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curtsibling is offline curtsibling
King
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May 2002
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  Old Post 31-05-2005 15:06 Visit curtsibling's homepage!
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quote:
Originally posted by techumseh
"Pocket Battleships" were technically not battleships at all, but upgunned heavy cruisers. Erika is right, they were built to avoid certain provisions of the Versailles Treaty. They had deisel engines and mounted 6 11" guns in two turrets. Like battlecruisers, they were intended to outrun what they could not fight.

The Scharnhorst and Gneisenau were actual battlecruisers, mounting 6 11" guns in three turrets. They were no match for real battleships, the Scharnhorst being blown up by a single salvo from the Duke of York.

Battlecruisers could mount guns as big as a battleship. The Hood mounted 8 15" guns, the same as the Bismarck, and was actually bigger. When it came to a battle, the sacrifice of armor for speed proved fatal for the Hood.

The Bismarck was not really more powerfully armed compared to other modern battleships of the time (8 15" guns vs. 10 14" for the King George class or 9 16" for American battleships launched in the same period. It was very well armored though, and you might want to increase it's DF or give it an extra hit when doing the rules. I hope this helps.


Cheers!

The German ship is meant to represent the Bismarck types...
So I am going to rename it the 'pocket battleship' here
are the stats in comparison to a regular battleship...

Battleship, nil, 2, 6.,0, 10a,10d, 8h,2f, 16,0, 0, Nav, 000000000000000

Pocket Battleship, nil, 2, 7.,0, 10a,12d, 9h,2f, 17,0, 0, Nav, 000000000000000

curtsibling is offline curtsibling
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  Old Post 31-05-2005 16:14 Visit curtsibling's homepage!
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Code meister Catfish has revealed the secrets of barbarian treaties in ToT!

I quote:

"Thirdly, setting up treaties with Barbarians. The treaties are located in the following bytes (ToT 1.1 only):

2984-3015 + 3348N, where N is the civ number (0-7), starting with Barbarians."

This will help keep the Russians and Brits from attacking the barbs, hopefully!

The man is a genius!

Leonidas is offline Leonidas
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May 2000
time: 05:20
  Old Post 31-05-2005 19:45
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quote:
Originally posted by techumseh
Ahh, but the caption immediately below says "Scharnhorst and her sister ship were designed to accept 380 mm (15-in) guns, but wartime conditions prevented this."

In any event, they don't fit any generally accepted definition of "battleship". They were battlecruisers - and weak ones at that.


Well, the definitions aren't mine.

As I mentioned previously:

The British classified both the Scharnhorst and her sister ship as battlecruisers.

However, the Germans (who built them) classified them as battleships.

If you click on the link below, and scroll down the page, you will see books that give the name "Battleship" to both ships.

http://www.kbismarck.com/scharnhorst.html

So, technically, one could call those ships battlecruisers or battleships and both terms would be correct.

You prefer using the British classification, while others use the German. Both are correct.

Both ships had armour on par with battleships, and the designers had allowed for replacing the initially placed 11" guns, with 15" guns at a later date.

curtsibling is offline curtsibling
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I am planning to use the pocket battleship anyhoo, so let this naval duel end!

curtsibling is offline curtsibling
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  Old Post 31-05-2005 21:14 Visit curtsibling's homepage!
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OK - After some play, I am dropping the War Supplies unit,
as they add little to game play and fill the world with useless,
wandering units...

Any suggestions on a new unit to replace it?

I am thinking of an immobile garrison unit or can anyone suggest a WW2 unit that they think should be in there?



Perhaps another tank unit for Japan?

Perhaps a US liberty ship?

Also, I think it is too easy to build massive armies, thus I
am going to radically change the unit costs again, to make
the loss of certain units in a theatre really hurt...

More to come...

Last edited by curtsibling on 31-05-2005 at 21:42

AGRICOLA is offline AGRICOLA
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Feb 2003
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  Old Post 31-05-2005 21:51
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quote:
Originally posted by curtsibling

OK - After some play, I am dropping the War Supplies unit, as they add little to game play and fill the world with useless, wandering units...



