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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:21
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Well, sometimes I forget about the feauture . Really, though, first it's research - unless I know the person I'm about to interview fairly well, as it was with Locutus, I go and read that person's posts, see what's special about them, etc. Next goes the actual conversation... if it's emails back and forth, that will take a few days, but result in a less lively conversation. If it is a real-time conversation on, say, ICQ, it's probably longer, because the other person also has to do something, and I actually have to read what they say .
After that, the editing part goes in, review the whole thing, etc. Finally, out of the final document, I create the webpages with the interview and send them to Markos, who uploads and links to them.
However... I can, in fact, crank out interviews at a speed of approximately one interview in 5-6 weeks. Alternatively, I can go for shorter interviews, which are easy to make indeed, but it seems to me that long and detailed ones are more interesting.
I will promise now, though, to have two new interviews by September 15th. Should keep even Spike happy .
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:21
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quote: Originally posted by Solver
Well, sometimes I forget about the feauture . Really, though, first it's research - unless I know the person I'm about to interview fairly well, as it was with Locutus, I go and read that person's posts, see what's special about them, etc. Next goes the actual conversation... if it's emails back and forth, that will take a few days, but result in a less lively conversation. If it is a real-time conversation on, say, ICQ, it's probably longer, because the other person also has to do something, and I actually have to read what they say .
After that, the editing part goes in, review the whole thing, etc. Finally, out of the final document, I create the webpages with the interview and send them to Markos, who uploads and links to them.
However... I can, in fact, crank out interviews at a speed of approximately one interview in 5-6 weeks. Alternatively, I can go for shorter interviews, which are easy to make indeed, but it seems to me that long and detailed ones are more interesting.
I will promise now, though, to have two new interviews by September 15th. Should keep even Spike happy . |
thank you for helping me to understand the process you go through.
the interviews are a good thing, and I believe help bind new members into the community 
good luck with your upcoming interviews 
are you a journalist or media type in real life?
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:21
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Solver, thanks mate
hope you have fun with your two upcoming interviews
Shogun, sorry to have shattered any ideals you had, yes this place is real life 
quote: Originally posted by alva
Something that I never could understand, so help me out here. Why can't there be two people doing interviews??? |
indeed, 64,000 members, surely there would be one other who could join Solver in this. interviews debates etc, can only do this community good.
adding to that we have many more lurkers, and with a bit of fine tuning and growth in this area, then it could be a good place for attracting further people to get involved in the community across many of the forums.
taking that a step further, the interviews could then go further a field, tracking down games programmers, marketing people, sales execs, games store owners etc, and getting some of the interesting facts and fun that these people have gone through to bring out the very many games that are represented on this site.
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Grandpa Troll

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I owe..I owe..it's off to work I go
Jul 2000 time: 00:21
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quote: Originally posted by Paddy the Scot
Solver, thanks mate
hope you have fun with your two upcoming interviews
Shogun, sorry to have shattered any ideals you had, yes this place is real life 
indeed, 64,000 members, surely there would be one other who could join Solver in this. interviews debates etc, can only do this community good.
adding to that we have many more lurkers, and with a bit of fine tuning and growth in this area, then it could be a good place for attracting further people to get involved in the community across many of the forums.
taking that a step further, the interviews could then go further a field, tracking down games programmers, marketing people, sales execs, games store owners etc, and getting some of the interesting facts and fun that these people have gone through to bring out the very many games that are represented on this site. |
as allways Paddy
most excellent idea
for real we got a real life melting pot at Poly lets explore what breayhes life into our community
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