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Patine
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Edmonton, Canada
Mar 2002 time: 22:20
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Ultimately, I think I'll start in Feb '33. I'll use two sets of units and rules; one will feature things like Polish, Norweigan, Danish, etc. troops, which will switch in, say June '41, when all such units should probably have been eliminated, replacing them with later war tanks and planes. This is the plan right now, anyhow.
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Patine
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Edmonton, Canada
Mar 2002 time: 22:20
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Currently, the units I still need are as follows:
-Polish Infantry
-Polish Cavalry
-PZL P-7
-'Demilitarized Zone' (see above) Garrison
-Norweigan Infantry
-Danish Infantry
-Republican Spanish Infantry
-Nationalist Spanish Infantry
-Soviet Cossack Cavalry
-Reichswehr Cavalry (maybe)
-He-111
-Meteor (maybe)
-Vickers Wellington
-Tito's Partisans
If anyone has or can make any of these units in ToT format, I'd be greatly appreciative. Thanks in advance!
Last edited by Patine on 23-05-2005 at 04:57
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Patine
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Edmonton, Canada
Mar 2002 time: 22:20
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Oh, and as a sidenote, a reason for having Poland, Norway, and Denmark as 'contested' powers is so I can 'kill' the Contested Powers civ in May '41, both to finish any lingering stragglers (so they can become Free Polish, Norweigans, and Danish, which will be represented as part of the Free French unit, under British control) and to clear units in their slots for those slots to be available for late-war tanks and planes on the second units and rules set. This prevents lingering Polish infantry and PZL P-7's from turning to Tiger tanks and Me-262's, for instance.
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Patine
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Edmonton, Canada
Mar 2002 time: 22:20
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With 'Empire of the Rising Sun' in full playtesting phase, I've resurrected work on this project, it's Western companion, if you will. I'll detail briefly what I've accomplished in the last two weeks before updating this thread. First, I've decided the Civ's that are going to be used. They are as follows:
-Germans (player civ)
-Pro-German States (Italy including all colonies, Finland, Slovakia, Hungary, Romania, Bulgaria, and the Nationalist Spanish)
-Contested States (Poland, Lithuania, Latvia, Estonia, Albania, Denmark, Norway, the Republican Spanish, and Ethiopia)
-Americans (including Cuba and Liberia)
-British/Minor Allies (UK including all colonies, mandates, and protectorates, Belgium, the Netherlands, Luxumbourg, Yugoslavia, Greece, and Iceland)
-French (including all colonies and mandates)
-Soviets
-Neutrals (barbarian) (the UAE, Oman, the Dominican Republic, Mexico, Guatamala, Honduras, Nicaragua, Costa Rica, Panama, Colombia, and Venzuela)
-Demilitarized Zones (also barbarian) (Austria, Czech Nation, Danzig, and Rhineland)
-Tito's Yugoslavian Partisans (also barbarian)
-Inviolable Neutrals (impassable terrain) (Haiti, Portugal, Ireland, Switzerland, Sweden, Turkey, Saudi Arabia, Persia, Afghanistan, and, later, Spain)
I've decided the time span is Feb '33 to Dec '47, so you have room to excercise various options. You begin with a tiny Reichswehr military, but the big Allies need specific event triggers to go to war with you. I've attached here first the units.bmp for the period of Feb '33 till Dec '41.
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Sarsstock
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I personally think it has pretty good potential this project it does. Its a unique concept I think, to give the German player the chance to have so many different avenue's, both historical and fictional to rise to the position where they can threaten they're European rivals.
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Sarsstock
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Fair enough Typhoon. Awsome French Char B1 btw, I'm sure it will fit in just nicely. Attatched below is the corrected blue uniformed Dutch Infantry.
Attachment: blue dutch infantry.png
This has been downloaded 125 time(s).
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Patine
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Edmonton, Canada
Mar 2002 time: 22:20
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Looks great, Chris! I've done the advances, units (rules and graphics), improvements (rules and graphics), terrain (rules and graphics), city graphics and most of the city, unit, and improvement placement on the map (largely rigmaroling about roads and railroads currently). What I really need help with is events. Two particular issues are the Spanish Civil War and Vichy France. It must be resolved by Dec '41, when I need to get rid of all Nationalist and Republican Spanish units by then for the units switchover (I'd thought paving over Spain in Inviolable Neutral terrain and blocking Spanish units from leaving), but I need to allow for a satisfactory (or definitely failed) end to the war. As for Vichy France, both Chris and Steph tell me to just drop the idea and make Germany take all French cities, but that's not historically accurate. Does anyone know how I may arrange it with a no-negotiation France with triggered aggression? If not, I may just follow my two esteemed peers' opinion. Any suggestions on either of these issues.
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Sarsstock
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Don't get me wrong, I would be completely in favor of any "Vichy" style setup if it could act as historically as the real regime did. I just don't believe its possible however, not with the Civ II engine.
I do however recall in the classic Red Front that if the Soviets made certain advances into Finnish territory late in the war that a trigger allowed Finland to negotiate a peace with Russia. I'm not sure exactly how this was done, but perhaps the same could applied here.
If not, then I think the forum would forgive the historical inaccuracy of Germany having to take all of France.
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Sarsstock
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Those are all good suggestions there Eivind. I'm curious though, where can one get a copy of Blitzkreig '42 v3.0?
