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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:29
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quote: Originally posted by Aeson
We won't ever have enough to take out all of ND, but we could definitely do some damage. There are 3 targets that we couldn't reach without Cavalry. |
That doesn't matter. If we can take out only a few cities, and e.g. their FP, their attack on our lands will stop. In a way, this is better than going for an outright kill, because if ND is not able to recover, there is no need to return whatever is left from their invasion force either, and we will be equally damaged by them.
quote: I'll go over the odds city by city later, but on average we'd need 5 Tanks per MI. 2-3 for those in flatland towns, up to 10 for those in Hill metros (Alumbul, Reki). That puts us at 5-10 Tanks per town, or with 100 Tanks (MI can fill in too against Infantry) we could take out 10-20 cities. |
I'm not sure we can get to 100 tanks. I'm positive we need a lot on Bob, but keep GoW, and possibly Lego in mind. We need some tanks on Stormia as well. If we can put 60 tanks on ND soil, I think we would do very well.
quote: We also need ~10 Marines per MI in a town. With 3 CV of Bombers we could get that down to 1 transport or so. Luxilou had 1 Infantry in it, and there are 13 Infantry in Candri, so it might be possible that we'd only be facing 1 Infantry per town if we avoid the important centers. |
They have enough cash to upgrade everything. The only reason not to upgrade right now, is if they want to keep their strength down, hiding their intentions. Even with all their infs upgraded we would currently be stronger, but every little thing helps. However, I'm pretty sure that they are briefed by GoW that we have a spy, and know their exact strength.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:29
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quote: Originally posted by Aeson
As for naval escort ships, we can get 6 BBs down there in 5 turns I think. We have 6-7 Subs available next turn that could make it in the same timeframe, or are already there. We'll need to switch from Subs to Transports to get the numbers of those we need though. There are 4 DD's to our S that are sweeping to the poles, so they can definitely make it too. I don't think we should stack many ships with the chainers, and the invasion fleet only needs a sub clearer (and spotter) because we will have ample warning time. The Carrier group is also safe with a Sub and DD if we keep Sub lookouts around ND's coast. So the bulk of our Navy (can still be covering ND's fleet in Candri.
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Definately agree. We need navy, but not more than ND has and can build. And subs are ideal spotters-clearers, only problem being that they don't reach that far (but if not going in a straight line, that is not a problem for our transports)
quote: We should take back the Galley down there. It's a possible chaining risk that ND will be accounting for and it didn't give us any warning anyways. If it's gone they may not have as many defenders down there. We can also upgrade the Galley for 1 more Transport. Same deal with the Galley up near GoW. |
We can take the galleys, but only after we've got subs in place, preferably subs that ND has spotted (which is so as of this turn, right? Don't know the exact positions where you moved to). They did have limited purpose because they were on sentry, we can't get them out without a credible scout in place, or ND will suspect something.
I think one of the main things with this, is that we know have the possibility to make it a surprise attack. We should do all we can to keep them from knowing what we're planning. Upgrading galleys to transports, or building extra transports is not looking good at all, and if possible should be avoided as much as possible. Building extra navy is normal, certainly when it consists of a couple of BBs and subs.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:29
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quote: Originally posted by Aeson
Well, we have to do what we have to do. If we let ND invade and don't hurt their production advantage we will lose. If ND is coming, there is a good chance GoW is with them. If GoW isn't with them... well it would be a tasty target to GoW too. We can't hold Bob, GoW might be able to, especially if we break ND's spine. |
We have to be realistic here. If ND attacks, it won't be without the support of GoW. Maybe GoW does not land troops in the first turn, in which case we might have an opening: we ask them to switch alliances. If they do, great, we divide Bob amongst ourselves. If they don't switch alliances, we hurt ND as badly as we can, and if GoW lands we delay them as much as possible (e.g. starting by destroying Santa something, the RP city next to them so they don't have a city they can invade with marines in one turn)
quote: This won't be like Lego. I'm pretty sure if we do break through we are going to be losing more units than we kill. Anything left after our strike will be easy pickings for ND. Everything we send over is a loss. |
I definately agree. No need to bring any defenders with us, we only need tanks. We are not going to keep a spearhead, we are not going to have a presence on Bob for more than 1 turn (except if we could sway GoW in our favour, but even then there is a good option ND will be attacking us first, as they are immediately after us in turn order)
quote: We could pillage enough possibly to keep ND from landing their invasion and hitting ours with it. In that case maybe we can get RP in on this to use their Conqs. RP will take 6-7 turns to get their Transports down there, but if we could hold a city for a turn or two they could land them running and do quite a bit of damage themselves. Lets tell RP to send all their Conqs in Transports S along our coast. Conqs don't really even count as a sea wall anyways. |
RP coming over is okay, maybe they can help. However if we ask them to sail in the sea in between us and Bob, we will give way of what we are planning. This cannot happen! They have to take the long route, at first pretending they are going over to Lego, rounding our cape, and approaching ND from the S, not the E.
Oh, and conqs only count as sea wall, to civs which have no marines. Lego is still out there.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:29
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quote: Originally posted by Aeson
We can fill the conqs slots with our Workers for that sea "wall" purpose. Also, with GoW and us where we are Lego's N Transports shouldn't last more than another 2-3 turns. GoW has at least 1 DD moving E above RP, we have 2 BB, 2 Sub, and a DD sweeping N between RP and Vox, and GoW presumably has ships moving W above Vox. So the room to hide is rather small up there. |
Yes, but it is the South I'm more worried about. GoW can't be hunting Lego down there, and AFAIS we don't have a lot of hunters either. And ND will offer safe haven before detroying Lego.
Maybe we can launch an appeal the moment we destroy their Northern fleet, to stop the madness and simply resign instead of only staying around to pester us. It has been a couple of turns now, if they lose most of their transports, they are not going to recover anyway.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:29
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Could we e.g. agree that next turn, we give RP everything except 1 harbor city (to unload forces in, e.g. New Inchon), and the rubber city for certain?
In the mean time, we ask GoW if they are willing to give RP rubber.
We wait until RP has some defenders over on their new territory, at which time we give them the rubber city as well.
BTW, they might need to perform a palace jump, in case they are keeping (part of) their Estonian territory. Otherwise, Legoland is only good for drafting.
We do need a decision on what to do with Estonia. I think that our main reason to get rid of them is the city near to GoW. If we take that in possession, it won't matter to us that there are another 4 RP cities on Estonia. So I'd say we keep them here. Let them build a FP asap, palace jump to Legoland, and have two reasonably cores. With a bit of effort, they could surpass Vox 
DeepO
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