Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > Three months is a long time to scratch the civ itch - apply for a copy of CtP2 & AoM
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
22.Sep: BLUE IS OCEAN, GREEN IS GRASS
22.Sep: SMAC-LIKE UN COUNCIL CONFIRMED
21.Sep: GERMAN `ANONYMOUS` LAUNCHES

bottom of page
  
Author
Thread   
Pages (6): [ <<   3   4   5   6   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:37
  Old Post 28-08-2005 05:23
Edit/Delete Message Reply w/Quote
#151 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

What do you do with razed city tiles (appearing after bad things like plagues) ?

Is there any way to get rid of them?
I tried pillaging them with a unit (which obviously didn´t work, because you switched pillaging off) and I tried to built other terrain improvements over them, which also didn´t work, not even trying to terraform them into grassland.

And, if there is no chance for me to get rid of these tiles, is there a chance that a new city tile (or a wonder) is build automatically atop the razed city tile?

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:37
  Old Post 28-08-2005 06:06
Edit/Delete Message Reply w/Quote
#152 Report this post to a moderator
Increase the size of your Attachments

You can pillage away dead city tiles.

You must have 500 gold to do so as it costs this much. Also, often you cannot do it in the first turn the tile appears. But after that I have always been able to do it.

Make sure your unit has the equivalent of 1 complete tile movement point left to complete the pillage.

Sometimes a new city tile or wonder will be placed over the dead tile.

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:37
  Old Post 28-08-2005 11:53
Edit/Delete Message Reply w/Quote
#153 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by stankarp
You can pillage away dead city tiles.

You must have 500 gold to do so as it costs this much. Also, often you cannot do it in the first turn the tile appears. But after that I have always been able to do it.

Make sure your unit has the equivalent of 1 complete tile movement point left to complete the pillage.

Sometimes a new city tile or wonder will be placed over the dead tile.


One of these maybe the explanation why it wasn´t successful for me.
Thanks

Zaphod Beeblebrox is offline Zaphod Beeblebrox
King
aachen, germany
Aug 1999
time: 05:37
  Old Post 29-08-2005 01:59
Edit/Delete Message Reply w/Quote
#154 Report this post to a moderator
Lose 30 kilos (of popups)

well.. and sometimes wondertis are placed over city expansions which results in a dead tile... in that case i think its justified to correct the game via the editor

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:37
  Old Post 29-08-2005 02:37
Edit/Delete Message Reply w/Quote
#155 Report this post to a moderator
Suffering from ads?

I am sure I found the reason for that Zaphod and it now should not happen since the Diplo Update (it did happen before). A wonder tile may be placed over a ruin tile which should replace it.

Zaphod Beeblebrox is offline Zaphod Beeblebrox
King
aachen, germany
Aug 1999
time: 05:37
  Old Post 31-08-2005 20:30
Edit/Delete Message Reply w/Quote
#156 Report this post to a moderator
Support Apolyton, buy Call to Power 2

im playing with diplomod (only difference is output of forrests and latifundia add 5 food like they did in cradle) and yes... at the site where the city was a dead city tile appears and if moving the mouse there it says somewondertileimp and gives correct values.. the turn after its only a plain dead cx tile with the according mali

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:37
  Old Post 31-08-2005 21:00
Edit/Delete Message Reply w/Quote
#157 Report this post to a moderator
Browse Apolyton AD-FREE

Same for me.
As soon as I built the Coliseum it appeared on a former citytile (the city was surrounded by them, no free tile adjacend to the city), the graphics shown was a mix from dead citytile and the wonder and the Description givenm was that of the coliseum.
The very next turn the Coliseum had vanished and only the razed town remained.

Here the View at the turn it was built
The Mousepointer points to the tile with the coliseum.

Attachment: lothlorien1426.jpg
This has been downloaded 88 time(s).

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:37
  Old Post 31-08-2005 21:01
Edit/Delete Message Reply w/Quote
#158 Report this post to a moderator
Tired of ads?

And here one turn later

Attachment: lothlorien1430.jpg
This has been downloaded 90 time(s).

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:37
  Old Post 01-09-2005 03:39
Edit/Delete Message Reply w/Quote
#159 Report this post to a moderator
Remove this text

In the picture above, the reason is that there was no other tile to place the wonder on. So the wonder code placed it anyway.

If you are building a wonder with a wonder tile in a city, make sure that you have a tile adjacent to a city to allow the tile to be placed. It should not place on another wonder, a suburb tile or an outpost. But if there is no room, it appears it will place it on a suburb tile. I built Coliseum in a game recently and saw I had no room , so I pillaged away a suburb tile(2 turns, one for the suburb and one for the dead tile) and the code placed it in the vacant spot.

Zaphod Beeblebrox is offline Zaphod Beeblebrox
King
aachen, germany
Aug 1999
time: 05:37
  Old Post 01-09-2005 08:13
Edit/Delete Message Reply w/Quote
#160 Report this post to a moderator
Enter the AD-FREE zone

which brings me to the question why you disabled the second ring for cx tiles?

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:37
  Old Post 01-09-2005 08:43
Edit/Delete Message Reply w/Quote
#161 Report this post to a moderator
Increase the size of your Attachments

AFAIK I did not disable it? All I did was reduce the total number of CX tiles to a maximum of 4 if the city does not have any growth problems.

