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Cataphract887
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ill take a look at the sav here.who has the turn anyway
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Cataphract887
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your reasoning sounds good 
but i disagree. the 2.72 tile or 4.74 are the most likely to have their troop tranny because this is roughly the limit of our air power. they will hope we simply patrol our 'side' and fail to notice them. i would bet several 1000$ on it that they are not aprroaching in the channel midesction atm. the only plan of attack i see is south or north. imo they will hug that coastline with their foil\cruiser
i know i know,im always taking the radical side. but i must say going out that way only makes sense to me.
Last edited by Cataphract887 on 15-09-2005 at 07:17
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mart7x5
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I agree too, that Spartans most probably would attack from the south
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Cataphract887
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well i knew it.
have yall seen the save?
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Cataphract887
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1 1-2-6 AAA cruiser
1 8-1-2 amphib
1 6-1-2 amphib
2 b-4
1 1-1t-6 cruiser
we have surely been probed
mart pact is emptied
looking over it more now
i wonder how good our gaian friendship really is if CT knew and didnt warn us 
Last edited by Cataphract887 on 16-09-2005 at 02:18
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mart7x5
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CT could do nothing here.
I work on Saturday, so the last time I would be able to forward the turn is Friday night mountain time.
Geo, if you wait with downloading the turn, I could send the midsave to you for timely posting. If you can use the screenies I make here. Otherwise you will generate the reload warning.
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mart7x5
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Geo, then be a turnplayer here, unless it is ok for you we will make faster turn - lest than 36 hours.
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mart7x5
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Spartan forces near MP
- B4
- B4
- 6~1-2
- 6~2-2
- 8~1-2
- (1)-2t-6 cruiser
- (2)-<2>-6 cruiser
- 0-1-5 (transport)
I try to find a way of dealing with the invasion force, but there is no good one. I mean I do not think we might succesfully destroy all forces there, anless we use Fighters to do it.
Our available forces are:
- 2 F-6 in EM
- 1 B-6 would be able to attack it after landing in MP.
Sioux is too far away, the same with the second B-6
Snake is in FH
Also, if a single Spartan rover gets in MP with the transport, they will be able to reach EM, and after clearing it with B4 or B6, take it over and possibly reinforce. Therefore, in order to avoid Spartans taking over the Virtual World and Cyborg Factory, I would obliterate Enigma Machine now.
Next turn, I would build HSA in Snowflake's Heaven, and in 2 turns obliterate the base too.
We were too late with making appropriate defesive measures and our existence in this game can be only marginal if not destroyed at all. I would do everything what is possible to prevent Spartans from taking over the Secret Projects that would significantly enhance their abilities, VW, CF and HSA. Our 2 bases, EM and SH must be unfortunatelly sacrificed.
Any other ideas? I would not count for any good turn out of the events to come. Let us make the best resistance we can.
Attachment: acdg3-2188-01a.jpg
This has been downloaded 15 time(s).
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mart7x5
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We kinda will have little to manage soon, so we can make faster turns. I do not expect war to be long. The best also we can do now is hurry military units wherever possible.
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mart7x5
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Yes, Snake may have 1 move left if going to MP.
Maybe the whole thing here was to infiltrate us?
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Cataphract887
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what is our planetary response to be?
quote: I wonder why they didn't already take Mart Pact. I mean, they didn't lose any unit in this, so they must have 4 bombers left in Fort Sol. If they had used those they could have taken EM already. |
we could easily have re-probed it back and their whole force.they only had 1 cruiser tranny i supposse and 1 probe on it
Last edited by Cataphract887 on 16-09-2005 at 03:12
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mart7x5
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We can also obliterate MP now, bur we will losse the B-6 there, that would give us some advantage.
I would obliterate only bases with SP. We could resist longer if waiting with other bases. Overall "burned ground tactics" is probably the best for us.
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Cataphract887
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quote: Maybe the whole thing here was to infiltrate us? |
theres no way.even if it was,they will continue attacking now that they know how weak we are
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Cataphract887
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yes i meant to wait till just 1 turn before S take a base then kill it
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mart7x5
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And Geo, in order to get to the transport we need first destroy both B-4, then both cruisers. We need fifth unit, air unit. Out of range...
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Cataphract887
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dont forget the AAA cruisor. that wil need a f6 to kill andthe b4 need 2 f6 more. we only have 2 f6 IIRC
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