I certainly agree that the AI doesn't know what to do with War Supplies. But do all civs in Dictator TOT have adequately robust economies if they are played by a human? Sometimes, developing trade routes and collecting delivery bonuses is the only way to victory.

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  Old Post 31-05-2005 22:56 Visit curtsibling's homepage!
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This is true...

But I have put enough money-generating industry in the
path of each civ to make sure they can gain some extra capital!



I am going to spend the rest of this week fixing many shortfalls
I am seeing in the scenario, including the Canada issue...

I have decided to remove the Commonwealth civ and add
the Chinese as an enemy for the Japanese...And the extra
unit might be a P-40 Warhawk...Not decided yet...

I will be restructuring the Allied and Axis attacks to make
the game more challenging.

Also I will be experimenting with the unit stats to get better
use from them. I expect to have something new this
weekend.

I will be checking back here daily, so please keep posting
and tell me any ideas or suggestions!

rmsharpe is offline rmsharpe
Warlord
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Aug 2001
time: 23:20
  Old Post 31-05-2005 23:06
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Hooray! It would be great to beat back the Japanese as China, and for the Commonwealth to be reunited once again!

rmsharpe is offline rmsharpe
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Aug 2001
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  Old Post 31-05-2005 23:11
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A thought. If you can control the treaties with barbarians, you could use the "neutral" civ for a new one.

The only problem I can imagine is that Germany may attack Spain, Sweden, Turkey, etc. -- although, one may say it's not entirely out of the realm of possibility.

Patine is offline Patine
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Mar 2002
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  Old Post 31-05-2005 23:14 Visit Patine's homepage!
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Though I'd certainly give Canada and South Africa to the Brits, I'd give Australia and New Zealand to the US (pretty much all Australian and New Zealander involvement in the war was in cooperation with the Americans).

curtsibling is offline curtsibling
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  Old Post 01-06-2005 02:44 Visit curtsibling's homepage!
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quote:
Originally posted by rmsharpe
A thought. If you can control the treaties with barbarians, you could use the "neutral" civ for a new one.


That is an exciting possibility!



If I can get the Barbs as the Neutrals, that would be perfect!

The trick is making them allied with everyone, is this possible, giben Catfish's code?


quote:
Originally posted by rmsharpe The only problem I can imagine is that Germany may attack Spain, Sweden, Turkey, etc. -- although, one may say it's not entirely out of the realm of possibility.


I see the possibilities of a Italy/minor Axis civ!

curtsibling is offline curtsibling
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quote:
Originally posted by Patine
Though I'd certainly give Canada and South Africa to the Brits, I'd give Australia and New Zealand to the US (pretty much all Australian and New Zealander involvement in the war was in cooperation with the Americans).


Sounds good to me!

I have made one version of the Sherman and Wolverine to
be buildable by the US and UK, so things will be interesting...

AGRICOLA is offline AGRICOLA
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Feb 2003
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  Old Post 01-06-2005 07:30
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quote:
Originallyposted by curtsibling
If I can get the Barbs as the Neutrals, that would be perfect!

The trick is making them allied with everyone, is this possible, giben Catfish's code?


Yes, thanks to Catfish locating the key bytes, its no problem. I did it in MGE for Jim Pense about a month ago. Please E-mail the file when you are ready.

fairline is offline fairline
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Sep 2002
time: 05:20
  Old Post 01-06-2005 11:28 Visit fairline's homepage!
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quote:
Originally posted by Patine
......(pretty much all Australian and New Zealander involvement in the war was in cooperation with the Americans).


No it didn't. The 2nd NZ Division served with distinction in the Mediterranean with the British 8th Army from Greece/Crete through all of the subsequent N. African campaign and on into Italy. The 3rd NZ Div. served in the Pacific in New Caledonia under US command. HMNZS Achilles and Leander fought alongside the RN prior to Pearl Harbor.

