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Sava
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GO GO GO!
Mar 2001 time: 23:37
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quote: Originally posted by Solver
Sava, I do partially share your thoughts, I also greatly prefer SP to MP, but it's just wrong to feel THAT strongly without ever trying MP. Give it a try someday. Just to see how it really is, if for nothing else. I have played MP, it wasn't as bad as I thought it would be, but at the same time, I understood that I still prefer SP. | eh? I don't need to stick my hand in a blender to know I wouldn't enjoy that. 
The only way MP would be even remotely fun is if I were on a LAN with a bunch of people.
Senethro: and don't misunderstand me... I'm not anti-multiplayer in games... I love multiplayer. I play games like Counter-Strike and Battlefield 2 exclusively multiplayer. But a turn-based strategy game is not condusive to an enjoyable multiplayer experience. Especially a game like Civilization.
Civ is a time consuming game. Especially during later stages of the game. Who the hell wants to sit around for hours on end just waiting for your turn to come around?
The only way a Civ multiplayer experience would be worth it is if there are no AI's at all. That would mean maybe 8 human players in a game. I'm sorry, but that is just a recipe for disaster.
And quite frankly, any time Firaxis is spending on multiplayer, is time they could be spending making a better AI. That's why I would get rid of it.
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Sava
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GO GO GO!
Mar 2001 time: 23:37
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quote: Originally posted by Solver
And what do you think of PBEM? It has the same strategic nature of Civ, and maybe is even more strategic than the average games. The drawback is the extremely long time it takes for a game, but I find PBEM to be a rather interesting option. I myself don't enjoy 3-4 hour online MP games that much, although they can be fun for a change to me. | never tried it... but honestly, I don't think I would... the best part I like about Civ is waking up in the morning, getting a big jug of coffee and playing for like 4-5 hours straight not getting up until I have to pee really really really bad! 
I like to get a game going and play for long stretches at a time. And hopefully, try to finish a game within a week or so.
Also, in regards to MP, one of the things I like best about Civ is my own personal mods. It's very difficult to get people to play MP with you and your own custom mods. 
Sure, the AI is not as smart as a human player. But that's part of the fun. 
Personally, I don't want the game to keep me on the edge of my seat constantly planning out every single move (and planning a hundred steps ahead) because I'm playing against some uber-l337 civ-nerd. Or worse, playing against some dumb n00b. That's usually the way multiplayer in games is. Either you play someone vastly superior to you, or someone vastly inferior.
I like just sitting back and building an empire against a lot of AI. I make my own personal mods to balance out the AI's flaws.
quote:
And not all the time spent on multiplayer is wasted time AI-wise . I'm pretty sure Firaxis has a separate network programmer who is working on most of the multiplayer code. | But still... Firaxis has only so much money to spend on development. The salary they are paying the network code guy is money they could be paying another AI programmer.
I'm not saying that multiplayer NEEDS to be eradicated... I'm saying that my worst fear is that the AI will suck because of the extra attention being paid to multiplayer development. That's all. 
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Senethro
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quote: Originally posted by Sava
never tried it... but honestly, I don't think I would... the best part I like about Civ is waking up in the morning, getting a big jug of coffee and playing for like 4-5 hours straight not getting up until I have to pee really really really bad!  |
This is the bit that always puzzles me, people saying they have no time for MP.
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Sure, the AI is not as smart as a human player. But that's part of the fun.  |
Do you also enjoy 100ms sprints against quadruple amputees with iron prosthetics on a magnetic track?
quote:
Personally, I don't want the game to keep me on the edge of my seat constantly planning out every single move (and planning a hundred steps ahead) because I'm playing against some uber-l337 civ-nerd. Or worse, playing against some dumb n00b. That's usually the way multiplayer in games is. Either you play someone vastly superior to you, or someone vastly inferior. |
Too late, you're talking about a computer game on the internet, nerd. The resentment of the leet is a characteristic of the mediocre.
quote:
I like just sitting back and building an empire against a lot of AI. I make my own personal mods to balance out the AI's flaws.
But still... Firaxis has only so much money to spend on development. The salary they are paying the network code guy is money they could be paying another AI programmer. |
They don't need a programmer, they need someone to invent a whole new way of explaining game concepts to the AI in ways they can evaluate better.
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I'm not saying that multiplayer NEEDS to be eradicated... I'm saying that my worst fear is that the AI will suck because of the extra attention being paid to multiplayer development. That's all. |
As the AI cannot not suck ( does that even make sense?) I doubt that Firaxis would get much better results from more resources put into working on AI. As it is, I'm sure the AI will be adaquate for giving you your power trips.
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Protra3211
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Thats a good ponit Freddz. I have yet to play any game with diplomacy to match SMAC,s.
Personalities would draw you in.
Diplomacy is the cornerstone of any Civ game . If Civ4 lacks here it will be like playing Empire Earth.
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AoA
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For me, there will never be another immersive gaming experience like SMAC. It's been out how many years and yet I still play nearly every day and never play C3C.
Even Civ1 stirred up stronger emotions than Civ3.
Damn those White's!!! (Romans and Russians) Stop attacking me! There will be peace in our time...after I crush you!
My biggest fear....Firaxis will spend all its time and energy making worthless 3-D units (when 2-D would serve just as well) fight on a fake 3-D map (that's still has no polar region) and forget about programming in any fun or useful strategy.
Oh and yeah, NO MORE DUMBING DOWN like in Civ3
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:37
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To be fair though, Platypus, you need to do a lot of city specialisation and wonder/improvement building in order to create a Great Artist (the only people capable of doing a 'culture bomb'.) So I doubt such a tactic can be done very often-especially when you consider the fact that GA can also be important for initiating Golden Ages, as well as being attached to a city for a long-term benefit. This means that a player will really have to think long and hard about how he makes use of Great People such as Great Artists-sacrifice for a short-term gain, or retain him/her for a longer-term benefit. Its all Swings and Roundabouts Platypus.
As for religion and missionaries, I think the fact that converted cities gain money for the nation controlling said Holy City is one of the best ways for smaller nations to achieve economic strength. Also, we already know that closed borders can keep out missionaries (and spies, I believe). Lastly, I would say that the benefits you recieve from your religion will depend on what civic you have chosen-and the greatest benefits will probably be outweighed by detriments in other areas. Hope that helps to ease some of your concerns.
Yours,
Aussie_Lurker.
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:37
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Well, Oerdin, I doubt very much that you have anything to fear regarding the last 2 points at least. They have, after all, had Multiplayer up and running almost since the very start of development, and the previews we have read on MP certainly put paid to any fears I might have had (in fact, I am considering doing MP for the first time ever!!) Also, they have been using MP experiences as a guide for developing the AI-meaning that many AI strategies may well be based on-or be a response to-some of the most seasoned human Civ players around.
As for the other stuff, well I can 'wait and see' with those.
Yours,
Aussie_Lurker.
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:37
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Well, to answer your question specifically-YES there is a single Combat value for units now. However, some units will get a bonus/penalty to this value based on the unit they are attacking/defending against and/or the terrain in which they are fighting.
Yours,
Aussie_Lurker.
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