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mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 22-03-2005 05:02
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#211 Report this post to a moderator
Put an end to popups!

FT = fungal tower... just forgot that

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 22-03-2005 05:04
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#212 Report this post to a moderator
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Ok back again.

We have Googleplex - stockpile
we have snowflake, Kahlua, Enigma, Heavens Gate and RPS also on Stockpile. Its a mixture of foot probe defenders and Command centres isn't it.

Also that MW outside RPS, attack? Odds 27 v 14

And convert all 1-1-1 units to police?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 22-03-2005 05:19
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I would say, take that mw outside rps for sure, and convert only the police units we need (two bases I think, Verres and Kody).

Also, I suppose RPS was a command center this turn? Snowflake could do with a rectank (at last)

And reduce the psych to 30% with 10% increase in labs.

My € 2 coin.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 22-03-2005 05:23
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OK I have upgraded 1-1-1 units in KodyC and Verres Loft to police units

Last edited by Hercules on 22-03-2005 at 05:29

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 22-03-2005 05:29
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#215 Report this post to a moderator
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Has the next base location already been discussed? There's a new cp coming up next turn I believe.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 22-03-2005 05:31
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I thought either a new coastal base south from VL or near fungal tower north. We need though a COP for coastal base for sure. Maybe SH would do one more?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 22-03-2005 05:40
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#217 Report this post to a moderator
Avatar Enlargement: We've got the solution

How about starting and rushing a rec tanks in SH? With the forest near it harvested it has a starting 10 minerals and can be hurried? It's only 1 turn, gives extra of everything in SH and we can juggle again with the foot probes in other bases to get the new base protected for sure once it is established.

We can put all that energy we have for some good use. There's still enough to handle unexpected mindprobes if Yang gets knocking on our door again a bit sooner then expected.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 22-03-2005 05:49
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Ok I 'll send the save.

I tried talking to Lal but he wanted Intel Integ for SotHB. so refused. I guess we can trade it next turn. Accidentally moved former into RPS so maybe we should try for Borehole at 24,60

Very nice mine just produced beside Kahlua Probing: so place crawler on it ?

Some more supply crawlers maybe, one at Heavens Gate or is it Command Centre there?.

And that former at 31,69, Farm Solar? or road towards that forested area in the east

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 22-03-2005 05:53
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#219 Report this post to a moderator
Put an end to popups!

Definitely a crawler on that mine, but probably we'll have another base with red planet minerals then. *shrug*

I think we have spare space for another crawler near HG, so that sounds good.

I'll check the turn tomorrow morning.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 22-03-2005 06:40
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Ah what the heck, couldn't sleep anyway:

I toyed a bit around with the crawlers in that midsave, and I think this may be a more effective use for them:

Around Snowflake:
23,69 to 25,69 and crawl nuts
24,70 to 26,66 and crawl nuts
21,71 to 19,71 and crawl energy
replace workers in Snowflake Haven to 23,69 and 24,70

Googlieplex:
replace worker to 21,71

Rock Paper Scissors: 23,61 worker to 26,64
Kodycryptor: 22,59 worker to 23,61
Rehome 22,52 crawler to Heavens Gate and put it back on minerals on 22,52
Crawler 18,64 to 16,66
Former on 19,51 a farm I suppose
Former on 30,76 assist on the mine at 27,75
Former in RPS to 26,64 and start a farm there

Crawler 17,69 to 19,69 and crawl nut
Crawler 17,67 to 17,69 and crawl nut

Those last two is to rehome the EM crawler to Googlie eventually.

I don't know for those 4 formers on 16,66. Borehole on 16,68?
One of them to 19,67 to construct a road there for future mine?

Rush production in Hercules Station, Googlieplex and Snowflakes Haven fully, rush the probe foil in Kodycryptor with 7 energy (if the worker replacement I mentioned before found place, otherwise it's probably a bit more).

Last edited by GeoModder on 22-03-2005 at 06:46

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 22-03-2005 06:45
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#221 Report this post to a moderator
Increase the size of your Attachments

Just a question. I noticed our Plasma defensive 1-3-2 was changed to 1-3r-2, which is 40 minerals, not 24. Was that intentional, or artefact of the game engine?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 22-03-2005 06:48
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#222 Report this post to a moderator
Inflate your Upload Space

I don't know Mart, I haven't prototyped it, and autoprototype is off in the preferences.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 22-03-2005 07:29
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#223 Report this post to a moderator
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Googlieplex has only 9 minerals Geo, I do not recommend hurrying then. Next turn.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 22-03-2005 07:54
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Here are proposals for building orders:

EM - we start to have ecodamage problems. I think of Tree Farm there. It did the plasma prototype, so RPS can take over now.

