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Spaced Cowboy
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Dallas TX
Nov 2001 time: 23:36
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Gladiator
quote:
1. You get 100 points to start, you gain no extra points by winning.
2. You must distribute your 100 points to the 3 areas of attack, defence and power each combat round, which come in sets of 3, therefore you must distribute the 100 points into 9 "boxes".
Example:
code:
1st A11 D11 P11
2nd A12 D8 P15
3rd A15 D2 P15
No more than 50 points per line. Each ADP is compared to the opponents ADP. 1st<-->1st, 2nd<-->2nd, etc...
3. Ties result in 50% power damage rounded down, afterweapons and armor are calculated . 0 attack 0 defense ties are possible.
4. Each player has 20 points to distribute to weapons and armor. This is public knowledge and is sent in with your gladiator's name. Half of these points are added to each of the 3 A/Ds. They also add their full values to power (if hit) and subtract from power (if hit) respectively.
EXAMPLE: Player 1 selects a weapon rating of 12 and an armor of 8, for 20 total. Player B selects a weapon 9 and armor 11. They then fight each other.
Player A selects 3 sets of orders:
code: 12 08 10 = 30
05 20 00 = 25
20 05 20 = 45
for a total of 100.
Player B has selected:
code: 05 15 10 = 30
20 00 20 = 40
05 20 05 = 30
for 100.
No one line can equal more than 50.
These are in turn modified by their weapons and armor, and so look like this when complete:
code:
Player A Player B
att def pow att def pow
18 12 22 9.5 20.5 19
11 24 12 24.5 05.5 29
26 09 32 9.5 25.5 14
So for the 1st swing, (18-20.5) is negative, so player misses, as does player B, since (9.5-12) is also negative.
2nd swing both opponents hit each other (11-5.5=positive #, also 24.5-24). Player A does very little; his total is (0+12-11)=1 hit point of damage. Player B hit for (20+9-8)=21 h.p.'s.
3rd and final swing Player A hits again (26-25.5) as does Player B (9.5-9). Player A does 21 damage (20+12-11) and Player B does 6 (5+9-8). The round ends with Player A down 27 hp's, and Player B down 22. The lost hit points will have no effect on points used for ADP in future combats; ADP always equals 100.
Note that since one player has an odd number for A/D and the other even, these 2 players will never have a tied result.
5. There will be eight players in the quarter finals, each worth 100 hp. The winners of the semi-finals (4) will fight with 150 hp. The winners of the semi-finals will fight in the championship bout with 200 hp. Fights are to the death.
6. In the event of a double knock-out, the contestants will be reset to half their original total (50, 75, 100).
7. Stories will grow in length and detail as the matches progress.
The quarter final matchups are:
1. DrSpike W00 A20
Versus
3. Jamski W10 A10
2. paramir W20 A00
Versus
5. Snoopy369 W05 A15
4. Gamecube64 W00 A20
Versus
7. Sparrowhawk W00 A20
6. Ljube-ljcvetko W20 A0
Versus
8. J Bytheway W20 A0
I have orders from Gamecube and paramir. Unfortunately, we can go forward in this game until everyone gets their orders in,....so what is taking you sooooo long?
Last edited by Spaced Cowboy on 03-06-2005 at 19:21
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paramir
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I think you should just elimnate them
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Spaced Cowboy
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Dallas TX
Nov 2001 time: 23:36
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1. DrSpike W00 A20
Versus
3. Jamski W10 A10
DrSpike Miss, Hit(9), Miss
Jamski Miss, Hit(34), Miss
DrSpike has 66 hit points remaining.
Jamski has 91 hit points remaining.
****************************
2. paramir W20 A00
Versus
5. Snoopy369 W05 A15
Paramir Miss, Hit(29), Hit(29)
Snoopy369 Hit(29), Hit(5), Hit(5)
Paramir has 61 hit points remaining.
Snoopy369 has 42 hit points remaining.
****************************
4. Gamecube64 W00 A20
Versus
7. Sparrowhawk W00 A20
Gamecube64 Miss, Miss, Miss
Sparrowhawk Miss, Miss, Miss
Gamecube64 has 100 hit points remaining.
Sparrowhawk has 100 hit points remaining.
****************************
6. Ljube-ljcvetko W20 A0
Versus
8. J Bytheway W20 A0
Ljube-ljcvetko Hit(45), Hit(45), Miss
J Bytheway Hit(20), Hit(34), Hit(20)
Ljube-ljcvetko has 26 hit points remaining.
J Bytheway has 10 hit points remaining.
****************************
New orders now being accepted (Snoopy369, you will submit orders everytime, they don't have to be different).
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