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Adagio is offline Adagio

Emperor

Jun 2001
time: 06:20
  Old Post 18-05-2005 16:49
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quote:
Originally posted by CyberShy
on 2nd look, it's not +1 but +10%...


And what's with the hour-glass looking thing to the left of that number?

EDIT: On second view it doesn't look that much as an hour-glass

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:20
  Old Post 18-05-2005 18:27 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by Modo44
You mean Plains with a Stone resource and a Quarry improvement built. That is a bit of a difference...


D'oh! You're right, what was I thinking?


quote:
Originally posted by Gramphos
Babylonian? What is Babylonian?


Agade is a well-known Babylonian city. Of course, it might be Akkadian or Assyrian or whatever as well, but considering the Babbies have featured in every Civ game to date...


quote:
Originally posted by CyberShy
- Some religious symbols in the city balk have a star with them. (david-cross + star, halve moon + star)


It was speculated in another thread that this most likely identifies the holy city for that religion.

quote:
- some cities have an hour-glass (?? zandloper in dutch) and a +nr (where nr is a number) next to them, does that mean: 1 turn before the cities grows.... 1turn before the production is done?)


Contrast in this picture isn't great, but it was seen in IGN's screens as well. It's not an hourglass, that's a tower. It looks remarkably like a chess piece. It was speculated that it indicates a defensive bonus for the city.

quote:
Originally posted by Adagio
Why is it that the borders are "out of shape"? Can you grab land?


Nah, just regular borders but with lots of cities close to each other. But with the city info not visible it's hard to make out the cities in this image. There's an English city in the middle of the white patch. There's an Egyptian city 4 tiles east. There's a Babylonian city 3 tiles west and 1 north (with very little culture as it's almost swallowed by English borders; but there are another 2 cities further west which do have large borders and block further swallowing). There's another Babylonian city 4 tiles south and 1 west. Only to the north the English border can grow somewhat freely.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:20
  Old Post 18-05-2005 18:32
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quote:
IGNPC: Though Civilization 3 was great, it lost some of the presentation that we loved in Civilization 2. While it might be naive to ask for a return to talking advisors and wonder videos, are you doing anything to add to the overall personality of the game?

Barry Caudill: We have definitely ramped up the production values in this version. The new 3D world and all that it brings will certainly up the ante over any previous version of the game, we're hiring voice talent for various parts, and I am happy to announce the return of wonder movies...we'll have over 45 spectacular movies in the game.


FANTASTIC!!!

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:20
  Old Post 18-05-2005 18:54
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quote:
Locotus: It was speculated in another thread that this most likely identifies the holy city for that religion.


well, in some screens I think there are more cities with such a star 'in' the religious symbol.... I'll take a look for that again...

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:20
  Old Post 18-05-2005 18:58
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2nd look; I think I've been wrong on that. the halve moon comes with a tiny green star in all cities, but that's defenitly not the big gold -star. I have misseen it.

YOu're most obviously right.

the yin yan symbol was already reported, wasn't it?

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:20
  Old Post 18-05-2005 18:59 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
well, in some screens I think there are more cities with such a star 'in' the religious symbol.... I'll take a look for that again...


Never more than 1 per religion per game: Hastings (Islam) and Timbuktu (Judaism) in the Gamespot screenshots and Madrid (Buddhism, Hinduism, Judaism) in the IGN screenshots.

Edit: okay, solved.

Yes, Yin-yang I reported in my first post. It's traditionally a Taoist symbol.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:20
  Old Post 18-05-2005 20:12
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Sorry if it was already answered before, but is it confirmed that the mountains will stay as they are now? Just pointing out of it's tile instead of forming whole ranges and such like I remember from previous Civ versions?

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:20
  Old Post 18-05-2005 21:12 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Health of cities depends on fresh water supplies. On one of the screens, fresh water shows +2 health.
Available unit actions (Spearman screen): Disband, unknown (a tile with a flag - claim land?), patrol, fortify, explore, pillage.
Available minimap views: normal (territories), military (?), religious, resource.
Next screen, with several cities, we can see workers irrigating a tile. Looks like 4 workers there - probably the multi-unit stuff. Note that Agade and Cherokee have a green Islamic symbol, half-moon and a star, but on Hastings, the star is yellow. Could that indicate the city is not of the same religion as the state religion? Or that it's undergoing conversion?
Still no numbers till production complete visible on progress bars near city .
A triangle of three yellow arrows visible on cities. Possibly means that production queue is looping. On Cherokee, the Tower sign and +10% can mean a defensive bonus of a fortified unit - note the Longbowmen in the city.

