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GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:37
  Old Post 23-08-2005 03:05
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Death of Brazil – Discussion thread.

We have met our first neighbor. Their history is one of betrayal and deception. This game, only the last man surviving wins, and the sooner we are the last man standing, the sooner all the others can recognize our dominance in this game.

Between ourselves and our neighbor, we have 10 spaces of open, unclaimed land. This will change soon, as both we and the heathens expand our future infrastructure. We do know that they possess two luxuries our folks at home would dearly love to have.

As of now, nobody possesses a better military than we do. Sure, some people say we are better at defense than offence, but I know many of the people here, and I know that they can be offensive…..

So, this thread is to plan the elimination of the heathens. How do we do it? When do we do it (for must we shall)? So on and so forth.

This will give our Domestic Minister a direction, or goal. We need to be reasonable in this also, unlike the last game where as our DM, I didn’t fight hard enough for a small military and it crippled us in the later parts of the game due to the enormous costs involved.

Please look at and discuss the following:

Guerrilla warfare – where we attack them with defensive units only at this time, flooding their lands with our cheep Enkudus while we build up an offensive force to capture / destroy their cities at a later date. This prevents them from building infrastructure (which we could take for our own, but prevents them from significant development), possible capture of workers / settlers / undefended villages, and is the soonest we can initiate hostilities (within the next 20 turns, minus travel time). One major down side is that if they have contacts with other civs, this may allow then to seek outside assistance against us as they will live a long time and have time to plant rumors and deceptions among the other civs. The good points: it doesn’t kill us with our unit support, is cheep, extremely effective, and can be done very very very early.

The Archer Rush – Slow moving cheep units that we can build quickly and almost immediately. No resources needed for this form of attack, and it can be mounted extremely early, probably before they have more than 4-5 turns to prepare defenses. This would amount to a surprise attack.

The Sword Rush – Slow moving expensive units, but devastating at this age. Our research will discover this technology in the next 10-15 turns or so, and most likely we will be the only ones capable of producing such a unit this early. Relies on having iron close by, but with all the hills near us, this may not be an issue. This would require quite a build up of our infrastructure, and the corresponding buildup of the enemy’s infrastructure will happen at the same time. This would rely on heavy planning on our part, but is doable.

The Combo Archer/Sword rush – Slow moving, but offers many of the advantages and disadvantages of both the above scenarios. Depends a lot on what percentage of each type of unit. I lean heavily in favor of this approach, with an 80% archer / 20% sword mix (total of 8-10 offensive units, preferably veterans), with an equal number of enkudus.

The Horseman approach – fast and mobile, this will be our strike force later on. However, we are 2 techs away from having the ability to even start to build these units, and I would prefer to attack sooner rather than later. Don’t get me wrong, if we went for these techs prior to IW I would prefer this route, but I don’t see it happening.

I would like to see us have 5 active cities, and perhaps 1-3 settlers in production / movement at the time we launch our invasion. Surprise will be key here. Our objective is not so much to capture their cities (but we will if we can) or even to eliminate them from this game (but again, we will if we can), but to hurt them to such an extent that they are effectively out of this game forever more. To this extent, if we determine we cannot capture cities, our offensive units come home, while our cheep enkudus stay to cause havoc destroying roads, preventing growth, blocking resources, and becoming a general pain in the buttocks. Thus, I propose an early assault, composed of 10 enkudus, 8 archers and 2+ swords. Our force would be in 2 stacks, marching side by side coming out of our lands, preferably with a roadway prebuilt under the guise of “a trade route” if they even notice its construction. We would have 3+ workers building roads connecting our lands with our forces, with 2 defenders, so that we can reinforce them as soon as units are constructed. Depending on their city growth pattern, we would hope to be outside their capitol within 15 turns of initiating hostilities.

We would dedicate 2 core cities to our rex, with 2 cities devoted to war only, and the 5th a balance between war and urban development (markets, wonders, etc). New cities would be constructed during the campaign and be devoted to whatever is most appropriate.

If we do this, we will have to begin our preparations soon. We want to keep 2-4 scouts out; we want to have 1 defender per city / settler, with 2 in some areas we feel need them (happiness or counterattack); 22 offensive units (including worker guards), plus workers. That is one hell of a lot of unit support. We want to settle towards the enemy, reducing our travel times. Our diplo guys will need to sweet talk them as we position the dagger, and get every ounce of blood out of them as possible prior to them realize they are on our dead list.

This is a discussion thread, so all you peaceniks, start trying to talk me out of convincing you to have early war now. All you warmongers, lets get ready to rumble and make these guys sorry they ever met us.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:37
  Old Post 23-08-2005 03:23
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I would rather "Innitiate hostilities" by simply turning up next to their borders with 8 swords and 4 Enks

Poly-Akryll is offline Poly-Akryll
Warlord
Braunschweig, NDS
May 2005
time: 05:37
  Old Post 23-08-2005 03:57
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Lose 30 kilos (of popups)

before we start a war we should get contact to the 3rd civ that is most likely on our continent, too

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:37
  Old Post 23-08-2005 06:47
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And we should work to avoid getting our GA started, unless we can really take enough juice out of it...

