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Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
time: 00:37
  Old Post 09-09-2005 05:43
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quote:
Therefore, I think we should this turn make it very publicly that we're prepared to pay back,


what?! just being in pact with zakharoz gives them no jurisdiction over him.i understand RP but this reminds me of playing NWN...if i had the character,i woulda started killing everyone on the server after a few hours of that rediculous RPing edit;actually i was using a buddys account he had paid for so that was the real reason.i was going to lure mountain giants into this huge meeting area but my conscience wouldnt let me

we are already paying it back fair and square according to game rules

i understand the art of diplomacy is saying nice doggie while reaching for a big stick,but really

Last edited by Cataphract887 on 09-09-2005 at 05:51

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:37
  Old Post 09-09-2005 05:44
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quote:
Originally posted by GeoModder
In that case I suggest putting our foils in a position where they can strike at more then one or two bases in the same turn. Actually, it makes sense if we would do a probe team strike at Yang Mine, regardless of encryption status, saving our 2 foils in the area for other bases.



Yup

mart7x5 is offline mart7x5
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Sep 2002
time: 22:37
  Old Post 09-09-2005 05:46
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I think we have to maintain good relations with Spartans as long as we are prepared for vendetta with them. We do not know their forces nor their placement.

I will do some patrol for mid save.

Cataphract887 is offline Cataphract887
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  Old Post 09-09-2005 05:49
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i know its the smart thing,but im the kid at school who would rather get beat up then hand over 1 cent.

just letting it be known im in total opposition of anything but severing S contact or at least no $$$. just keep BSing them on the forum with stuff


@foil discussion:

Hercules is offline Hercules
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in Tir Na Og
Sep 2002
time: 05:37
  Old Post 09-09-2005 05:50
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Darn didn't notice Morgan has Superstring.

And of course doesn't have Plan Econ.

Last edited by Hercules on 09-09-2005 at 05:55

Hercules is offline Hercules
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Sep 2002
time: 05:37
  Old Post 09-09-2005 05:58
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I think I am prepared to wait 2 turns 'til we get PSA before acquiring and trading techs.

Hercules is offline Hercules
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in Tir Na Og
Sep 2002
time: 05:37
  Old Post 09-09-2005 06:10
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Lose 30 kilos (of popups)

I agree with Geo that MP should have an AAA defender or build an Aerospace complex as soon as poss.

mart7x5 is offline mart7x5
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Sep 2002
time: 22:37
  Old Post 09-09-2005 06:22
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Meanwhile the midsave having two Spartan bases scouted:

Fort Sol has
3 B4
3 B6
2 police
1 probe team

This is an invasion force and it is ready to Strike our territory.
Now I see, that what we lost was the opportunity to defend Lal. He was our Pactmate, and although AI, we should defend him for our own security. Spartans have now a place to assemble more easily their offensive forces. Good lesson for the future.

Let us see what will come out of this.
I would withdraw both bombers all the way back.
Put 2 F-6 in MP. GL ones back to EM.

----
On the other hand. They may just regain strength after taking over the PK so few turns back. So it is not necessarily an invasion force. Spartans are supposed to have more units. We have to play adequatelly, let us discuss as long as we can.

Attachment: acdg3-angels-2187-mid3a.zip
This has been downloaded 1 time(s).

Last edited by mart7x5 on 09-09-2005 at 06:38

Hercules is offline Hercules
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in Tir Na Og
Sep 2002
time: 05:37
  Old Post 09-09-2005 07:43
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Agree

mart7x5 is offline mart7x5
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Sep 2002
time: 22:37
  Old Post 09-09-2005 12:33
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Some more new stuff.

If we place 2 F-6 this turn in MP, Spartans would not take the base without fighters, and if they have for example some air base in the field then we might be in trouble. Also if they have elite fighters, but I doubt at this moment. Anyway, I would take away the drop probe from MP and leave just 2 COPs there. Should be enough. This is for security. If Spartans take over one of our bases, we immediately use the situation, clear the base of probe teams and infiltrate. It is better then to have some units in disposal for that, both probe as well as those for counterstrike.

