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JellyDonut is offline JellyDonut
Prince
Köln, Deutschland
Jul 2001
time: 06:15
  Old Post 06-10-2001 01:56
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#91 Report this post to a moderator
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You mean no one reported the Mounted Warrior? I remember it being revealed months ago. If anyone wants it, it's on the old Civs Included thread.

JellyDonut is offline JellyDonut
Prince
Köln, Deutschland
Jul 2001
time: 06:15
  Old Post 06-10-2001 04:05
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I think you should put a big ol' question mark next to "Russian special unit." When asked (in the most recent Ask the Civ Team) if the Russian UU is the Cossack, they replied that they were keeping their lips shut, wihch probably means it's not the MiG they showed us earlier, and might not be the Cossack.

Provost Harrison is offline Provost Harrison
Emperor
The farce is strong with this one.
Feb 2000
time: 05:15
Arrow  Old Post 06-10-2001 04:12
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We knew about the Iroquois special unit from a long time ago, but we didn't know neither it's name nor it's stats. This is why it has been added now.

JellyDonut is offline JellyDonut
Prince
Köln, Deutschland
Jul 2001
time: 06:15
  Old Post 06-10-2001 06:53
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#94 Report this post to a moderator
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Hmm...there are no threads currently topped in this forum. I would like to suggest that this one be topped. Excellent thread, but it keeps falling to the bottom of the list until a new unit is revealed.

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:15
  Old Post 06-10-2001 06:55 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#95 Report this post to a moderator
Put an end to popups!

This and Ribannah's Wonders thread should be plastered at the top.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 06-10-2001 20:10
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#96 Report this post to a moderator
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Helicopter Stats
Offensive: 0
Defensive: 4
Range: 4
Cost: 80
Capacity: 2 Foot Units
Has Radar
Immobile - What is it? - Can you not transport it with other units?

Attachment: helicopterstats.jpg
This has been downloaded 176 time(s).

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:15
  Old Post 06-10-2001 20:23 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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It looks to be like the Cargo Copter from CtP 2. Transports infantry, can't be transported itself.

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:15
  Old Post 06-10-2001 20:28
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quote:
Originally posted by Solver
It looks to be like the Cargo Copter from CtP 2. Transports infantry, can't be transported itself.


Makes sense.

For a unit icon, it is shown on the Firaxis.com flash animation as a double-rotored transport helicopter (looks like the Civ2 helicopter)

Hopefully any units it's carrying are not damaged as the helicopter is if it's caught out of a city after its turn is finished

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:15
  Old Post 06-10-2001 20:36 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I wonder here. If an enemy kills your cargo copter with an interceptor, what happens? Do the carried units die, or fall to the ground?

Tventano is offline Tventano
Warlord
Enschede, The Netherlands
Feb 2001
time: 06:15
  Old Post 06-10-2001 21:54
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quote:
I think you should put a big ol' question mark next to "Russian special unit." When asked (in the most recent Ask the Civ Team) if the Russian UU is the Cossack, they replied that they were keeping their lips shut, wihch probably means it's not the MiG they showed us earlier, and might not be the Cossack.


In the dutch PC-Zone magazine (see also thread http://apolyton.net/forums/showthre...8213#post512499) it is confirmed that the russians have the cossack:

quote:
PC Zone Okotober 2001, pag. 28
Elke beschaving kan een speciale eenheid bouwen, die uniek is voor die beschaving. Zo hebben de Zulu's een Impi, de Duitsers de Panzer, de Amerikanen de F15 en de Russen kozakken.

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:15
  Old Post 06-10-2001 22:22
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quote:
Originally posted by Solver
I wonder here. If an enemy kills your cargo copter with an interceptor, what happens? Do the carried units die, or fall to the ground?


Same thing isn't it? If you fell to the ground out of a chopper, odds are you'd be dead too. I see no reason why they would change the transport rules (all units die if transport destroyed) just because it's no a helicopter transport.

