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appleciders is offline appleciders
Prince

Dec 2004
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  Old Post 30-08-2005 10:31 Visit appleciders's homepage!
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Dark Ages NES Inflate your Upload Space

In 732 AD, Muslim forces had conquered all of Spain, and were threatening Paris. Charles Martel, King of the Franks, gathered his army and went to make a last-ditch effort to halt the advance of the well-trained and battle-hardened Muslim cavalry sweeping in from the south. The night before the battle, he makes a crucial decision- to order his heavily armed and armored knights to dismount and take up spears and shields, like the Greek Hoplites of old. Fighting on foot was seen as a great dishonor by the nobility that formed most of his cavalry, but they honored their king's seemingly crazy request and joined the ranks of the common soldiers. This tiny decision may have easily turned the tide of the battle for Charles Martel. But what if he had granted his nobles' requests to remain mounted? What if he had lost the battle? How might history have been different?

Scenario:
-Muslims win Battle of Tours, leaving only broken and scattered resistance between themselves and the heart of France.

-Abd er Rahman, the Muslim commander, sets himself up as the Caliph of the West, claiming all land from Egypt to Iberia.

-The Caliph in Ctesiphon, the current Muslim leader, declares Abd er Rahman an outlaw and marches against him

-Several years of bloody conflict lead to a tenuous treaty with Abd er Rahman in control of the Muslim world west of Carthage, and the Caliph in control of all lands to the east.

-King Liutpert of Italy unifies Italy, claiming to be a descendant of Augustus Caesar, the first Roman emperor. He declares the New Roman Empire, and begins to take control of the Church.

-Several Mediterranean islands rebel against Constantinople, using the chaos in the Muslim world as a cover.

-The Byzantine Empire spends most of its time fighting barbarian incursions on their borders.

-The Bulgarians, Avars, Bavarians, and Franks build their forces, attacking the more civilized nations to their south.

Map: http://apolyton.net/upload/view.php...76_DANES750.PNG

Last edited by appleciders on 13-09-2005 at 10:15

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Player Stats (750 A.D.)

Byzantine Empire
: Domestic Status :
Economic Base: Moderate
Economic Strength: Moderate
Dissent: Low
Secret Police: Average
Military Training: Excellent
: Armies :
}"Illyrian Army"- Tirkan - 1,000 Cataphracts, 500 Heavy Infantry, 200 Light Cavalry, 500 Archers, SE
}"Dodona Defense Force"- South of Dodona - 1200 Heavy Infantry, 500 Archers
}"Heel Army"- South-Eastern Italy - 1,000 Light Infantry
}"Toe Army" - Catanzaro - 2,000 Light Infantry, 800 Cataphracts
}"Peloponnesian Army"- Sparta- 1,000 Light Infantry, 600 Archers
}"Army of Crete"- Crete- 1,000 Archers
}"Army of Adrianople"- 1,000 Light Cavalry, 800 Heavy Infantry, SE
}"Army of Smyrna"- Smyrna - 1,000 Light Cavalry
}"Army of Cyprus"- Ledra - 1,200 Archers, 5,00 Heavy Infantry
}"Army of Galita"- Galita - 500 Heavy Infantry, 200 Light Cavalry
}"Army of Adana"- Adana - 1,000 Heavy Infantry, 1,000 Cataphracts, 1,000 Archers
}"Army of Ordu"- Ordu - 500 Cataphracts, 1,200 Heavy Infantry, 500 Light Infantry, 500 Archers, SE
}"New Recruits"- Ancyra - 600 Cataphracts
: Navies :
}"Adriatic Fleet"- Tirkan - 45 Ships
}"Italian Fleet"- Cantazaro - 30 Ships
}"Aegean Fleet"- South of Sparta - 35 Ships
}"Western Fleet"- South of Gortyn" - 40 Ships
Special: Byzantine ships can use Greek Fire, and are therefore somewhat stronger than other ships. Can build Cataphracts.


