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Faboba is offline Faboba
King
Scotland. I can't be more specific else they'll find me.
Jan 1970
time: 05:15
  Old Post 22-10-2001 01:16 Visit Faboba's homepage!
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You could just base the T-34 on the German unit ( Panzer, Tiger I, Tiger II whatever you want )

But give it +2 attack, -1 Defense and maybe -1 movement.

It will still have the speed benifit of the Russian Road remember

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:15
  Old Post 22-10-2001 03:31
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Obviuosly my Maginot UU sarcasm was missed. (Being the ineffectual defence policy that it was, it should not be a UU).

AeroPrinz is offline AeroPrinz
Warlord
Valhalla
Apr 2001
time: 07:15
  Old Post 23-10-2001 00:02 Visit AeroPrinz's homepage!
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If you really going to create a good WWII scenario, and need to make some historical reseach, you can contact me, I have a bunch of books about WWII, including Manstein, Huderian, Okumia, Liddelhart and etc.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:15
  Old Post 23-10-2001 02:56
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quote:
Originally posted by AeroPrinz
If you really going to create a good WWII scenario, I have a bunch of books about WWII, including Manstein, Huderian, Okumia, Liddelhart and etc.


Ahem..... It would help if the books spelt it Guderian.

Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:15
  Old Post 23-10-2001 03:11
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quote:
Originally posted by Lawrence of Arabia
UUs. There shouldnt be too many or else balancing will be hard

Germany: Panzer (encompasses Tiger, Mark, Panther etc etc)
United Kingdom: Dominion Infantry (Comprised of Aussies, NZ, the toughest infantry in the world after the Americans, Finns, and Ivan )
United States of America: B-17 bomber (only country in the world with good heavy bombers)
France: Partisans (vive la Resistance!)
Soviet Union: T-34 (about equal with Panzer)
Italy: Underwater Chariots (a torpedo with 2 frogmen on bord who drive it underwater and steer it towards a ship (these Italians were so pathetic inthe 20th Century that they lost to an Abyssinian Army whose most sophisticated weapong was the spear. This is the only example in history where a modern army has lost to a primitive one)
Turks: None
Norway: None
Finland: Alpine Troops (same as in civ2 but with a higher attack)
Belgium: None
The Netherlands: Flood Troops (Flood 3/4 of the country to protect the other 1/4) No actually I don't know
Yugoslavia: None
Sweden: None
Spain:None
Portugal: None
Switzerland: Citizen Army (strong on defense)


Good grief, have you not played Captain Nemo's fantastic WW2 scenarios?!?! Each of the major sides were completely redone with customized units. There must have been at least 20 per side, all with their unique values and graphics. Why are you thinking in terms of one or two Unique Units?!?!?! Scenarios are designed for total customization: tech tree, units, movements, map, events, etc. that it becomes a new game. Just take all of the default units listed in the files (txt and gif) and replace them with historically accurate ones, thus they ALL become unique.

One other thing to consider (I'm sure this has been brought up) is the length of time it takes for one civ to make one turn. You don't want more the 4 opponents.

Field Marshal Klesh is offline Field Marshal Klesh
King
Klesh Marshal Field
Jan 2000
time: 00:15
Thumbs up  Old Post 24-10-2001 05:21 Visit Field Marshal Klesh's homepage!
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I am glad someone is talking some sense in here!
There certainly needs to be a plethora of individual unints. There should only be a relative few units that are generic, and multi-national.


And whoever is talking about the Maus as a representative of German armour...geez. They made 2 of them, and both were captured before they saw any type of action. :rollleyes:

I don't have alot of time here, but here are some ideas for more units merely for the Germans...

Germans
Tanks:
PzKw's II, III, IV, V (Panther), VI (Tiger), VI ausf B (KingTiger).

Assault Guns/ Tank Hunters/ etc:
Hummel
Wespe
Hetzer
Jagdpanzer
Jagdpanther
Jagdtiger
Nashorn
Puma
SdKfz-251... and their variants...

Planes:
Bf-109
Fw-190
Ju-87
Ju-88
Me-110
He-111
Me-262

Blah blah blah blah blah... one could go one forever... Infantry, AT guns, AA guns...

