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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:29
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From my point of view, D&D/D20 isabout the worst role playing system ever. That's because all other systems came after it and wouldn't have sold a copy hadn't they been better omehow. Still, the settings and simplicity of D&D make it popular.
My main gripe with Kotor (apart from performance issues related to hardware) was that it used the D20 system, effectively meaning it's almost impossible to specialize your character. Groups of characters in Baldur's Gate 2 always end up looking the same, with the same abilities. I much preferred a system like Arcanum's, which was class-less, but where it was not possible to build up every skill or spell. You chose your profession without being restricted somehow from the start. The D20 ability to change class is good but still far from the flexibility of a system like RuneQuest or all other Chaosium games, whose skill system was very simple.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:29
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Arcanum provides for unique characters. Morrowind totally lacks dialogues.
BG2 has very similar groups, even if the characters are different. To start with, the PC will always have the max possible number of followers even if he chose to have Charisma of 3. You could add up all the different kinds of characters you wanted, you always ended up doing the single thing D&D can model: Fight. I tried the game with radically different PCs, trying to pick different NPCs in the group, and it always felt the same. There were no diplomacy aspects in these games because diplomacy is not handled by the D&D rules (D20 slightly better than 2nd ed here). Thievery wasn't much of an option either for most of the main quests. So you did end up with fighting machines. In Arcanum, you can play the whole game as a diplomat, with only one place where you need some muscle (which a diplomact can get by hiring a dumb half ogre), or you can sneak your way through the game. Because the system lets you do so.
Your argument about flexibility doesn't take into account the fact that Morrowind lets you become excellent in everything, whereas Arcanum doesn't even though it is flexible.
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nostromo
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Montréal, Québec
Mar 2002 time: 00:29
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quote: Not true, because in AD&D you have classes. The only way to have more variety of characters is to provide more classes. Contrast this to classless RPG systems such as DragonQuest or Champions. They are far better at creating a broad spectrum of characters. |
True. However, most people who like D&D don't really care about creating a broad spectrum of characters. They just want to play the archetypes found in heroic fantasy: fighter, wizard, cleric, thief... Like you pointed out, classless systems are much more flexible. In GURPS, for example, you can play a God emperor if you want, but it will cost ya! 
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