We might work on strategies for probing those unlucky who opose us... Any ideas?

GeoModder is offline GeoModder
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The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 09-09-2005 14:25
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The experience of units in other teams' bases can be checked by simply selecting them when a unit of ours is adjacent, even if no infiltration is active.
Just did, 2 B4 commando's, 3 B6 veterans and 1 B4 disciplined, some are 10% damaged.
So I approve of your switching plans in the post above.

Following unit move suggestions:

  • The Sol scout to returns to 6.68 first, and then to or 7.65, or 6.72. If a Spartan scout is in the area it looks like regular seapatrol.
  • The Defiance scout to 7.51->9.51->9.49
  • The 23.71 drop probe to Enigma.
  • The 29.47 probe foil to 34.50, with air the aircover that is already on it's way.
  • The 62.56 probe foil to 58.50.
  • Switch the Googlieplex and Timberland probes with one another.
  • Let's move the missile infantry towards Heavens Gate.
  • We might consider upgrading the Mart Pact plasma garrison to an AAA garrison. 30 ec's if enough cash is left.
  • Let's switch RPS and Snowflakes' Thinkers to Engineers. I know it's less efficient, but gives us 93 ec's net next year instead of 75. Research will finish in 2 turns anyway.
  • Good idea on the LIT, didn't notice at first those 2 formers could help the borehole, had assumed they would work on 24.64 (the new cleaned ridge tile).


And our probe foils are busy atm with the Hive. First let's see how much survive the experience, and perhaps construct a number of probe cruisers after their 'job' is done. Much better material to work with then.
O yes, I'm ok with the empath chopper trolling the fungus around the Fungal Tower. More chance of encountering native life there (whether it be land -or sea). All tiles around it are fungal, so is should spawn eventually.

Cataphract887 is offline Cataphract887
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Apr 2002
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  Old Post 09-09-2005 16:41
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yes i mentioned a fool proof method to probe S,but we simply do not have the resources. basicly drop AAA and probes and stack them with needles to make only intercepters able to attack(at -50%).

an old civ2 tactic of using bombers+alpine....

in my SP games i could make a force like that in one turn,but we dont have any industry

GeoModder is offline GeoModder
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Jan 2004
time: 06:37
  Old Post 09-09-2005 20:09
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Well, it's a quite 'open' tactic. And in such a case we're better off with probe cruisers since those can approach and infiltrate in the same turn.

Cataphract887 is offline Cataphract887
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  Old Post 09-09-2005 20:16
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if you cant sneak in,bash the door down with a sledgehammer

and this drop attack wouldnt need water access

Hercules is offline Hercules
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Sep 2002
time: 05:37
  Old Post 10-09-2005 03:41
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So where are we now?

Hercules is offline Hercules
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Sep 2002
time: 05:37
  Old Post 10-09-2005 03:46
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I broadly agree with Geo.

However now that Sparta looks threatening we must look very closely at every move and its wider reprocussion.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 10-09-2005 06:16
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Lose 30 kilos (of popups)

With option "always investigate monolith" OFF, I got probe team repaired. Nasty bug, but I know what went wrong. Sorry...

mart7x5 is offline mart7x5
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Sep 2002
time: 22:37
  Old Post 10-09-2005 06:35
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Endsave.
I turned drop-AAA to Gaians. We would do it probably anyway. that is drop ability they need also.

Attachment: acdg3-angels-2187-end1.zip
This has been downloaded 1 time(s).

GeoModder is offline GeoModder
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Jan 2004
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  Old Post 10-09-2005 15:22
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Can you elaborate on the 'monolith OFF' thing please? I didn't know that one. Probe teams repair on a monolith when the option is turned off?