Here is a sample of Nemo's units for CivII. Now give the designers over at SLeague a few months and we shall be pumping out good things if CivIII is all it is supposed to be.

There are a few others who modify Nemo's and Alex's units in the same style, so there is a catalogue of almost anything you could think of WWII wise...

Thing Big... Bigger than you have ever thought!


-FMK.

Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:15
  Old Post 24-10-2001 06:29
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God bless you, Field Marshal. I was shocked to see a thread with nearly 100 posts about a WW2 scenario with no mention of the groundwork that has already been laid. You think that some folks had no idea that Civ2 scenarios have been in existence for years.

Anyway, thanks for posting that link. That was exactly what I had in mind to show as an example but after spending 15 minutes trying to find it, I had no success.

Do some of you now understand what we were talking about in saying that scenarios are made up of dozens and dozens of unique units? You have to get away from the concept that one UU per civ has any value beyond adding flavor.

Felch is offline Felch
Prince
Germantown, Maryland
Sep 2001
time: 00:15
  Old Post 24-10-2001 07:15
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My two cents:

Given that Firaxis is almost certainly making a perfectly good WWII scenario already, we should consider how we could use a unique perspective to make this one different.

I think that having a world wide perspective (the map is supposedly closer to the giga-maps than the traditional large world map) and starting from 1933 could give a different spin. The start at 1939 was largely accidental. The body of evidence indicates that the Nazi leadership wasn't planning on any wars for several more years, and that they didn't anticipate the reaction the Allies had towards the invasion of Poland.

Furthermore it might be interesting to have an open tech tree. That is to say, civ-specific units will be the exception rather than the norm. After all the differences in aircraft and tank design were either broad enough that they can be easily categorized (by seperating the two engines bombers from the four engine bombers for example) or else largely a matter of details that are difficult to abstract into the civ battle system (e.g. the differences between British and American heavy bombers such as the Lancaster and Liberator).

This is not to say that civ-specific units don't have their place. However, instead of arguing about what models of German armored vehicles should be included, we could simply say that there are certain types of vehicles and anyone with the technology can build them. Civ-specific units could be used to indicate that different armies stressed different ideals and tactics. Thus the Americans may have a B-29, the Soviets the penal battalion (petty criminals drafted into service to perform suicide missions), the British could have commandos, the Nazis could have U-boats, and so on. However, most units would be generic (light armor, medium armor, heavy armor, destroyer, light bomber, jet fighter, paratroopers, marines, rifle company, etc.)

Y'all are prolly more into realism, so I'm not expecting much support on this. But so it goes.

Field Marshal Klesh is offline Field Marshal Klesh
King
Klesh Marshal Field
Jan 2000
time: 00:15
  Old Post 24-10-2001 09:26 Visit Field Marshal Klesh's homepage!
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quote:
Originally posted by Felch X
My two cents:

Given that Firaxis is almost certainly making a perfectly good WWII scenario already, we should consider how we could use a unique perspective to make this one different.


You mean like their perfectly good one for CivII?

quote:

Furthermore it might be interesting to have an open tech tree. That is to say, civ-specific units will be the exception rather than the norm. After all the differences in aircraft and tank design were either broad enough that they can be easily categorized (by seperating the two engines bombers from the four engine bombers for example) or else largely a matter of details that are difficult to abstract into the civ battle system (e.g. the differences between British and American heavy bombers such as the Lancaster and Liberator).


Right, but when you have 80 somethin units, you can afford for the Germans to have a heavy bomber, an american one, and even a british one. You know what I mean. It CAN be devided to have an open tech tree, with each nation having their historical units with stats.

quote:

This is not to say that civ-specific units don't have their place. However, instead of arguing about what models of German armored vehicles should be included, we could simply say that there are certain types of vehicles and anyone with the technology can build them. Civ-specific units could be used to indicate that different armies stressed different ideals and tactics. Thus the Americans may have a B-29, the Soviets the penal battalion (petty criminals drafted into service to perform suicide missions), the British could have commandos, the Nazis could have U-boats, and so on. However, most units would be generic (light armor, medium armor, heavy armor, destroyer, light bomber, jet fighter, paratroopers, marines, rifle company, etc.)