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Patine
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Edmonton, Canada
Mar 2002 time: 22:20
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@Eivind IV: Those are some fairly decent ideas, there. First, I'd thought '33 was a good start that gives the player a good chance to accomplish a lot. Second, I'm not sure about losing the US as a civ; it might be a good idea in the end, but it'll need consideration; US units being British may work just as well, and it would admittedly allow better coordination between the Western Allies. Italy as its own civ I don't really think is necessary, though, as it just shares with the Eastern European Axis and the Nationalist Spanish, but I could be wrong. As well, the barbs do have another role other than Latin American neutrals; that is, the 'Demilitarized Zones' of Austria, the Czech part of Czechoslovakia, the Rhineland, and Danzig, and I'll try to get AGRICOLA or someone to hex edit them into an alliance with everyone but the Germans. Third, I'd forgotten about the invasion of Iran; I may have to fix that. Fourth, the surrendering unit is a pathetic garrison for the Demilitarized Zones. Fifth, I don't want two civ slots used on separate French players (the conquered ones who resisted, and Vichy France, respectively), but it just occured to me that the 'fighting' French (the northern two-thirsds) could be controlled by the British, and Vichy France (along with the colonies and mandates) could use the currrent French slot. Sixth, the war with the Contested states starts by the Germans simply attacking them, the war with the British and French begins when any Polish, Norweigan, or Danish unit is destroyed by the Germans, the Germans begin war with the Sovets upon researching a tech, and the US enters the war (or, if I choose to follow your advice, US units become available to the British) in Dec' 41. Seventh, I'd planned on Spain being enclosed already, but I'm reluctant to use barbs for the Republican Spanish (I'd planned it to be a Contested nation) as that would mean the Pro-Germans could also fight the barbs, and thus Italy or Hungary could capture one or more of the Demilitarized Zones. And, eighth, I'll check your scen to see how you did summer and winter before deciding myself, but I don't have a lot of terrain slots to work with. I appreciate this stellar advice and, don't worry, it will be mulled over. Thanks!
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Eivind IV
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History will be kind to me for I intend to write it.
Aug 2002 time: 06:20
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1. Why even bother having the spanish civil war represented if you intend to keep it blocked anyway? That would free up another civ for you, and some units. You could just have text events telling the development of the war.
Having all pro german states in the pro german civ could cause some serious problems for the game play. Soviet Union won't invade Finland alone, but Romania, Bulgaria, Hungary etc as well.
I would suggest 1 civ consisting of Romania, Bulgaria and Hungary, 1 for Italy and 1 for Finland. If you exclude Spain and the US this would be feasable. I think the argument of good coordination of the allies weighs heavier than any other. Such as the abstraction (is that even a word?) of for instance the submarine warfare. The submarine warfare could be represented in with a "-" in gold for the allies until a development of an enigma tech for the allies or something.
2. As for Vichy France, I think you're on to something with having Britain controlling the "free french" part of pre-war France. How about having impassable terrain along the coast of France for Britain, until the war breaks out (ie Germany invading the low countries), using change terrain events. So Britain thereafter can reinforce France.
You can also have impassable terrain along all the Vichy french borders, and open the borders if the allies invade Morocco or something, so Germany can invade and "protect" Vichy France as they did.
3. Winter terrain:
You won't have to sacrifice any terrain using my tecnique. What I did was to use mapcopy in a batch file to copy terrain from two premade maps to the save. So, you take the map, replace terrain in the northern part of europe with tundra and another summer map with green green grassland . Tundra having movecost of 2 and defense bonus of 100% would realisticly slow down war during the winter. This technique effectively emphasises the imporance of spring offenses and bogges down winter offenses. This would be a great way to depict the The Phony War (asuming you go with ww2 outbreak in september 39) and other spring/summer offenses. This will, however, demand you change terrain, say every october and every april (like I did in bk1942).
Last edited by Eivind IV on 13-09-2005 at 15:54
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Eivind IV
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History will be kind to me for I intend to write it.
Aug 2002 time: 06:20
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Also, another bright idea of mine! 
Remove the contested civ.
Give all its cities to the British civ (Poland , Denmark, Norway, the low countries), but place french units inside. This way britain can't use these cities, and since France will be blocked with impassable terrain anyway, they can't either. And now upon attacking these cities you still will go to war with Britain. Yes, I know, I'm a genious! 
Make baltic states neutral (barb), with maybe soviet units inside. And Ethiopia and Albania with italian units inside.
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Sarsstock
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Well whatever Eivind just may be, he does bring up some interesting points. Still, the final decision has to be Patrick's in the end, as this is his brainchild.
I do love the concept for this game where each and every conflict that in part lead to the Second World War is represented, I just hope its possible with the Civ II engine and creative events making.
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AGRICOLA
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Canadian bush & Florida
Feb 2003 time: 00:20
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quote: I'm not quite sure I understand what effect putting foreign units in a city has, exactly, as I've never tried it. Could you please explain this to me, and how it will aid my scen. |
This approach opens an interesting can of worms. I ran across it in one of curt's scenarios where a British city had a couple of Brit units in it and one barb. When the two Brit units had been eliminated, the city appeared to be unoccupied. However, when one of my units tried to enter it, it was promptly chopped up by the perfidious barbs.
A spy/diplo who investigatigates such a city (or using the cheat mode) does not see anything but the 2 Brit units. I assume that barb units can leave the city and then attack it if the AI so decides.
Add this to your bag of dirty tricks. It may not be a bad way to model urban guerrillas.
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Sarsstock
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Hmm.... are you suggesting Agricola that that could be a solution to the Spanish Civil War? Or rather a way to represent partisan activity in the USSR or Yugoslavia?
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