Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-General/Help/Strategy > Are Needlejets worthless or neccessary...
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

bottom of page
  - ALPHA CENTAURI PC $9.99 - Centauri Dawn $6.50 - Dragon Sun $6.99 - Twilight of the Mind $6.99 - Power of the Mindworms $8.95 - ALPHA CENTAURI MAC $19.99
Author
Thread   
Pages (5): [ 1   2   3   4   5   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:17
  Old Post 29-04-2005 03:03
Edit/Delete Message Reply w/Quote
#91 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Petek


Disband the unit (hotkey is Shift + d). You'll be presented with several options, one of which is "Activate self-destruct overload sequence!"


Yup and be careful since the self-destruct effect works on all adjacent units including your own!!

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:17
  Old Post 29-04-2005 04:28 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#92 Report this post to a moderator
Lose 30 kilos (of popups)

thanks, I figured it out though. Like when I was trying to destory terrain enhancements and accidently did the disband command. Then it showed up.

I tried it a couple of times. But I wasn't impressed.

In one case I had a very slight advantage to win the battle. But just for the hell of it, I self-destructed. I got him down pretty low in the red, but he still wasn't gone. I was using a quantum reactor shard needlejet btw. I was going up against a defense 12 unit (it was either a gravship or ship- I can't remember). It was over water, that's why I had decent odds with a 13 against a 12. I forgot to check, but I'm sure it wasn't AAA.

I'm just not that impressed with self-destruct. I may mess around with it some more in the future though.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:17
  Old Post 29-04-2005 08:22
Edit/Delete Message Reply w/Quote
#93 Report this post to a moderator
Support Apolyton or Terrorists Win

Self destruct is good if you have a lone unit attacking a massive enemy stack.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:17
  Old Post 30-04-2005 08:52
Edit/Delete Message Reply w/Quote
#94 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Dissident


I'm just not that impressed with self-destruct. I may mess around with it some more in the future though.


As UR pointed out, its usually not worthwhile against a single unit but

1. it can be superuseful for say a chopper where you have attacked a few times and would die when you crash-land-- move it adjacent to as much stuff as possible and destruct it with a move remaining

2. Its excellent against stacks when you might otherwise have a disadvantage on the attack. One self destruct might be enough to allow you to kill them all. (although for health reduction I confess that I prefer artillery)

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:17
  Old Post 01-05-2005 04:46
Edit/Delete Message Reply w/Quote
#95 Report this post to a moderator
Inflate your Upload Space

Or you could just use missiles...

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:17
  Old Post 01-05-2005 06:43
Edit/Delete Message Reply w/Quote
#96 Report this post to a moderator
Got spare money?

quote:
Originally posted by Commy
Or you could just use missiles...


Missiles Prove the value of self destruct tactics-- You do much better destructing and killing a stack than losing a missile to merely kill a unit in the open.

Missiles IMHO are best for self destructing or for trying to take out a strong defensive unit in a base. Otherwise I rarely fid them to be worth the mineral cost

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:17
  Old Post 02-05-2005 02:58
Edit/Delete Message Reply w/Quote
#97 Report this post to a moderator
Support Apolyton, buy Civilization 2

Well, if you are in multiplayer, they are a great way to take out condensors or boreholes and screw over a base or two...sometimes more feasible than using aircraft and artillery...

Gremnon is offline Gremnon
Settler

Apr 2005
time: 05:17
  Old Post 03-05-2005 12:51
Edit/Delete Message Reply w/Quote
#98 Report this post to a moderator
Full PM-box? Change here!

Missiles, like Needles, have the uses. I prefer to cover the enemy in Fungus with fungal missiles first then move in and knock them out while they're busy getting rid of the fungus and the natives.

Sebed is offline Sebed
Warlord

Dec 2003
time: 05:17
  Old Post 03-05-2005 21:04
Edit/Delete Message Reply w/Quote
#99 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

i can say one single thing:
in times of choppers the role of needlejets is marginalized - you can live without them indeed...