Y'all are prolly more into realism, so I'm not expecting much support on this. But so it goes.


Yeah man, to me seeing the germans and the soviets fighting with the same tanks is kinda dumb. I am a huge WWII buff, and it just doesnt seem right. Sometimes concessions have to be made in the larger scenario with more units, sometimes you'll get this generic light tank. But for the most part, to me at least, Historical Realism is what a scenario is all about.

To each his own...

-FMK.

Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:15
  Old Post 24-10-2001 21:27
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quote:
Originally posted by Felch X
My two cents:

Given that Firaxis is almost certainly making a perfectly good WWII scenario already


as well. That scenario was only worthwhile playing as Spain. Did you or anyone else follow that significant effort by the group that made this a comparison game? A few did manage to win WW2 as Spain, with my good friend, Sten Sture, being one.

Rasbelin is offline Rasbelin

Emperor
Tampere (Tammerfors), Finland
Nov 1999
time: 07:15
  Old Post 24-10-2001 21:42 Visit Rasbelin<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Field Marshal Klesh

And whoever is talking about the Maus as a representative of German armour...geez. They made 2 of them, and both were captured before they saw any type of action.

But it was before its time. You could even drive
on the bottom of rivers with it. And I marked it with
a smily. But anyway; finally someone else who
understands on German tanks.

BTW, do you agree with me that the Panzer is
a bad UU solution for the Germans in the
actual Civ III? My suggestions are still
Tiger I and Me-262.

Dry is offline Dry
Prince
Brussels
Sep 2000
time: 06:15
  Old Post 25-10-2001 16:20
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quote:
Originally posted by Field Marshal Klesh
I am glad someone is talking some sense in here!
There certainly needs to be a plethora of individual unints. There should only be a relative few units that are generic, and multi-national.



I totally disagree with this.
The error made here is the same as for nation=civ.
At the civ2 scale (and I guess civ3 it will be the same), the units that are present on the map cannot represent given specific historical units. They merely represent units whose equipment were based on these tanks/planes...
To be accurate, the units, at civ scale should be named "armored units" or "infantry", just the way they are named in civ1/2.

BUT,
It is true that theSoviets had T-34 since 1939, but they didn't used them in independent armored units, so I see no use of representing those tanks so early.
Germans in 39-40 had only bad or average tanks (PzKw I, II, III), but they used them the way they should be used, making them a very effective weapon.

It is also true that because the German tank tactical was better than the one of any other countries, it also make sense to give the german tank units better statistics.

So, as civ units represent divisions, or even armies, it is the strength of a division or army that should be given. So, as a german panzer unit was better than any other one, let's give them a strong symbolic name, basically the name of a famous german tank. The choice of that symbolic name is to be taken among: Tigre, Panther or whatever.
But, this - let us say - Panther unit should symbolize ANY better then average german panzer unit.

From my point of view, it is nonesense to represent every little historical tank model, just because a PzKw IV division was used the same way and with same efficiency as a PzKw III division, but just 1 year later.

The same may apply to Finn Infantry (Sissu or Sissi if I remember well my ASL games), US planes (or marines! No one here spoke about US marines), British Gurkhas, ...

So even if Soviet Union (and not Russia) had some T-34, best tanks in 1940, they should not be represent in a civ scenario, beacause of the way they used them.
If you really want an effective Soviet tank, you can introduce the first modern heavy tank, the JosephStalin II by the end of 1944.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
  Old Post 26-10-2001 14:22
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I have this huge atlas of WWII-

I would be interested in helping build the Ultimate CIV WWII scenario.

And even if we don't get some kind of Apolyton group to work together to do it, I will probably make one anyhow.

Rasbelin is offline Rasbelin

Emperor
Tampere (Tammerfors), Finland
Nov 1999
time: 07:15
  Old Post 26-10-2001 17:17 Visit Rasbelin<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Dry


Germans in 39-40 had only bad or average tanks (PzKw I, II, III), but they used them the way they should be used, making them a very effective weapon.

Not to mention the British Vickers.
quote:

It is also true that because the German tank tactical was better than the one of any other countries, it also make sense to give the german tank units better statistics.

