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Sarsstock is offline Sarsstock
Prince

Nov 2003
time: 05:20
  Old Post 24-05-2005 23:02
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Lose 30 kilos (of popups)

It was a disaster indeed. With the invasion of Egypt upon Great Britain and the Egyptian city of Sidi Barrani already under Italian occupation the Brits were forced to throw together a counter offensive dubbed Operation Compass. It was possibly one of the most successful counter offensives in history as within an hour of the operation's begining, Italian General Pietro Maletti was dead and 4,000 Italians surrendered. Within three days 38,000 Italians were taken prisoner and the British had captured the Italian Fort Capuzzo by mid December 1940.

Would there be any way Curt I wonder to simulate this massive route of the Axis forces by the Brits? It would be great if you could to reflect the many difficulties Italy faced in combat throughout the war.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:20
  Old Post 25-05-2005 00:46 Visit curtsibling's homepage!
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It was a complex and tragic little sideshow of WW2...

I think the best thing to do is to create some weak Axis
units via events, and let the British Empire civ do the rest!



PS
It would be excellent to have enough civs and events
space to go the whole hog with the WW2 theatres!

tanelorn is offline tanelorn
Prince
of the deep blue sea
Jun 2001
time: 07:20
  Old Post 25-05-2005 02:20
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Great scenario, I tried a few turns at it as the USSR, truly frantic carnage & mayhem so far!

Btw, are you sure French Syria and Lebanon were not in pro-axis Vichy hands by the start of the scen? I think it was July 1941 when the British drove them out, I could be wrong.
And when was that pro-Axis coup in Iraq? April or May1941 ? The British had to commit significant forces on both cases, but they didn't have Mosul's oilfields before June 1941.
British fighting in Iraq. Deja vu... ???

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:20
  Old Post 25-05-2005 03:30
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Hmm, to include those events would be really cool IMHO.

rmsharpe is offline rmsharpe
Warlord
Minneapolis
Aug 2001
time: 23:20
  Old Post 26-05-2005 00:00
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Am I the only one having trouble with Canadians invading the USA here? I'm trying to play and those allied infantry just keep coming down in droves.

Sarsstock is offline Sarsstock
Prince

Nov 2003
time: 05:20
  Old Post 26-05-2005 00:16
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Damn good for nothing pushy Canadians!! Who do they think they are?

Seriously though, the only real solution that comes to mind for me is to create some sort of police unit, like the kind Steph used in "Great War: A Walk in Hell". These cheap units with no movement rate could be used to guard all borders the world over that need guarding from wayward AI incursions.

Just a thought....

rmsharpe is offline rmsharpe
Warlord
Minneapolis
Aug 2001
time: 23:20
  Old Post 26-05-2005 00:38
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I've restarted the game and am moving infantry towards Canada. I've got some fighters blocking the way now, waiting for my troops to get up there.

The problem should be solved, as those stupid hosers weren't taking over New York.

Sarsstock is offline Sarsstock
Prince

Nov 2003
time: 05:20
  Old Post 26-05-2005 01:47
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Who ya callin a Hoser yankee? Maybe those canucks were just there to catch a Broadway Show or see a Leafs-Rangers game. Mighty unneighbourly of you to turn those theatre lovin hockey fan soliders back from the Big AppleI should say.

Seriously though, the advantage to Curt including some sort of police unit / civil defender unit is that you wouldn't have to redeploy any military forces to prevent the AI from crossing into your territory and hurting everything from industrial infrastructure to your transportation network.

rmsharpe is offline rmsharpe
Warlord
Minneapolis
Aug 2001
time: 23:20
  Old Post 26-05-2005 04:29
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Yes. It's now September 1943 and they're coming in through British Columbia, some of them from Australia.

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:20
  Old Post 26-05-2005 06:48
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I had to use all units available at the start to contain Canadian units north of the border. This included surrounding Vancouver with US units, plugging up the Great Lakes with destroyers and doing everything possible to immobilize the bloody Canadians.

I've said before that I much prefer two hostile neighbours to one allied civ. A pox on all allies!

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:20
  Old Post 26-05-2005 07:13 Visit Broken_Erika's homepage!
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who needs enemies when you have friends?

rmsharpe is offline rmsharpe
Warlord
Minneapolis
Aug 2001
time: 23:20
  Old Post 26-05-2005 07:21
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Curt, this has nothing to do with your scenario and everything to do with the "AI." This also has nothing to do with Canada, either. It just so happens that the AI uses it as a base for invading the United States.

The USA after 2 or 3 years is unplayable. I've tried playing 3 games as the USA, and every time those little SOBs come down and block EVERYTHING.

It's 1944 and there are literally well over 100 "allied" units here. They are occupying the entire United States. My only hope would have been if Hitler crossed the Atlantic and slaughtered them all.

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:20
  Old Post 26-05-2005 10:11 Visit Broken_Erika's homepage!
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a border of impassible terrain might work......

rmsharpe is offline rmsharpe
Warlord
Minneapolis
Aug 2001
time: 23:20
  Old Post 26-05-2005 10:12
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There are units that can pass impassible terrain. Generic infantry is one of them, and they constitute the bulk (+95%) of the invading forces.

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:20
  Old Post 26-05-2005 10:13
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SOB's, yes. Little, no.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:20
  Old Post 26-05-2005 14:52 Visit curtsibling's homepage!
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quote:
Originally posted by Sarsstock
Who ya callin a Hoser yankee? Maybe those canucks were just there to catch a Broadway Show or see a Leafs-Rangers game. Mighty unneighbourly of you to turn those theatre lovin hockey fan soliders back from the Big AppleI should say.

