Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Creation/AI/Mods/Scenarios > TileEdit: first beta release is here
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (8): [ <<   5   6   7   8   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:15
  Old Post 17-07-2005 01:14 Visit Martin the Dane's homepage!
Edit/Delete Message Reply w/Quote
#211 Report this post to a moderator
Avatar Enlargement: We've got the solution

(Back from a one week summercamp. )

E,

Thanks for the test of the result of overflow-underflow with respect to borders.

The effect is not random: In the example you posted the center tile is a beach-tile (TileSetIndex 13), the tile to the south-east is a plains-tile (TileSetIndex 1) so the border used is 13-01-SE.
The cutout part of the tile is 507 pixels larger than 352 pixels, so ctp2 uses the next available bytes from the tile-file-witch is the id of the next border and then as many pixels as needed from that border: in this case it is the SW and part of the NW border for 13-2 witch is beach to tundra.

The following images ilustrates the problem.
The first tile is the tile as you want it to be. The other is the tile as ctp2 displays it. I have used black for the borderID, dark red for 13-2-SW, and dark green for 12-2-NW.

Attachment: wanted_borders.jpg
This has been downloaded 23 time(s).

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:15
  Old Post 17-07-2005 06:07 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#212 Report this post to a moderator
Support Apolyton buy from Amazon

Welcome back! Thanks for checking this out.

But also I notice this rule seemed only to apply to borders on the SE border portion of a tile. In the screenshot you can see I have other tiles that I think are bigger than the 352. So I'm guessing that it is therefore replacing the SE border spots but these spots are covered up with the beach graphic so it doesn't show up unless the SE part is one of the border blacks. Is this "overflow affect" right?
If so I'll adjust accordingly... but any chance we can the overflow "fill affect" the NE side instead of the SE? because with mountains, hills forests they use the SW and SE but not the other and if this fill effect is as I described than I can make some great forest mountains and jungle mountain borders to my normal mountains

BTW do you think the new beach tiles look nicer than the standard sandy beach?

Last edited by E on 17-07-2005 at 07:12

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:15
  Old Post 17-07-2005 17:24 Visit Martin the Dane's homepage!
Edit/Delete Message Reply w/Quote
#213 Report this post to a moderator
Full PM-box? Change here!

The underflow-effect applies to all sides, but for the other borders it is less aparent, as the pixels used are taken from the other borders between the two tiles.

I don't know if it is possible to use the underflow-behaviour in the way you suggest, but its worth a try. Try change the background color for the cutout part to 0-0-12 in stead of 0-0-24. This way you specify that ctp should use the NW pixels and not the SE pixels. It might totally mess up the borders though.

quote:
BTW do you think the new beach tiles look nicer than the standard sandy beach?
They sure look more natural, and that imo makes them look better.

 
Pages (8): [ <<   5   6   7   8   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0318 seconds (84.95% PHP - 15.05% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net