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:37
  Old Post 23-08-2005 07:04
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As the other possible civ, on this continent is very likely, just as close to CBR as we are, we might also be able to work with them (once we find them) and split the continent between us.

It's iffy at best. It will mean researching WC before the Wheel, but we should have a good growing economy, at that time, too.

Thing is, with Poly doing the EW/Settler thing and us getting ready to trade BW for Alphabet, this might present a problem. WQe don't want them to get any spearman, if possible. And definately not IW.


Lets make plans and see what comes.

E_T

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:37
  Old Post 23-08-2005 07:31 Visit Aro's homepage!
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We should edit the name of this tread. Death of Brazil? It just not seems right. Why not "death of CBR? Or "death of Brazucas"? Nah, it's worst.
Oh well, let it be.

Anyway… If we declare war, we should do it in the right way. I'd like to be honest (have you ever heard about an honest diplomat?), sending a formal declaration before the hostilities begun. After all, I insist, we are Gentlemen.

H Tower is offline H Tower
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Jul 2001
time: 23:37
  Old Post 23-08-2005 07:41
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"We're now one space from your border with our army and we plan to liberate the brave people of Brazucas from your tyranny. Consider the peace treaty null and void. Now DIE."

Aro is offline Aro
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Ipanema
Jul 2002
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  Old Post 23-08-2005 07:50 Visit Aro's homepage!
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That's better.

Aro is offline Aro
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Ipanema
Jul 2002
time: 02:37
  Old Post 23-08-2005 08:10 Visit Aro's homepage!
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quote:
Originally posted by E_T
As the other possible civ, on this continent is very likely, just as close to CBR as we are, we might also be able to work with them (once we find them) and split the continent between us.

It's iffy at best. It will mean researching WC before the Wheel, but we should have a good growing economy, at that time, too.

Thing is, with Poly doing the EW/Settler thing and us getting ready to trade BW for Alphabet, this might present a problem. WQe don't want them to get any spearman, if possible. And definately not IW.


Lets make plans and see what comes.

E_T


Well, just remember, folks... We should receive a proposal tomorrow. AFAIK, this proposal includes tech trade AND screenshots trade AND peace for so many turns as we want. I can understand their reasons

But… If we reject this proposal, we need a good explanation, or they will be very suspicious. IMHO, no matters which story we tell, they will be suspicious. We should not suppose they are idiots…
So, if we refuse their proposal, they we’ll know what expect from us. And we’ll be prepared.

OTOH, if we agree and later we break the deal, how affected would be our reputation? I don’t like to break deals and agreements (unless I play against AI ).

So… Comments?

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:37
  Old Post 23-08-2005 09:00
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We should wait to see who and where our other neighbour is (if we have one)...

we might want to talk CBR into killing the other neighbour first...

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:37
  Old Post 23-08-2005 09:34
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Well, as for the finalizing of the deal, we can say that we are polling it (after discussion period), and that can add a few more turns from them getting BW.

Although, I would like to get Alpha, it can wait.

But let's take a look at all options. Granted, this is a good time to do this, but it's also a good time for us to get ourselves set up.

And it does take time to get production going, in the new cities. I really don't think that we can get the numbers that GK wants (but we will see). Give us a few more turns to look at things (and get some more exploring done and we'll have a better idea.

E_T

H Tower is offline H Tower
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Jul 2001
time: 23:37
  Old Post 23-08-2005 09:51
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quote:
Give us a few more turns to look at things (and get some more exploring done and we'll have a better idea.


's to waiting a few more turns.

ormuzd is offline ormuzd
Moderator

Jan 2003
time: 07:37
  Old Post 23-08-2005 16:04 Visit ormuzd's homepage!
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quote:
Originally posted by E_T
It's iffy at best. It will mean researching WC before the Wheel, but we should have a good growing economy, at that time, too.

E_T


Actually we are very well suited for an archer rush. As already everyone has agreed the problem is do we want to sacrifice our early growth and wasate our GA.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:37
  Old Post 23-08-2005 18:05
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We could also have Chariots in the mix, maybe to help keep any slow movers away from getting a shot at the EW's. And with the fact that they are fast movers, we can build the later and they can catch up to the slow mover stack around the time they get close to CBR.

Another thing, If we think about doing this, we need to make absolutely certain that we destroy CBR BEFORE they get Mapmaking. We don't need them to put a settler on a galley.

E_T

Aro is offline Aro
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Ipanema
Jul 2002
time: 02:37
  Old Post 23-08-2005 18:43 Visit Aro's homepage!
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And we need to have a good explanation to move around stacks of 10-15 military in a continent with an only and lonely neighbor.



Just thinking about my department...

E_T is offline E_T
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Orlando, Florida
Mar 2001
time: 00:37
  Old Post 23-08-2005 19:34
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Barbarian Hunting...