Also, before doing an infiltration attempt, I suggest having at least 9 foils/cruisers ready to do so. Multiple redundancy so we could in groups of 3 infiltrate both Zak and Sparta at the same time. In such an operation I suggest using the probe foils as 'open' ship broadcasting their presence, and the probe cruisers sneaking out of deep radar range behind it but within range of a Spartan/Uni base. I think detection is less evident for I feel the Spartan patrols will look for the announced foils first and might have not enough movement points left to look for other 'intruders'.

Last edited by GeoModder on 10-09-2005 at 15:28

mart7x5 is offline mart7x5
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Sep 2002
time: 22:37
  Old Post 10-09-2005 15:38
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quote:
Originally posted by GeoModder
Probe teams repair on a monolith when the option is turned off?

Yes. I now remember that I had similar cases like twice before. Always was forgetting. It is when you use arrow buttons on your keyboard. I think, that when the order had been given by dragging the mouse to EM, it would go to EM ok. But since probe entered the monolith tile by arrow key, it upgraded.
I thought that someone turned autoupgrade ON, but I checked, and it was OFF.
Nasty bug.
Good to remember for the future.

Cataphract887 is offline Cataphract887
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Apr 2002
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  Old Post 10-09-2005 16:31
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9 probe cruisers? thats alot of units. when would this be?

GeoModder is offline GeoModder
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Jan 2004
time: 06:37
  Old Post 10-09-2005 16:36
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Next century.

Cataphract887 is offline Cataphract887
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  Old Post 10-09-2005 17:17
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i think even my drop attack is more feasible than that,'' next century''

GeoModder is offline GeoModder
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Jan 2004
time: 06:37
  Old Post 10-09-2005 17:31
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The drop tactic is already tried, we lost 2 drop probes in it.

And check your PM inbox, you're saying too much in public parts of the forum.

ForesterSOF is offline ForesterSOF
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Alpha Centuri
Oct 2004
time: 22:37
  Old Post 10-09-2005 17:36 Visit ForesterSOF's homepage!
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So could that be why the Spartans think they know so much.

Cataphract887 is offline Cataphract887
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  Old Post 10-09-2005 18:11
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i fixed it.

im quite open with my own pbem info,i didnt think about it np in the future

no forester i havnt been leaking info to S
although i would if i got paid via cash in the mail. maybe i should send some PM's

Last edited by Cataphract887 on 10-09-2005 at 18:17

mart7x5 is offline mart7x5
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Sep 2002
time: 22:37
  Old Post 11-09-2005 09:41
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quote:
Originally posted by Cataphract887
no forester i havnt been leaking info to S
although i would if i got paid via cash in the mail. maybe i should send some PM's

I hope you would not go below $1,000,000 for any info...

Cataphract887 is offline Cataphract887
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  Old Post 11-09-2005 15:45
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im joking mart. lighten up

GeoModder is offline GeoModder
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Jan 2004
time: 06:37
  Old Post 15-09-2005 06:13
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Some military unit movement proposals:

  • Heavens Gate: DPS to 28.56, probe team to 25.51
  • B6 on 9.49 -> 7.49 -> 6.50 -> 6.54 and straight to Hercules Station from there.
  • B6 on 6.72 -> 4.72 -> 2.70 -> 2.68 -> 3.67 and straight to Mart Pact from there.
  • B6 in Mart Pact scouts to 13.75 -> 12.76 -> 2.76.
  • F6 from Mart Pact scouts to -> 9.63 -> 13.63 and back to Mart Pact.
  • Probe team from Delirium Camp to Heavens Gate
  • Empath chopper in Fungal Heights trolls around the Fungal Tower again.
  • Hardened plasma defender to 45.49
  • Drop team on 21.67 to Delirium Camp
  • Rover in Fungal Heights towards Heavens Gate

If I'm not totally crazy, with those 4 airplane movements we can scout about all of Hackers' Strait and Drogue Narrows for unwanted visitors + take a peek at two Spartan bases again.

Hercules is offline Hercules
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in Tir Na Og
Sep 2002
time: 05:37
  Old Post 15-09-2005 06:18
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It's good.

 
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