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Jamski is offline Jamski
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lol ED&D is officially full PvP LOL
May 2002
time: 05:21
  Old Post 23-05-2005 00:29
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Chapter 2c

But the allied fleets of Zol Ventis and Ken Banobi had been watching the fight from out of the range of Colony 1's sensors and now, as Captain Imperium retreated they struck. The ancient AI systems has survived one battle unscathed, would they repeat the process?

code:
GO9Battle
Ventris & Banobi       Colony 1     
Skanky & Jaguar Atragon
Back Off, Spread Out Back Off
18 18 7 28
10 HITS
36 18 7 4
32 HITS
18 18 7 4
16 HITS



The allies lose 3 Torpedofrigates and one damaged (1)
Atragon loses everything except 2 Laserbattleships.

Last edited by Jamski on 23-05-2005 at 01:18

Jamski is offline Jamski
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May 2002
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  Old Post 23-05-2005 00:33
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code:
GO9Battle
Ventris & Banobi       Colony 1     
Skanky & Jaguar Atragon
Back Off, Spread Out Back Off
18 18 6 3
15 HITS
1 3 0
  1HIT
1 3 6 3
2 HITS


The allies lose the damaged 4th Torpedofrigate
Atragon loses a Laserbattleship and takes damage to the other (7)

Last edited by Jamski on 23-05-2005 at 01:25

Ljube is offline Ljube
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May 2003
time: 06:21
  Old Post 23-05-2005 00:36
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It was to the death?
Obviously. It seems to the death of the attacker.

:) Smiley is offline :) Smiley
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Feb 2001
time: 21:21
  Old Post 23-05-2005 00:37 Visit :) Smiley's homepage!
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Graphic design suggestion:

Make the numbers bigger and bolder- take the two cells with firepower and hits dealt, and instead of stacking them pu thtem side by side.

Other suggestion: Just attach the tables, don't use photobucket, which has a low bandwidth limit.

Jamski is offline Jamski
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May 2002
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  Old Post 23-05-2005 00:39
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code:
GO9Battle
Ventris & Banobi       Colony 1     
Skanky & Jaguar Atragon
Back Off, Spread Out Back Off
28 14 - 0
28 HITS
36 18 - 0
36 HITS
28 14 - 0
28 HITS



Colony 1 is totally vaporised. BOOM. and eliminated. Ken Banobi (Jag) gets two bases and Zol Ventis (Skanky) gets one, decided on the fact that Jag sent his whole fleet and Skanky sent 2/3's of his. Skanky also took all the allied casualties. Poor frigates.

Last edited by Jamski on 23-05-2005 at 01:30

Jamski is offline Jamski
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May 2002
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  Old Post 23-05-2005 00:43
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Chapter 2d

Breaking out of hyperspace with his entire fleet, Basilius Navinwinat attempted to restore the fallen empire. However he ran straight into an experimental shield device operated by Dr Point and lost 1 Lasercruiser before he could stop in time. Dr Point is rumoured to be delighted with his design.

Last edited by Jamski on 23-05-2005 at 01:36

Vlad Antlerkov is offline Vlad Antlerkov
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Mar 1999
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  Old Post 23-05-2005 00:46 Visit Vlad Antlerkov's homepage!
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Last time I checked, I didn't order Fight To The Death, and defenders can't order Fight to the Death either.

Jamski is offline Jamski
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  Old Post 23-05-2005 00:48
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.

Last edited by Jamski on 23-05-2005 at 00:56

Jamski is offline Jamski
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  Old Post 23-05-2005 00:50
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Chapter 2 - STANDINGS




The standings at the end of Chapter 2. In this chapter we saw the swift demise of the revolutionary Kit Chuss (Joncha) and the final blue screen of death from Colony 1 (Atragon)

Orders due by 2000GMT on Tuesday

(Oh, and look up the thread. If you comment all the time during the update you've probably missed two battles that have been edited in where Vlad's battle used to be. He didn't fight to the death, y'see, so I had a lot of posts to use up.)

-Jam

Last edited by Jamski on 23-05-2005 at 01:47

Jamski is offline Jamski
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  Old Post 23-05-2005 00:53
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.

Vlad Antlerkov is offline Vlad Antlerkov
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  Old Post 23-05-2005 00:53 Visit Vlad Antlerkov's homepage!
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quote:
Originally posted by Jamski


All fights are to the death by default. Didn't we agree this about 4 games ago? If we didn't agree it, then I'm making it a rule now.