GX - (Geomatrix) no changes so far.

Gplex - Maybe Command Center? It then maight make some offensive unit, unless RPS will do it.

HG - maybe further increase the defensive value of the base, Children Creshe gives such bonus.

HS - Recycling Tanks and hurry them? We have now exactly 10 minerals. full, since production is below 10 minerals

KP - supply crawler? hurry by 6 or 7 EC? Depends on the production. The way i determine is, for example with +15 minerals per turn. We gonna have left 5 still empty, so we get 10 already accumulated. This way we need to hurry like by 11 less. In my game, only first 4 are for 2 EC, the fifth is for 3. We lack 7. So we need to "buy"2 minerals. Each is 3 EC, then we need to spend 6 EC total.

KC - hurry Foil Probe. I have actually different cost, like 6 EC needed. when the production is 15.

RPS - Plasma Defender? that 1-3-2 one, for 24 minerals. We will have it next turn. Then we might make hopefully some 6-1-1 or 6-1-2.

SH - Recycling Tanks and hurry them as suggested. 10 minerals now there. full, since production is below 10 minerals

VL - hurry colony pod full menerals

Last edited by mart7x5 on 22-03-2005 at 08:21

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 22-03-2005 08:16
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#225 Report this post to a moderator
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Also the crawler from KP, which is in forest in 17,67, I would put on the farm 20,64 and make two nuts there. This way we get growth to size 7 next turn in KP. Just seeing other stuff.

31,69 is rocky tile, I started road in order to get a mine there. If we are going to make a new base next to the fungal tower, I would go actually to 31,67. Make a road there, so when in 2166 it is done, the pod can just right away establish a base, very fast travel. Also the former would serve as temporary defense, till we get a regular police unit there or other plasma?

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 22-03-2005 08:18
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I would start a borehole on 16,68 with two formers free now, later the next two will join, we might put some defensive unit there too in case of a mw. This way we get borehole like in 6-7 turns. around 2170. We better get Tree farm in KP by then

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 22-03-2005 08:25
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#227 Report this post to a moderator
Put an end to popups!

EM and KC are at the population limit 7. We do not need more food there. I set up two librarians in EM, so we have no ecodamage there. This way we have +77 labs/turn; +19 EC/turn
Ok, this way we get each crawler making 2 or more min/nut/energy. I still can produce a clean save, If you agree on those changes. Also we need to move still :
- scout escorting the COP to HG
- rover to hive border, it seems Yang sent the troops again
- foil probe to Gaian direction. Though frankly I have impression, we will not find easily a coastal base of theirs. Smart...

And ecodamage ratings:
EM 2
KP 7 (this turn only in order to get the growth, then we get it lower I guess)
KC 2

Let us hope no fungus next turn

Last edited by mart7x5 on 22-03-2005 at 08:30

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 22-03-2005 14:10
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#228 Report this post to a moderator
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Those all sound sensible. And don't forget Pact with Gaia.
And sending Intel Integ to Spartans.

I will be back about 10.00pm GMT tonight to play those moves but if you want to go ahead, that's OK.

Just clarify SE settings. And no I didn't make it a 3r unit, must have been the game.

Actually I remember, My ISP is doing maintenance at off peak times ( like 01.00 just past and they plan to do some more this week). So just be prepared.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 22-03-2005 14:26
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#229 Report this post to a moderator
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I can prepare a midsave. with stuff entered.

I am not sure, if you then end the turn, Hercules, a reload would result.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 22-03-2005 17:34
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#230 Report this post to a moderator
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No, Mart. If you play the turn, and then forward it to Hercules, he would not have a reload warning.

Counter proposal for the escorting scout. Bring it to RPS to free our rover there.