New Roman Empire
: Domestic Status :
Economic Base: Modest
Econonmic Strength: Good
Dissent: High
Secret Police: Average
Military Training: Average
: Armies :
}"Milanese Army"- Milan - 1,500 Legionaires, 800 Light Cavalry, 1,000 Archers, SE
}"Venetian Army"- Venice - 600 Legionaires, 1,200 Light Cavalry, 600 Light Infantry, 600 Archers
}"Army of Florence"- Florence - 1,000 Legionaires
}"Bari Defense Force"- Rome - 1,000 Heavy Infantry, 500 Archers
}"Naples Defense Force"- Besieged in Naples - 400 Legionaires, 300 Archers, SE
}"New Recruits"- Rome - 500 Legionaires, 1,000 Light Cavalry, 1,000 Archers
: Navies :
}"Venetian Fleet": 50 Ships
}"Roman Fleet": 45 Ships
Special: The Emperor's limited control of the Papacy gives him extra leverage with Christian and especially Catholic populations. Can build Legionaires.


Caliphate of Iberia
: Domestic Status :
Economic Base: Modest
Economic Strength: Moderate
Dissent: Low
Secret Police: Average
Military Training: Average
: Armies :
}"Army of Tours"- East of Tours - 1,000 Heavy Infantry, 500 Light Cavalry, 500 Cavalry Archers, SE
}"Army of Tolosa"- Tolosa - 1,200 Light Cavalry, 1,000 Light Infantry, 1,000 Archers
}"Bavarian Border Patrol"- Iberian-Bavarian Border - 500 Heavy Infantry, 500 Light Cavalry, 500 Cavalry Archers, 500 Archers
}"Iberian Guard"- Toletum - 1,500 Light Cavalry
}"Army of Carthage"- Carthage - 1,000 Heavy Infantry, 1,000 Light Infantry, 500 Cavalry Archers, SE
: Navies :
}"Fleet of Gibraltar"- Gades - 35 Ships
}"Fleet of Barcelona"- Barcelona - 8 Ships
Special: Good training and well-bred Andalusian horses make Iberian cavalry units especially effective. Can build Cavalry Archers.

Caliphate of Arabia
: Domestic Status :
Economic Base: Large
Economic Strength: Moderate
Dissent: Low
Secret Police: Average
Military Training: Average
: Armies :
}"Army of the West"- South of Carthage - 1,000 War Camels, 1,000 Heavy Infantry, 500 Archers, SE
}"Cyrenaican Army"- Cyrene - 500 War Camels, 400 Heavy Infantry, 1,000 Light Infantry
}"Egyptian Army"- Alexandria - 1,000 Heavy Infantry
}"Army of Upper Egypt"- Southern Egypt - 1,000 Light Infantry, 500 Archers, SE
}"Meccan Honor Guard"- Mecca - 500 Heavy Infantry
}"Army of Jerusalem"- Jerusalem - 1,000 Heavy Infantry, 500 War Camels
}"First Border Guard"- South of Amida - 800 Heavy Infantry, 1,000 Archers
}"Second Border Guard"- West of Erzen - 1,000 Light Infantry, 500 War Camels, SE
}"Third Border Guard"- South of Trabzon - 1,500 Heavy Infantry, 500 War Camels, 1,500 Archers
}"Ctesiphon Guard"- 1,500 Light Cavalry
}"New Recruits"- 1,000 War Camels, 500 Light Infantry
}"University Guard"- Carthage - 100 Heavy Infantry
}"Recruiting Group"- Traveling around Empire - 500 War Camels
: Navies :
}"Western Navy"- Cyrene - 30 Ships
}"Eastern Navy"- Alexandria - 35 Ships
Special: Control of Mecca improves this government's standing in the eyes of Muslims. Can build War Camels.


Kingdom of Bavaria
Economic Base: Modest
Economic Strength: Moderate
Dissent: Low
Secret Police: Average
Military Training: Average
: Armies :
}"Army of Lyon"- Lyon - 2,000 Heavy Infantry, 1,500 Light Infantry, 500 Huskarls, 1,000 Light Cavalry, 1,500 Archers, SE
}"Army of Vienna"- Vienna - 1,000 Heavy Infantry, 500 Archers
}"Northern Recruits"- North of Lyon - 1,000 Light Infantry, 800 Light Cavalry, 400 Huskarls
}"New Recruits"- Vienna - 1,000 Light Cavalry
Special: Bavarians, descended from Goths, are particularly good at pillaging and looting. Can build Huskarls.


