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duke o' york is offline duke o' york

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Oct 2001
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  Old Post 31-01-2005 17:20
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Because the vast majority of games designers don't have the time/skills to create entirely new RP systems.

Dis is offline Dis
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and as we were discussing in this thread. D n D is most familiar to people.

Although that does not mean it will sell as well. Games such as Diablo 2 are not D n D but have sold well. Although that's not a real RPG, so maybe that doesn't count.

lord of the mark is offline lord of the mark
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  Old Post 01-02-2005 03:46
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quote:
Originally posted by DrSpike


I *really* hope you are playing devil's advocate there. Otherwise I'm going to have to smack you around the head with a large stick.


Some games dont teach anything. Thats KEWL. Some games teach you how to fly a cessna to the point where you almost really could (MS flight sim x). Some games teach you that having regiments support each other and having a well anchored flank was the essence of civil war combat (Sid Meiers Gettysburg). Some games teach you that logistics is essential to win wars (AH's Afrika Korps, etc). Some games teach you the actualy events of a period in history (EU2, etc)

Civ2, though great as an abstract game, taught you something NO OTHER GAME taught you. Its something you COULD learn from books, though many civ players probably never read those books. And you may not believe it in a book, when you havent played it out yourself. Its the lesson of Jared Diamonds Guns Germs and Steel. Its that WHICH civs thrive, and what their character evolves into, is largely determined by their geography, and NOT AT ALL by any essential racial charecteristics. Geography is destiny. No other game can teach it, cause you can ONLY teach it if you start at the beginning of civilization, and you run up to modern times. RTS like Empire Earth and RON dont cause they are, well, RTS where civ specific attributes fit their history lite approach. Only Civ teaches this.

The concession to civ specific traits where it didnt fit (SMAC is TOTALLY different) is, well, a concession to CASUAL GAMING - IE gaming that doesnt take the core issues of the game seriously.

DrSpike is offline DrSpike
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  Old Post 01-02-2005 04:28
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* DrSpike gets out big stick.

Yes you're right - it's a great book that I used to make my students read. And wrong, of course. The introduction of civ traits adds flavour, variety and strategic depth to the game. Sure traits develop over time, but that isn't the point here. It's a game, with many abstractions. As pointed out earlier, why care about realism on this point when the civs that are in the game were not all civs or potential civs in 4000BC anyway? Traits that fit standard ideas of the civs make sense from a practical viewpoint, and even teach something about actual traits that the civ may have developed given their actual geographical surroundings.

It's a classic example of a context where otherwise correct historical arguments are just dumb. Strategic depth is the appropriate goal. Ergo, traits good, pedantic historians bad.

Jamski is offline Jamski
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May 2002
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  Old Post 01-02-2005 06:40
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quote:
Originally posted by Ari Rahikkala
Why do CRPGs need to use rules designed for pen-and-paper RPGs anyway ?


Because a D&D game will ALWAYS sell well and have big hype.

Silly not to, really.

nostromo is offline nostromo
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Mar 2002
time: 00:29
  Old Post 01-02-2005 08:45
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quote:
Because a D&D game will ALWAYS sell well and have big hype.


Yes, if you have D&D on the box, it probably helps. In the West, at least. I'm pretty sure japanese gamers don't give an honorable rat's ass about D&D. That said, D&D games don't always sell: afaik, Temple of elemental evil and Planescape: torment didn't sell that well.

Urban Ranger is offline Urban Ranger
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May 1999
time: 13:29
  Old Post 01-02-2005 09:09
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quote:
Originally posted by Ari Rahikkala
Why do CRPGs need to use rules designed for pen-and-paper RPGs anyway ?


I don't undestand that, either. A system handled by a computer can be more complicatednuanced than one handled by a human. You can use a lot of nice formulae and fractions and so forth.

Urban Ranger is offline Urban Ranger
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  Old Post 01-02-2005 09:10
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quote:
Originally posted by Jamski
Because a D&D game will ALWAYS sell well and have big hype.

Silly not to, really.


That's silly, though. Just because it's based on AD&D doesn't mean it's automagically good, let alone great.

child of Thor is offline child of Thor
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Jan 2002
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  Old Post 01-02-2005 16:47
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quote:
Originally posted by Tuberski


Because chainmail is full of holes that an arrow can go through, whereas plate metal has to be punched through.

ACK!


