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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:29
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from the save:
- Tempest is not being bothered by the mob bug, it does not give a bonus when it shouldn't.
- We would need 3 subs to make sure ND (or GoW) has to attack us first, before being able to attack RP in Santa Barbara. With 1 more sub (so 4 total), we could also block entrance to San Diego, so they can't use marines on RP.
I think this is worth it, for 400 shields and 4 gpt, we are certain they are not going to receive a happiness bonus.
- This leads to the following (you can make that another question if you like): Are we giong to pre-emptively strike ND, in case we see a fleet of transports leaving Bob?
- Borcem is at distance 21 like calculated. (0 shields collected)
- Killdaria is at distance 22. Sabotage cost = 5412 safely. shields collected = 264)
- other cities with many shields present:
Sipahiab: cost = 4500. dist= 15, shields = 222
Sullaban: cost = 3064. dist = 16, shields = 150
There are other ND cities, with costs < 2000 (~100 shields).
the only thing which is expensive enough to build in these cities are nuke plants. BBs don't build too well in inland cities. These might be prebuilds, e.g for the internet and SETI
- GoW cities are all (except Killdaria of course) below 100 shields.
- GoW is, as far as I can tell, out of mob. I couldn't find a single tile which gave a bonus, however if they would be building civ defenses everywhere, it wouldn't show. My guess is they are out of mob, though.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:29
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quote: Originally posted by Aeson
12*8 is 96. |
Hum... this is correct. However what do you mean? We have 12 transports, ND has 17. They will need one or two for a chain, but is there anything else?
quote: This is only for current numbers, but if they continue building Transports, Tanks, and Marines the basic premise remains unchanged.
ND Forces:
3 Settler
38 Worker
20 Marine (+8)
14 Cavalry
64 Infantry
40 Tank (+2)
1 Mech Infantry
1 Frigate
17 Transports (+3)
1 Sub
5 Destroyer
1 Battleship
18 Bomber
4 Ansar
If they bring 96 units over that leaves them with 44 units on Bob and their 3 Infantry on Lego. 29 cities on Bob means 1-2 defenders per. |
Well, as said, they can transport more units. They've got enough transports to transport nearly everything.
Okay, at least 1 transport is currently on the other side of Bob, out of position, as it has dropped of the settlers and infs. But is there something else I'm missing?
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:29
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If so, there might be a thing we need to do. I was checking the prices for stealing techs, and so far we can have a immediate steal of ND's techs, but nothing more. We might need to adjust that, so that we too can build Manhattan (we can now), and if needed steal rocketry from ND, react with nukes of our own. If they are going to use them, they will take out a city of ours, put their whole invasion force in it (so they will be landed, but have no roads to travel on), and assume we'll be using all our tanks on their invasion force (which will be in a city). If we however could nuke them in our city, we only have to move our troops over the sea, and without the risk of too many nukes hitting us, we can take out large parts of ND.
That would be fun 
This changes a lot of things, most of all what role GoW is going to play. MZ told us that ND would be going for the UN, which makes no sense anymore. ND is prebuilding something in Sipahiab (ot 100% certain now, but next turn we'll know). It makes sense that GoW knows this, and have a general idea on their plans...
So, either we can ask GoW for further information, or we must start to shut up completely, and assume that this is a 2 vs 1 coming up.
DeepO
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