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Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:16
  Old Post 09-02-2005 16:31
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Will bars/restaurants/hotels only be buildable at estate terrain? Seems logical to me, but I could be way out.

Eivind IV is offline Eivind IV
Prince
History will be kind to me for I intend to write it.
Aug 2002
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  Old Post 09-02-2005 17:23 Visit Eivind IV's homepage!
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quote:
Originally posted by Arthedain
Will bars/restaurants/hotels only be buildable at estate terrain? Seems logical to me, but I could be way out.


Bingo, Martin! Pretty neat, eh?

I havn't quite worked out all the ideas for game dynamics yet, but I reckon I'll go with a sollution like this. If you build bars/restaurants/hotels on estate (hills) terrain the bonuses will be bigger, but you may very well build it on other terrains as well, only with a smaller bonus. Or maybe just on estates. What do you guys think of that?

Last edited by Eivind IV on 09-02-2005 at 17:31

Sarsstock is offline Sarsstock
Prince

Nov 2003
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  Old Post 10-02-2005 22:31
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I think thats a great idea personally, its just another element that gives the game a more 1930's urban lifestyle feel.

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
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  Old Post 11-02-2005 01:16
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IMHO it should only be buildable on estates, which should be found here and there.

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:16
  Old Post 12-02-2005 00:06 Visit fairline's homepage!
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Quick and dirty Mafiosi and made men:

Attachment: fairline mafia.zip
This has been downloaded 19 time(s).

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:16
  Old Post 12-02-2005 00:43
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If you call that quick'n'dirty ... outstanding, Gareth!

Oh, btw: "Never hate your enemies. It affects your judgement."

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
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  Old Post 12-02-2005 01:16 Visit CapTVK's homepage!
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quote:
Originally posted by fairline
Quick and dirty Mafiosi and made men:


Fairline once again is the King of Chicago!

Eivind IV is offline Eivind IV
Prince
History will be kind to me for I intend to write it.
Aug 2002
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  Old Post 12-02-2005 03:24 Visit Eivind IV's homepage!
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@Fairline:
Thanks a bunch, Gareth! These are just gorgeous! Really apreciative the work you just did, my friend! Thanks!

My mods pale in comparison to these!

Last edited by Eivind IV on 12-02-2005 at 04:47

Eivind IV is offline Eivind IV
Prince
History will be kind to me for I intend to write it.
Aug 2002
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  Old Post 12-02-2005 06:13 Visit Eivind IV's homepage!
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Here's the unit file this far. Tweaked and MGE-ified the Fairline units.

I have room for plenty more units btw...

Last edited by Eivind IV on 12-02-2005 at 18:33

Sarsstock is offline Sarsstock
Prince

Nov 2003
time: 05:16
  Old Post 12-02-2005 12:01
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My god those units are looking good there Eivind, I think your well on your way to creating a true classic. I love it when a scenario creator puts this much effort into creating truly original units for his or her scenario.

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:16
  Old Post 12-02-2005 14:07
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Gareth and eivind, your units look magnificent!

fairline is offline fairline
Prince
of the wing
Sep 2002
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  Old Post 12-02-2005 15:37 Visit fairline's homepage!
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Thought it was going to be ToT? Oh well, here are some MGE versions which have all been tweaked a bit. Your Tommy-gunner's arm was a bit strange and the light buff-coloured men are washed out, if you don't mind me saying

Attachment: fairine mafia mge.gif
This has been downloaded 108 time(s).

Eivind IV is offline Eivind IV
Prince
History will be kind to me for I intend to write it.
Aug 2002
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  Old Post 12-02-2005 18:06 Visit Eivind IV's homepage!
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quote:
Originally posted by fairline
Thought it was going to be ToT? Oh well, here are some MGE versions which have all been tweaked a bit. Your Tommy-gunner's arm was a bit strange and the light buff-coloured men are washed out, if you don't mind me saying


Not at all, Gareth, you're the one with the calibrated eyeballs, unfortunately I don't have that seventh sense you're blessed with Looks much better than my efforts, so many thanks!

As for the MGE or TOT, I think I might have found a way to have it in MGE after all

Btw, what source pics did you use?

Last edited by Eivind IV on 12-02-2005 at 18:37

Eivind IV is offline Eivind IV
Prince
History will be kind to me for I intend to write it.
Aug 2002
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  Old Post 12-02-2005 18:34 Visit Eivind IV's homepage!
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Looks better now, eh?

btw, how would the feds look? would they just have some black suits and a tommy gun or something?

