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Sarsstock
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It was a disaster indeed. With the invasion of Egypt upon Great Britain and the Egyptian city of Sidi Barrani already under Italian occupation the Brits were forced to throw together a counter offensive dubbed Operation Compass. It was possibly one of the most successful counter offensives in history as within an hour of the operation's begining, Italian General Pietro Maletti was dead and 4,000 Italians surrendered. Within three days 38,000 Italians were taken prisoner and the British had captured the Italian Fort Capuzzo by mid December 1940.
Would there be any way Curt I wonder to simulate this massive route of the Axis forces by the Brits? It would be great if you could to reflect the many difficulties Italy faced in combat throughout the war.
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Leonidas
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Heheh
Our secret plan is working:
So Curt has discovered Canada's WWII plan to capture the USA.
Even today our plan is working, as we send more and more comedians to capture LA and New York... heheh
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Boco
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who was once King for a week.
Jan 2001 time: 00:20
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Ahem...
quote: Originally posted by Boco
I don't know of a way limiting communication without limiting intel via the F3 screen. During the development of DST, Koby was playing with limiting options in various Game.txt menus (e.g. @EMISSARY, @GREETINGSxx, etc.), but that's a Pandora's box. Occasionally Civ2 will pull a reply out of Labels.txt rather than Game.txt, and that can't be edited out.
What shows on the demographics screen (F11) is dictated by whether you have embassies or not. If you have 'em, then you'll be able to see who's no. 1. |
You can edit @REPORTFOREIGN to prevent the human from initiating any diplomacy. The AI will still initiate it via @EMISSARY, etc. Similarly you can edit @DIPLOMACYMENU and @FAVORMENU to eliminate diplomacy options that you initiate, but the AI will offer trades, make demands etc. It might be possible to eliminate almost all diplo talk, but you can't revert back without exiting ToT.
And, of course, there's @UNFORCE and @WALLFORCE.
If all negotiation is eliminated, the AI will probably resort to more sneak attacks as well.
My experience with talkermask and listenermask suggests that once these settings allow communication in one direction, it will occur in both.
Tech, do you know of any wizardry in this area?
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