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GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 13-03-2005 21:05
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#151 Report this post to a moderator
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That would be an act of war.

As is the same if we would attack a spartan probe in that base.

I'll doubt they will have many probes wandering around outside their own bases. Spartans told us a number of times Zak got proberaped by the Morgans.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 13-03-2005 21:41
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#152 Report this post to a moderator
Put an end to popups!

That would be great to have the fourth faction probed. Then only Gaians and Spartans would remain. Tough task...

Here is end save. Review it, and it can go. We have little time anyway.

Attachment: acdg3-angels-2163-end.zip
This has been downloaded 2 time(s).

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 14-03-2005 00:34
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So, anything?
I think we should post the turn soon. Not to wait again till the last minute

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 14-03-2005 00:38
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Yes, one thing. Now when we know Yang has no units in our territory, maybe send the scout rover again to the border?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 14-03-2005 01:26
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Sorry, I've oversaw that you posted an endturn and I was busy with Naval Clash.

I'll check shortly. Do I post the turn again? I like to put Herc's name as Sinder in the diplo screen.

How about sending the rover to the west coast on the lookout for Spartan ships?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 14-03-2005 01:31
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Remove this text

Also, there's a scout on hold where the Hive synth used to be.

How about moving that one to Kodycryptor, and the scout present in Kodycryptor atm towards RPS? It will free the scout rover there then.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 14-03-2005 01:44
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Geo,
I already made some moves with it. I doubt Drogue would agree on changing it now.

Scout holding on hive synth now escorts the COP heading towards the HG. It may be then moved to RPS to free the rover as you suggest. The rover from HG was moved towards hive border for lookup - east direction. When COP arrives to HG next turn, there will be 3 probe teams, we might then move a probe team west for Spartan lookup leaving the COP there.

Attachment: acdg3-angels-2163-end2.zip
This has been downloaded 1 time(s).

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 14-03-2005 01:45
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Ah, ok. I'll remove my post then in the turn thread.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 14-03-2005 01:51
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Also we have a sensor west from HG. Spartans would have to land the farthest west tile. And we have two formers nearby.

I think Spartans will not land in 2164. This is the turn we are supposed to send them Int Int. If they plan anything sneak, that would be 2165 maybe. I have impression we are now their most probable ally, they will not like to mess up with us...

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 14-03-2005 01:53
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#160 Report this post to a moderator
Avatar Enlargement: We've got the solution

Btw, for our first borehole I propose tile 23.67. It's a canyonridge tile, but it is covered by fungus at present.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 14-03-2005 01:55
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Yes, I see that. But it might be worthwhile to know what is sailing around there... a little information is better then nothing.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 14-03-2005 01:56
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#162 Report this post to a moderator
Lose 30 kilos (of popups)

Geo, I thought about exactly the same tile too, but it is also rainy and rolling. How about standard farm and solar collector there. It then gives us 3-2-2. Good for worker anyway. Borehole would miss that 3 nutrients. Maybe let us find some arid tile? Flat preferably

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 14-03-2005 01:59
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quote:
Originally posted by GeoModder
..But it might be worthwhile to know what is sailing around there... a little information is better then nothing.

I would love to have submarine ability already now... just can't wait for that. And imagine those sub probe boats we are going to make

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 14-03-2005 02:00
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There's a rift tile near Googlieplex. It is dry and hilly.

I just want to check out if we would have +1 mineral if we clonk a borehole there.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 14-03-2005 02:02
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quote:
Originally posted by mart7x5
I would love to have submarine ability already now... just can't wait for that. And imagine those sub probe boats we are going to make


Just tell me when you want to start that modded PBEM... Imagine having those at silksteel alloys already.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 14-03-2005 02:11
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Geo,
Re modded PBEM
I recently made some testing of some predefined units, and it turns out that some of them are not that good considering AI. There is no "land transport" strategy for AI, so in one of my singleplayer the AI was building them like stupid, then did not know what to do with them. Map was just stuffed with those units sitting like lazy ducks. Waste of minerals and energy for AI. I will have to make cuts in there...
I have to find some time for it... and let us start.

Re borehole on canyon.
I just reviewed quickly that issue in scenario editor. Result is negative borehole on canyon still gets +6 minerals. No sign of that additional one. We better make it non-canyon and non-ridge tile...