EDIT:
updated with Fairline's cops

Last edited by Eivind IV on 07-03-2005 at 19:55

Sarsstock is offline Sarsstock
Prince

Nov 2003
time: 05:16
  Old Post 12-02-2005 23:58
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I'm curious Eivind, do you intend on filling up all the unit slots? Are we going to "Ladies of the Night" units in the gameplay? Units that would basically act as either trade/caravan units to generate revenue or spy units.

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 13-02-2005 00:16
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quote:
Originally posted by Sarsstock
I'm curious Eivind, do you intend on filling up all the unit slots? Are we going to "Ladies of the Night" units in the gameplay? Units that would basically act as either trade/caravan units to generate revenue or spy units.


My 2 cents:

Immigrants can be "killed" to gain low level thugs. Immigrants will "arrive" at the docks. When killed the low level thugs appear in the docks or in the immigrant slums. If this is made in MGE then maybe just make this an event for one family because of event space. If in ToT it can be for all.

Alcohol caravan that can be killed for money.

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:16
  Old Post 13-02-2005 00:24 Visit CapTVK's homepage!
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quote:
Originally posted by Sarsstock
I'm curious Eivind, do you intend on filling up all the unit slots? Are we going to "Ladies of the Night" units in the gameplay? Units that would basically act as either trade/caravan units to generate revenue or spy units.


Erwan's collection is a great spot to pick up some broads.

Broken_Erika is offline Broken_Erika
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shoving your soul into a jar of mayonaise
Oct 2004
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  Old Post 13-02-2005 02:00 Visit Broken_Erika's homepage!
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Have a unit i made for a scenario that had a 17 min. lifespan she was orriginally supposed to be some sort elite palace guard,
i'm sure that with the right tweaks she can fit in with the rest of the units, probably as one of those ladies-of-the-night you speak of,
i know, i have one twisted mind for a girl my age

Attachment: unit9732.gif
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Dr Kellogg is offline Dr Kellogg
Chieftain
Ye Olde Europe
Apr 2003
time: 06:16
  Old Post 13-02-2005 05:19
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Nice concept and some outstanding units- I can't wait to play this one!

fairline is offline fairline
Prince
of the wing
Sep 2002
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  Old Post 13-02-2005 07:19 Visit fairline's homepage!
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quote:
Originally posted by Kobra
Btw, what source pics did you use?


Various photos on the net.

quote:
how would the feds look? would they just have some black suits and a tommy gun or something?


I can draw one up. I suggest an FBI shield to distinguish him from the Mob.

I've made some cops as well Eivind. NYPD wore double breasted jackets in the 30's:

Attachment: fairline nypd.gif
This has been downloaded 93 time(s).

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 13-02-2005 08:02
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quote:
Originally posted by fairline
I've made some cops as well Eivind. NYPD wore double breasted jackets in the 30's:


I'm viewing this on my parent's flat screen and those are some of your best. The detail I can see with this damn thing is astounding.

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:16
  Old Post 13-02-2005 09:12
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quote:
Originally posted by Harry Tuttle
Immigrants can be "killed" to gain low level thugs. Immigrants will "arrive" at the docks. When killed the low level thugs appear in the docks or in the immigrant slums. ........


I believe that Harry used a version of this in his Gold Gulch scenario. The idea is great, but I would urge some caution in using this approach. There is a risk that events can create a loop where a player kills an immigrant and the killing triggers the spawning of a replacement immigrant and one or more thugs. A thug (likely one of any number of existing ones posted where the immigrant are respawned) kills the newly spawned immigrant and the cycle continues.

The result of events automatically respawning immigrants and spawning thugs is that in less than 20 turns a player can flood the scen with thugs simply by moving all new thugs to the location where immigrants are spawned and using them to kill immigrants as they are respawned.

Probably the easiest way to limit the cycle would be to make the respawning of immigrants a RandomTurn event with denominator = 2 or 3.

Eivind IV is offline Eivind IV
Prince
History will be kind to me for I intend to write it.
Aug 2002
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  Old Post 13-02-2005 19:59 Visit Eivind IV's homepage!
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quote:
Originally posted by fairline
I've made some cops as well Eivind. NYPD wore double breasted jackets in the 30's:


Those cops are outstanding! Grazie!

quote:
Originally posted by fairline
I can draw one up. I suggest an FBI shield to distinguish him from the Mob.


I feel like a spoiled brat, but I'd be a very happy man if you could

Btw, would the mafiosi have shields? Do you know if they have some sort of family emblem or shield or something?

quote:
Originally posted by Harry Tuttle
Immigrants can be "killed" to gain low level thugs. Immigrants will "arrive" at the docks. When killed the low level thugs appear in the docks or in the immigrant slums. If this is made in MGE then maybe just make this an event for one family because of event space. If in ToT it can be for all.