As for Australia, the bulk of her army fought in the Middle East with the British prior to Pearl Harbour; you are partly right that subsequent to Japan starting hostilities most transferred to the Pacific and fought with the Yanks, although one division stayed to fight on at El Alamein.

That certainly doesn't constitute 'pretty much all... involvement in the war was in cooperation with the Americans'.

Last edited by fairline on 01-06-2005 at 11:33

Patine is offline Patine
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Mar 2002
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  Old Post 01-06-2005 11:56 Visit Patine's homepage!
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I was mostly referring to post-Pearl Harbor activities, actually. Sorry if I downplayed any actions of glory or distinction by the Australian or New Zealand militaries in Europe or Africa. I thought there participation there was minimal. My source was somewhat flawed, and I apologize for spouting inaccurate data.

curtsibling is offline curtsibling
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May 2002
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  Old Post 01-06-2005 16:34 Visit curtsibling's homepage!
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quote:
Originally posted by fairline


No it didn't. The 2nd NZ Division served with distinction in the Mediterranean with the British 8th Army from Greece/Crete through all of the subsequent N. African campaign and on into Italy. The 3rd NZ Div. served in the Pacific in New Caledonia under US command. HMNZS Achilles and Leander fought alongside the RN prior to Pearl Harbor.

As for Australia, the bulk of her army fought in the Middle East with the British prior to Pearl Harbour; you are partly right that subsequent to Japan starting hostilities most transferred to the Pacific and fought with the Yanks, although one division stayed to fight on at El Alamein.

That certainly doesn't constitute 'pretty much all... involvement in the war was in cooperation with the Americans'.


Indeed - I reckon Australia will be given to the Brit civ, in the end.

The trick is to make sure their tech level does not go into overdrive...

curtsibling is offline curtsibling
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  Old Post 01-06-2005 16:37 Visit curtsibling's homepage!
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quote:
Originally posted by Patine
I was mostly referring to post-Pearl Harbor activities, actually. Sorry if I downplayed any actions of glory or distinction by the Australian or New Zealand militaries in Europe or Africa. I thought there participation there was minimal. My source was somewhat flawed, and I apologize for spouting inaccurate data.


That's OK.

Now consume some barbequed shrimps and watery Oz beer as penance!

Arthedain is offline Arthedain
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Dúnedain of the north
Apr 2002
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  Old Post 01-06-2005 17:28
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quote:
Originally posted by curtsibling
I see the possibilities of a Italy/minor Axis civ!

Hmm, this is an interesting idea, however, a civ like that would start with maximum 8 cities (Italy+Libya, Hungary, Romania, Finland included in that count). And it would only use the lesser of the Germans units, and need Germanys help (Africa) anyways, so I don't think a civ like that would be so positive in this scenario.
Keeping the Commonwealth or adding China would be a better idea IMHO.

Btw, I don't like that I can't invade Soviet Union from the south after taking Middle East (without going through Iran).

curtsibling is offline curtsibling
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I am working on new solutions to the problems with the allied invasions and also have added a new Japanese unit.

I have completely reorganised the unit layout and made
some units to be used by both the USA and the UK...

There will be a Chinese civ, with outmoded armies, but
plenty of partisans and help from the Europeans if you
fight well...More on that to follow...

Also there will be a new immobile border garrison unit,
that will prevent univited wanderings...and also stop the
map being filled with useless adventures by the silly AI!

I want to make the new version much more fluid and have
the technologies more open and reseachable without too
much veering into other paths of advances...I want to keep
all the paths in set branches, such as Tanks, Planes, Ships, Amries, Industry, etc...

I will keep you all updated, of course...

curtsibling is offline curtsibling
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quote:
Originally posted by AGRICOLA


Yes, thanks to Catfish locating the key bytes, its no problem. I did it in MGE for Jim Pense about a month ago. Please E-mail the file when you are ready.



I will be in touch!

You have my sincere thanks, I will go ahead and plan that extra civ!



