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Atragon
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So... Jamski, whatever happened to that supposed 'allied' assault on Hercules?
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Atragon
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No problem, I got spied anyways, so it wouldn't have mattered to me.
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Atragon
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Also waiting on answer.
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Atragon
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Wow, am I really that big a thorn in your side? I guess I should feel flattered.
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MORON
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Vancouver, Canada
Jun 2001 time: 13:32
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Atragon really isn't that big for a threat, since his production is behind, and by the next turn he'd only be at fleet parity with the top 4-basers. Even if he attacks, he risks shields and ~40% chance of losing against the strongest players, in addition to hitting a shield. He also have only one turn to stockpile shields. If he repulsed a attack next turn by shields, he would die in the next turn.
Most 4base starters have 2 turns of shield building time....
The exception is Hercules, whose shield usage leave him with one shield at best by next turn.
Atargon is being targeted to die, not to win....
In around 2~3 turns, shield would be far less significant with projected per turn production reach 30+~bp for surviving top players, who can risk losing 12bp no problem unless some massive battle broke out in the next few turns.
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Hercules
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in Tir Na Og
Sep 2002 time: 05:32
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Just when I thought it was safe to venture into GO Space under 1.3 rules.
There is one rule which I am still a little unclear about and it is with regard to deploying spies.
I think in the end (following discussion in GO 5) the rule means you can not send out a built spy (not a Counter-espionage unit) and build/train a new spy in the same turn. Even if you have a spy available built/trained from earlier turns.
So:
Say you built/trained spy A and stockpiled the spy and then ordered a build/train of spy B, three turns later. You would not be allowed to send out spy A on the same turn as you build/train spy B.
or
Do you mean simply, you cannot build a spy and deploy that same newly built spy that same turn.
That is, say you had no spy, and you ordered build/train spy A. You can not use that spy A on that same turn.
In contrast to ship building where you can use the ship to attack or defend, on the same turn it is built.
Can I suggest, use 'build' spy or 'train' spy, not both. I think 'train' is better for the rules.
Last edited by Hercules on 20-01-2005 at 03:46
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