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Uncle Dead Bird is offline Uncle Dead Bird
Chieftain
The Crypt
Mar 2005
time: 22:18
  Old Post 02-06-2005 15:26
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Mythological Age Scenario Increase the size of your Attachments

I've been gone a few monthes teaching English in rural Mozambique, where I had no access to an Internet-reliable computer. I see, reading the backlog of threads, this forum's crashed and been rebuilt while I've been gone.

Last I posted, I had a thread about an 80's fantasy movie-esque scenario with some funky ideas. However, on second thought, I don't think I'm good enough at this stage to compete with Curtsibling's Bitterfrost.

However, listening to African folk tales a lot inspired me; mythology! There's no big multi-mythological scenarios I'm aware of.

I envision a map of the Classical World, plus Atlantis, kind of like the one from that Atlantis scenario that comes with Fantastic Worlds. There'd not only be human units (most of which would be unique to one civ or another), there'd also be heroes and monsters. As well, events triggered by techs would represent the wrath of the gods!

There would be seven civilizations:
-Greeks
-Egyptians
-Babylonians
-Romans
-Celts
-Norse
-Atlanteans

Other cultures (Hittites, Persians, Scythians, Cimmerians, Bulgars, Nubians, Iberians, etc.) would be barbarians, and not made sedentary, either. They'd raid, pillage, and cause trouble.

I'm pretty excited about this scenario, so if anyone has any contributions, please post here.

UDB

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:18
  Old Post 02-06-2005 15:40
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Suffering from ads?

Good to have you back, UDB, how come you went to Mocambique?

Anyway, there are some new fairline Trojan War units recently posted in the Ancient/Pre-steam showcase

Anymore information?

Uncle Dead Bird is offline Uncle Dead Bird
Chieftain
The Crypt
Mar 2005
time: 22:18
  Old Post 02-06-2005 17:29
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Actually, jim panse, I went to Mozambique for a bit of an adventure in this short life; teaching English was my ticket, and the whole experience proved exceptionally rewarding. I was warned about guerillas, but they were a ways away from the province I was in.

Anyway, my plan is to largely allow the player(s) a lot of freedom in expansion, research, and diplomacy, much like vanilla civilization 2, but with each civilization having unique human, heroic, and monstrous units, but rough equivalents between civs being tied to the same advance, thus using the same broad tech tree (like in Test of Time's Midgard scenario; I do plan to use Test of Time, btw).

Intervention of the gods will happen by events when certain players research certain techs. Btw, can I have a tech give a different effect to each civ when they research it, all in the same game? I hope so, 'cause that's what I have in mind.

Atlantis will also sink on a random turn, so the Atlanteans will need to build and/or conquer cities on the mainland in a real hurray.

If the creator of those ripoff units from RTS games (or someone else with the talent) could rip off some Ensemble Studios Age of Mythology units for me, that'd be great.

UDB

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:18
  Old Post 03-06-2005 02:24
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Got spare money?

I'm somewhat of a fan of the Age of Mythology game and it's expansion, and will be following this closely

Uncle Dead Bird is offline Uncle Dead Bird
Chieftain
The Crypt
Mar 2005
time: 22:18
  Old Post 03-06-2005 03:58
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Thanks for the support, N35t0r! I bought Age of Mythology and its expansion each on their release date (I even updated my computer's RAM to be able to play them). I also own the Godstorm Risk boardgame, which has significant rules beyong vanilla Risk (including god pieces and a separate Underworld board).

I'm wrestling with an issue, actually. Should I have the Atlanteans worship standard Greek gods, should I do like in Age of Mythology and have them worship Titans, or should I do something else for their religion, and if so, what?

Uncle Dead Bird is offline Uncle Dead Bird
Chieftain
The Crypt
Mar 2005
time: 22:18
  Old Post 03-06-2005 05:38
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I like your idea, Leonidas! I hope you do it someday!

As for my idea, I'm thinking a bit more multi-mythology; that is, each civ with their own religion, including unique human, heroic, and monstrous units. The only shared units would be a settler-type (slaves?) and a trade caravan unit. Barbarians would have a base infantry to defend their cities, foot raiders, and light cavalry, plus random events would generate the odd barbarian monster.

The tech tree would be broad in scope, with most improvements being available in some form or other (some will have to be supernatural).

