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Maquiladora
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Wasnt meant to be harsh... but what i pointed out wasnt rocket science.
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Dis
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Las Vegas, Nevada
Feb 2000 time: 21:37
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quote: Originally posted by Maquiladora
If the interface was designed for civ2 it would be horrid, but its not, its designed for CtP2, thats brings me to your next point...
Did you read the manual for civ3 or smac? If you read the CtP2 manual it would tell you the city works the tile under the city and ALL surrounding tiles, in the case of a new city, 8 surrounding tiles.
To be honest, if youve tried CtP2 before and still dont know this, it tells me you gave up pretty quickly.
What were you expecting?
If you understand how Public Works are produced (from the manual again) it should tell you not to waste so many turns on generating Public Works early in the game, when you have hardly no production base to tax from.
I wouldnt be surprised if you built those roads expecting a boost in arrows. 
Where you managed to turn on the grid through the graphic options menu (it isnt default), from there you had to move the mouse up a little bit into gameplay options and press "auto-center on". It wouldnt have taken you long to find that if you were looking, or were you expecting it to read your mind? |
my auto-center was on. Yes I saw it in the options. Unless it got turned off somehow...
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Zaphod Beeblebrox
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aachen, germany
Aug 1999 time: 05:37
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yeah, seems to work, though its quite irritating as its done the other way in all other mods
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stankarp
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australia
Feb 2002 time: 05:37
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The latest AOM update with diplomacy changes has been available from Apolyton for nearly 2 weeks.
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stankarp
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australia
Feb 2002 time: 05:37
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Some would say, a stroke of good luck.
I do however, recommend playing on mainly land and continents as outlined in the readme and strategy guide.
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Proteus_MST
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quote: Originally posted by stankarp
Some would say, a stroke of good luck.
I do however, recommend playing on mainly land and continents as outlined in the readme and strategy guide. |
To be honest,
I ´m more the peaceful type, just like hexagonian.
Therefore I like settings like the one shown, with separate continents (in this game 2 large continents and some small islands) and some kind of ocean,
where myself and the AIs are not able to establish contact to all of the other Civilizations from early times on, but have to wait until our seafaring capabilities are developed enough.
It also gives your navy an importance it wouldn´t have with the settings you recommend (I started some other games before, just to get used to AoM and as one would expect, there were no oceans which would reward someone who invests resources in shipbuilding).
If it sometimes leads to results like shown, well let it be so 
It really seems to be some kind of lucky game for me, aside from the appearance of Hun Island, all barbarian leaders I eleminated before the dark ages seem to have respawned near other civilizations and gave them a hard time during the dark ages (currently the barbarians seem to own 5 cities, 3 conquered from the english, one from the native Americans and one founded by themselves).
btw.
If you still work on expanding the game,
what do you think about expanding the units from industrial and modern times?
For example including more stages of evolution for the tanks (after all there were at least three stages of Evolution, from the early WW1-Tanks like the Mk IV or the A7V, to the Tanks of WW2, like Sherman or Tiger to modern computerized tanks like the Leopard 2 or the Abrams, which each stage of development being able to destroy tanks of a lower stage with ease)
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Zaphod Beeblebrox
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aachen, germany
Aug 1999 time: 05:37
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well i don't mind those barbs on an island, its a reward for the task to have your whole continent inside your own borders which can be very hard. to be honest in the times before the dark ages i spent most of my empires resources on that task by building watch towers, watch towers and... well watch towers.
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stankarp
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australia
Feb 2002 time: 05:37
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I have thought about expanding the modern era but I am mindful of how much time it would take and the fact civ 4 is almost here.
I am a realist, AOM was 6 months later than I planned due to slic problems and to do a modern expansion would run into the time civ 4 is here and I doubt there will be much interest after that.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:37
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One thing I find unsettling in AoM is the diplomacy. The ai are busy fighting one another when it would really make some sense to ally with a'ny) neighbour in order to fight the other four. I know the CtP2 ai needs to be told to attakc at least 20 times before it does move one stack of 12, but it looks like they are sending their stacks in every direction when they could concentrate on one or two opponents, and ally together to at least keep one border safe.
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stankarp
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australia
Feb 2002 time: 05:37
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quote: One thing I find unsettling in AoM is the diplomacy. |
Unfortunately, diplomacy in ctp2 was always the weakest link. And AI to AI diplomacy is even harder to code.
On the other side, if the AI did not fight each other and only half of them concentrated on the human to some degree, the human could never win.
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stankarp
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australia
Feb 2002 time: 05:37
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The diplomacy update makes the ai much more reasonable to deal with. Passive AI, if you give them gifts IMMEDIATELY on meeting, will virtually always agree to a withdraw agreement then a peace treaty, and very rarely will break it.
The other 2 personality types are a problem. The middle level ones can usually be bribed into being friendly, so they are not to great a problem.
However, the aggressive ones usually only agree to a withdraw agrement/treaty if you are much stronger than them. Until you get to 30-40 cities, they cannot be trusted.
Yin played a game of diplo update and was lucky in that he had no aggressive ai near him initially, was able to build a totally peacefull empire for 450 turns without attacking anyone and only minor attacks against him. Once he got big in size, and also after a time, the ai agree to cease fires and treaties so he continued on his building way. But this boring, so we have began playtesting a small variation to change scoring slightly, and introduce more ways the human aggression counter can go up and down.
If you don't like war much, the current diplo update should suit you as you can keep out of ai way and build up until you are strong enough to pressure them.
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