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 14-03-2005 02:16
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Right, plenty of those available in our homeland.

And I guess pre-defined units still must have a strategy in it. I guess no luck as well regarding another sort of pre-defined crawler?

It is weird tho that probe cruisers are very well used then in comparison. Look at what Sankis had to endure sofar in Naval Clash. Two bases mindcontrolled already! JEBUS!

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 14-03-2005 02:31
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Yes, probe cruisers are well thought. I wonder what AI would do with submarine probes...

Also, I making now a map of our heartland and draw canyon and ridge tiles. The result is very interesting...
Just a minute, and I will post it

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 14-03-2005 03:10
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Got spare money?

Blunder...
I think we gave a relod message. We have to better plan situations like that. If Hercules leaves for a trip, we should wave the turnplaying for him, and also extend his time later.

Hercules, when you read this post, a very frank question:
- Is turnplaying now fun for you or rather a problematic considering your frequent travels?
- Would you like to receive the turnplaying term some time later? Geo or me may play now, or someone else...

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 14-03-2005 03:15
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And now - the canyon and ridge map. Notice, there is only one tile having both canyon and ridge. Also, there appear to be remnants of some old canyon (in pink circles on west) and maybe some old ridge ( in pink circles too)

Attachment: acdg3_canyon_03.jpg
This has been downloaded 15 time(s).

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 14-03-2005 03:20
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#171 Report this post to a moderator
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That's quite an extra gift Buster has left us, isn't it? And we're using what? 10 tiles from it already...

And you're right about the remnants. Wonder if it was an oversight from Buster or deliberate.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 14-03-2005 03:28
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#172 Report this post to a moderator
Inflate your Upload Space

There are:
7 fungus ridge tiles
4 fungus canyon tiles

Total used:
6 Ridge
7 Canyon

Total unused:
11 Ridge
9 Canyon

We have to use them ASAP. SFF will be helpful, as soon as we get it, fungicidal tanks formers must be made to remove fungus from those tiles, and get them worked.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 14-03-2005 04:00
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Just a new thought
When we are going to move around fungus (fungicidal tank formers) we have to count on possible encounters with nast mworms. Unfortunatelly we do not have empath ability yet, though something like empath rover would be a nice addition to our territory guardians. From my experience an optimal choice is synth empath rover, coz costs like the same as scout rover:
1e-2-2

Meanwhile, when we make regular plasma defenders:
1-3-2
they will have to serve as mworms problem solvers

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 14-03-2005 04:07
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The +2 morale from the command centers will help.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 15-03-2005 04:16
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I checked, that Yang had 4 units in our territory apparently taken to Labors Network (???) the base we probed.
4-2-1 x2
4-1-2
1-2-1 that one chocking our transportation routes.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 15-03-2005 05:10
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Yep, it appears so... and no doubt they will be back on the borders soon... how about using the rover on it's way there to block the border?

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 15-03-2005 06:18
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Maybe it is better to observe the advance of hive units and either defend or attack from HG. We have perimeter defence and sensor nearby. With plasma it is like around 7-8 on defence.
Guarding border - no perimeter defence, no sensor. The unit may be attacked without warning. Unless on rocks, but we like have no good spot for that in our territory.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 15-03-2005 20:08
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btw I never did disembark the probe, so no problem.

I think I 'd like some advance warning about progress of Hive units, but I guess if we watch Labor's Network, we can see when the they set out.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 19-03-2005 06:27
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Hercules, Gaians have the turn. Will you be available sunday? Any trips this weekend?

I also forwarded yesterday the first message to Gaians. And now the second one.

Some thoughts on Gaian Pact. How about the following clause:
1. The Pact is meant for economic reasons. No military agreements are understood by this.
2. Military units both Data Angels and Gaian union are welcomed in the oposing side of the Pact only when the faction is not in the state of vendetta with the third faction. See clause (1.)

Any comments? Would that be too restrictive?

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 19-03-2005 17:47
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Yes I am here and available, no trips. I will be looking at the orders for formers and base builds where needed.

Re the Gaian Pact. It looks very acceptable.

No 2 add . Unless both Gaians and Data Angels are in vendetta with the same third human faction. If vendetta initiated by third human faction, then attacked faction allowed two turns to evacuate or secure cooperation or peace.

 
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