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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Creation/AI/Mods/Scenarios > TileEdit: first beta release is here
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The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:15
  Old Post 30-10-2003 02:09 Visit The Big Mc's homepage!
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#121 Report this post to a moderator
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i am not being moddest

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:15
  Old Post 14-04-2004 23:02 Visit E's homepage!
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quote:
Originally posted by Martin the Dane
Don't be so moddest Mc

As for the triangle overlap problem. It is a random thing that apears with the original tile-files as well as the Tile-edit modified ones, and moving the affected part off-screen and then back sometimes fixes it, so it must be a glitcg in the graphical routeen not the tile-files.

I was trying to reproduce it just now, but it didn't appear with either the original or your tile-file.



I'm still getting that lower triangle prob. After I work more on my tile file I'll post a screen shot. Maybe I havent updated my ctp2 or something.

I know I'm resurrecting these issues, but also wondering if you dug into the source code on tile files possibly to fix the overlap issue and maybe thinking of adding tile edit as part of a CTP2 editor.

Thanks!

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:15
  Old Post 14-04-2004 23:59 Visit The Big Mc's homepage!
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Martin Gühmann found this

#define WILDCARD_ALL -1
#define WILDCARD_LAND -2
#define WILDCARD_WATER -3
#define WILDCARD_DEEP -4
#define WILDCARD_SHALLOW -5
#define WILDCARD_TRENCHSHELF -6
#define WILDCARD_ALL_BUT_SELF -7
#define WILDCARD_LAND_NOT_SELF -8
#define WILDCARD_WATER_NOT_SELF -9

which list the wildcards so we can modify the read me.

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:15
  Old Post 15-04-2004 01:40 Visit Martin the Dane's homepage!
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Thanks Mc,

I'll update the help and text-files and post a new version soon.

I don't have too much time at the moment, so I might not include any major updates to the program itself.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:15
  Old Post 15-04-2004 01:44 Visit The Big Mc's homepage!
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wow haven’t seen you in a long while. How you doing.

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:15
  Old Post 15-04-2004 10:30 Visit Martin the Dane's homepage!
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still 'live and kicking

And I haven't been to far away, in fact I posted last week in the clash forums, but I as for time to get more fetures implemented in TileEdit, well I have been kind of bussy with other things, mostly rl isues, so I haven't gotten around to work on TileEdit lately.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:15
  Old Post 15-04-2004 13:58 Visit The Big Mc's homepage!
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Avatar Enlargement: We've got the solution

Any plans to work on sprit edit.

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:15
  Old Post 15-04-2004 15:56 Visit Martin the Dane's homepage!
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Suffering from ads?

Plans? yes, time? not much.

But I'll se how much I can do.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:15
  Old Post 15-04-2004 16:49 Visit The Big Mc's homepage!
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well anything else people dig up about tiledit will get posted her.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:15
  Old Post 15-04-2004 19:55 Visit E's homepage!
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quote:
Originally posted by Martin the Dane
Plans? yes, time? not much.

But I'll se how much I can do.


Really? the alpha channel is a pain, I hope you find a way to convert FLCs to sprites easier ( iwish flcster source code was around) so we can exploit all the fan based Civ3 art out there.

Glad to see you still kicking martin, hope you get more free time

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:15
  Old Post 25-05-2004 00:49 Visit E's homepage!
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Martin the Dane,

Any chance you can make tileedits default transparent color silver instead of blue, I think most people use the silver background. Or better yet have a way to set a default transparency.

Also, it might be my resolution but the first time I open tileedit I and load a tile I have to extend the box inorder to see the transparency color choices.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:15
  Old Post 25-05-2004 01:28 Visit The Big Mc's homepage!
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E when you look at the script you can set default transparency.


code:
TileEdit Script v.1.0 // This file was generated using TileView // Dafault Transparant and Shadow colors $00C0C0C0 $00808080

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:15
  Old Post 25-05-2004 02:29 Visit Martin the Dane's homepage!
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I'll look at the default-transperency isue as soon as I get a chance, I thought it followed the bg-color selected on the colors menue but apparently not.

quote:
Originally posted by E
Also, it might be my resolution but the first time I open tileedit I and load a tile I have to extend the box inorder to see the transparency color choices.

Is this on the Load-TGA-File dialog?
Could you send me a screenshot of the problem.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:15
  Old Post 25-05-2004 02:45 Visit E's homepage!
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quote:
Originally posted by Martin the Dane
Is this on the Load-TGA-File dialog?
Could you send me a screenshot of the problem.



Its when the Load TGA File box opens up. As you see the color options aren't under the box that says no preview (until I expand it)

Attachment: image4.jpg
This has been downloaded 30 time(s).