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:17
  Old Post 04-05-2005 01:56
Edit/Delete Message Reply w/Quote
#100 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Sebed
i can say one single thing:
in times of choppers the role of needlejets is marginalized - you can live without them indeed...


I agree.

While I can find some uses for my leftover planes, once choppers are in play, I rarely build more planes

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:17
  Old Post 04-05-2005 01:57
Edit/Delete Message Reply w/Quote
#101 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Gremnon
Missiles, like Needles, have the uses. I prefer to cover the enemy in Fungus with fungal missiles first then move in and knock them out while they're busy getting rid of the fungus and the natives.



But for the mineral cost of those fungal missiles you can build some extra attacking units and take out your enemy with all their terraforming intact

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:17
  Old Post 04-05-2005 15:45
Edit/Delete Message Reply w/Quote
#102 Report this post to a moderator
Remove this text

Self destructing is just too good. 10-1-1*2 drop infantry are relatively cheap (compare to a missle) and can go almost anywhere once you get orbital insertion. Self destruct means that in addition to suffering the 2-1 typical deficiency in combat factors and the astounding disadvantage of the enemy moving and attacking with all of his units before you can respond, now the defender must abandon linear tactics and any defense in depth which places two or more of his units adjacent to the same tile.

Net Warrior is offline Net Warrior
King
Long Island, New York
Sep 2003
time: 00:17
  Old Post 04-05-2005 20:27
Edit/Delete Message Reply w/Quote
#103 Report this post to a moderator
Suffering from ads?

I think self destruct should be banned in PBEM's

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:17
  Old Post 04-05-2005 22:43
Edit/Delete Message Reply w/Quote
#104 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Net Warrior
I think self destruct should be banned in PBEM's


That is one solution but I actually didn't mind it that much since I almost never would stack a substantial mineral cost of units together and if someone wants to destruct 2 units to kill 1 of mine they are welcome to do so.

The biggest problem I saw was that it made it almost impossible to defend any crawler fields. You can build interceptors to defend against long range plinking but there is really not much you can do against the self destruct tactics. the fact that your now dead crawlers didn't cost that much is small consolation when you look at all that lost production

Even then you can try to defend in up through mid game if you can simply maintain distance between you and your enemies with a lot of patrolling to look for the suicide chopper runs

foxfire4321 is offline foxfire4321
Settler

May 2005
time: 05:17
  Old Post 06-05-2005 18:53
Edit/Delete Message Reply w/Quote
#105 Report this post to a moderator
Get a bigger avatar today!

I think needlejets are essential to my strategy. As I am typically running Pirates I typically have a few planes running patrols on the borders and then use a base near my enemiy to just soften up the cities defenses. After conquest I always hurry an Air Base (Per Cloudbase Academy) and then move the main force there to leapfrog to the next city.

sentry33 is offline sentry33
Warlord
Warsaw, Poland
Jun 2004
time: 06:17
  Old Post 14-05-2005 22:59
Edit/Delete Message Reply w/Quote
#106 Report this post to a moderator
Remove this text

Native life is good counter to nerve gas kamikaze runs, which might be important if you can't popboom to recover lost population.

Senethro is offline Senethro
Prince

Jul 2004
time: 05:17
  Old Post 14-05-2005 23:21
Edit/Delete Message Reply w/Quote
#107 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Ah, I never thought of that. Designated defender mind worms, interesting. Get the Neural Amplifier and some sensors and you're laughing.

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:17
  Old Post 16-05-2005 13:39
Edit/Delete Message Reply w/Quote
#108 Report this post to a moderator
Support Apolyton buy from Amazon

Yea, I've gone the native life route on occasion to deal with enemy aircraft when I don't have any aircraft of my own and they are definitely an improvement. I know I hate them when my choppers are ravaging the world, as they are typically a lot more effective than other units. They don't care much about weapons or armor, and don't care at all about reactors.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:17
  Old Post 16-05-2005 20:31
Edit/Delete Message Reply w/Quote
#109 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by sentry33
Native life is good counter to nerve gas kamikaze runs, which might be important if you can't popboom to recover lost population.