Next screen can see a galleon and fisheries. So we're probably getting sea-based terrain improvements now like CtP. Timbuktu also has a yellow star near the Star of David - again, perhaps converting to another religion? Also, it has a big yellow star to its name. Holy city?

Buddhist symbol - a golden statue of Buddha.

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:20
  Old Post 18-05-2005 22:01 Visit Alex's homepage!
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quote:
Originally posted by Solver

Still no numbers till production complete visible on progress bars near city .


AAAARRRRGGGHHHH! I want the numbers!

Donegeal is offline Donegeal
King
Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002
time: 05:20
  Old Post 18-05-2005 23:03
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quote:
Originally posted by Solver
Timbuktu also has a yellow star near the Star of David - again, perhaps converting to another religion? Also, it has a big yellow star to its name. Holy city?


Umm... or maybe its the capital?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:20
  Old Post 18-05-2005 23:24
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quote:
Originally posted by Locutus
Agade is a well-known Babylonian city. Of course, it might be Akkadian or Assyrian or whatever as well, but considering the Babbies have featured in every Civ game to date...

You are probably right. It's just that I've not seen it in any list of more or less confirmed civilizations, and when you just state it's a Babylonian sighting I were looking for something that said Babylonian in text. So what is that flag the units of Agade are holding? It looks like some sort of yellow Octoroc to me.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:20
  Old Post 18-05-2005 23:34 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by Donegeal


Umm... or maybe its the capital?


Of course it is.

Gen. Atkinson is offline Gen. Atkinson
Chieftain
of the Allied States of Celtatia
May 2005
time: 05:20
  Old Post 18-05-2005 23:50 Visit Gen. Atkinson's homepage!
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The units look a little strange, with five models all looking the same. Why noy not the old style model, too many sprites on screen will just confuse things and slow down the game. Unless I'm wrong.

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
time: 06:20
  Old Post 18-05-2005 23:54
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quote:
Originally posted by dv8ed

I like the graphics, but does it feel...cluttered...to anybody else?


I had such a feeling as well. And it looked slightly similar to another game I can´t remember the name of now. Something medieval...

Mahdimael is offline Mahdimael
Prince
Sandy Eigo, CA, USA
May 2001
time: 05:20
  Old Post 19-05-2005 01:32
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quote:
Originally posted by Gen. Atkinson
The units look a little strange, with five models all looking the same. Why noy not the old style model, too many sprites on screen will just confuse things and slow down the game. Unless I'm wrong.


I'm guessing that the number of people per unit is indicitive of the health of the unit.

M. le Comte is offline M. le Comte
Warlord
Last Aristocrat in Paris
Aug 2001
time: 06:20
  Old Post 19-05-2005 01:55
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quote:
Originally posted by Mahdimael


I'm guessing that the number of people per unit is indicitive of the health of the unit.


I agree. But I still wonder to what extent you can combine units. The army system in Civ III was just scrap.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:20
  Old Post 19-05-2005 02:02
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quote:
Originally posted by Spiffor
New screenshots available!

http://pc.ign.com/objects/620/620513.html

Featuring a ROUND PLANET


It looks to me as if the planet isn't actually spherical, just tapered off a bit near the poles. In fact, the map may actually be entirely flat, and they just make it look warped when you zoom out.

vovan is offline vovan
Emperor

Oct 2001
time: 06:20
  Old Post 19-05-2005 02:07
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quote:
Originally posted by Mahdimael
I'm guessing that the number of people per unit is indicitive of the health of the unit.


Heeey, that'd make sense. Is there any indication anywhere as to the truth of this?

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:20
  Old Post 19-05-2005 02:09
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Yes, it's confirmed in the Gamespot preview that you can find here.

vovan is offline vovan
Emperor

Oct 2001
time: 06:20
  Old Post 19-05-2005 02:17
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quote:
Originally posted by Nikolai
Yes, it's confirmed in the Gamespot preview that you can find here.


* vovan slaps himself on the forehead.