I really like the idea of a helicopter transport. With the limiting movement speed and inability to use enemy roads, it makes infantry much more viable, unlike in Civ2, where after tanks, infantry sucked for anything but garrison duty or marines.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 07-10-2001 14:44
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Stats for the Modern Armor: 24.14.3?
The movement on the pictures says 2/3 I’ve seen a picture of the battleship saying both 2/4 and 1/4, so it might be 2 or 3 left, which gives a total of 3.

Attachment: modernarmor.jpg
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korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:15
  Old Post 07-10-2001 15:06
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#103 Report this post to a moderator
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good catch on that guys, i updated the list

as for total movement, the second number is for the total amount of movement points the unit has correct grampos?

what i am wondering, is why is the chinese rider unit and the cavalry unit as fast as modern armor?

please tell me that a german panzer tank (panther, tiger) won't be faster than a modern tank (m-1a2)

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 07-10-2001 16:01
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quote:
Originally posted by korn469
as for total movement, the second number is for the total amount of movement points the unit has correct grampos?

That is how it appear to be, but it might as well be something that is moving on roads and consumes 1/3 of a point each movement, as in Civ2, but That wouldn’t explain why I've seen a battleship with 2/4 and 1/4. . Anyone else can update us on this?

quote:
what i am wondering, is why is the chinese rider unit and the cavalry unit as fast as modern armor?

The rider should be faster in forests, hills and mountains, but not on roads, grassland, plains and other flat terrain.

zoom200 is offline zoom200
Settler

Sep 2001
time: 13:15
  Old Post 07-10-2001 19:57 Visit zoom200's homepage!
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I don't think the samurai would be considered a mounted unit
Its more swordsman then Knight. Though they did have an extremely strict code of honour.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 07-10-2001 20:01
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quote:
Originally posted by zoom200
I don't think the samurai would be considered a mounted unit
Its more swordsman then Knight. Though they did have an extremely strict code of honour.

I believe you are right.

Attachment: bump2.gif
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korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:15
  Old Post 07-10-2001 23:20
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Gramphos

notice the worker's stats in this screenshot

0.0.1/1

again it has the m/M configuration
where
m=movement points left
M=total movement points for the unit

so a battleship that has 1/4, means that the battleship has one movement point left out of four, because we know that battleships do not travel on roads nor railraods and therefore must use an entire movement point to move

zoom200

some samurai were mounted, but besides that, we know that a samurai will either be an upgraded swordman or an upgraded knight, however in one of the screenshots the symbol for chivalry was a samurai so this is why i went with the samurai being an upgraded knight

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 07-10-2001 23:28
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quote:
Originally posted by korn469
Gramphos

notice the worker's stats in this screenshot

0.0.1/1

again it has the m/M configuration
where
m=movement points left
M=total movement points for the unit

so a battleship that has 1/4, means that the battleship has one movement point left out of four, because we know that battleships do not travel on roads nor railraods and therefore must use an entire movement point to move

If you told me I was right about my reasoning I must have misread your post, I thought you asked me whether what you said was correct (?).

Also, why didn't you add the Resources to the Helicopter (Rubber and Oil)?

squid is offline squid
Warlord

Aug 2001
time: 05:15
Arrow  Old Post 07-10-2001 23:45
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#109 Report this post to a moderator
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Regarding the helicopter, one of my favorite Civ2 strategies was to use attack helicopters. While I like aerial troop transports (awesome idea!), it would be very nice to have something akin to the Apache Blackhawk.... especially for removing infantry and taking cities.

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:15
  Old Post 08-10-2001 00:16
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Gramphos

it was really late and i just over looked them, sorry!

i fixed it though

so my responce probably wasn't too coherent last night, but i really think that the two numbers for movment mean movement points left and total movement points for the unit

Stuie is offline Stuie

King
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Sep 2001
time: 00:15
  Old Post 12-10-2001 21:58 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Transport 1.4.5

http://www.computerandvideogames.co...8095
.jpg

Stuie is offline Stuie

King
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Sep 2001
time: 00:15
  Old Post 12-10-2001 22:29 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Correction to Cavalry, should be 6.3.3

New: Cossack 6.4.3

Link:
http://www.civ3.com/civoftheweek.cfm

ixnay is offline ixnay
ACS Staff: 'RoN' Content Editor
I <3 etna, omg disgaea fag
Jan 1970
time: 22:15
  Old Post 12-10-2001 22:35 Visit ixnay<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Also, cavalry and cossacks require horses and saltpeter.