Union of Mediterranean Kingdoms
Economic Base: Modest
Economic Strength: Strong
Dissent: Some
Secret Police: Average
Military Training: Average
: Armies :
}"Corsican Army"- Corsica - 1,000 Light Infantry, 500 Archers
}"Sardinian Army"- Sardinia - 800 Light Infantry, 500 Archers
}"Sicilian Army"- Sicily - 800 Heavy Infantry, 500 Light Cavalry, 500 Archers
: Navies:
}"Balearic Fleet"- Palma - 33 Ships
}"Corsican Fleet"- Ajax - 35 Ships
}"Sicilian Fleet" - Syracuse - 35 Ships
Special: With their crossroads location, the UMK recieves a bonus to all information gathering activities and their trade ships carry more cargo.


Frankish Kingdom:
Economic Base: Small
Economic Strength: Modest
Dissent: Low
Secret Police: Average
Military Training: Average
: Armies :
}"Frankish Reserve Army"- West of Argentorate - 2,000 Light Infantry, 1,500 Light Cavalry, 1,000 Archers, 500 Huskarls
}"Parisian Defense Force"- South of Paris - 1,500 Light Infantry, 800 Archers
Special: None.

Saxon-Thuringian Union:
Economic Base: Small
Economic Strength: Moderate
Dissent: Very Low
Secret Police: Average
Military Training: Good
: Armies :
}"Army of the North"- North of Cologne - 1,500 Light Infantry, 1,000 Huskarls, 500 Archers
}"Army of the South"- South of Cologne - 1,000 Heavy Infantry, 1,000 Archers
}"Army of the East"- South of Hamburg - 1,000 Light Infantry, 1,000 Light Cavalry
: Navies :
}"North Sea Fleet"- North Sea - 25 Ships
Special: Saxon warriors live their whole lives in forests, and are especially adept at woodcraft, making them especially effective in wooded areas. Can build Huskarls.



: Other Armies :
}"Morrocan Nomads"- South of Gibraltar - 1,000 Light Cavalry
}"Libyan Nomads"- South of Carthage - 1,000 Light Cavalry, 500 War Camels
}"Army of Berenike"- Berenike - 1,000 Light Infantry, 200 Heavy Infantry, 500 Archers, SE
}"Khazars"- North of Trabzon - 1,500 Light Infantry, 1,000 Light Cavalry
}"Crimean Goths" - North of Galita - 1,000 Light Infantry
}"Army of Edessa" - Edessa - 1,000 Heavy Infantry, 500 Cataphracts, SE
}"Serbian Rebels"- East of Tirkan - 1,000 Heavy Infantry, 1,000 Light Cavalry
}"Avars"- East of Vienna - 1,500 Light Infantry, 1,000 Light Cavalry, 500 Archers, SE
}"Bari Rebels"- Bari - 1,000 Light Infantry
}"Bavarian Rebels"- North of Lyon - 1,500 Light Infantry, 500 Huskarls

Some Notes On Military Units:
With no numerical economy, you cannot simply purchase military units. You can have recruitment drives, organize parades through the streets, train and fight gladiators to glorify the military, or any number of things to increase the numbers of fresh recruits. Should you wish to train a specific type of units more than others, you should tailor your orders to encourage enlistment in the specific division of the army. For the navy, you must give orders to construct (or, in a pinch, conscript civilian) ships.

A Walled City is much harder to seize by force, as enemies cannot move directly into the city. This allows an overwhelmed force to take refuge in the city and await reinforcements. SE, or Seige Equiptment, allows an army to take a walled city more easily. An army either has SE or it does not, there are no varying degrees of any kind. SE can be either captured or constructed. A walled city is represented by a city icon on the map with a spire; an unwalled city is represented by a symbol like four huts clustered together. Note that this symbol only indicates whether the city is walled or not, and has no bearing on population or importance.

Should you want to create a new type of military unit, just place that in your orders and continue to devote resources to it. After a few turns, it or something like it may come into existence. (If you give me a cite, your chances skyrocket.)


