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La Fayette
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albi, france
Oct 2000 time: 06:12
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quote: Originally posted by Caesar the Great
la fayette, could we discuss various strategies some time? perhaps the records can be pushed even lower? |
1) As DaveV said: "all records are to be beaten".
2) cliff is busy playing with the Turks now (he posts at CFC, but I guess you could discuss with him either here or there).
3) I am busy with early landing this week, but ready to discuss anything from next week on.
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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Hi fellas,
Any special rules other than no rehoming of freights?
Carolus
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Cliff
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Hello Apolyton!
Yes, I am playing as the Turks at the moment, it is June 1949 and the Allied empire was split in two when I briefly captured London. The Allies were allied with the Axis when I sneak attacked so the Axis declared war on me and captured London on the next turn. I signed a cease fire agreement with them afterwards.
I have 28 cities and 7 of them are objectives. I think I'm progressing a little faster than I did with the Neutrals so maybe I can beat that finish date if I'm lucky.
The Axis are slowly crushing the Russians on the eastern front.
Carolus, rules, well I don't change governments since it is not possible in my version of the game. I heard there was a tweak somewhere so you could change government type even if it shouldn't be possible but I can't use it.
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Cliff
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April 1951, Axis, Allies, French and Spanish are destroyed.
Turks are Supreme and have 62 cities, 31 objectives remain. It will take two years or so to capture the remaining objectives which means I will finish faster than I did when playing as the Neutrals. I think the main reason for that is that I played more aggressivly this time not letting my Howitzers rest as much as in the other game. The AI is stupid and can't strike back. I only lose three or so units when the AI attacks me while I on the other hand take out 20-30 AI units every turn.
Turkish units:
25 Engineers
27 Mech Inf
62 Howitzers
20 Spies
Casualties: 42 units
Enemies:
Russia, 38 cities, 2763g
Aztecs 11 cities, 6768g (appeared when the Axis split)
Neutrals 1 city 9g
Mongols 3 cities 479g (Allies split)
I will launch an attack on the Aztecs next turn. When I'm done with them I will attack the Russains.
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Cliff
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Turks win in December 1951!
Thu Russians didn't put up much resistance; they never discovered labor union and they built very few offensive units. When I examined their cities with my spies I typically found 5 alpine troops and one or two cruise missiles. It only takes three Howitzers and one Mech Inf to capture that city.
Some game stats:
Enemies left:
Russians, Cease fire, 537g, 13 cities.
Mongols, War, 526g, 3 cities.
Units:
31 Engineers
30 Mech Inf
100 Howitzers
29 Spies
Casualties: 55 units (Russians ~500 units)
98 Turkish cities including all objectives.
No caravan rehoming, no government changes.
Finish date 10 years ahead of the Jaguar Warrior's Golden Game.
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Cliff
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Most cities are objectives and in particular the big cities. If you choose Find City from the menu you will get a list of all cities in the game and there you can see exactly which cities are objectives.
In my Turk game it would have taken one more turn to capture the remaining non objective cities so there is not a big difference between capturing all objectives and conquering the world.
There are about 60 objectives in this scenario.
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Cliff
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Thank you folks!
OK, here is my strategy:
Diplomacy
If possible, ally with the Allies and Russians early in the game. The Turks are behind in science and they need tech gifts from a clever AI, that is the Allies. Wait 8 turns and then they will start giving away techs when you ask for a gift. The key to keeping the alliance is to be so small that they don't consier you a threat. Therefore you should wait until you have all their techs before you start attacking your enemies and in particular Spain. If you become the most powerful small civ the Allies will cancel the alliance.
The alliance with the Russians will bring in some cash and it will also keep them calm for the rest of the game until it is time to crush them. If they initiate contact and demand a tech, give it to them if they are less than Cordial. In my game they asked for useless techs such as space flight and I was happy to give it to them just to keep them calm. Our alliance was cancelled no earlier than October 1951, one turn earlier than the game ended.
You don't want a war with the Axis early in the game so just give them whatever they ask for. Be extremely polite and they won't bother you. I found the Allies to be the most hostile of the big three. They were the only ones to unprovokedly sneak attack me.
Demand tribute from the other small civs, especially France.
The Big Picture
Attack Spain first. Wait until Howitzers are available and then sail off to Spain. It should be easy to take their not so well defended cities. Why use Howitzers? Because next target is Britain and London is a walled city on a river. Spain is not to far away from Britain and with Magellan's it should be possible to get there in a couple of turns. Bring two boats with Howitzers and a Settler so you can build a port city to sail into so that the Howitzers will have full movement points when they attack. The Allies and Axis might have allied against the Russians so a sneak attack on them will make the Axis declare war on you. It is a good idea to capture two English cities on the same turns so you still will have a foothold on Britain if the Axis capture one of your cities. Of course, sign a cease fire immediately if they do. Sign a cease fire with the Allies as well so that they wont destroy your valuable Howitzers. The sneak attack again on the next turn and so on.
This sneak attacking is not good for your reputation and therefore it is a good idea to take Paris with the Eiffel Tower after that. America is probably weakly defended and a transport with Howitzers should be enough to capture it. Send the transport back to England after America is yours.
Since the Spanish are eliminated the Allies will split when you capture London. If you eliminate the French as well before taking Berlin the Axis will also split. The Axis is the next target once the Allies are destroyed. Use spies on their rail network to examine their cities and take out as many as you can before signing a cease fire. Repeat until they are destroyed.