I'm open to any more ideas.

UDB

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:18
  Old Post 03-06-2005 07:16 Visit :) Smiley's homepage!
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Hmm, how about working some Mozambique mythology in as well? A global mythological game would be both unique and educational.

Uncle Dead Bird is offline Uncle Dead Bird
Chieftain
The Crypt
Mar 2005
time: 22:18
  Old Post 03-06-2005 10:08
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Actually, Smiley, I'd love to, save for a few major problems. I only heard a select number of that tribe's literally hundreds of stories, and I don't know all the gods, heroes, creatures, or even fully understand how these and the stories link together. Most of the words the village storytellers used I can barely pronounce and don't know how they're transliterated properly. And I only really dealt with one of 32 tribes native to Mozambique, and over 800 found in Subsaharan Africa. Each tribe's mythology is RADICALLY different from the others. And when I tried to fill the gaps at my local library, the reference material in any meaningful detail just wasn't there.

So it's not that I consider the idea unworthy, it's just that the scope of African, or even Mozambique, mythology is not fully within my grasp.

Sorry.

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:18
  Old Post 03-06-2005 17:13
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Do you plan to use MGE or ToT? Because the multimap feature could be definitely taken advantage of.

In any case, I like your ide very much. It'd be interesting to have the various different mythological groups have certain advantages and disadvantages, and see how they fare. Perhaps their units should be optimised to fight in their homelands, so they would find expanding locally relatively easy, but then find it increasingly harder to keep up expansion in unnatural terrain. (perhaps leave goody huts, which yield 'mercenaries' among other things, which would be average troops which are more flexible and thus will be crucial to all civs.

Uncle Dead Bird is offline Uncle Dead Bird
Chieftain
The Crypt
Mar 2005
time: 22:18
  Old Post 04-06-2005 03:52
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@Leonidas - Thanks! And Atlantis will be a full player complete with however many cities it builds and/or conquers.

@N35t0r - I am using Test of Time, and I'd already considered having an Underworld, possibly where dead human units could fight their way back to the surface to fight another day in the service of their gods.

I also like your idea of territorial bonuses; how to implement it though, I don't know.

I'd also considered a way to work monsters and heroes in a fashion similar to Age of Mythology, but I'm not certain about it.

You see, monsters would be air units with a range of 0, an attack role, high attack and moderate defend and the flag that makes them slowly run out of fuel disabled.

Human units would be land (or sea) units, and be incapable of attacking monsters (they could only defend, and usually not too well).

Heroes would also be land units, but would have high attack, hit points, and firepower, and the attack air units and AEGIS flags, and thus would be exceptional monster-killers.

This reflects that in most myths, heroes slew what armies couldn't.

As well, SAM Batteries would represent some sort of divinely-granted protection from monsters civs could research and build.

UDB

Uncle Dead Bird is offline Uncle Dead Bird
Chieftain
The Crypt
Mar 2005
time: 22:18
  Old Post 06-06-2005 14:51
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First thing I need is a good map of the Classical World with enough room in the Atlantic to add an Atlantis. Anyone know where I could find such a thing?

I also need good Norse, Celtic, and Babylonian human units, as well as heroes and monsters (fairline's Greek, Egyptian, and Roman ones I got from another thread are amazing!).

And, oh yes, ships. If anyone has any of these, or knows where to find them, please let me know!

UDB

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:18
  Old Post 06-06-2005 21:44 Visit fairline's homepage!
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Here are some Vikings - the last one is actually a Varangian guardsman from the Byzantine Empire, but they were Norsemen. There are Babylonians included in the same compilation you found the Egyptians BTW.

As for the ships, BeBro probably has everything you need (check out the ancient graphics thread where you got the Greeks from).