[I was just trying(unsuccesfully) to bait Dr.Spike ]

well.......i've shot arrows into chainmail and plate armour(look....ok i've done some weird stuff in my time).

Chainmail was most often used over another softer type of armour/padding. As it was flexible it would move against the skin in a very abbrasive way, unlike the majority of a suit of plate armour; where you would get the most discomfort(and padding) at the joins.

Plate Armour is also much heavier than Chainmail, so you would try to keep the weight to a minimum - so not as much extra under armour.

Anyway in the tests i've done, using a 60lb bow - Chainmail did provide more protection to the 'meat'(some pork) underneath, with the peircing action of the arrow - the mail would give a little, bend inwards but keep most of the arrow out of the meat.

With plate, as long as you have a heavy enough poundage(and 60lbs was enough) - the arrow simply punches through and goes into the meat, rather than just nicking the surface.

With a sword i found that Plate is much the better armour with a hacking motion, it's pretty much impenetrable. With Chain you may not cut through many of the metal links, but underneath the meat received more damage.

So in those tests - chainmail is better at protecting from peircing blows, Plate armour better at hacking blows.

he he - i was like that 'spoof' dnd video clip that was doing the rounds - ah the weirdness of youth

duke o' york is offline duke o' york

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Oct 2001
time: 05:29
  Old Post 01-02-2005 17:24
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* duke really hopes that CoT hadn't already done this in the past, and in fact only did this experiment in order to win this argument.

child of Thor is offline child of Thor
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Jan 2002
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  Old Post 01-02-2005 20:23
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better in the past i say my bow and sword are being looked after by an old school friend who teaches Kung-fu. I figured he'd have more use for them than i do while in London...but you never know.....

But why didnt the DnD rule makers try this kinda stuff to test it out? It made me feel my whole childhood had been a waste of time....

Boris Godunov is offline Boris Godunov
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Portland, OR
Aug 2001
time: 00:29
  Old Post 01-02-2005 20:56
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I liked Fable's core system better than the D&D model, honestly. It just needs to be fleshed out a bit more to add more variety of characters.

The D&D model does generally work very well, though. KOTOR 1 & 2 are superb, and the funny thing is that the pen and paper version of those rules are awful.

Boris Godunov is offline Boris Godunov
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Aug 2001
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  Old Post 01-02-2005 20:59
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quote:
Originally posted by lord of the mark
Civ2, though great as an abstract game, taught you something NO OTHER GAME taught you. Its something you COULD learn from books, though many civ players probably never read those books. And you may not believe it in a book, when you havent played it out yourself. Its the lesson of Jared Diamonds Guns Germs and Steel. Its that WHICH civs thrive, and what their character evolves into, is largely determined by their geography, and NOT AT ALL by any essential racial charecteristics. Geography is destiny.


But Civ2 did have racial characteristics, albeit on a lesser level. Look in the rules.txt file, and you will see settings for the AI for the civs such as "aggressive," "militaristic," "civilized," etc.

DrSpike is offline DrSpike
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Sep 2001
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  Old Post 01-02-2005 22:49
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quote:
Originally posted by Jam

Because a D&D game will ALWAYS sell well and have big hype.

Silly not to, really.



quote:
Originally posted by Urban Ranger


That's silly, though. Just because it's based on AD&D doesn't mean it's automagically good, let alone great.


Um, don't think he said that.

DrSpike is offline DrSpike
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  Old Post 01-02-2005 22:51
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quote:
Originally posted by child of Thor


I was just trying(unsuccesfully) to bait Dr.Spike


Pwned!

Tuberski is offline Tuberski
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Feb 2002
time: 23:29
  Old Post 01-02-2005 23:05 Visit Tuberski's homepage!
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quote:
Originally posted by child of Thor


[I was just trying(unsuccesfully) to bait Dr.Spike ]

well.......i've shot arrows into chainmail and plate armour(look....ok i've done some weird stuff in my time).

Chainmail was most often used over another softer type of armour/padding. As it was flexible it would move against the skin in a very abbrasive way, unlike the majority of a suit of plate armour; where you would get the most discomfort(and padding) at the joins.

Plate Armour is also much heavier than Chainmail, so you would try to keep the weight to a minimum - so not as much extra under armour.

Anyway in the tests i've done, using a 60lb bow - Chainmail did provide more protection to the 'meat'(some pork) underneath, with the peircing action of the arrow - the mail would give a little, bend inwards but keep most of the arrow out of the meat.