PS
Am I right in assuming the changes made in hex are lost
if I resaved the file?

I foresee various changes to the map or edits, and I don't want to be a pest!

I will reserve your hex-help for when I am 90% sure that there are no glaring errors!

curtsibling is offline curtsibling
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On that note, I am happy to listen to any suggestions on who that extra civ might be?

Australia? Vichy France? Who?

AGRICOLA is offline AGRICOLA
Prince
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Feb 2003
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  Old Post 01-06-2005 20:27
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quote:
Originallyposted by curtsibling
Am I right in assuming the changes made in hex are lost
if I resaved the file?

I foresee various changes to the map or edits, and I don't want to be a pest!

I will reserve your hex-help for when I am 90% sure that there are no glaring errors!



The kind of changes (alliances) that you are looking for will remain with the game unless playing the game changes them. AFAIK, alliances with barbs are impossible to break during a game because alliances can only be broken by diplomacy and dialogue with barbs is impossible. So you are probably safe in getting the alliances set up at any convenient time. Subsequent development work should have no effect.


curtsibling is offline curtsibling
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Truly excellent!

I will set up the new map order and be in touch this weekend...

PS
Which nation would you suggest for the new civ?

Australia seems to fit the bill.....

Arthedain is offline Arthedain
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Apr 2002
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  Old Post 01-06-2005 22:00
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If you want Australia as a civ, why not keep the Commonwealth? If you want Canada to belong to Britain, Australia (New Zeeland too) and South Africa can belong to the Commonwealth.

curtsibling is offline curtsibling
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This is true...I guess I could make them a new flag and shift the problem-making Canadian cities to Brit ownership!

But then that would open up the issue of why Australia, NZ, SA are not under Brit control.....

fairline is offline fairline
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Canadian wartime production and armed forces manpower were inextricably linked with Britain. Sextons, Ram Kangeroos, 25-pdrs, Valentines - the Cananians were vital to key areas of British materiel production, and their forces in Italy and Normandy fought under British overall control, never US. The argument could be made that after Pearl Harbor, Australia's focus was on the Pacific and they generally fought under US overall control.

I guess you could use this as the litmus test: Canada and SA fought under British command whereas Australia fought largely under US control in the Pacific. having said that, all of the Dominions stood beside Britain from the outset of War, unlike the US; how would you deal with a situation in 1939 where Britain is at war with the Germans and the US-controlled Oz stands idly by?

Patine is offline Patine
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That is a good point, fairline. I'd not considered that idea. Australia and New Zealand could thus be part of a Brit or Commonwealth player, and just use troops from their country (if human-controlled) to support the US after Pearl Harbor.

curtsibling is offline curtsibling
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I think the nations will be laid out like this:

Canada, Greece, India and other possessions will all be under the Brit civ.

Australia, South Africa, and some other areas will be Commonwealth controlled...
I may have to make the Barb cities in the Balkans Commonwealth also.

The new Chinese civ will replace the Barbs in Asia.

With the Barbs as neutrals, things will be interesting...

Patine is offline Patine
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I myself, as a Canadian, think Canada should be part of the Commonwealth. Running them as a British country won't solve your 'invasion' problem (allies behave the same in Civ 2 regardless of what you call them) and I thought you were using border infantry to solve that anyways. At any rate, the Dominion of Canada was just as independent in '39 as Australia, New Zealand, or South Africa, since the Statute of Westminister, and I have my late grandfather's word on that.

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I could as easily put 'all' the Commonwealth cities under an overall Brit Allies civ...

After extensive playing, I can see that the Brit AI does
act quite differently from the Commonwealth AI, despite
having the same expansionist/militarist settings in rules.

It could be the geographical distance to their enemies is
a major factor in the American continent civs filling their
maps with units, but that said, the USA civ sends out
regular naval attacks, while the Canadian cities do not.

I am not entirely sure the garrisons will solve that problem.

Removing the cities is an option, but one I am not happy about.

 
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