Attachment: fairline norsemen.gif
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Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:18
  Old Post 06-06-2005 22:07
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I don't see the point of the Atlanteans for this scenario; they don't really have a distinct mythology to take advantage of. I suppose that since Atlantis is ultimately derived from distorted accounts of the Minoan civilization of Crete, as in the FW scenario, you could just give them half of the Greeks' units. The Greek myths have a lot more well-known monsters and distinct cultural wotsits than most others you named. Try to list them:

Norse: Jotunn, Troll, Nicor, Valkyrie, Berserker, Dragon, Svartalf/Dwarf, Longboat
Egyptians: Devourer of Souls, Bennu Bird/Phoenix, Aphophis, Nile Bark, freaky winged serpent spirits, Sphinx/criosphinx...um, Court Magicians?
Babylonians: I don't know enough about them. The sirrush is all I know. And those winged bulls with human heads.
Celts: Firbolg, Fomorian, Danaan/Fairy, Pookas, Boggarts, etc.
Greeks: Centaur, Minotaur, Lamia, Gorgon, Griffin, Hippogriff, Hippocampus, Chimera, Siren, Harpy, Triton, Hydra, Fury, Cyclops, Satyr, Myrmidon, Trireme, Hoplite, Gigantes, Titan, Nymph, Phoenix, Sphinx, Amazon, Cerberus, Typhon.

The thing is, the Romans have relatively little of their own, they mostly ripped off Greek myth. The only distinctly Roman thing that comes to my mind is Legions. So you'd have to work with the same basic set of myths for three separate civs if you included Atlantis. I don't know how many units you can have in TOT, or how big of a map, but you might want to go with fewer civs and more detail for each. Just Babylon, the Celts, the Norse, Egypt, and an "Olympian" culture of Greece and Rome together would be my suggestion.

Also consider balance. The Celts are in the NW, the Norse in the North. The Babylonians are East, the Egyptians South, the Greeks and Romans around the middle. The Atlanteans might start on a doomed island, but they'll have a LOT more room to grow than any other civ. Most of the others are crammed right next to each other geographically, but none of them start near Spain or NW Africa. The Celts are kinda close, I guess, but they have the Norse to worry about. If Atlantis has any naval power, the loss of its continent won't be all that crippling.

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:18
  Old Post 07-06-2005 00:17
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quote:
Originally posted by Uncle Dead Bird I also like your idea of territorial bonuses; how to implement it though, I don't know.



Well, you could give, for example, mostly fast units with a high attack and poor defense to the egyptians, and other dwellers of mostly flat places. This will make them rule flat lands, but make them gratly stall and have to be very careful wherever land is not flat, as their speed advantage would be cancelled and they'd be left as sitting ducks.

The norse would have amphibious units, which would be deadly when making amphibious assaults, but a low defense and low movement would mean that they are weak when attacking by land. They would also be able to traverse impassable mountins, allowing them to sneak atatck if not watched closely.

More rugged terrain dwellers would have units with a higher defense, which combined with some terrain bonuses would be able to defend against the other two, but they'd be quickly trampled over on flat terrain (no defense bonus) or suffering from an amphibious assault (cities built on flat land).

I'd guess that from that group, the romans would have an edge in attack power, whereas the greeks would benefir from better defensive units.


The atlanteans could, like in the game, have more powerful units but which cost more. (limited manpower, maybe making all their units settlers? won't work well with the AI though...)

Uncle Dead Bird is offline Uncle Dead Bird
Chieftain
The Crypt
Mar 2005
time: 22:18
  Old Post 08-06-2005 07:48
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Some good units, points, and ideas there, actually. I appreciate the help with this scenario.

Now, as for the Atlanteans, I do want to keep them as a civ, but they maybe hard to work, given, as Elok pointed out, their free range to roam and build at the start, moreso than any other civ. Not to mention the lack of their own monsters and gods.

I'd very much like to work around this problem, but I may need some advice. I'll consider it myself, but if anyone's got possible solutions (or even patchwork quick-fixes), please let me know.

UDB

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:18
  Old Post 08-06-2005 12:58
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If I hadn't been so lazy, I would have posted just what Leonidas did!

I agree 100% with his proposal! This would provide extraordinary opportunities and a very good playability!

Uncle Dead Bird is offline Uncle Dead Bird
Chieftain
The Crypt
Mar 2005
time: 22:18
  Old Post 08-06-2005 13:26
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Great ideas there, Leonidas!

That should solve that issue. Now, I have to find someone who can design a good map of the Classical World, with enough room in the Atlantic for a decent size Atlantis. Any volunteers?

As well, is there anyone skilled at creating mythical creature units for the Test of Time? They're essential, but I've not seen any anywhere.