Next, take care of the rebels and last but not least, take out the Russians.
Sources of Income
Gifts and tributes will bring you some money early in the game. You can also deliver freights for some extra cash. Berlin is the best city within reach so you could let some engineers connect Istanbul with the Axis rail network. Superhighways and Airports in key trade cities increase the payoffs.
When you start capturing Allies and Axis cities you should get some money from the plundering. Since the AI will mimic your research it is a good idea to use a high tax rate and 0 science because this will make the AI richer. Sell off city improvements in newly captured cities to raise more money. Rush build Howitzers, Mech Inf, Spies and Engineers.
Rail Network
The Russians are not very good at connecting their cities with railroads which makes an invasion of them slow. Unless...
Since I was allied with the Russians I was able to move units freely in there territory. I sent five Engineers to Russia halfway through the game and let them build railroads so that all objectives could be reached in one turn from somewhere close to the Axis' cities. This made the invation of Russia easy and I only needed two turns to capture all their objectives.
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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BTW, is there a way to get rid of the AI's figthing between my turns? I've checked the box for AI movement, but I don't have the patience to wait and watch the AI every turn (even though it's useful).
Carolus
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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Gave it another go last night, things went a little better. I haven't finished yet, but the record is most likely out of reach this time too. I'm no threat, but it's fun!
So far, I have started every attempt by building one engineer in each of the initial cities (5?). I mine and connect the cities with railroad. After the engineers I go for barracks in each city. I disband the riflemen as needed to help the production of engineers and barracks.
Once the barracks are in place I go for armor. If I get robotics in tribute, I switch to howies (but I still send some armor with the armada heading for Spain). As soon as the AIs go from hostile to uncooperative I start demanding tribute from every civ. Particularly the Allies give a lot of techs in tribute. I get communism sooner or later from the AI and immediately revolt.
Most generous is mon pot Petain who delivers 300+ a couple of times before going all the way down to 50 gold. Whenever the French, the Axis, the Allies or the Russians drop to this level I cease demanding, not wanting to risk a premature war. Need those shipping lanes to Spain and as usual the AI has naval vessels in absurdum... The Neutrals and Franco are squeezed without mercy. Hitler is cheaper than Petain, about 100-150 per turn, I guess he maintains his bunker. The cash goes to incremental buying of armor/howies.
When I have enough armor/howies (15) I set sail with an engineer for Spain. The beach head I've chosen every time thus far is two squares south of Barcelona (from memory). Last night I conquered the Spanish mainland in the end of 1945, Tangiers was spared. The nice thing with the Spanish cities is that they can be left undefended if needed.
I went with three transports to Britain. The beach head is always a square on the west coast so that only one square separates me from 3 British cities (London, Southampton and Newcastle?). All three cities were conquered in one turn, but here's where I made some mistakes.
First, one transport was only half-full (I was impatient). Second, I attacked London first. The city had lots of mechanised infantry, meaning that each, "full movement" howie could only attack once. Next time, I'll attack Southampton and Newcastle first, where the howies still had one movement point left after taking out alpine troops and riflemen. Then they can be used to take out a London defender... Then maybe I can get Edinburgh the same turn?
Before entering empty cities I placed units to prevent too many partisans from popping up. Here is where more units in the half-full third transport would have been useful. Armor is especially helpful with its 3 movement points. Decent defense as well if I have a stack of howies in need of protection. Maybe two engineers should be in there for instant fortresses? Probably not, howies and more howies...
Meanwhile, I used four engineers (guided by a diplo to ignore zones of control) to railroad to the Russians.
This is where I stand in the end of 1949 (or 1948?). 1951 seems out of reach, but maybe next time... 
Carolus
Last edited by Carolus Rex on 08-04-2003 at 18:12
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La Fayette
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albi, france
Oct 2000 time: 06:12
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April 1944: Krasnovodsk falls.
Ike, glorious leader of the Allies, rules.
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La Fayette
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albi, france
Oct 2000 time: 06:12
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(ww2 scenario, deity level, no caravan rehoming)
1) Smaller civs:
French: dec 1951 (La Fayette)
Neutrals: jun 1956 (cliff)
Spaniards: aug 1951 (La Fayette)
Turks: dec 1951 (cliff)
2) Bigger civs:
Allies: apr 1944 (La Fayette)
Axis: aug 1943 (Caesar the Great)
Russians: jun 1944 (La Fayette)
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La Fayette
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albi, france
Oct 2000 time: 06:12
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June 1943: New York falls suddenly.
All objectives deep blue.
(here is a save in april 1943, for those interested)
Attachment: 1943avr.zip
This has been downloaded 3 time(s).
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La Fayette
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albi, france
Oct 2000 time: 06:12
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The last 2 games I played (Allies and Axis) were played in UCC, which is equivalent to MGE AFAIK.
But the problem with MGE (or UCC) is that the AI isn't friendly at all. It is OK if you play one of the bigger civs, because you are strong enough to fight, but playing one of the smaller civs requires not to get hammered in the early game.
I dont think anyone has won this scenario with one of the smaller civs, playing MGE, yet. This might be a new challenge.
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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Which civs do you define as small?
Carolus
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La Fayette
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albi, france
Oct 2000 time: 06:12
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French,Neutrals, Turks and Spaniards (as opposed to Allies, Axis and Russians).
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All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
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