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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:37
  Old Post 19-09-2005 11:31
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I thought you'd like that, E_T.

Poly-Akryll is offline Poly-Akryll
Warlord
Braunschweig, NDS
May 2005
time: 05:37
  Old Post 19-09-2005 14:25
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#152 Report this post to a moderator
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quote:
Originally posted by Krill
rings don't work in C3C


I know, what I meant is that we will probably build a "ring" around our capital at first because even if RCP does not work anylonger we will still have less corruption than when settling only in one direction (e.g. to grab land)

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:37
  Old Post 19-09-2005 19:28
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#153 Report this post to a moderator
Avatar Enlargement: We've got the solution

OK, just so people can uderstand why we need (or why it is best) to slot the barrracks into the build queue soon, I'll explain now:

Apolyton is a 4 turn Enk/Settler pump or a two turn Enk/Worker pump, so we need the barracks to make vet Enks. However, before we even get it onto that cycle, we need to pump out some workers to improve the land.

First of all, let me lay down some rules: Mr. Rush Job and Million Dollar Worker have to stay up north to make 89 productive, mining and roading. This next settler that we build is going to wander off and claim iron. That iron is useless if we don't have a worker to connect it, though. That is where one worker comes from. We also need a couple more workers to get the city site after that productive, so that is another two workers, at least.

The advantage of building the barracks early is that we can build it starting at pop 4.0, as ET stated yesterday, finish it in four turns, when our pop is at 6.0, and then produce the workers that we need, winding down in pop to a stable pump (we need to start all the cycles at Size 5.0 in Apolyton).

If we did not build the barracks, and built Enks instead, to act as fillers in the build queue, we will end up with alot (and I mean alot) of reg enks, and when it is time to start pumping more settlers, we would still have to use 4 turns to build the granary. So we don't lose any time that put into build the barracks now, and it rewards us by giving us one vet enk to defend any settler we build.


If we started building troops (ie one Enk is OK, but more than that is inefficient) the moment we finished the barracks, we would hit size 7, and any extra food we produce we lose when we shrink back to below size 7. Ineffiecient, to say the least.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:37
  Old Post 21-09-2005 08:30
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#154 Report this post to a moderator
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Where do we settle city #3 if no Iron is nearby?!

I mean if it's 12 tiles away do we go that far? What if the map maker put all the sources of Iron in one central location? Do we take them all for ourselves? What if there's no Iron to be found at all? DOUBLE !!

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:37
  Old Post 21-09-2005 08:53
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Then we fight for it, as we will know long before enyone else does, what is there. y the time they will realize it, the point will be moot...

E_T

 
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