UDB

varwnos is offline varwnos
Prince
Thessalonike
Oct 2003
time: 07:18
  Old Post 08-06-2005 17:07
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Hi guys
One distinctly roman mythological entity is Ianos, the two-faced god of war (and peace). Also Romulus and Remus i guess could be used, and some trojan figures (although i doubt that the romans really were descendants of trojans)

varwnos is offline varwnos
Prince
Thessalonike
Oct 2003
time: 07:18
  Old Post 08-06-2005 17:38
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Working a bit around one of the units fairline posted here, i came up with this strange looking warrior

Attachment: warrior.gif
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varwnos is offline varwnos
Prince
Thessalonike
Oct 2003
time: 07:18
  Old Post 08-06-2005 18:58
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And a trojan peltast

actually i am just expecting some peopel from the past to say hi

Good luck with your scen, and sorry for bumping it

Attachment: trojan.gif
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Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:18
  Old Post 08-06-2005 22:33
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Ehh, I still think it fights with the whole mystique of the game. You've got a bunch of civs with a heritage drawn from the real world...plus one that's just made up. But I don't have ToT anyway so I guess my opinion doesn't matter.

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:18
  Old Post 08-06-2005 23:50 Visit Broken_Erika's homepage!
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quote:
Originally posted by Leonidas


But how do you know it's made up?

There is a great deal of evidence that indicates an advanced civ did exist many thousands of years ago...

the ancient civilizations were more advanced than you think, the greeks build the first steam engien sometime b.c. but it was no more than a motion machine, the romans had hot and cold running water, ect. ect. so there are so many possibilities to work on for a scenario,

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:18
  Old Post 09-06-2005 04:54
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Yes, yes, there can be disputes about the history of technology, but that's not my point. There are theories about fantastic scientific achievements among most of the peoples mentioned in this thread. Stonehenge was a remarkable work of astronomy and engineering built by the predecessors of the Celts, Archimedes built all sorts of insane engines, and the Egyptians managed to get the pyramids almost perfectly level and build the bloody things pretty huge to boot.

But it can be pretty confidently stated that the Atlantis myth, at least, was nothing more than garbled accounts of Minoan Crete, which was not very different from Greece, just slightly earlier. The tale was blown totally out of proportion-it was "nine thousand years ago" instead of about nine hundred. It was also fancifully transported to the other side of the pillars of Hercules for some reason, and the island of Crete inflated into a massive rectangular continent from a decent-sized rectangular island. There's also no evidence of a landmass of that size ever existing in the Atlantic; there is, however, good evidence that the Minoan civilization was ruined at least in part by the volcanic eruption at Thera, which sank a fairly advanced early city into the Mediterranean while an accompanying earthquake levelled Knossos.

Atlantis never existed in the proper sense of the word. Even the muddled accounts in Plato aren't nearly rich enough to provide a background comparable to the rich heritages of Greece, Rome, Babylon, the Vikings, or Egypt. If you include Atlantis, it will literally have to be mostly modern invention, tacked on to some scant ancient exaggerations. It is not a culture with myths of its own, just a particularly compelling myth from another culture. Plus, given that Atlantis is a land of hyperbolic proportions more than anything else, in order to be "true" to your source you'll have to make it so that they predominate the scenario. It will no longer be a battle of ancient cultures and myths brought to life, just the FW Atlantis scenario with some myths given to the other guys too. I don't see the point, or indeed the charm.

Jimmywax is offline Jimmywax

Prince
in an undisclosed strip club
Apr 2001
time: 22:18
  Old Post 09-06-2005 08:43
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This looks cool man. the problem is that while i was reading the posts and coming up with ideas, I would see them two posts later. So far the only idea I have for you is maybe having a seperate afterlife map for each civ: Valhalla for the Norse, Alyssian fields for the romans, and so on. Then when the heroes die they have a chance to fight their way back to the living. I know that that something like this was posted before but I think the should be civ specific.

Also is there anyway of keeping aerial units from moving across open water. I was just thinking that it would look okay to have a krakon or griffin going across the MED but an ogre would like funny in the baltic or north sea. Or am I mistaken in the helicopter nature of the monsters.

Are there going to be any quests? Maybe have some barb cities that are at the far ends of the earth in unexplored territory. Or can the A.I. see them and thus conquer them before you have a chance. I was kind of thinking you could have the single city and if conquered it would represent either the end of a great quest or contact with another unplayable civ and a cash bonus could represent opened trade routes. For the quest part you could receive knowledge or specialized units.