With plate, as long as you have a heavy enough poundage(and 60lbs was enough) - the arrow simply punches through and goes into the meat, rather than just nicking the surface.

With a sword i found that Plate is much the better armour with a hacking motion, it's pretty much impenetrable. With Chain you may not cut through many of the metal links, but underneath the meat received more damage.

So in those tests - chainmail is better at protecting from peircing blows, Plate armour better at hacking blows.

he he - i was like that 'spoof' dnd video clip that was doing the rounds - ah the weirdness of youth


And to think my experiments when I was young involved pouring salt on slugs........



ACK!

Grumbold is offline Grumbold
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Mar 2000
time: 05:29
  Old Post 01-02-2005 23:08
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quote:
Originally posted by DrSpike
The first point isn't true though, not for Civ anyway. Given the major abstractions that need to take place for the game to even work it just is not true that if what remains is modelled 'realistically' that balance will follow. Your conclusion only holds if everything is modelled, and indeed that reality is 'balanced'; both are questionable, and the first demonstrably so.

As for the second point I agree. By focusing on a much smaller goal (ie the combat side of the game) rather than the span of all history the total war games have managed a far greater degree of accuracy alongside great gameplay. I am all for that, and I appreciate that for some the historical side of the game is the draw.

However, the grand scope of Civ requires more abstractions and some aspects that do not follow reality exactly, if the gameplay is to be as desired.


I wasn't trying to draw any conclusions about Civ, just on the pure balance<>gameplay arguement. On the whole I think it does an excellent job at modelling history on the simplified macro scale it operates at.

DrSpike is offline DrSpike
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  Old Post 01-02-2005 23:30
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quote:
Originally posted by Grumbold


I can appreciate your position but I believe that if a game has to balance itself by ignoring reality in some obvious way, the designers were lazy people (or forced to be sloppy through time pressure.)


I know you weren't talking about Civ necessarily, I was just offering it as a good example of a case where this statement is not true.

lord of the mark is offline lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
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  Old Post 02-02-2005 01:31
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quote:
Originally posted by Boris Godunov


But Civ2 did have racial characteristics, albeit on a lesser level. Look in the rules.txt file, and you will see settings for the AI for the civs such as "aggressive," "militaristic," "civilized," etc.


But that only effected the AI's (and was to create variety among the AI's) The human player could still play however she/he liked.

lord of the mark is offline lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
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  Old Post 02-02-2005 01:39
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quote:
Originally posted by DrSpike
* DrSpike gets out big stick.

Yes you're right - it's a great book that I used to make my students read. And wrong, of course. The introduction of civ traits adds flavour, variety and strategic depth to the game. Sure traits develop over time, but that isn't the point here. It's a game, with many abstractions.


LOTM - all games have abstractions. Some abstractions are acceptable, some are not. The existence of some abstractions doesnt automatically entail or justify others.

As pointed out earlier, why care about realism on this point when the civs that are in the game were not all civs or potential civs in 4000BC anyway?

LOTM -Short answer - cause this aint Fertile Crescent Universalis. The point is NOT to display actual history, but to show how things would turn out in any earth like set up. (long answer would get to how listed civs existed as such in 4000BC, etc)

Traits that fit standard ideas of the civs make sense from a practical viewpoint, and even teach something about actual traits that the civ may have developed given their actual geographical surroundings.

LOTM - All it shows is that said civs HAD those traits, not how they got them. It does nothing to correct the notion that those traits are innate.

It's a classic example of a context where otherwise correct historical arguments are just dumb. Strategic depth is the appropriate goal.

LOTM - strategic depth is one goal among several.

Ergo, traits good, pedantic historians bad.



LOTM - I take it you didnt enter gaming from board wargaming, did you?

DrSpike is offline DrSpike
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  Old Post 02-02-2005 04:31
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Beyond help, alas.

Urban Ranger is offline Urban Ranger
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  Old Post 02-02-2005 09:53
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quote:
Originally posted by DrSpike
Um, don't think he said that.


I was saying that people buy CRPGs based on AD&D because they somehow have this wrong impression that they would be good.

Grumbold is offline Grumbold
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  Old Post 02-02-2005 15:49
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quote:
Originally posted by DrSpike
I know you weren't talking about Civ necessarily, I was just offering it as a good example of a case where this statement is not true.