Seriously though, the advantage to Curt including some sort of police unit / civil defender unit is that you wouldn't have to redeploy any military forces to prevent the AI from crossing into your territory and hurting everything from industrial infrastructure to your transportation network.


Unfortunately all the unit slots are full...
You'll just have to be a cunning general and rush build some AT-guns and half-tracks!

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:20
  Old Post 26-05-2005 14:53 Visit curtsibling's homepage!
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quote:
Originally posted by rmsharpe
There are units that can pass impassible terrain. Generic infantry is one of them, and they constitute the bulk (+95%) of the invading forces.


You are playing as the US, I guess?

PS
How is everyone finding the unit balance?
I am thinking of changing the unit stats to match those
in the MGE Dictator, as that version did not have the same
AI madness we see in ToT....It's worth a try...!

I

Last edited by curtsibling on 26-05-2005 at 14:58

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:20
  Old Post 26-05-2005 14:56 Visit curtsibling's homepage!
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quote:
Originally posted by rmsharpe
Curt, this has nothing to do with your scenario and everything to do with the "AI." This also has nothing to do with Canada, either. It just so happens that the AI uses it as a base for invading the United States.

The USA after 2 or 3 years is unplayable. I've tried playing 3 games as the USA, and every time those little SOBs come down and block EVERYTHING.

It's 1944 and there are literally well over 100 "allied" units here. They are occupying the entire United States. My only hope would have been if Hitler crossed the Atlantic and slaughtered them all.


That is an odd one.

I can understand this problem, I will think on a solution over breakfast...

beingofone is offline beingofone
Warlord
U.S.A.
Apr 2003
time: 05:20
  Old Post 26-05-2005 15:47 Visit beingofone's homepage!
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Maybe you could create an Arizona Minuteman patrol, instead of patroling the Southern border they go North.

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:20
  Old Post 26-05-2005 16:15 Visit Broken_Erika's homepage!
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give us a screenshot, i'd like to see it, make a little poster, "1944, Canada Conquers America"

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:20
  Old Post 26-05-2005 16:17 Visit curtsibling's homepage!
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I think changing the roles and stats is the best way to force the AI to act in a sane way.

I will do an upheaval of the units and get back to you all...

Leonidas is offline Leonidas
King

May 2000
time: 05:20
  Old Post 26-05-2005 18:09
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Heheh

Our secret plan is working:

So Curt has discovered Canada's WWII plan to capture the USA.

Even today our plan is working, as we send more and more comedians to capture LA and New York... heheh

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:20
  Old Post 26-05-2005 19:22 Visit curtsibling's homepage!
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Not if I add an event that allows the USA to attack the commonwealth!

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:20
  Old Post 26-05-2005 20:36 Visit Broken_Erika's homepage!
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So is there going to be a Berlin-Rome-Tokyo-Washington axis or a Berlin-Rome-Tokyo-Ottawa Axis

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:20
  Old Post 26-05-2005 21:11 Visit curtsibling's homepage!
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That depends on how much of the world gets conquered!

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:20
  Old Post 26-05-2005 21:25 Visit curtsibling's homepage!
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OK!

Question time for the ToT people...... (or anyone!)

Is there any way to stop communication with the civs,
but still keep the diplomacy status screen (F3) active?




I have this event:

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

But it seems to close the diplo screen too...

Anyone got some advice on this?

rmsharpe is offline rmsharpe
Warlord
Minneapolis
Aug 2001
time: 23:20
  Old Post 26-05-2005 23:25
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I'm stumped.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:20
  Old Post 26-05-2005 23:34 Visit curtsibling's homepage!
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Me too......Tech? Boco?

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:20
  Old Post 27-05-2005 02:52 Visit Boco's homepage!
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Ahem...
quote:
Originally posted by Boco
I don't know of a way limiting communication without limiting intel via the F3 screen. During the development of DST, Koby was playing with limiting options in various Game.txt menus (e.g. @EMISSARY, @GREETINGSxx, etc.), but that's a Pandora's box. Occasionally Civ2 will pull a reply out of Labels.txt rather than Game.txt, and that can't be edited out.

What shows on the demographics screen (F11) is dictated by whether you have embassies or not. If you have 'em, then you'll be able to see who's no. 1.


You can edit @REPORTFOREIGN to prevent the human from initiating any diplomacy. The AI will still initiate it via @EMISSARY, etc. Similarly you can edit @DIPLOMACYMENU and @FAVORMENU to eliminate diplomacy options that you initiate, but the AI will offer trades, make demands etc. It might be possible to eliminate almost all diplo talk, but you can't revert back without exiting ToT.

And, of course, there's @UNFORCE and @WALLFORCE.

If all negotiation is eliminated, the AI will probably resort to more sneak attacks as well.

My experience with talkermask and listenermask suggests that once these settings allow communication in one direction, it will occur in both.

Tech, do you know of any wizardry in this area?

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:20
  Old Post 27-05-2005 03:09
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Mmmm, might be some stupid post after all - but what worked fine for me in Walk in Hell is working with the "Edit King" feature in the Cheat mode & combining it with that command of yours, Curt.

Walk in Hell works like this: (1) I use the command you posted above in the Events.txt

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

and (2) I edited the "Edit King" feature in this way: first make the alliances, then click the "Edit Treaties" feature - "Vendetta" between the civ you´re the Human Player is controlling at the moment means the respective civ is about to go for vengrance - while Embassy (nomen est omen ) gives the respective civ a working embassy, i.e. speaking in Civ 2 terms diplomatic reports ...

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