We just don't tell them that we consider them to be the Barbarians....

E_T

Aro is offline Aro
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Ipanema
Jul 2002
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  Old Post 23-08-2005 19:49 Visit Aro's homepage!
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Aro is offline Aro
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Ipanema
Jul 2002
time: 02:37
  Old Post 23-08-2005 20:09 Visit Aro's homepage!
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Anyway, we should use "scouts", one unit or two slightly ahead our main force, just in case. And sentinels in strategic places.

You see, I'm not against an "elimination war", I just want it in the proper way.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:37
  Old Post 23-08-2005 20:12
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Chariots are absolute naff at attacking, and defending. They ae only useful against Barbs, and for upgrading to Horsemen.

ET, is your sim updated yet? If it is, I'll run through a it a couple of times, to check what sort of numbers we can get in the next 20, 30 turns. Though any numbers that I cme up with would be subject to city placement...

Aro is offline Aro
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Ipanema
Jul 2002
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  Old Post 23-08-2005 20:49 Visit Aro's homepage!
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I don’t see any use to chariots, unless as placeholder for horsemen, though the terrain between our capital and theirs is favorable to chariots.
Ok, let’s do some plans. First of all, we should delay as much as possible our response to CBR’s proposal. In fact, we need to plan our diplomacy carefully, in synchronicity with our Military. IMHO, only a true Diplomat (Master Zen, where are you?) should do this.

Btw, CBR didn't send me anything so far... Would they dare "slow" us a little, delaying their proposal to prepare for attack???

Nah…





N35t0r is offline N35t0r
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Jan 2000
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  Old Post 24-08-2005 02:26
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A couple of chariots are good to get into the mountains to spot ahead of the main force...

Aro is offline Aro
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Ipanema
Jul 2002
time: 02:37
  Old Post 24-08-2005 02:59 Visit Aro's homepage!
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quote:
Originally posted by N35t0r
A couple of chariots are good to get into the mountains to spot ahead of the main force...




quote:
Civpedia

Chariots may not enter mountain, volcano, jungle and marsh terrain, unless following a road.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:37
  Old Post 24-08-2005 08:46 Visit Master Zen's homepage!
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I do NOT want to wage war with Enkidus, think about it, we'd be squandering our GA when it could be most useful.

I'd rather we plop up with perhaps as little as just 5-6 swords. We only need to be sucessful in trashing 2-3 of their cities at that point to have permanently neutered them. We could also try an archer rush (I'm a particular fan of those) but I hate the fact we'd need Enkidus to protect them something which would require we trigger our GA.

Can we build spearmen btw?

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 24-08-2005 08:48 Visit Master Zen's homepage!
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Got spare money?

And yeah, we can definitely keep them diplomatically at bay until we get the swords ready. That I GAH-RUHN-TEE

E_T is offline E_T
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Mar 2001
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  Old Post 24-08-2005 08:58
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quote:
Originally posted by Master Zen
Can we build spearmen btw?


No. EW's are our "spearman"...

Granted, I would REALLY, REALLY not like dealing with a Despotic GA (especially while REXing), but if that's what the team wishes for.... I would rather plan on getting our GA when we want it.

* E_T plans for the worst and hopes for the best....

Maybe we could use the Swords, with Archer (and possibly chariot, yes Krill, I know they are useless, somewhat, but they do have manuverability and reach) and keep the EW's as researve (to guard units while they heal, garrison captured cities, fall back, Go To Hell plan, etc) and let the swords take the defensive heat. With archers in the stack, we get the bombardment help, in defence and any chariots can work on blunting any units, before they get within attack range of our main stacks.

E_T

E_T is offline E_T
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Orlando, Florida
Mar 2001
time: 00:37
  Old Post 24-08-2005 09:01
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quote:
Originally posted by Master Zen
And yeah, we can definitely keep them diplomatically at bay until we get the swords ready. That I GAH-RUHN-TEE


As long as you don't have too many more Troll problems over at MZO...

E_T

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:37
  Old Post 24-08-2005 09:19
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Discussion of early military options does not mean adopting them as policy.

It does us good to have a constant churn of discussion over the possibilities. It will keep us on our toes.

Frankly, I'm interested to see what some of these wing-nut warmongers can come up with.

RegentMan is offline RegentMan
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May 2005
time: 21:37
  Old Post 24-08-2005 09:45
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Archers and swords sound okay to me. You all might be shocked, but I am in favor of ridding our Earth of this scum!

Aro is offline Aro
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Ipanema
Jul 2002
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  Old Post 24-08-2005 09:49 Visit Aro's homepage!
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Btw...
Brazucas just sent a proposal.

Here. or Here.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:37
  Old Post 25-08-2005 04:17
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It would be sweet to take them out right after they get philo and trade it to us. After that, I imagine our economy will be tuned better than splitting the continent two ways. Even if they don't get the free tech, its still a win for us, since we will have the military techs in hand. Granted, iron is probably balanced as well, falling near their initial lands.

 
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