How about the crawler and -worker changes I proposed?
Certainly if that KC crawler next to HG is rehomed, there's no problem anymore in KC and the base still has 14 minerals/turn then. Plenty if you ask me.
And SH would grow a turn sooner then, while Gplex has extra income and -minerals while SH keeps the same energy output.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 22-03-2005 17:40
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#231 Report this post to a moderator
Lose 30 kilos (of popups)

Ok, here is my mid save.
Plasma defender is also hurried 1 mineral, since RPS have less minerals after adjustments. A lot of things get done also next turn. I thought that Gplex may do COP maybe this turn, then Command Center. We better do them, or someone will infiltrate us the way we did it on ZZT base of Morganities.

Still 4 units to be moved:
- transport foil I propose 1 tile SW only. I have a plan of attampt to infiltrate either Zakh or Spartans on the North, so we need only to approach 1 tile the probe for the next turn, and then speed north to release it there. We may have a spartan probe action this way in 2168

- foil probe near Gaians

- scout between HG and KC

- Rover near Hive border.

I did some diplomacy, so recheck it maybe. If you have reload message, Hercules, I think do the turn and Geo may just end it and make morgan turn. No abuse here should result, as we do not make any parallel moves

Attachment: acdg3-angels-2164-mid3.zip
This has been downloaded 3 time(s).

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 22-03-2005 17:42
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#232 Report this post to a moderator
Full PM-box? Change here!

Geo, I did like almost all the changes you proposed

KC has 15 minerals/turn --- even after rehoming crawler to HG
SH will grow in 2 turns
RPS will have a plasma defender next turn.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 22-03-2005 18:30
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#233 Report this post to a moderator
Avatar Enlargement: We've got the solution

Thanks for the trust.
I tried those rehoming/replacing things last night rather quick, so don't recall exactly what mineral/nut/energy output was the original ones, but it was bound to be more (or better) for it decreased red minerals and quickened production/growth in a few cases.

I'll check the turn shortly, and stay off it with my fingers now as to be reserve-turnposter.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 22-03-2005 19:33
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#234 Report this post to a moderator
Help yourself to an AD-FREE life

Mm, haven't you done anything else besides diplomacy, Mart?

I have a reload warning when I open your download, perhaps because I tinkered with the crawlers to check the base output with Herc's midturn.

In any case, I can't do anything untill more moves are made I think.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 23-03-2005 03:51
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I said I did almost all what you proposed. I got crawlers a bit different, that is all.
Sory, that I am that lazy this turn
-----
Well, I did hurrying too
-----
And soon a special proposal of Spartan probe action in 2168

Last edited by mart7x5 on 23-03-2005 at 04:14

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 23-03-2005 05:44
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#236 Report this post to a moderator
Got spare money?

O sorry, must have deleted the wrong midsave then...

Just checked, and it looks good now.

Since there are two talents in RPS, I propose to move the rover there closer to the fungal tower on which our former will work shortly. How about moving that scout that's supposed to guard a foot probe to RPS as well? That will keep our plasma rover free as well.

In case your Spartan probing plan doesn't count on the transport starting from it's current location I propose to let it move 1 tile south and 1 SW before returning to the tile adjacent of our probe. Then we have scouted that dark area there a bit.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 23-03-2005 06:06
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Ok I am back sorry about delay. Just going to check that all you proposed is done.

Ok I have clean turn. I moved transport I tile SW.

I am going to move the scout to HG and move the current HG scout down to get strengthened by the monolith.

I propose moving our rover to the next forest tile east as an early warning system for the new Hive advance.

I am proposing to head South east with the foil towards the Ruins. There may be a sea base ( based on the shape) around 50, 72.

Any other ideas or objections?

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 23-03-2005 06:17
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I mean is it possible there is a sea base at 50, 74 or should we continue east and see if there is a base at around 54, 68.

Also with offering the pact did we decide what happens when we then attempt to infiltrate?

If it endangers pact should we change our pact offer from not pre accepted. Let the gaians accept first. Next turn we might get one risky shot at infiltration without detection.?

Last edited by Hercules on 23-03-2005 at 06:36

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 23-03-2005 07:41
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#239 Report this post to a moderator
Put an end to popups!

Let me check this

Also, Geo you are right, I have not thought about it..
We could leave maybe the transport foil, there was some small risk involved only

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 23-03-2005 07:49
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End turn save sent to Mart and Geo.

Moved Free scout towards RPS

Left rover near HG with one turn open

Pre accepted Pact to Gaians
and pre accepted Intel Integ to Sparta
moved probe foil South East

 
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