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Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
time: 00:37
  Old Post 15-09-2005 06:22
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ill take a look at the sav here.who has the turn anyway

Cataphract887 is offline Cataphract887
Prince

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Apr 2002
time: 00:37
  Old Post 15-09-2005 06:33
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my first thought was to simply get the b6 on 13.67 to 2.72 or 4.74

and then have the others move accordingly to scout as far out as possible.you dont want to move the b6 on 13.67? perhaps it would be picked off by an interceptor
(i havnt done MP air sweeps.i need info and experiance on this for my own game also,the evil bintravkin is threatening my empire and i just began air sweep plans)

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 15-09-2005 06:40
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What I'm trying here is setting up the start of a rotating patrol. Bombers are no use on the ground if we're sneak attacked, so when they're in the air they might escape an oncoming bomber armada or at least thwarf an attack plan.
I picked those specific routes (tiles) to have the maximum out of the flight radius, and in case of the bomber departing it can take a peek at Fort Sol the turn after on it's way home.

Thing is, we can't park our bombers too close to the Spartans, and it should look like we're simply patrolling our side of the sea.

Cataphract887 is offline Cataphract887
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Apr 2002
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  Old Post 15-09-2005 06:51
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your reasoning sounds good

but i disagree. the 2.72 tile or 4.74 are the most likely to have their troop tranny because this is roughly the limit of our air power. they will hope we simply patrol our 'side' and fail to notice them. i would bet several 1000$ on it that they are not aprroaching in the channel midesction atm. the only plan of attack i see is south or north. imo they will hug that coastline with their foil\cruiser

i know i know,im always taking the radical side. but i must say going out that way only makes sense to me.

Last edited by Cataphract887 on 15-09-2005 at 07:17

mart7x5 is offline mart7x5
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Sep 2002
time: 22:37
  Old Post 15-09-2005 22:17
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I agree too, that Spartans most probably would attack from the south

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:37
  Old Post 15-09-2005 23:57
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Well, let's start to sail out with deep radar probe cruisers then at first opportunity. I guess in 3 turns we will probe rape the Hive?

Wonder if the Gaians have anything to do with Sparta's sudden stirring. Chaos Theory certainly sounds smug about something.

Cataphract887 is offline Cataphract887
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  Old Post 16-09-2005 02:09
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well i knew it.

have yall seen the save?

Cataphract887 is offline Cataphract887
Prince

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Apr 2002
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  Old Post 16-09-2005 02:12
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1 1-2-6 AAA cruiser
1 8-1-2 amphib
1 6-1-2 amphib
2 b-4
1 1-1t-6 cruiser

we have surely been probed
mart pact is emptied

looking over it more now


i wonder how good our gaian friendship really is if CT knew and didnt warn us

Last edited by Cataphract887 on 16-09-2005 at 02:18

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 16-09-2005 02:28
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CT could do nothing here.

I work on Saturday, so the last time I would be able to forward the turn is Friday night mountain time.

Geo, if you wait with downloading the turn, I could send the midsave to you for timely posting. If you can use the screenies I make here. Otherwise you will generate the reload warning.

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:37
  Old Post 16-09-2005 02:43
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Already opened the turn.

We can't stop invasion. Even if all our battles were succesfull, we come one unit short for destroying their transport with their rovers onboard.

Damn it!

mart7x5 is offline mart7x5
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Sep 2002
time: 22:37
  Old Post 16-09-2005 02:45
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Geo, then be a turnplayer here, unless it is ok for you we will make faster turn - lest than 36 hours.

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:37
  Old Post 16-09-2005 02:48
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I'm ok with a 36 hour turnrate now.

Atm, I'm in favour of the Russian tactic, that's for sure.

mart7x5 is offline mart7x5
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Sep 2002
time: 22:37
  Old Post 16-09-2005 02:48
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Spartan forces near MP
- B4
- B4
- 6~1-2
- 6~2-2
- 8~1-2
- (1)-2t-6 cruiser
- (2)-<2>-6 cruiser
- 0-1-5 (transport)

I try to find a way of dealing with the invasion force, but there is no good one. I mean I do not think we might succesfully destroy all forces there, anless we use Fighters to do it.

Our available forces are:
- 2 F-6 in EM
- 1 B-6 would be able to attack it after landing in MP.

Sioux is too far away, the same with the second B-6
Snake is in FH

Also, if a single Spartan rover gets in MP with the transport, they will be able to reach EM, and after clearing it with B4 or B6, take it over and possibly reinforce. Therefore, in order to avoid Spartans taking over the Virtual World and Cyborg Factory, I would obliterate Enigma Machine now.
Next turn, I would build HSA in Snowflake's Heaven, and in 2 turns obliterate the base too.

We were too late with making appropriate defesive measures and our existence in this game can be only marginal if not destroyed at all. I would do everything what is possible to prevent Spartans from taking over the Secret Projects that would significantly enhance their abilities, VW, CF and HSA. Our 2 bases, EM and SH must be unfortunatelly sacrificed.

Any other ideas? I would not count for any good turn out of the events to come. Let us make the best resistance we can.

