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ormuzd is offline ormuzd
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Jan 2003
time: 07:31
  Old Post 17-03-2005 00:58 Visit ormuzd's homepage!
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Turn 124, 90 BC Get a bigger avatar today!

The turn has arrived. I can't play it until tomorrow evening. The 24 hours will be long over at that time.

There is no report from the previous turn which was played by GodKing.
I have seen there are queues and some productions changed but I did not have the time to analyse more.

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ormuzd is offline ormuzd
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Jan 2003
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  Old Post 17-03-2005 10:29 Visit ormuzd's homepage!
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10 hours and no input...

Where should the new settlers go? We have two plans in the MOI thread.

Additionally PAL have asked us for ~3000 gold to be able to upgrade their cavalries

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:31
  Old Post 17-03-2005 14:07 Visit Modo44's homepage!
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Put an end to popups!

There were other ideas for cities too: http://apolyton.net/forums/showthre...030#post3661030

Since our allies apparently want to attack even sooner, I think we should prioritize the cities that can do something immediately. This means the site in the Desert near the capital, and then the south-eastern and north-eastern sites.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:31
  Old Post 17-03-2005 20:21 Visit joncnunn's homepage!
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Acctually, they should go in a pattern that minimizes the number of additional settlers we need to build.

Our most productive area will be well covered if we actually let the cities we have grow.

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:31
  Old Post 17-03-2005 20:36
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Put an end to popups!

There is only 1 settler that was in question, and he can go to either the small northern island (and get the goodie hut) or he can go and found the light blue city over by the iron. Either way, this city will not be very productive. The 2 other settlers out there will found our last two decently productive cities, and should continue to where they are going. I leave it to whomever plays the turn to decide and to rename him accordingly. I would suggest going and getting the goodie hut, just in case someone else tries to take that island before us. The city there will generate a gold or two, but more important will be a good lookout. If you go with that option, please take a hoplite with him to defend against possible barbs from the hut. I suspect we will just get 25 gold from it, but the idea of a free tech is just too much.

Once this science project is complete, in 2 more turns IIRC, we will reduce the amount we are spending on science. We are not expected to provide PAL with the full 3000 gold, but at least half of it. We can do this fairly easily if we cut down on our science. I need to dig up the number of beakers needed for Education, Astronomy and Navigation and do an estimate as to how many we will be producing. This will be the determining factor in when the attack occurs.

I have not heard anything from BAT, and whether or not they are with us. We are so far assuming they are. Also, we need to know what sort of research BAT can do, and we need to get some military estimates of what we want to send over ourselves. I want REALISTIC estimates. Last time, our army was large enough to take out CDG all by itself. OVERKILL that is still hurting us today due to the lack of infrastructure we have had and the astronomical maintenance costs we have paid.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:31
  Old Post 17-03-2005 22:59 Visit joncnunn's homepage!
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I strongly recomend the site that pops the goody hut. The goody hut might give us something that pays for itself instantly.

I advocate cutting research to zero after completing current tech. There's no useful tech I see to any of our teammates that another civ isn't planning on resarching.
No need to hire a scientist either. On the 30 turn invasion plan, game ends before being granted the tech 50 turns from now.

Last edited by joncnunn on 18-03-2005 at 01:27

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:31
  Old Post 18-03-2005 00:18
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The small northern island.

And if the save hasn't been played by the time I get home from work, I'll take care of it.

Didn't notice that it wasn't played until now.

--Togas

ormuzd is offline ormuzd
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Jan 2003
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  Old Post 18-03-2005 01:32 Visit ormuzd's homepage!
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Turn not played so far - I'm going to play it now (i.e. evryone can join in the next two hours using Apolyton's IRC server)

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:31
  Old Post 18-03-2005 02:29 Visit Modo44's homepage!
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The Desert site can go to work immediately, using nearby improved tiles. I think that would be a good thing to do, no?

ormuzd is offline ormuzd
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Jan 2003
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  Old Post 18-03-2005 02:35 Visit ormuzd's homepage!
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Played alone...