Light Infantry: Inexpensive
Poorly trained and armed, Light Infantry serve mostly in a skirmish role; throwing small projectiles and generally avoiding combat. Mainly used to cheaply bolster an army's size. Conscription tends to generate these more than other soldiers.

Heavy Infantry: Moderate
Well armed and armored, these infantry use spears and shields to defend themselves. They are extremely effective against cavalry, but weak against archers and are most effective on even, level ground.

Light Cavalry: Moderate
Lightly armored, these well-trained cavlarymen use swords and spears. They are most effective in a charge against unarmored foot soldiers, like light infantry or archers. They are quite ineffective against heavy infantry and camels, and are less effective in confined spaces, like city streets, forests, or uneven terrain. They can also act as scouts.

Archers: Inexpensive/Moderate
Archers are equipped with light armor and a bow, essentially making them defenseless at hand-to-hand combat. They are strongest on high ground, and are invaluable during the seige of a city, where they can fire from the city walls to keep enemies under cover.

Cataphracts: Expensive
Cataphracts are elite cavalrymen recruited from the best horsemen available. Their heavy armor makes them excellent in a charge, and they also possess a limited ability to fire arrows at range, allowing them to disrupt enemy ranks before a charge. Best used in open territory, weakest in confined spaces.

Legionaires: Expensive
A throwback to the Roman Legions of old, these soldiers are armed with the best equiptment available- primarily swords, throwing spears, and shields. They are extremely effective in hand-to-hand combat.

Cavalry Archers: Moderate
Essentially Light Cavalry equipped with a bow instead of a spear, these highly mobie archers can make good use of their speed by firing as they retreat, keeping the enemy within range but safe from retaliation. In a walled city, they can dismount and serve as Archers

War Camels: Moderate/Expensive
War Camels are camel riders equipped with a sword and shield. They are especially effective against cavalry units, as their scent tends to panic horses. They are relatively ineffective against armored infantry, but are fast and can serve as scouts. They also suffer no penalty from traveling through a desert, due to their low need for water.

Huskarls: Inexpensive/Moderate
Huskarls are well-trained and lightly armored warriors. Their lifetimes of semi-nomadic life have provided them with excellent stealth and concealment skills, allowing them to set ambushes with particular effectiveness. They are also very mobile and extremely effective against lightly armored troops.

Last edited by appleciders on 13-09-2005 at 05:30

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Prince

Dec 2004
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  Old Post 30-08-2005 10:33 Visit appleciders's homepage!
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This NES is now officially open!

foolish_icarus is offline foolish_icarus
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Nov 2002
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  Old Post 30-08-2005 10:43
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I like this very much

but the Arab Caliphate's navy list is missing

Last edited by foolish_icarus on 30-08-2005 at 10:53

Lord Nuclear is offline Lord Nuclear
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Jun 2002
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  Old Post 30-08-2005 11:07
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Is it still possible for me to join?

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Dec 2004
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The more the merrier! Who would you like?

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The Caliphate of Arabia, please.

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Dec 2004
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  Old Post 30-08-2005 20:25 Visit appleciders's homepage!
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It's yours. Next?

laurentius is offline laurentius
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Jun 2001
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  Old Post 30-08-2005 20:32
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Moshi moshi!

I would love to play a roman politician a little longer so I'd like to play the New Roman Empire. Roma Victrix!

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Dec 2004
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Have to say, I saw that coming... I kind of tailored them towards you. Next?

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  Old Post 30-08-2005 20:41
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Bavaria?

German Uber Allies!

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Dec 2004
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Are you requesting them?

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Yes I am.

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Ok. Next?

laurentius is offline laurentius
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quote:
Originally posted by appleciders
Have to say, I saw that coming... I kind of tailored them towards you. Next?


thanks!

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Byzantium or Iberia, Byzantium or Iberia...

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Flip a coin? And isn't Micha getting back in the next few days?

Last edited by appleciders on 30-08-2005 at 23:07

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Yes, I think he is. And bp might join too (one can never tell). But I'm only going to wait until tonight then I'll choose.

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Hopefully this NES will inspire Micha to continue on with his NES. It's been so long that I can't even remember who I was fighting this time. Oh, wait, nevermind. I was fighting everyone.