Attachment: acdg3-2188-01a.jpg
This has been downloaded 15 time(s).

mart7x5 is offline mart7x5
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Sep 2002
time: 22:37
  Old Post 16-09-2005 02:53
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We kinda will have little to manage soon, so we can make faster turns. I do not expect war to be long. The best also we can do now is hurry military units wherever possible.

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:37
  Old Post 16-09-2005 02:55
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The Apache in Fungal Heights should be strong enough to take care of the last Spartan scoutboat, so we could take out those 2 planes and 2 cruisers.

I wonder why they didn't already take Mart Pact. I mean, they didn't lose any unit in this, so they must have 4 bombers left in Fort Sol. If they had used those they could have taken EM already.

Cataphract887 is offline Cataphract887
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Apr 2002
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  Old Post 16-09-2005 03:04
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quote:
Also, if a single Spartan rover gets in MP with the transport, they will be able to reach EM, and after clearing it with B4 or B6, take it over and possibly reinforce. Therefore, in order to avoid Spartans taking over the Virtual World and Cyborg Factory, I would obliterate Enigma Machine now.
Next turn, I would build HSA in Snowflake's Heaven, and in 2 turns obliterate the base too.




i already saw earlier,there is no possible way to kill the transport that i can see even if we sacrifice every plane on it starting with the f-6

lets raze every single base just before they capture them. least stop them from getting a winning advantage. i would say we are toast unless by some strange miracle say the random meteorite event hitting mart pact

sacrifice all crawlers on HSA and obliberate

quote:
Let us make the best resistance we can.

mart7x5 is offline mart7x5
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Sep 2002
time: 22:37
  Old Post 16-09-2005 03:04
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Yes, Snake may have 1 move left if going to MP.

Maybe the whole thing here was to infiltrate us?

Cataphract887 is offline Cataphract887
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  Old Post 16-09-2005 03:05
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what is our planetary response to be?

quote:
I wonder why they didn't already take Mart Pact. I mean, they didn't lose any unit in this, so they must have 4 bombers left in Fort Sol. If they had used those they could have taken EM already.


we could easily have re-probed it back and their whole force.they only had 1 cruiser tranny i supposse and 1 probe on it

Last edited by Cataphract887 on 16-09-2005 at 03:12

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 16-09-2005 03:07
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We can also obliterate MP now, bur we will losse the B-6 there, that would give us some advantage.

I would obliterate only bases with SP. We could resist longer if waiting with other bases. Overall "burned ground tactics" is probably the best for us.

Cataphract887 is offline Cataphract887
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  Old Post 16-09-2005 03:07
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quote:
Maybe the whole thing here was to infiltrate us?


theres no way.even if it was,they will continue attacking now that they know how weak we are

Cataphract887 is offline Cataphract887
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  Old Post 16-09-2005 03:09
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yes i meant to wait till just 1 turn before S take a base then kill it

mart7x5 is offline mart7x5
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Sep 2002
time: 22:37
  Old Post 16-09-2005 03:09
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And Geo, in order to get to the transport we need first destroy both B-4, then both cruisers. We need fifth unit, air unit. Out of range...

GeoModder is offline GeoModder
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Jan 2004
time: 06:37
  Old Post 16-09-2005 03:13
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Well, just obliterate every base now, we're over with it then.

And I know that already, Mart. It's just for taking out as much as possible.

Cataphract887 is offline Cataphract887
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  Old Post 16-09-2005 03:14
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dont forget the AAA cruisor. that wil need a f6 to kill andthe b4 need 2 f6 more. we only have 2 f6 IIRC

GeoModder is offline GeoModder
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Jan 2004
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  Old Post 16-09-2005 03:16
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Simple, attempt an attack first to see which unit takes on, and if necessary abandon the attack and choose another to start it. Whether the Spartan bombers or the Spartan Tracking Cruiser takes us first doesn't matter, we should have a unit strong enough to take it out.

Cataphract887 is offline Cataphract887
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  Old Post 16-09-2005 03:18
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unit combat says

only an interceptor can even attack an air\land combo stack
the best defender defends
the AAA gets 100%+
the interceptor fights the AAA

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:37
  Old Post 16-09-2005 03:25
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I'm wondering, how the hell did the Spartans found our probe foil on the northern shores of Gaia? A bit much of a coincidence with the Gaians covering our probe foil for 2 turns already.

Cataphract887 is offline Cataphract887
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  Old Post 16-09-2005 03:30
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did you not see CT's posts in the peace thread? he acted like he knew this attack was coming.i bet the gaians sold us out

i already had some agressive testing from bT in cgn 23. CT made those posts and bT and CT are the main gaian players.

to be more specific bT just charged a border gaurd SL up into my turf to test my defences now that sebed wasnt playing,probably he saw the expanded borders of my new city i ICSed into the middle and was checking to see what the defences were on it

then again maybe im paranoid.but i did tell him in no uncertain terms i would annihilate him if he didnt pull back

Hercules is offline Hercules
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Sep 2002
time: 05:37
  Old Post 16-09-2005 06:08
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Well looks like the Gaian's have betrayed us. So much for our special relationship.

Hercules is offline Hercules
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Sep 2002
time: 05:37
  Old Post 16-09-2005 06:22
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How come we didn't spot the invasion force

 
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