The "empty base " tactic works as well . I've done this in my "secure" interior on some occasions as a cheaper way to keep the base population up.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:17
  Old Post 16-05-2005 20:35
Edit/Delete Message Reply w/Quote
#110 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Sikander
Yea, I've gone the native life route on occasion to deal with enemy aircraft when I don't have any aircraft of my own and they are definitely an improvement. I know I hate them when my choppers are ravaging the world, as they are typically a lot more effective than other units. They don't care much about weapons or armor, and don't care at all about reactors.


Totally agree . . . Even when you kill native life, it causes so much damage that a chopper is ineffective for a second attack and often will die if it can't return to base.

The counter to natives though is artillery. If you can bring any amount of artillery at all to the scene of the fight, it shreds natives. So the result is that natives are very useful against longer range marauding but this effectiveness is lessened once enemy ground troop and arty are on the scene.


I used to be a HUGE fan of native life until I saw what arty can do to them

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:17
  Old Post 16-05-2005 23:33
Edit/Delete Message Reply w/Quote
#111 Report this post to a moderator
Suffering from ads?

Aircraft trump infantry,
Mind worms trump aircraft,
Artillery trump mind worms,
Hovercraft trump artillery,
whatever vs whatever.........

The point is if I make you have to show up with a large well balanced army to cover any potential counter, then I have caused you to spend minerals you otherwise could have used for building infrastructure.

You may always win the fight, but at what cost?

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:17
  Old Post 16-05-2005 23:46
Edit/Delete Message Reply w/Quote
#112 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by livid imp
Aircraft trump infantry,
Mind worms trump aircraft,
Artillery trump mind worms,
Hovercraft trump artillery,
whatever vs whatever.........

The point is if I make you have to show up with a large well balanced army to cover any potential counter, then I have caused you to spend minerals you otherwise could have used for building infrastructure.

You may always win the fight, but at what cost?


A point I have made many many times. There is no magic unit and EVERYTHING is vulnerable in the open to something. Cost of the forces is key . . . The reason I used to like natives is that I thought they could have decent survivability and this made up for their cost. Arty changed all that for me . . . I just no longer see them as being worthwhile all that often.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:17
  Old Post 17-05-2005 01:59
Edit/Delete Message Reply w/Quote
#113 Report this post to a moderator
Support Apolyton buy from Amazon

Plus, with mindworms, you can't use special abilities or clean reactors...

Anyway, I think the closest thing to a "super unit" than can cover almost anything is either a 24(30 for SMAX)-12-gravship with clean reactor and blink displacer or clean reactor and air superiority...the only weakness is that AAA tracking can hurt them...but since weapons are twice as good as shields, it doesn't really matter, its an equal battle...plus, with blink displacers, base defenses are down...

The only thing that might be better would be hovertanks...they have speed and aren't affected by AAA (but there is still comm jammer)...and infantry with blink displacer...can kill any unit in a base...

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:17
  Old Post 17-05-2005 08:14
Edit/Delete Message Reply w/Quote
#114 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Commy

Anyway, I think the closest thing to a "super unit" than can cover almost anything is either a 24(30 for SMAX)-12-gravship with clean reactor and blink displacer or clean reactor and air superiority...the only weakness is that AAA tracking can hurt them...but since weapons are twice as good as shields, it doesn't really matter, its an equal battle...plus, with blink displacers, base defenses are down...


Yup and that gravship could be shot down by a basic SAM rover/scout with a 13 weapon or above. or self sestruct ANYTHING with a big enough weapon next to it

The only way to build really survivable units is when you have tech superiority. There can be a window when you first get to fusion when you can make it prohibitively expensive to kill your units for example but with tech parity, everything can die to something and it comes down to industrial capacity and some tactics

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:17
  Old Post 17-05-2005 12:42
Edit/Delete Message Reply w/Quote
#115 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Flubber


Totally agree . . . Even when you kill native life, it causes so much damage that a chopper is ineffective for a second attack and often will die if it can't return to base.