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A respectable custom. And we can't let custom falter, now can we?

To hell with waiting, I choose the Caliphate of Iberia

There are two armies on the Roman border, but only one listed in the stats. Is the "Roman border patrol" both those armies?

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quote:
Originally posted by foolish_icarus
A respectable custom. And we can't let custom falter, now can we?

To hell with waiting, I choose the Caliphate of Iberia

There are two armies on the Roman border, but only one listed in the stats. Is the "Roman border patrol" both those armies?


You must remember that you have not fought Hannibal in battle yet. You have no idea what is in store for you.

laurentius is offline laurentius
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The New Roman Empire




I, Caesar Augustus Licinius Fortis Concors I welcome all my fellow Augusti and wish our forthcoming collaboration will be peacefull and profitable. We are more into banking these days. You know, after people lost most of their money and savings on the "black wendsday" 410 AD we decided to develop our finance system a bit. There are soon many new and exciting offshore opportunities in the new financial center called Venice. Buildings underway and we are soon open for business!

As to our armies...well we like to call them RDF or Roman Defence Force these days. We hope our terrrotorial soveigrenity is honoured as we intend to honour others. We are of course willing to listen if anyone has ideas to further strenghten the safeguards of the past glory. For we see this as our holy duty and do whatever is nessesary to protect whats left of our forefathers Civilization. A special greetings go to the Eastern Roman Empire who is now dubbed as the Byzantium for their excellent work in saving the remaining copies of Aristotles work from the sack of Alexandria.
- cheers

Last edited by laurentius on 31-08-2005 at 01:47

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quote:
Originally posted by Lord Nuclear
Hopefully this NES will inspire Micha to continue on with his NES. It's been so long that I can't even remember who I was fighting this time. Oh, wait, nevermind. I was fighting everyone.


Now, that's just not true. You were only fighting Persia, Macedonia, and Egypt. None of the important nations like Crete and Sicily were attacking you.

Another good catch, foolish, I missed that army. Adjusted.

If BP and Micha join, I may have to solidify some barbarians into nations so I have some NPCs to manipulate.

BTW, you can begin diplomacy, orders, and such as soon as you like.

Last edited by appleciders on 31-08-2005 at 01:56

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I was actually at war with Magna Graecia. If you remember, they destroyed my colony on Sicily once I evacuated the military there in fear of a Phyrric victory.

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I don't remember that, but I may not have paid close attention.

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quote:
Originally posted by appleciders
I don't remember that, but I may not have paid close attention.


That was before you came, when Magna Graecia controlled some of mainland Italy.

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quote:
Originally posted by Lord Nuclear

You must remember that you have not fought Hannibal in battle yet. You have no idea what is in store for you.


Yes I do. Six months of inactivity, followed by more losses on your side, more irritating hordes of barbarians to replace the ones I am currently eliminating, Tass suddenly returns and informs me after I have sent orders that he wants approximately 547 talents for internal Athenian improvements, then another 6 months of inactivity.

Last edited by foolish_icarus on 31-08-2005 at 02:28

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To: Caliphate of Iberia
From: Caliphate of Arabia

We do not seek war with our Muslim brothers. Let us make a deal. If you return all of your land in North Africa to us, we will allow your population to go on the yearly pilgrimage to Medina and Mecca, and allow them to attend our great schools of Muslim and scientific thought.

Last edited by Lord Nuclear on 31-08-2005 at 02:35

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Purely as a matter of fact, we did. Check Micha's last summary update. In addition, we pretty thoroughly trounced your invading army somewhere to the tune of complete annihilation and turned your navy into driftwood. But don't take it personally. You did almost win, a pretty good job considering how many threats your kingdom faced.

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quote:
Originally posted by foolish_icarus
Purely as a matter of fact, we did. Check Micha's last summary update. In addition, we pretty thoroughly trounced your invading army somewhere to the tune of complete annihilation and turned your navy into driftwood. But don't take it personally. You did almost win, a pretty good job considering how many threats your kingdom faced.


We still have all of our main cities remember, and all of our defensive armies, not to mention the greatest general in our history. Trust me, if that NES continues, you will be defeated.

 
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