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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:37
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quote: My vote is that any team that exceeds 24 hours from now on is skipped. In the event of a mod not being around, the game is held until one can be found to enforce the skipping. Even if the team manages to play after the 24 hours, the team they send to holds the save, the mod skips it, and play resumes. |
Desperate times demand desperate measures...I agree.
quote: Any team that has their turn skipped 3 tumes is Ctrl + Qd. For Euphorica, this applies to the very next time they run late. |
This I disagree with. What If we miss the next two turns, but then, right at the end of the game, we miss a third turn? We get eliminated then?
What I suggest is this: If any team has their turn skipped 3 times out of any 7 consecutive turns, their civ is eliminated from the game.
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Moonbars

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Glasgow
Aug 2002 time: 05:37
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The save was sent to LB on the 24hour mark. I have asked that they keep it for the full 24 hours as well, whilst we continue to clarify exactly what rules we are playing under.
Latest proposal that has support of (I believe) DR, AM and LB:
quote:
Any team that exceeds 24 hours from now on is skipped. In the event of a mod not being around, the game is held until one can be found to enforce the skipping. Even if the team manages to play after the 24 hours, the team they send too holds the save, the mod skips the tardy team, and play resumes.
Any team that has their turn skipped 3 times in seven turns is removed from the game with Ctrl + Q
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I propose, in a change from my previous stance, that this rule apply form this turn onwards.
If representavies from Horde, Babylon and Euphorica could make their feelings known.. Babylon I believe support the 24 hour rule, and Horde have had posters mainly in favour.
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ChrisiusMaximus
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Staffordshire England
Jul 2002 time: 05:37
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I dont think Paddy is in favour of that at all, hes merely showing appreciation for OPD's voice of reason !
All the Horde are very frustrated at the slow pace of this game, as I said yesterday !
Along with my assertion that holding the save for 24 hours just because you can when youve already played is just as big a pain in the ass as what the bards stand accused of, and now your encouraging the next team to be as petty.
Last edited by ChrisiusMaximus on 01-09-2005 at 17:07
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:37
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quote: Originally posted by Moonbars
Paddy,
Why now are you in favour of letting teams take as long as they decide they want to play their turn? this is a bit of a u-turn, no? |
really... not from me at all. My stance on these matters continues, a team has 24 hours, so play the save In this I often have dealt with time management on the saves. ie: emailing the teams prior to see how the save is going, and when it would be moved along. Also I have many many posts in these very threads.
You claimed elsewhere that I did not push Snoopy this turn, and you are right. He told us that this was the "most crutial" turn for his team, I agreed. I challenge you to do a full audit of every turn that has run over by any team, I dare say you will find I have not commented every time.
I have already told your team captain that if you can get OPD to go back and remove the Bards as at last turn, then the Horde will move along with that.
I do not like the process that you have used here, waiting till you got the save to have your spit, and then you held it till the last minute, but you were authorized by your team captain to do the save etc, and you stayed to the letter of the rule.
My agreement with OPD here is that teams play the save asap, up to initially 12 hours, and then later 24 hours. This was the agreement of all team captains.
The team captains also agreed that teams would be allowed to go over the 12 hour initial, the later 24 hour, time frame, as long as they notified all teams in the appropriate manner, and had a reason.
Thus the "save game threads" were started.
The goal of going over the time frame was to cover many things, war being one of them, especially when that team calls and states this is their "most crutial" turn. Real life (whatever that is ) issues were also part of this. There are many things that have been used to go over the 24 hours.
Yes the bards have pushed the envelope, as to I believe E_T did a few weeks back. As to the Bards, they leaving the game very soon.
It was also agreed that the admins would step in and skip a team if they went over 24 hours. I understand that OPD does not like this, yet so to that was all part of the agreement.
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