 |
|  |
 |
|  |
 |
|  |
 |
|
Solver
|
|
Apolyton Duke Of Something
|
 |
Latvia, Riga
Sep 2000 time: 07:20
|
|
Health of cities depends on fresh water supplies. On one of the screens, fresh water shows +2 health.
Available unit actions (Spearman screen): Disband, unknown (a tile with a flag - claim land?), patrol, fortify, explore, pillage.
Available minimap views: normal (territories), military (?), religious, resource.
Next screen, with several cities, we can see workers irrigating a tile. Looks like 4 workers there - probably the multi-unit stuff. Note that Agade and Cherokee have a green Islamic symbol, half-moon and a star, but on Hastings, the star is yellow. Could that indicate the city is not of the same religion as the state religion? Or that it's undergoing conversion?
Still no numbers till production complete visible on progress bars near city .
A triangle of three yellow arrows visible on cities. Possibly means that production queue is looping. On Cherokee, the Tower sign and +10% can mean a defensive bonus of a fortified unit - note the Longbowmen in the city.
Next screen can see a galleon and fisheries. So we're probably getting sea-based terrain improvements now like CtP. Timbuktu also has a yellow star near the Star of David - again, perhaps converting to another religion? Also, it has a big yellow star to its name. Holy city?
Buddhist symbol - a golden statue of Buddha.
|
|
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
Locutus
|
|
ACS CTP1/2 Manager & Civ4 Co-Manager
|
 |
Hengelo, The Netherlands
Nov 1999 time: 06:20
|
|
Details I got from the new Gamespot article (I'll be merging all this in the fact thread later):
- France: leaders Napolean (bonus: more powerful units) and Louix XIV (culture bonuses)
- No more city flipping in Civ4
- Daoism/Taoism confirmed as a religion
- If you convert a foreign city to your religion, "You'll also receive line-of-sight advantages in that city, and if you capture or control the main holy city of each religion, you will get lines of sight in all of the cities in the world that have that religion."
- On Great People: "You get them by building specialized cities, so instead of every city ending up to be exactly the same as the others, you'll customize each city for a specific purpose, such as science or culture. he type of unit you have will determine your reward. Great engineers will allow you to rush production on building a wonder (like in previous games). But a great merchant may let you establish an extremely lucrative trade deal, or a great scientist will significantly boost your research."
- Units will no longer have health bars, but their strength will be represented in their number. At full strength, a unit will have three units, and when it takes damage it loses a single unit until it is destroyed.
- When you're engaged in diplomacy, you'll switch to the diplomacy screen and see a 3D avatar of the leader you're bargaining with. (Oh yeah, diplomacy has also been completely overhauled).
On the screenshots that Gamespot released, they have the following to say: "And yes, the early screens looked a bit muddled, but the game looks a lot cleaner and more beautiful now and in person."
|
|
|  |
All times are GMT. The time now is 05:20. Apolyton Time is 00:20. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|