Pre-Turn Actions
Olympus completes Settler, starts marketplace (queued)
Erinyes completes Library, starts worker (queued)
Riots in Odessos, one citizen turned to taxman


Military Orders

Swordsmen:
Road Kill Warriors - fortified on hills
Troilus - 8-9
Hector - fortified in Artemis
Hermes - fortified in Apolyton's Harbor

Horsemen:
Paris - 7
Bucephalus - skips

Hoplites:
Adonis -
Bellorophon - (fortified in Odessos)
Hopity - (fortified in Athena's Hunting Grounds)
Pig Sticker - (fortified in Gaia's Rising)
Ajax - 6 (excort)
Thanatos - (fortified in Helios)
Ixion - (fortified on the hills near Rhodes)
Agamemnon - (fortified in Eos)
Atlas - fortify

Navy:
AS Nerissa - freezed
AS Valiant - 2-2
AS Kitchen Sink - freezed
AS Hali - freezed



Workers:
Roads r us - freezed
Faygo - freezed
Woodchuck - mine (done in 3)
Sars - 6-9-mine (done in 3)
Douglas Adams - clear forest (done in 3)
Fred & Barney -
De La Hoya - irrigating (done in 2)
Opressed Laborers - freezed
Big John - road (done in 2)
Eudipus - road (done in 2)
Kir-Cho - 2
Andrew - roading (done in 2)

Goatse.cx - mining (done in 5)
Frostling - road (done in 4)
Grim - road (done in 4)
Bonehead - mining (done in 3)
Micaelis Rex - mining (done in 3)
Aesop - freezed
Rufus - freezed
CivRider Zheng - irrigate (done in 8)


Settlers:
Green - found Boreas (North wind)
lt blue or little island - 7-7-8 (headed to the little island)
Blue (Persephone) - starting from Olympos 9-8-8 (goes for the blue spot - I tihnk this is the most productive site)


Cities:
Apolyton - wf 1-5-10-11-12-13, (growth in 3), temple (in 4)
Apolyton's harbor - wf 3-9-10-11, (growth in 3), marketplace (in 11)
Artemis - wf 1-9-10, (growth in 2), library (in 37)
Athena's Hunting Grounds - wf 5, (growth next turn), granary (in 58)
Boreas - wf 5, (growth in 4), worker (in 10)
Demeter - wf 3-4-13, (growth in 2), granary (in 23)
Draco - wf 3-6-7-8-17, (growth in 5), marketplace (in 16)
Eos - wf 4-5-6-15, (growth in 10), settler (in 10)
Erinyes - wf 16-18, (growth in 8), worker (in 5)
Eurus - wf 8, (growth in 2), courthouse (in 35)
Gaia's Rise - wf 19, (growth in 8), granary (in 58)
Helios - wf 2-11-18, (growth next turn), harbor (in 14)
Hyperion - wf 7-11-19, (growth in 11), settler (in 3)
Hypnos - wf 3-7-13-17-18, (growth next turn), aqueduct (next turn)
Naked Aphrodite - wf 2-3-19, (growth in 8), granary (in 3)
Notus - wf 3-5-19, (growth in 4), worker (in 2)
Odessos - wf 2-scientist/taxman, (growth in 10), harbor (in 57)
Olympus - wf 1-6-7, (growth next turn), marketplace (in 25)
Poseidon's Harbor - wf 5-6-7-13-14, (growth in 7), worker (next turn)
Sidiros Lofos - wf 2-5-8-13-14, (growth in 10), marketplace (in 9)
Stable of Hermes - wf 8-14-16, (growth in 3), harbor (in 10)

ormuzd is offline ormuzd
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Jan 2003
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  Old Post 18-03-2005 02:37 Visit ormuzd's homepage!
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us

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ormuzd is offline ormuzd
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pal

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ormuzd is offline ormuzd
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  Old Post 18-03-2005 02:39 Visit ormuzd's homepage!
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info boxes and phoenix

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ormuzd is offline ormuzd
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domestic

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ormuzd is offline ormuzd
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victory screen

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ormuzd is offline ormuzd
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intelligence

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ormuzd is offline ormuzd
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  Old Post 18-03-2005 02:42 Visit ormuzd's homepage!
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great wonders

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