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Sarsstock
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My suggestion Curt would be to use the vacant space for one of the police units Fairline made up for the Mafia scenario. This would be a simple but possibly effective solution to the problem of allies invading allies, specifically the problem of the Canadians invading the US and vice versa.
They would be placed along borders on every other hex to prevent illegal crossings. Like I said, its simple but it might work.
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Patine
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Edmonton, Canada
Mar 2002 time: 22:20
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Sorry I'm late on my comments, but I have been quite busy in the last week or so. I've played a few turns as Japan (perhaps inspired by my current project, 'Empire of the Rising Sun,' which is almost done; sorry for the shameless solicitation), which I've noted nobody else whose posted here has admitted to playing. First, though I appreciate having someone to scrap with right from the start, I think making the Chinese barbarians may have been a mistake, as the Brits attack them from Hong Kong and Mandalay, when historically they aided Chiang's regime against the Japanese. I'm not sure what alternative method to use for that one though. When do I get to attack the Brits and Yanks, anyway? I'll keep you posted on more from this front so far largely untouched on this thread.
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AGRICOLA
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Canadian bush & Florida
Feb 2003 time: 00:20
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@ Ciaran & Steph
It's no big deal to hex-edit alliances, I still have the notes from my last job for Steph.
However, will a Barb-Brit alliance fix the difficulty or just create a US-Canada type problem for the British in SE Asia? As rmsharpe and I have found, the Canadian allies really mess up play for the US.
A radical solution would be to use boundary markers (mines) to form a cordon sanitaire between the civs that need to be separated.
To me, the mines look to be the simplest to implement and visually the least disturbing. From what I have seen in a couple of scens, the AI avoids them like the plague. The mines should belong to a third civ which is unlikely to have its own units in the area, such as the British in North America and the US in SE Asia.
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AGRICOLA
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Canadian bush & Florida
Feb 2003 time: 00:20
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quote: Originally posted by curtsibling
The mines idea would be great if I had a spare civ and unit space to carry it out...
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You don't need an extra civ, use US (or some other country which is unlikely to operate in SE Asia) mines to keep apart the British and the Barbs. British mines would do in North America.
As for units, although I'm not up to date with the changes that you have made, it seems to me that a unit slot could be freed up somewhere in the 5 tank types that the British and Americans each have.
quote: Originally posted by rmsharpe
45 minutes into my attmept and I'm stumped. Does anyone else know where the diplomacy bytes are in a TOT save file? |
Sorry, my notes and Mercator's book of wizardry only cover MGE and FW.
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