Zaphod Beeblebrox is offline Zaphod Beeblebrox
King
aachen, germany
Aug 1999
time: 05:37
  Old Post 01-09-2005 20:08
Edit/Delete Message Reply w/Quote
#162 Report this post to a moderator
Support Apolyton or Terrorists Win

dunno... which version of the cityexpansion code did you use? btw.. is it intended, that all goods give the same boni? afaik martin differentiated them quite a lot in later versions.

oh.. and something nice just happened: the chinese landed a stack consisting of a javeliner and a spearman MILITIA! at my shore .. somebody should tell them immobile units arent very well suited for amphibious assaults

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:37
  Old Post 02-09-2005 02:39
Edit/Delete Message Reply w/Quote
#163 Report this post to a moderator
Got spare money?

1) lateest version of xity X AFAIK.
2) goods, I decided to standardise the bonus. BTW, for some reason some of the tile improvements do not appear under some gods, mainly glacier I think, never found out why.
3) SLIC is not 100% reliable, I found a militia in the middle of nowhere once. Every now and then you will get a little hiccup.

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:37
  Old Post 02-09-2005 02:51 Visit Aro's homepage!
Edit/Delete Message Reply w/Quote
#164 Report this post to a moderator
Remove this text

It's amazing how you folks are posting intensively in a six-page thread about CtP2 and AoM... In a Civ IV forum!!!!
Btw, a good thread... I'm thinking about re-install the whole stuff!

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:37
  Old Post 02-09-2005 02:53
Edit/Delete Message Reply w/Quote
#165 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by stankarp
In the picture above, the reason is that there was no other tile to place the wonder on. So the wonder code placed it anyway.

If you are building a wonder with a wonder tile in a city, make sure that you have a tile adjacent to a city to allow the tile to be placed. It should not place on another wonder, a suburb tile or an outpost. But if there is no room, it appears it will place it on a suburb tile. I built Coliseum in a game recently and saw I had no room , so I pillaged away a suburb tile(2 turns, one for the suburb and one for the dead tile) and the code placed it in the vacant spot.


Yep,
that solved the problem for m,e.
Reloaded some turns before the wonder was built,
rrazed a suburb twice and the coliseum appeared at exactly this tile.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:37
  Old Post 02-09-2005 03:10 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#166 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

to stay on topic, I'm definetly with te ctp2 itch until I get civ IV (in a year or two)

Zaphod Beeblebrox is offline Zaphod Beeblebrox
King
aachen, germany
Aug 1999
time: 05:37
  Old Post 04-09-2005 16:26
Edit/Delete Message Reply w/Quote
#167 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Aro
It's amazing how you folks are posting intensively in a six-page thread about CtP2 and AoM... In a Civ IV forum!!!!


yeah.. i thing there must be something cool about this civ4, see how old is that game already? and still a thriving community

back on topic, i just a strange appearance.. for no obvious reason there appeared a column builder at my capital, i had no war going on, no barbs around and didn't get any x has slain y message.

Zaphod Beeblebrox is offline Zaphod Beeblebrox
King
aachen, germany
Aug 1999
time: 05:37
  Old Post 04-09-2005 16:43
Edit/Delete Message Reply w/Quote
#168 Report this post to a moderator
Support Apolyton or Terrorists Win

40 A.D. while my wise men tinker about the secrets of plumbing my wandering diplomat finds the secret of dark ages in a goody hut

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:37
  Old Post 05-09-2005 03:14
Edit/Delete Message Reply w/Quote
#169 Report this post to a moderator
Increase Your PM Length

quote:
back on topic, i just a strange appearance.. for no obvious reason there appeared a column builder at my capital, i had no war going on, no barbs around and didn't get any x has slain y message.


SLIC is not 100% reliable as sometimes every now and then something happens in the source that blocks or interferes with an external function. To make absolutely sure that you get your points and monuments when you capture a capital or kill an AI, I have a backup code that triggers if the main code fires. Unfortunately, sometimes if the AI captures an AI capital, you will get the Column Builder.

quote:
secret of dark ages in a goody hut


Due to the size of the AOM tech tree, sometimes you will get a advance from a hut that is 2 levels away.

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:37
  Old Post 08-09-2005 03:56
Edit/Delete Message Reply w/Quote
#170 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Zaphod Beeblebrox
which brings me to the question why you disabled the second ring for cx tiles?

Occasionally the 2nd ring gets used for the Suburbs.
I´ve giot 2 cities within my empires which built a suburb there.

They´ve both in common that they´re mostly surrounded by water with only few landtiles free to build city expansions there.
(below is a picture of the first; the second is even more extreme as it has only 1 land tile directly adjacend to it)

So maybe in combination with the posting of stancarp, it could be that the city builds its expansions always in the first ring if there are >= 4 land tiles in the first ring.
If not it also uses the second ring to build them there.

Attachment: nostria_2006.jpg
This has been downloaded 30 time(s).

Zaphod Beeblebrox is offline Zaphod Beeblebrox
King
aachen, germany
Aug 1999
time: 05:37
  Old Post 08-09-2005 04:12
Edit/Delete Message Reply w/Quote
#171 Report this post to a moderator
Help yourself to an AD-FREE life

yeah meanwhile i've seen a ring three suburb (though there had been a little space in ring 2, ring 1 consists of another suburb, an outpost and lots of water) but i've quite often seen the expansion code tear down a suburb in ring one though there would have been sufficiant space in ring 2

skrobism is offline skrobism
King
USA
Oct 2000
time: 23:37
  Old Post 09-09-2005 07:19
Edit/Delete Message Reply w/Quote
#172 Report this post to a moderator
Support Apolyton

OK - I'm ready to start the review as promised. Watch here for updates.

 
Pages (6): [ <<   3   4   5   6   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:37.
Apolyton Time is 00:37.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0512 seconds (89.23% PHP - 10.77% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net