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child of Thor
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And whos to say things happend slowly all the time?
I think its a common mistake that mainstream acedemia tends to make. because its hard to find much surviveing evidence from these time periods, people tend to think that nothing happend.
One small example i can think of to illistrate this:
knowing what plants to eat, and further knowing what their properties are. This is a whole human history of knowledge, on going from the time we crawled into the world. The totality of that knowledge didnt happen over night, and each new 'break through' in that knowledge could be a big deal. It could save lives. Now adays its sadly only survived in things like most people know that rubbing 'Dock leaves' on to nettle stings helps soothe the pain etc. But once this was a vital componant of the village lore. Detailed, studied and practised by the knowledge keeper.
Or how about the metal skills of the celtic tribes - some of their work is amazingly fine and beutifull. The simple' "your people now know the secret of bronze working" etc doesnt do it justice, and many smaller inovations and refinements would have taken place before you would be able to immitate their work even today.
So i dont think 50years per turn should be because people think nothing happened back then in the mists of time. In fact why not have it the other way around, and gloss over the period from after the industrial revolution, as by this point we usually know who has won the game, so it wont impact the outcome much? or something like that 
Last edited by child of Thor on 10-02-2005 at 03:12
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:29
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1 yr turns - thats 6000 turns. If you take 2 minutes per turn (and if youre going to go any faster, why keep it turn based, why not just go RT pausable a la Paradox) thats 12000 minutes. or 200 hours. Playing 20 hours a week thats gonna take 10 weeks to play through.
Some might like a mod like this, but I cant say it would be high on my list.
And at one year per turn you STILL havent gotten to realistic wars. If you set realistic movement youve still got it possible to move a fleet from the atlantic to the Pacific and BACK, a few times in one turn - youve still got all of WW2 (or a similar althistorical modern conflict) happening in 6 turns. Modern wars will happen to fast to be interesting - or, as currently they will be stretched out to long to be realistic.
No, if youre going for a realist history sim with a time scale thats granular enough to be interesting, but isnt so long as to be unplayable you either go for a short period, or you go for RT pausable, or, like Paradox, you do both.
(interesting that even with its RT system Paradox hasnt tried a 6000 year game. If youre going to go to that level of realism, youve got the problem of differing political dynamics - which paradox addresses by designing specific systems for specific periods.
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