Indeed, thanks for the link Nikolai. I've actually read the preview, but couldn't remember the results, as I'm a wee bit inebriated at the moment, having just come back from watching the final UEFA cup game, where my home team happened to win the cup.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:20
  Old Post 19-05-2005 02:19
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Was just about to post that link, but you got there a few minutes earlier

Anyway, from the mentioned preview:

quote:
Units will no longer have health bars, but their strength will be represented in their number. At full strength, a unit will have three units, and when it takes damage it loses a single unit until it is destroyed


First it says units will not have health bars, but at the end he says that each unit is 1/x of the health, so basicly number of units is how much health it has, just a bit weird that he starts saying it doesn't have health

In the middle he says that units with full health have 3 units/health, but doesn't most units on the screenshots we've seen have 5 units/health?

vovan is offline vovan
Emperor

Oct 2001
time: 06:20
  Old Post 19-05-2005 02:24
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quote:
Originally posted by Adagio
First it says units will not have health bars, but at the end he says that each unit is 1/x of the health, so basicly number of units is how much health it has, just a bit weird that he starts saying it doesn't have health.


No, no, he says, they don't have health bars, they still have health.

quote:
Originally posted by Adagio
In the middle he says that units with full health have 3 units/health, but doesn't most units on the screenshots we've seen have 5 units/health?


Makes sense to me. Elite units have more health than regulars right? Though I'm not sure if the concept of unit experience is still in the game.

* vovan goes to reading Locutus' extrensive post to find out.

Mace is offline Mace
Warlord
Trade Empire of the Carthaginians
Nov 2003
time: 23:20
  Old Post 19-05-2005 04:18
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Something I didn't get out of the interview(s) or any info about Civ4, is this: Is Civ4 going to be mostly a war game and a civ simulator 2nd? That is, imo, what Civ3 is...

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:20
  Old Post 19-05-2005 04:22 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Details I got from the new Gamespot article (I'll be merging all this in the fact thread later):

- France: leaders Napolean (bonus: more powerful units) and Louix XIV (culture bonuses)

- No more city flipping in Civ4

- Daoism/Taoism confirmed as a religion

- If you convert a foreign city to your religion, "You'll also receive line-of-sight advantages in that city, and if you capture or control the main holy city of each religion, you will get lines of sight in all of the cities in the world that have that religion."

- On Great People: "You get them by building specialized cities, so instead of every city ending up to be exactly the same as the others, you'll customize each city for a specific purpose, such as science or culture. he type of unit you have will determine your reward. Great engineers will allow you to rush production on building a wonder (like in previous games). But a great merchant may let you establish an extremely lucrative trade deal, or a great scientist will significantly boost your research."

- Units will no longer have health bars, but their strength will be represented in their number. At full strength, a unit will have three units, and when it takes damage it loses a single unit until it is destroyed.

- When you're engaged in diplomacy, you'll switch to the diplomacy screen and see a 3D avatar of the leader you're bargaining with. (Oh yeah, diplomacy has also been completely overhauled).

On the screenshots that Gamespot released, they have the following to say: "And yes, the early screens looked a bit muddled, but the game looks a lot cleaner and more beautiful now and in person."

Mace is offline Mace
Warlord
Trade Empire of the Carthaginians
Nov 2003
time: 23:20
  Old Post 19-05-2005 05:08
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I just read about half of "The List" posted here at poly by DarkCloud and other contributors. I am glad to see that a lot of our wishes in "The List" appear to be in Civ4 in some form or another..., particularly the govt model...which by the way I really like, from what I can tell...

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:20
  Old Post 19-05-2005 05:13
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Have you seen the 13 minutes long video? It's worth it

I especially love the leaderheads. In the tradiotn of Civ3's leaderheads, and Louis XIV reminds me of the French governors in Pirates!

Ninot is offline Ninot
King
Centre Bell
Nov 2001
time: 00:20
  Old Post 19-05-2005 05:20
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All my doubts about the graphics are gone after watching that video.

i'm REALLY gonna need CivAnon when this game comes out

GOD BLESS CIV!

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:20
  Old Post 19-05-2005 05:21
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quote:
Originally posted by vovan
Makes sense to me. Elite units have more health than regulars right? Though I'm not sure if the concept of unit experience is still in the game.


Sounds plausible, but IIRC about 70% of all unit groups has 5 'units' in them. That's a high number of elite units?




quote:
each civilization has two leaders you can choose from


Not sure if I should read that much into this, but from what I understand here it sounds like ALL civs have two leaders, while earlier it was stated that only about half the civs had two leaders...

Ninot is offline Ninot
King
Centre Bell
Nov 2001
time: 00:20
  Old Post 19-05-2005 05:27
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in the video he states that some civs have 2, but not all, cuz they couldnt find 2 for some of them.

Ninot is offline Ninot
King
Centre Bell
Nov 2001
time: 00:20
  Old Post 19-05-2005 05:28
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did anyone pick up on this yet?

new victory: alliance victory, where you can go with another civ to the end?

*edit* just checked the facts thread. guess so. forgive me, i'm getting excited

 
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