It could be the Negra Modelo, but I think this has gotten me generally excited.

Edit: I am sure that Alyssian fields is misspelled but I am sure you know what I mean. Also, did it belong to the Greeks, Romans, or both.

Uncle Dead Bird is offline Uncle Dead Bird
Chieftain
The Crypt
Mar 2005
time: 22:18
  Old Post 09-06-2005 09:00
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I agree, Leonidas, you've got some good points and ideas there. I think making use of some previously little-known discoveries about the Ancient World certainly is worth considering.

As for the Underworld Jimmywax, I plan one map, but with a region or city for each civilization's heaven (which would have an immobile guardian to prevent enemies from capturing it), though the gate back to the lands of the living would be in a dangerous 'common' realm between the heavens, filled with monsters and other civilizations' units trying to get to the gate.

The Elyssian Fields is both Roman and Greek, actually.

Uncle Dead Bird is offline Uncle Dead Bird
Chieftain
The Crypt
Mar 2005
time: 22:18
  Old Post 09-06-2005 09:03
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As for quests, I'll have to work something out there. But your ideas are a good start.

And monsters traversing sea could be a problem. Can air units traverse impassable terrain. I could make sea impassable, then allow all but flying or aquatic monsters to pass it.

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:18
  Old Post 09-06-2005 09:25
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AFAIK, air units can go through impassable terrain, but I could be wrong.

Jimmywax is offline Jimmywax

Prince
in an undisclosed strip club
Apr 2001
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  Old Post 09-06-2005 09:50
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I think that a unit has to have the "can move over impassable terrain" flag in order to be able to move over it.

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
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  Old Post 09-06-2005 21:28
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The guy who looked at the Sphinx and said it was thousands of years older than Egypt based on water damage has been proven wrong; he took way too much license with guesses. I heard as much in my archeo class last semester.

I repeat, I don't care about other ancient civilizations. I am aware that geological catastrophes happen, and have happened, many times. I am also aware that the bottom of the Atlantic Ocean shows no trace of ever having a big fat continent thrusting out of it. I know about the coelecanth, but fish, unlike gigantic islands, are mobile and elusive. If there were the remains of a massive rectangular landform covered with highly advanced cities down there, it stands to reason that they would stay put. Now look at the third link you provided me with, the one whose URL starts with "abc.se." It links to the exact theory I have given you, though it doesn't go into as much detail as some accounts I've read. The legend of Atlantis is pretty obviously based on distorted accounts of the Minoans. Like many tall tales, it has a basis in truth, but it's still made up.

Note that the eruption of Thera which destroyed the Minoans is mentioned on that site as the largest event of its kind on geological record. If Atlantis had been wrecked by an eruption, it would have to be about ten times more massive. Such an enormous eruption around the time of the end of the ice age would have had drastic repercussions for the environment, throwing the entire world's climate out of whack. Guess what, the biggest event from that period is the drought of the Younger Dryas, caused by the interruption of the Gulf Stream by melting waters running down from America. That was so bloody big it affected the climate halfway across the world. If Atlantis had existed its fall would have been a lot more drastic...but there's no evidence of it whatsoever. Thinking about it, the mere existence of Atlantis would have altered climate patterns around the world considerably, seeing as it would screw up the circulation of currents for the entire Atlantic. Nope, no trace of that either. Then there's the question of how a civilization more advanced than that of Plato's time came to emerge in the middle of the ice age while the rest of humanity was still hunting and gathering. Get the picture? There is no possible way such a thing could have existed.

And whether it did or not, it left behind no substantial body of myths to base a scenario on. It will by definition have to be made up, in contrast to the existing folklore of every other civ.

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:18
  Old Post 09-06-2005 21:51
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quote:
Originally posted by Leonidas
On this map Antartica is shown as it looks without being covered in ice. Only in the latter part of this century (using special techniques) were we able to see what the land looks like under all that ice. And it matches the land formation on this 1513 map.


And

quote:

One can only conclude that several thousand years ago (before the ice age or before a global catastrophe occurred) a great seafaring race mapped most of the globe.


Sorry, but if I read you well, you conclude that the original map had been drawn BEFORE the ice age!

But in that case, the level of the water would have been MUCH higher, and so the coast of Antartica would look radically different, wouldn't it??

 
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