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child of Thor
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Whacking rulez
DnD is the most widely known RPG game playing system, so it follows it would be the same with CRPG's.
Its not the best though, by a longway IMHO, and for some other good examples of CRPG you could look at:
Twilight 2000 - a post nuclear war crpg based on its own pen and paper system. This has a pretty real-world gritty feel to it, with lots of playing around with real world weapons and vehicles etc.
King of Dragon Pass - based on one of my favourite pen+paper traditional rpg's(RuneQuest). This game is tough if you know nothing about the RuneQuest world i would say, and even as a player of RuneQuest for many years; i would often wish i had to hand some of the DM's reference books to swat up on. Its an interesting game even so.
Last edited by child of Thor on 22-01-2005 at 18:15
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nostromo
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Montréal, Québec
Mar 2002 time: 00:29
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Its just because D&D is the better known system, or should I say the better known game setting. When you say rpg, most people think D&D. And when it comes to crpg's, that's what most people want: generic tolkienish heroic fantasy with elves, orcs, troll... If you try to do something else, like Planescape: torment, people won't buy it, even if that particular games is "powered" by the D&D system.
Take Vampire: the masquerade Bloodlines, for example. Its a great CRPG based on the popular Vampire p&p rpg. The setting is refreshingly different. But there are no elves, no orcs, no Trolls, not dwarves, not even hobbits. So it probably won't sell very well.
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:29
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Erm... there is no "D&D" setting.
D&D is just the rules, and there are a few official settings (Forgotten Realms, Planescape, Dragonlance, Mystara, Ravenloft, Greyhawk etc etc etc)
You mean its not a magical fantasy setting. But hey, maybe it is a magical fantasy setting. The Starwars universe is just a good example of how small the differences are between "fantasy" and "science fiction" settings are.
Friendly Aliens = nonhumans (dwarves, elves, hobbits etc)
Non Friendly Aliens = monsters (orcs, trolls, dragons etc)
Force = magic
That's what I mean by a "skin" - the setting is a generic fantasy one with a "sci-fi skin" pasted over the top. Its basically the same as the Forgotten Realms, but with everything simply renamed, i.e. Lock Picking is "Security" and Lock Picks are "Security Spikes". Traps are "Mines". Bows and Crossbows are replaced by blasters and pistols, etc etc...
-Jam
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:29
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quote: Originally posted by nostromo
Its just because D&D is the better known system, or should I say the better known game setting. When you say rpg, most people think D&D. And when it comes to crpg's, that's what most people want: generic tolkienish heroic fantasy with elves, orcs, troll... If you try to do something else, like Planescape: torment, people won't buy it, even if that particular games is "powered" by the D&D system.
Take Vampire: the masquerade Bloodlines, for example. Its a great CRPG based on the popular Vampire p&p rpg. The setting is refreshingly different. But there are no elves, no orcs, no Trolls, not dwarves, not even hobbits. So it probably won't sell very well. |
Well Im not RPG expert, but it does seem this setting issue is a seperate question from the game system.
But its an interesting one, so let me pursue it. Theres a reason that a standard Tolkienish fantasy setting is preferable to an innovative one, and not cause people are dull clods. Its the same reason theres an advantage to a historical setting, even for someone whos not all that keen on history.
Its easier to LEARN. I play a history game, and know pretty much that bronze armor is better than leather armor, what a catapult is good for, and that a battleship should beat a frigate. That a marketplace will improve trade or gold, while a factory will improve production. While I have little or no idea WHAT say, Zentronium armor' value is compared to neutronium armor, or what
a incantation of Zorax (made that up) does. So theres that much more to learn, in addition to the rules and strategies for the particular game. In a Tolkienish world at least SOME things are familiar - I kinda know what an elf will be good at , what makes a ranger distinctive etc. As opposed to trying to figure out stuff ive never heard of. Similarly thats an advantage for ST or SW - millions come to the game knowing enough of the universe that they can focus on other stuff. (why tolkienish games like Forgotten Realms D&D have been better than MOST ST or SW games is another question)
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