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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:17
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quote: Originally posted by Aeson
Defensive bombardment can be somewhat nullified by attacking with units which have less attack power. Losing an Infantry HP is going to hurt much less than losing a Tank HP. Also defensive bombardment can't do anything against a 1 HP unit. GoW should try to take all defensive bombardments possible with their Infantry I think.
As DeepO says, best targets for the Infantry are the Elites. I'd include all Tanks too. A 2 HP Infantry should lose to the Tank, but Lego doesn't get a promotion generally unless the next unit that attacks the Tank loses too. So a 2 HP Infantry can almost be viewed as bombardment if the damaged units are finished off with Marines or Tanks.
Tanks have Blitz, so they should be saved for 1 and 2 HP Infantry, which they can often kill 2 of even at low HPs themselves.
I think using some basic rules for when to attack with what, GoW can still have better than even odds to take the city. I just ran through a scenario twice with preserve random seed off. Once with 26 Artillery, once with 17. As I'm using C3C the Artillery target the units first.
The scenario is using very close to the same number of units (no 1/4 units, just Conscripts instead of 2/X or 1/X HP units, Regulars instead of 3/X HP units, Veterans instead of 4/5 HP units. Lego benefits from this because they get better promotion odds, which then count towards later battles, while GoW's promotions don't help at all except with the Tanks.
The first time I got through with 12 Marines, 9 Infantry, and 1 Tank left available to attack. Second time I got through with 8 Marines, 1 Infantry left available to attack.
I'll run it some more with 17 bombardments. |
We most definately need to give this info to MZ. But I've got to take a break again, this damn game has still not given me breakfast, and it's nearing 7 pm...
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:17
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quote: Originally posted by Cort Haus
We have Coal, Oil, as much Iron as we can eat! |
Coal is of no importance anymore, unless we want to build ironclads, or replace our free hydro plant with a coal plant. Iron was nice, but also already gone. Oil is important, I agree. And it stays like that. But we've got nearly half the worlds deserts, if we didn't have oil, it would be a total farce.
But the 2 most important ones in the past 1000 years, meaning rubber and saltpeter, we had none. And our terrain favoured it... if we don't secure our rubber source, we're going to get stuck with riflemen for the rest of this game. I can assure you, that rest won't take long.
DeepO
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All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
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