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:15
  Old Post 13-10-2001 00:41 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#114 Report this post to a moderator
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Great Leader Unit stats:

0.0.3

per Dan's comments:

http://forums.civfanatics.com/showt...=&threadid=6361

(on that other forum.......)

Alfonsus72 is offline Alfonsus72
Prince

Aug 2001
time: 05:15
  Old Post 13-10-2001 02:13
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#115 Report this post to a moderator
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I guess that 0.0.3 are explorer stats.

Check this screenshot:

http://www.civfanatics.com/cgi-bin/...ilitaryadv3.jpg

I think that Leader hasn´t its own unit image (in that screenshot we can see them as explorers, really strange). As leaders appear in elite units, they have not a diferent graphic from that of the "host" unit.

If that were true, Leader could be seem as a "superelite" status of an unit, that gives it the chance of creating and army of boost wonder of the world production.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 13-10-2001 02:42
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I post a quote from the latest interview.
quote:
Which Wonders have been removed, which remain and why?

Jeff: We altered the effect of some wonders to ensure the spirit of the wonder took advantage of the new rules we added to the game. The Lighthouse is a good example of that, since we now have 3 types of ocean. Galleys still can travel the coasts safely and are at risk on seas (the second water type), but now Caravels can travel coasts and seas safely and are at risk on oceans(the third type). The Lighthouse now bumps up their safety net. So the Galleys are only in danger on Oceans, and Caravels can travel unhindered. Another thing we did was break up some of the major wonders into small wonders. The Manhattan Project is one such wonder. Instead of one civilization doing all the hard work for everyone, each civilization now would need to develop the small wonder independently to use nukes.

Now, why did I post this in this thread?

The main reason is to get some help placing the units named in the quote (Galley and Caravels) into the tech tree.

When that is done I hope that you can add the rules for them to the list.
Galley - only safe at coast
Caravel - in danger on Oceans

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:15
  Old Post 13-10-2001 04:57 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Alfonsus72
I guess that 0.0.3 are explorer stats.

Check this screenshot:

http://www.civfanatics.com/cgi-bin/...ilitaryadv3.jpg


Huh? I don't see any stats for an Explorer in that screenshot. Every screenshot with an Explorer that I've seen has shown the stats to be 0.0.2. Perhaps they were using the Explorer graphic for leaders at that point, but I get the feeling the image will have changed in the final release.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 13-10-2001 13:43
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quote:
Originally posted by Alfonsus72
I guess that 0.0.3 are explorer stats.

Check this screenshot:

http://www.civfanatics.com/cgi-bin/...ilitaryadv3.jpg

I think that Leader hasn´t its own unit image (in that screenshot we can see them as explorers, really strange). As leaders appear in elite units, they have not a diferent graphic from that of the "host" unit.

If that were true, Leader could be seem as a "superelite" status of an unit, that gives it the chance of creating and army of boost wonder of the world production.

That page says nothing about ant stats. It just says that it exists three explorers.

Alfonsus72 is offline Alfonsus72
Prince

Aug 2001
time: 05:15
  Old Post 13-10-2001 18:24
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quote:
Originally posted by Gramphos

That page says nothing about ant stats. It just says that it exists three explorers.


But it shows that leaders are not separate units (it shows 4 leaders with explorer unit graphics), or at least, as Stuie suggested, they could be using the explorer graphic instead.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 13-10-2001 20:51
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quote:
Originally posted by Alfonsus72
But it shows that leaders are not separate units (it shows 4 leaders with explorer unit graphics), or at least, as Stuie suggested, they could be using the explorer graphic instead.

It might be an old screen and the explored graphics is just placeholedes

 
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