The Big Mc is offline The Big Mc
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Oct 2001
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  Old Post 25-05-2004 03:40 Visit The Big Mc's homepage!
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what version is that

E is offline E
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July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:15
  Old Post 25-05-2004 06:19 Visit E's homepage!
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I believe its the most recent one I got from Martin's sig link

Martin the Dane is offline Martin the Dane
Prince
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time: 06:15
  Old Post 25-05-2004 10:09 Visit Martin the Dane's homepage!
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Hi E, It's a problem with auto-resizing and fontsize, I'll add this to the to-do-sonest list. This, as well as all other resizable boxes, should remember size and position, but aparently I missed this one. (It saves it, but doesn't load it) Please report any other windoes that doen't remember their sizes.

E is offline E
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July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:15
  Old Post 25-05-2004 19:03 Visit E's homepage!
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quote:
Originally posted by Martin the Dane
Hi E, It's a problem with auto-resizing and fontsize, I'll add this to the to-do-sonest list. This, as well as all other resizable boxes, should remember size and position, but aparently I missed this one. (It saves it, but doesn't load it) Please report any other windoes that doen't remember their sizes.


Thanks Martin! Any chance you look at saving default transparencies too?

Also, I started messing around with Variation Rules. It always starts at 0 unless you add a new one. Maybe its because I'm a newbie at it but how do I scroll through the different rules and change them.

Do the tile numbers (left most boxes) correspond to the variation rule number?

If I add a new variation rule of one tile set does it affect the previevious too?

Does a variation rule only apply to the directions set or to the tile types?

(maybe the answers to these should be added in the variation rule help too)

The Big Mc is offline The Big Mc
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Oct 2001
time: 05:15
  Old Post 25-05-2004 21:33 Visit The Big Mc's homepage!
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E take a look at the previous pages of these threads when the vr was worked out a lot of “useful” info was thrown up then.

Martin the Dane is offline Martin the Dane
Prince
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Feb 2000
time: 06:15
  Old Post 25-05-2004 22:58 Visit Martin the Dane's homepage!
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E everyhing I know about VR is either posted in this thread or is in the redme file.

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:15
  Old Post 25-05-2004 23:04 Visit Martin the Dane's homepage!
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#141 Report this post to a moderator
Help yourself to an AD-FREE life

Oh and btw. the default transparencies are on the to-do list.

E is offline E
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July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:15
  Old Post 26-05-2004 00:28 Visit E's homepage!
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SWEET!

I'll look through the thread, thx. Quick question though it looks like VR allows for new terrains to be used by the standard game (instead of just scenarios or mods) is that true?

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:15
  Old Post 26-05-2004 02:01 Visit Martin the Dane's homepage!
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I have almost fixed the color and size isues. If you are lucky I'll get time to finish it tomorrow afternoon. (If I'm lucky I'll not have the time ) Acording to plan I'll have 3-3½ hours spare time between two jobs.

The Big Mc is offline The Big Mc
King
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Oct 2001
time: 05:15
  Old Post 26-05-2004 02:59 Visit The Big Mc's homepage!
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Yes vr should work for new terrain.

E is offline E
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July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:15
  Old Post 26-05-2004 04:26 Visit E's homepage!
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How do you delete VRs. I made a bunch of them but now realize that one VR effects everyposition as well, so I think I have a few that contradict each other. I also can't view thedifferent VRs so how do I know which to replace?

Last edited by E on 26-05-2004 at 05:15

Martin the Dane is offline Martin the Dane
Prince
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time: 06:15
  Old Post 26-05-2004 10:20 Visit Martin the Dane's homepage!
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Edit -> Delete -> VariationRule or just press Ctrl+Alt+V

Don't worry about contradictory VRs, The original has a few of those. It should just create more variation.

Below TileRules, there is a Box that controls the display of VariationRules. But TileEdit needs a screenheight of ~820 pixels. More if you use large font.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:15
  Old Post 26-05-2004 18:57 Visit E's homepage!
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quote:
Originally posted by Martin the Dane
Edit -> Delete -> VariationRule or just press Ctrl+Alt+V

Don't worry about contradictory VRs, The original has a few of those. It should just create more variation.

Below TileRules, there is a Box that controls the display of VariationRules. But TileEdit needs a screenheight of ~820 pixels. More if you use large font.


THanks for the great customer service Martin I'll play with it more tonight. I flipped through the thread but didn't see a list for what the 13 VRs apply to. Unless you know I'll try to work it and write up a list. What is the update button supposed to do?

If I add a terrain set, I assume I have to script what properties it has because I notice that the VR applies to a number code for each tile set. Is there a way to do this through tile edit or does it have to be scripted?

The Big Mc is offline The Big Mc
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  Old Post 26-05-2004 21:35 Visit The Big Mc's homepage!
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E

What version you got ? in the latest version there is a nice interface to make vr and vr are also viewable.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
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time: 21:15
  Old Post 26-05-2004 21:50 Visit E's homepage!
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I downloaded the most recent. When I go to edit VR a window does come up that lets mme replace or add a VR but if I scroll through the positions it doesnt changes (stays as the swamp one). Am I missing something?

The Big Mc is offline The Big Mc
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  Old Post 26-05-2004 23:15 Visit The Big Mc's homepage!
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bottom left had part of the main screen there’s a box of vr tick it to say show vr then scroll throw there.

 
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