it be an idea to go through the build queues, post what's going on, and after that reload, and do it as clean as possible? At least that should make sure we can reproduce our results exactly. I'm more then a bit embarrassed with this situation...
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:17
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quote: Originally posted by vulture
Are we sure that the infantry aren't fortified? That would make a huge difference. But I see now reason not to fortify them; they didn't attack, and have only had to move on RRs, so they should be able to fortify quite happily, shouldn't they? |
vulture, while you're at it: look at the results of our tank attacks to be sure. 6 out of 16 destroyed, with 11 defensive bombardments hitting... that doesn't sound like those infs were fortified to me. It would make them have a defense of 25 against our tanks of 16. 15 sounds a lot more convincing
Sure, they might forted for display purposes, but not for the actual computation of their defense value. And after all, they moved, even if it was over a RR.
Other things:
GoW has 20 bombers, and 26 arts. If arts hit, they can strike twice... it looks to me that nearly all of their surviving inf should be down to 2 hp, or less. A 4/4 marine wins from a 2/4 inf in a city, unfortified, over half of the time... and GoW has double the amount of marines as Lego has infs left.
Infs are perfect attackers, especially to damaged units.
and the order in which you do things might change the outcome considerably.
Nah, have a little faith GoW has to break through 
DeepO
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