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AGRICOLA
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Canadian bush & Florida
Feb 2003 time: 00:16
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Fantastic base map . . . . all the boroughs, New Jersey, docks. Too bad that the airport didn't exist in the 30's.
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GePap
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of the Big Apple
Nov 2001 time: 23:16
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Explinations:
Verrezano's Narrow bridge came about in the 1960's- don't include it.
The GW Bridge was being built in the 30's, so it should not be in either.
On the right top corner I also circled the Whitestone and throngs neck bridges, neither in action at the time either.
The only Bridges were the Brooklyn, Manhattan, Williamsburg and Queensborough, all over the east river. The Triboro was under construction.
Just pointing out areas that were NOT parks, but cementaries, or sort of empty.
Bensunhurst (sp) is a big Italian area, so it should have some action. Coney island was one of the most massive vacation sites in the US at that time- millions upon millions a year.
The dock yards of brooklyn are important, as well as the docks on the lower west side. The fish market was close to the brooklyn bridge- big mob area.I circled it but did not label it. very close to Chinatown also.
At that point LIC and the areas around Newton Creek were all industry. Also, don't forget the Brooklyn Navy Yards, still in function then.
The Bronx is not as developed either.
I think I circled harlem, but did not label it. It that area in northern Manhattan north of the Park.
Oh, and governor's Island was at the time Federal territory (Coast Guard Base) so it should also be off limits.
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Eivind IV
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History will be kind to me for I intend to write it.
Aug 2002 time: 06:16
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Thanks you very much again, GePap! These maps are great. Would all the five big italian-american crime families be located with headquarters within the Italian quarters? And do you know how established they were in New Jersey at that time as to geography? And the ones there, were they somehow connected to any of the New York families so I could merge them into of those civs?
Anyway, here's the first draft for my NYC map. Took me a couple of hours. I'm quite happy with the level of details so far, but as always, I'd welcome any suggestion or proposal. Remember, this is only the draft, hence the grassland all around. But you get a picture of how it will look. Imagine it with 30s city terrain 
Attachment: nyc.zip
This has been downloaded 6 time(s).
Last edited by Eivind IV on 18-01-2005 at 04:56
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Eivind IV
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History will be kind to me for I intend to write it.
Aug 2002 time: 06:16
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@AGRICOLA:
Thanks, John! And I'm glad you enjoy the scen 
Btw, can this hex editing out global warming be done with TOT files? You see, well read below...: 
quote: Originally posted by fairline
Sorry to bang on about ToT Eivind, but there is the perfect device in ToT to ensure that your cars stick to the roads and don't end up driving into houses etc. Techumseh had an armoured train in his Russian Civil War scenario which was confined to railways as follows (IIRC!): Make all terrain other than that with railways/roads impassable and give all units other than trains/cars the 'ignore impassable terrain' flag. |
After some tests with the ocean road idea, I've begun to get some second opinions on how practical it really would be on my NYC map. I would have to oceanify every road square which could cause some problems...A lot of terrain is lost, especially on Manhattan as I would have to have double ocean terrain for cars not to block up "straits". Although the TOT sollution of techumsesh's sounds very practical, it would entail some problems as to the feasability of cars carrying mobsters and such. Only sollution I can think of, from MGE, is to infact make cars paradrop units with the carrier flag (Ju-52 from the Norwegian Campaign and Glider from Second front if you may). Hmm, quite a dilemma, as they would have to land on airbasess or inside cities Maybe airbases could be parking lots?
Any thoughts on this, gurus? 
Also, has anyone checked the map I posted two posts above? 
Last edited by Eivind IV on 18-01-2005 at 16:44
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AGRICOLA
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Canadian bush & Florida
Feb 2003 time: 00:16
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I would like to add some possibilities to GePap's list
quote: Blue areas are Big MOney-rich people, financial areas, Midtown offices- not very fertile areas for the Mob. |
Prostitution, speakeasies, bootlegging, gambling . . . these fat cats want it and have the cash to pay for it. This is also the hotel district with both tourists and business travellers who want a good time, not necessarily at Coney Island.
quote: Black areas: well, blacks-also not friendly territority for the MOb. |
Numbers, bootlegging
quote: Gray: Jewish areas at that time- medium fertileness-there were Jewish crime families. |
Protection (small businesses)
quote:
Only sollution I can think of, from MGE, is to infact make cars paradrop units with the carrier flag (Ju-52 from the Norwegian Campaign and Glider from Second front if you may). Hmm, quite a dilemma, as they would have to land on airbasess or inside cities Maybe airbases could be parking lots? |
No prob. Remember, I asked you if it was legal to use Ju-52's to drop units next to a city, have the units kill any defenders and capture the city, and then move the Ju-52's into the city with their remaining movement point. No need to fuss with airports. Does that solve some of your dilemma?
Also, could other cars not be fighting vehicles to break open garage doors (kill defenders), run over people on the street, drive-by shootings and so on.
BTW, IIRC you not only nixed the brilliant Ju-52 idea of mine but also said that attacking British bases and disbanding useless ships to RB very useful aircraft were no-no's. I had that scen by the throat even before starting to play and you made me let go. And there was not a single word about any of these in the house rules. 
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AGRICOLA
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Canadian bush & Florida
Feb 2003 time: 00:16
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QUOTE]@AGRICOLA:
What if you don't manage to capture the city with the guys you carry along that is landed outside the city? Then the car would be stuck, right?
[/QUOTE]
Perfect, the car had its tires shot out, driver killed or whatever. You now need to bring in "mechanics" to repair it . . . build an air base under it. You have to take a risk to get the vehicle back. Serves you right for not planning the attack better.
quote: New idea:
I have an idea on howthe mafia could establish themselves with organized crime into new areas. When one of the mafia civs capture a "city", the "cities" surrounding resources will be changed to a mafia only terrain with "illegal gambling", "brothels", "bootlegging", etc. The resources will have high trade production. The resources will vica verca be changed back into some "legal" resources if the police capture the city.
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I thought about that one some days ago and decided it was probably a no go. Lets assume that you have X cities. As separate events are needed for when the Mob captures a city and for when the Cops take it, you would need 2X events to change one square if a city changed hands. If you want to change 2 squares, the number of events needed is 4X, and so on. How many events can you afford to allocate to this? You could, of course, do this only for a limited number of important cities.
An alternative might be to give only the Mob the ability to build city improvements such as prostitution, bootlegging etc and make the improvements very cheap to build. Add a house rule that, if a city is captured by the Cops, such improvements have to be sold as quickly as possible. If the Cops can't build improvements and their units cost a lot more to build (Would-be policemen require training, would-be mobsters require no training, they just do what they are told to if they want to live.) that would balance the scen nicely.
Last edited by AGRICOLA on 19-01-2005 at 00:17
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Eivind IV
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History will be kind to me for I intend to write it.
Aug 2002 time: 06:16
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So can I work on everything in MGE, and in the end just convert it to TOT, and then change the role for the cars to make them stay on the road?
I looked a bit through the TOT rules file and was totally confused with everything. I found an advanced role option called "impassable terrain override". I guess that's what you spoke of, Gareth. But how do I make the terrain impassable?
Last edited by Eivind IV on 24-01-2005 at 02:59
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