The counter to natives though is artillery. If you can bring any amount of artillery at all to the scene of the fight, it shreds natives. So the result is that natives are very useful against longer range marauding but this effectiveness is lessened once enemy ground troop and arty are on the scene.


I used to be a HUGE fan of native life until I saw what arty can do to them


Drop Artillery can really ruin your day if you've invested a lot on native units for instance. And unfortunately, natives aren't cheap. One of the reasons that I dislike the self-destruct tactic is that it discounts some of the elegance of the rock-paper-scissors system. What you end up with is largely a battle of offensive units with little regard to types or terrain or position, where your only defense is to have destroyed the enemy last turn.

johndmuller is offline johndmuller
King
Capitol Hill, Colony of DC
Feb 2001
time: 00:17
  Old Post 17-05-2005 12:48
Edit/Delete Message Reply w/Quote
#116 Report this post to a moderator
Tired of ads?

Viz-a-viz the arty weakness of NL, if you have your own arty with your NL force, it takes any arty attack on itself, sparing your other attacking units (to the extent that it wins sometimes). If you want to maintain the NL purity, you can use spore launchers, although they sometimes are buggy, not always knowing whose side they are on. I haven't tried this, but I wouldn't be surprised if a spore launcher (or maybe even a standard arty) on board a gravship transport in the same force as your locusts would take any sam arty attack on itself.

Gremnon is offline Gremnon
Settler

Apr 2005
time: 05:17
  Old Post 17-05-2005 15:11
Edit/Delete Message Reply w/Quote
#117 Report this post to a moderator
Help yourself to an AD-FREE life

There might not be any magic unit, but when it comes to defending bases, I find I use several units, with different abilities to help.
Normally two arty, one of each native, two standard land and if it's a sea base two standard sea and a transport.
I find that normally works for me. It costs a lot to maintain, but if you get high support or minerals in it shouldn't be a problem.

Senethro is offline Senethro
Prince

Jul 2004
time: 05:17
  Old Post 17-05-2005 16:02
Edit/Delete Message Reply w/Quote
#118 Report this post to a moderator
Increase Your PM Length

Thats a large roster you have Gremnon. How do other people compare, before and after the advent of Clean Reactor?

Defense is not a strong point with me. I'm still stuck on my builder roots and have a single TrancePolice scout in my bases until needs dictate otherwise. Instead, I tend to have a large offensive force patrolling my borders and scouting units beyond that. If my force gets beaten in the field I tend to fold.

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:17
  Old Post 17-05-2005 16:10
Edit/Delete Message Reply w/Quote
#119 Report this post to a moderator
Help yourself to an AD-FREE life

I rarely have more than one or two units in a base until my air force is built. Then there are typically three units on my border bases, a chopper, an interceptor and an infantry or rover defender, usually AAA. The chopper scouts each turn for approaching enemies.

Gremnon is offline Gremnon
Settler

Apr 2005
time: 05:17
  Old Post 17-05-2005 16:33
Edit/Delete Message Reply w/Quote
#120 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Senethro
Thats a large roster you have Gremnon. How do other people compare, before and after the advent of Clean Reactor?

Defense is not a strong point with me. I'm still stuck on my builder roots and have a single TrancePolice scout in my bases until needs dictate otherwise. Instead, I tend to have a large offensive force patrolling my borders and scouting units beyond that. If my force gets beaten in the field I tend to fold.


Before the Clean Reactor, the others have the advantage of being able to build virtually unimpared. But after clean reactor - then they have problems keeping up, since I extensivly mine for mineral, but I have to or I can''t keep my base defences intact.

 
Pages (5): [ 1   2   3   4   5   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0649 seconds (92.27% PHP - 7.73% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net