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Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:20
  Old Post 15-09-2005 08:50 Visit Patine's homepage!
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#121 Report this post to a moderator
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I'll have to experiment further with this technique. As for winter and summer terrain switches, I'll see what I can do in that regard as well. Dividing up the Pro-German states may allow for better control of certain situations, as well. I also have to decide what unit to get rid of to create a Maginot Line Fortress unit for France. Any suggestions?

Eivind IV is offline Eivind IV
Prince
History will be kind to me for I intend to write it.
Aug 2002
time: 06:20
  Old Post 15-09-2005 15:43 Visit Eivind IV's homepage!
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Henrik's scenario idea surely sounds interesting. I hope you get to complete it sometime. I'm on the uni myself so I understand the time restrictions. But with some priorities and planning I for one know I can fit in some civ'ing once in a while

I don't understand what you don't understand about the placing of units, patine, but here I'll try to explain what I think you mean:

If having Poland as a British city with French units inside, or even more practical, as a barb city (as barb cities seldom produces anything) with French units inside, it would open for a practical sollution to your scenario.

If you go with the suggestions voiced about having a premade Vichy France locked behind impassable terrain from the bat, the French can not use this city for anything, if the French AI operates as I think it will (meaning that they stay within the city). So, when German units try to attack the units inside the apparent barbarian (neutral) city, you will get a question as if you where to attack the French civ and effectively drag the allies altogether into war.

And for placing French units inside the barbarian Polish cities, you simply go to the cheat menu, place unit, and select a foreign french unit to be placed inside the city.

As for units there are plenty of units I would remove. I understand you want to colour the scenario with nation specific units, namely infantries, but in my eyes it seems like a waste of units. I would much rather see more airplanes, different tank models, infantry models, naval unit types etc, for the playing civs.

Also having generic units would free up even more units. Maybe not allover as in Henrik's idea, but for certain prewar units at least.

If you would like more detailed tips I would love to take a look at your files and you save to help out.

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:20
  Old Post 15-09-2005 16:46 Visit Patine's homepage!
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Okay, here's my three rules.txt files (the first for the start to declaration of war, the second from that till Dec '41, and the third from Jan '42 till the end) and my .sav file. Any advice would be helpful.

Attachment: files.zip
This has been downloaded 4 time(s).

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:20
  Old Post 19-09-2005 12:27 Visit Patine's homepage!
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Currently, I have a dilemna, that being in regards to which civ's to include. I have two different sets I'm toying with, suggested by two different people, and I'd like some advice on which to use. They are:
A)Suggested by Chris
-Germany
-Italy
-Britain
-France
-USSR
-Pro-Allied
-Pro-Axis
-Demilitarized and Republican Spanish (barbs)
B)Suggested by Eivind
-Germany
-Italy
-Finland
-Balkan Axis
-Western Allies
-Vichy France
-USSR
-Neutrals (barbs)
Any advice on which to choose (or a better set, if any) would be greatly appreciated.

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:20
  Old Post 19-09-2005 14:23
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I once planned to do an update to my own WW2 scenario, Axis & Allies, using the following system: I suggest you make any possible target - read "minor powers" - civs barbarians - so both sides could possibly attack them (which actually happened in case of Norway, later in '41 the British sent military aid to Greece for instance). So the player can decide whether to attack or not attack these cities - and events would provide the bonuses someone might get by attacking certain cities (e.g. Germany could get some event-generated money by taking control of Narvik & the Swedish raw ore exports) ...

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:20
  Old Post 19-09-2005 22:16
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I think that you should look at the question from the viewpoint of being able to control the scen. Allies can completely screw up game play when their units are free to wander wherever they please. Several scens have in the last year had to have allies removed or switched to immobile allied units.

jim panse's suggested approach keeps it simple and makes much sense.

@Sarsstock
It might be one way to do it. It would let you control the number and type(s) of guerrilla units and make it more difficult to capture a city. Alternately, it could be used to model a heavily boobytrapped urban environment where it takes a lot of manpower to remove the traps. Think of Cherbourg and Antwerp where Allies captured the cities but were unable to use the port facilities for a long time.

 
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