To my mind they didn't sweepingly ignore reality in the cause of balance, so I'm not sure how it can be used as an example

lord of the mark is offline lord of the mark
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  Old Post 02-02-2005 22:30
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quote:
Originally posted by DrSpike
Beyond help, alas.


not only that, doc, i really got into board wargaming in the '70s, at a high school in lower Manhattan.

"how can you guys play games about war? Dont you know war is bad for children and flowers and other living things? Arent you guys like creeps?"
"No, no, no, its all about a unique way of learning HISTORY, which is certainly a good thing"

After a point you internalize this

DrSpike is offline DrSpike
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  Old Post 03-02-2005 00:03
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quote:
Originally posted by Grumbold


To my mind they didn't sweepingly ignore reality in the cause of balance, so I'm not sure how it can be used as an example


Not according to the reality mongers!

Grumbold is offline Grumbold
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  Old Post 04-02-2005 20:47
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Oh I think they ignored reality in places, but as part of the game design rather than to deliberately balance anything. Turns would have to be less than 1 day long if they wanted to do "realistic" movement rates for aircraft. I can live with abstract movement to avoid needing to play more than 36,500 turns in the final century of the game

LDiCesare is offline LDiCesare
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Jan 2001
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  Old Post 05-02-2005 18:38
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I thought plate mail was worn over chainmail, so plate couldn't be worse than chain. The weight of plate mail didn't matter that much as it was mostly mounted armor, so the horse carried most of the weight (well, the man did, but since he didn't have to stand, that was easier on him).
quote:
KOTOR 1 & 2 are superb
Errr; Not for me. The underlying D&D system makes Kotor of little appeal to me. I uninstalled it before finishing the game mostly because I felt that there was very little in terms of variety provided to the main character. All choices are far too similar, and solving main quests was mostly done the same way no matter what...
Personally, I definitely won't buy any other game based on D&D because I think this system is bad.
There are better class-based systems out there, and classless systems too.

Grumbold is offline Grumbold
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  Old Post 07-02-2005 21:36
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Plate armour was never as heavy as people believe. The modern commando carries more weight on his shoulders in a field pack than the knight wore into battle (about 40 pounds.) The armour was far better balanced around the body so people could easily stand up after falling down. Some knights regularly fought on foot.

I think some of the myth comes from the talk of knights drowning in the mud on the battlefield. That wasn't the armour so much as a combination of the crush of bodies, wounds and the awful footing. Its not so easy to get up when you're in a throng, as poor people trampled to death in panicked crowds tragically show.

lord of the mark is offline lord of the mark
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  Old Post 08-02-2005 03:14
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quote:
Originally posted by DrSpike


Not according to the reality mongers!


civ2 is unrealistic in service to playability - some of this is mathematical necessity (you cant have a TB game with realistic movement, meaningful wars, and yet plays over a small enough number of turns to be playable) - some a design decision to make the game commercially feasible (abstract supply, morale, combat model, etc) With all that unrealism its real hard to tell which sacrifices of realism are due specifically to "balance".

child of Thor is offline child of Thor
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  Old Post 08-02-2005 18:52
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@LDiCesare and Grumbold, well the tests i did were based on what i'd been told in p+p rpg's, and through some live role-play events i had access to try this out.

By the mid to late medieval period, Armour had become very sophisticated. It seems some of the very heavy plate armour was designed for combat on horse-back only though. For example King Henry VIII would have to be hoisted into his saddle with winches and pulleys because of the weight of one of his plate suits(and maybe because he was pretty un-weildy himself?). This may have been more of a rarity than the norm though(after all he was a King and could afford very expensive armour?).

Foot-knights did indeed have plate armour that they fought in on foot. The Romans are desribed as having banded armour, but it could weigh as much as some medieval plate. And all sorts of armour combination was used in the past, the japanese laqured armour was interesting

And as an addition to the Civ+realism debate, i'd always wished i could play a game of Civ with either 1year=1turn all the way through, or have that each turn turned into a seasonal year(summer/winter), with maybe each game turn= to one of the seasons. Ok we're looking at 12,000 turn game(or more ), but so what? If it takes me years to play the game then i'll be more than happy.
For me its the taking part bit i'm interested in(especialy in a game as cool as Civ!), the winning is nice but not essential.

Last edited by child of Thor on 08-02-2005 at 19:03

 
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