Where is this specified?

quote:
from the GO 8 rules, and I don't think this bit got changed for GO 9

[*]The attacking player may decide to attack to the death. In that case, proceed as normal, but repeat the combat until one side or the other is completely destroyed.

...

Combat continues until one fleet receives more hits than it has hitpoints, or 6 rounds of combat have taken place unless the attack ordered a fight to the death, in which case combat ends with the destruction of one fleet.

snoopy369 is offline snoopy369

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Apr 2004
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  Old Post 23-05-2005 00:54
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Why do we need it to be 'by default' anything? Aren't we all adult enough to write in complete orders?

I'd rather not doing something be default rather than doing something. Yes, 90% of the time we want to the death, but we'll leave it out that one time we don't want it...

Ljube is offline Ljube
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May 2003
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  Old Post 23-05-2005 00:55
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I like it! Always to teh death!

:) Smiley is offline :) Smiley
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  Old Post 23-05-2005 01:01 Visit :) Smiley's homepage!
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to that.

REAL Galactic Overlords don't leave the battle early.

Vlad Antlerkov is offline Vlad Antlerkov
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  Old Post 23-05-2005 01:08 Visit Vlad Antlerkov's homepage!
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Eh, fair enough (I'm easily convinced by argumenta ad siccus sanguinis ). Noted on all further occasions to put "default" when I mean "default." Though I still think that we should explicitly write that into the rules and repost the rules in the OP while we're at it.

Kassiopeia is offline Kassiopeia
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  Old Post 23-05-2005 01:32 Visit Kassiopeia's homepage!
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And then what happened?

Jamski is offline Jamski
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  Old Post 23-05-2005 01:34
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Its all happened.

Ljube is offline Ljube
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  Old Post 23-05-2005 01:37
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Nothing else happened?

Vlad Antlerkov is offline Vlad Antlerkov
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  Old Post 23-05-2005 01:43 Visit Vlad Antlerkov's homepage!
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Long-range sensors reporting large-scale temporal anomalies near Colony I's homeworld. Which isn't anything out of the ordinary; these days, you can't swing a cat by the tail without it hitting six or seven temporal anomalies and creating a bunch of causality violations. What is odd is the hyperspace radio transmissions coming through it. It's coming from Midgar, and sounds vaguely like complaining, with some narration mixed in. Go figure.

snoopy369 is offline snoopy369

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quote:
Originally posted by Vlad Antlerkov
Long-range sensors reporting large-scale temporal anomalies near Colony I's homeworld. Which isn't anything out of the ordinary; these days, you can't swing a cat by the tail without it hitting six or seven temporal anomalies and creating a bunch of causality violations. What is odd is the hyperspace radio transmissions coming through it. It's coming from Midgar, and sounds vaguely like complaining, with some narration mixed in. Go figure.


Jamski is offline Jamski
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May 2002
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  Old Post 23-05-2005 01:50
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Well that was a good round for me. Two less pesky complaining players to deal with What's there is there now. No further edits or corrections.

:) Smiley is offline :) Smiley
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  Old Post 23-05-2005 01:51 Visit :) Smiley's homepage!
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So where are the ducks?

Jamski is offline Jamski
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  Old Post 23-05-2005 01:53
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Ducks?

:) Smiley is offline :) Smiley
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  Old Post 23-05-2005 01:56 Visit :) Smiley's homepage!
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Don't you remember?

Ljube is offline Ljube
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  Old Post 23-05-2005 01:56
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Yeah, ducks, you know.

Vlad Antlerkov is offline Vlad Antlerkov
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  Old Post 23-05-2005 02:05 Visit Vlad Antlerkov's homepage!
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Orders sent.

Also, The Tick is now officially off shipwright duty. He's been replaced by the Teenage Provolve Ninja Turtles.

Gamecube64 is offline Gamecube64
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  Old Post 23-05-2005 02:07
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Sent me orders!

Vlad Antlerkov is offline Vlad Antlerkov
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...hold on, something else is coming through the anomaly.

...looks like a big black monolith. We're contacting the lawyers for the estates of Stanley Kubrick and Arthur C. Clarke so they can sue the anomaly.

Kassiopeia is offline Kassiopeia
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  Old Post 23-05-2005 02:09 Visit Kassiopeia's homepage!
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quote:
Its all happened.


Oh, I see.

snoopy369 is offline snoopy369

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  Old Post 23-05-2005 02:13
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As of when have we determined the disposition of bases by who sent a larger portion of fleet? This is something that needs to be clarified in the rules, Jamski, directly, as it's caused problems in the past, as well.

 
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