Really interesting...Thanks!

quote:
Originally posted by AGRICOLA
Probably the easiest way to limit the cycle would be to make the respawning of immigrants a RandomTurn event with denominator = 2 or 3.


Thanks!

quote:
Originally posted by Harry Tuttle
Alcohol caravan that can be killed for money.


The scen will start after the prohibition, at the start of The Five Families Era and the forming of the The Commision.

quote:
Originally posted by Sarsstock
I'm curious Eivind, do you intend on filling up all the unit slots?


You know, I'm still very intrigued by the idea of having this as a real epic mafia scen, stretching from the 30s to the 70s-80s somtime. In this way it would be no problem to fill up all the unit slots at all. You would get upgraded cars, upgraded weaponry (more variation), the tech tree would be bigger and there would be more historical events to cover

(...Continuing below)

quote:
Originally posted by Sarsstock
Are we going to "Ladies of the Night" units in the gameplay? Units that would basically act as either trade/caravan units to generate revenue or spy units.


The list of unit ideas I got from AGRICOLA on the prev page were fantastic. I intend to use many of those.

Ideas for special units:
Settler: Rental agents?
Engineer: Construction Worker(s)?

Diplomat: Lawyer (limited abilities)?
Spy: Maybe consiglieri, but if lost you'll loose much money. (limited abilities) If not consiglieri, maybe Investor or Saboteur (limited abilities).?

Caravan: Prostitutes?
Freight: Smuggled goods?

Maybe there even would be some civ specific famous mobsters involved in the scen.

Last edited by Eivind IV on 13-02-2005 at 22:05

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:16
  Old Post 13-02-2005 20:48 Visit CapTVK's homepage!
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quote:
Originally posted by fairline


Various photos on the net.


I can draw one up. I suggest an FBI shield to distinguish him from the Mob.



What impresses me the most is the shield emblems. Very distinct. What's your secret Fairline?

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:16
  Old Post 13-02-2005 23:26
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quote:
Originally posted by CapTVK
What impresses me the most is the shield emblems. Very distinct. . . .


Very accurate also. Fairline did small shields with unit insignia for Market Garden. Some time after playing the scen, I was watching some WWII show on the History channel and noticed a couple of paratroopers. No problem identifying their unit by their shoulder patches . . . . British 1st Airborne.

Amazing what he he can do with 12 x 12 pixels.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 15-02-2005 04:15 Visit curtsibling's homepage!
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Nice cops, fairline!

Sarsstock is offline Sarsstock
Prince

Nov 2003
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  Old Post 17-02-2005 11:42
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I also agree Gareth those cops are fantastics. I love the new pose of the slightly hunched over figure with the rifle. I can honestly see it becoming the prefered pose for units in the future.

I know I for one want nearly all my infantry in the ToT remake of "Jules Verne" to have that pose. I might also try to take the colouring style you applied to the truck unit Gareth and apply it to some car units, for either use in this scenario if Eivind deems them usefull of use on my own projects.

I'm curious Eivind, will the crime families be able to receive the odd police unit via an events trigger to represent the corruption of police being bought out by the crime families?

Eivind IV is offline Eivind IV
Prince
History will be kind to me for I intend to write it.
Aug 2002
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  Old Post 07-03-2005 20:03 Visit Eivind IV's homepage!
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Got spare money?

Since the last time I've made some new cars. Now I'm pretty much covered car wise from the 30s and up to the 60s.

Can't wait for the FBI guys, Gareth Btw, could you also make one of the mobsters with coath with his hands in his pockets and his collar upwards, if you understand what I mean. Like the scene in the Godfather where Michael and the baker guy has to stand on the steps of the hospital giving the impression that they were armed when the hit men drove by.

And how would a laqyer look like? An unarmed well dressed man would maybe be adequate? Or maybe he could be armed with a book (the laws) or something?

Attachment: units.gif
This has been downloaded 28 time(s).

Eivind IV is offline Eivind IV
Prince
History will be kind to me for I intend to write it.
Aug 2002
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  Old Post 07-03-2005 20:05 Visit Eivind IV's homepage!
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Here'e the work I've done so far in civmap. When I've made all the roads finished I will fill them with the pollution (none of the roads (canals) are leading into the ocean btw).

Attachment: nyc_world.gif
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typhoon is offline typhoon
Chieftain
of Bollocks
Jan 2003
time: 05:16
  Old Post 07-03-2005 20:13
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Pollution on water? It's a good idea to use pollution in order to cover the canals to give the impression of roads, but I thought pollution doesn't show on ocean tiles.

(Then again, I am an ignoramus. )

 
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