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Atragon
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How dare you name yourself pact brother!
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:) Smiley
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USCA, Berkeley
Feb 2001 time: 21:32
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And here is the state of the galaxy at the end of Galactic Year 3.
Military experts have noticed that the total tonnage of warships in the galaxy has actually decreased from the situation last year, while total industrial production was stagnant.
Doc, I used one BP to repair your battleship, leaving you at 15. You may however deficit-spend if you want to build a base. Such a situation is only allowed when you have 15 BPs as a result of ship repair, and no bases.
Attachment: 7_03_stats.gif
This has been downloaded 28 time(s).
Last edited by :) Smiley on 19-01-2005 at 07:59
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MORON
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Vancouver, Canada
Jun 2001 time: 13:32
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quote: Well, one major strategy shift from the early GO games to the present one is that it's more important that your fleet wins battles than your bases get defended. This leads to lots of attacking, base swapping, attackers being attacked by latecomers, and risky OoBs and tactics. |
Strategy counters strategy, and the sheer violence in the first few turns lead to an snowball of fighting. The problem is that shieldless players try to survive and take players out as opposed to strengthing oneself. (which is my miscalculation)
I still hold that the 1base builders strategy player have the best win chance in this game, if only due to far less ship attrition and can defend by an "shield in being" Bouncing off a shield is probably the worst fate that an attacker can realistically face. (other than being attacked themselves, which can happen in conjuction. Being defeated is unlikely since the attacker can mix-n-match OOB against the opponent while the defender can not)
Though by turn three the chances of a shield around is largely equal, but a four base builder usually have a larger fleet:
First turn builders, Space Cowboy, Lord Nuclear, Herc all have 50+ bp worth of lasers. Out of first turn attackers, only Atragon and Joncha can match their might. (60+ bp)
Production wise, the most productive empire is Lord Nuclear's empire and PaddytheScott (20+8bp), which used a turn one base build strategy, using shield-in-being to defend base while attacking second/third turn.
The most productive first turn attacking player is Atagon, which have (15+6bp), hardly better than an average first turn base builder.
quote: Built bases require 3 turns before they make a return on their investment. Holding onto bases for 3 turns in this game... not likely. |
Actually, not that unlikely, as 4 players have survived with a first turn 1 base build, and it is turn 3 next turn, while only one have been taken out due to two turns of attacks leaving him with no shield.
Bascially, one survive by luck on turn 1, shield-in-being turn 2+, and than can use an "fork" OOB as one builds 40bp of unknown ship type on turn 3~4, making it difficult for the attacker to guess. Of course, this requires survival on turn 1, which is uncertain. In fact the double base first turn is even possible, however it really requires the player to be for some reason untargeted. However, if one think about it, a 2 base build is not significantly more dangerous than a 1 base build, unless there is alot of turn one frigs around, which is no the case in this case.
As of now, most turn one builders survives into turn 4.
The point really isn't building bases, but building shields. If one builds shields, one might as well build bases to gamble.
analysis: shield in being and attack decisions
Attacks:
Turn one:
Moron-Exdus
Jamski,Skanky -Drspike
Drspike-Skanky
Atargon-Kass
Jonch,Kass -Theben
No one has any shields
Turn two:
Kass, Skanky -Drspike (no shield possible)
Drspike - Skanky (no shield possible)
Atargon-Herculs (hits shield)
Gamecube64-Sparrowhawk (shield possible, repulsed)
Ljube, Paddy-Moron (no shield possible)
Jamski, Joncha-Moron (no shield possible)
Turn three:
Skanky-Drspike (no shield possible)
Jamski-Skanky (no shield possible)
Drspike, Johnny -Jamski (no shield possible)
Sandman-Jamski (no shield possible), whoever is there (no shield by definition), repulsed
Attack tally:
All attacks, possible shield to no possible shield ratio
13:2
All attacks, possible shield to no possible shield excluding 1st turn:
8:2 = 4:1
Successful/defeated attack ratio against no possible shield opponents:
11:1:1 (that once is a draw due to the target being killed already)
Currently no shield possible players: Drspike, Skanky, Jamski (Goodbye)
On side note: there is an high chance that Paddy the scott used shields last turn, since he built nothing...or is it a gamble.....only time and the GM will tell.....
I really should have divided up this post for more +1.....
Last edited by MORON on 18-01-2005 at 12:19
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MORON
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Vancouver, Canada
Jun 2001 time: 13:32
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For rule changes, I propose that players can build two spies a turn, start with spies, or that there are no counter spy at start, or I don't think it is likely to see any serious amount of spy action this game...not until people have full stock of shields anyway.....
If one want to stop the first turn madness, one can simply give out 1turn shields. No first turn attack results in the same thing anyway, strategically, (since the danger is shields) but requires an extra turn of posting, making the game last longer with no large difference in gameplay.
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MORON
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Vancouver, Canada
Jun 2001 time: 13:32
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spy exploit? what is that? You mean something like *pinning* an opponent and crush them?
Any there are no builders in GO, when there isn't much to build.......
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