And they were using better technology
(esp. the weaponry of the tanks).
quote:

The same may apply to Finn Infantry (Sissu or Sissi if I remember well my ASL games)

It should still be Finnish Infantry, and not Guerilla.
quote:

If you really want an effective Soviet tank, you can introduce the first modern heavy tank, the JosephStalin II by the end of 1944.

...=IS-2, but the KV-3 is also a good alternative.
But Katyusha BM-31 would perhaps be a better UU
for the Soviet Union.

PRIDE OF MOKUM is offline PRIDE OF MOKUM
Settler
Enschede, The Netherlands
Sep 2001
time: 05:15
  Old Post 26-10-2001 19:49
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If The Netherlands are actually included they should have two, well maybe three UU's.f
Most people don't know it but the Dutch military was actually upgrading their forces. As usual our government did it far too late for the upgrade to have effect. We were fighting the Germans with WW1 weaponry mostly but there were some units which were a pain in the ass of the German invaders, only because of the relative small number of these forces and the rest of the Dutch army, the Germans succeeded in conquering our Kingdom. These units were the G-1A Fokker Fighter , which was far superior to German fighter aircraft those days, but only 23 were available to the Royal Dutch Airforce. The other was the PAG, I think it stand for Persoonlijk Antitank Geschut, which is Dutch for Personnel Antitank Gun. Same story. It could destroy most German tanks in 1940, but we had only a handfull of them. Here's a possible UU which is Marines. Yeah marines. The Royal Dutch Marine Corps is the second oldest marine corps in the world after the british. German paratroopers landing in Rotterdam called these man 'Black Devils', they had a pretty difficult task in taking Rotterdam, again larger numbers of troops and the bombing of Rotterdam (one of the first bombardments in ww2), in which some 800 people were killed and 24000 houses were destroyed, did it. Furthermore Holland should be included for it actually had a strategic value (really!! ). Hitler only invaded our country cause we had the huge port of Rotterdam and he was scared like hell that the allies would just take and use Rotterdam and Dutch airbases to land troops and invade Germany and especially the Ruhr area. That's why the Allies commenced operation Market Garden, it's soooo f*cking easy to reach Germany's main industrial area from Holland. At the other end of the world the Dutch Pacific Fleet (allright like one cruiser, a few destroyers and subs) with some Commonwealth cruisers held off a Japanese fleet which was moving towards Australia. The Allied fleet was defeated but somehow the Japs never came back to try and invade Australia. Thus Holland should be included, with or without UU's . I agree it's just too small to withstand those German panzers and all, but it should be included, maybe along with Denmark, Norway and Balkan countries. That would be the solution, those nations are destined to be conquered but they should not be left out! Ok I talked enough for now

KrazyHorse is offline KrazyHorse
King
Macedonia
May 2001
time: 00:15
  Old Post 26-10-2001 20:39 Visit KrazyHorse's homepage!
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Yet another joke springs to mind. It's a bit long, but it's worth it.

To provide a personal background to his history class, the teacher invited a WWII flying ace to his high school to give a lecture. The teacher gives a brief introduction, then invites the old pilot up to describe the most dangerous mission he ever flew.

"One fine morning I took off from our base in England to escort bombers into Germany. As soon as we crossed the Channel, we knew something was wrong. The sky was full of enemy planes. Before we could even say 'Tallyho', they were on us. One of the Fokkers got behind me, but I managed to shake him. I shot down two more Fokkers that were in front of me, and saw dozens more of the Fokkers go down"

At each repetition of the word "Fokker", the children laugh harder and harder. Finally, the teacher gets up to explain.

"Children, the Fokker was a very important design of plane in both world wars"

The veteran looks in puzzlement at the teacher and says: "Sure it was, but these Fokkers were Messerschmidts"

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:15
  Old Post 27-10-2001 00:58
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Oh, the ribbing that Anthony Fokker would have got at school.

Falconius is offline Falconius
Prince
Pleasant Hills, PA
May 2001
time: 00:15
  Old Post 31-10-2001 18:38
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Well, you can all put your scenario plans on hold for now. What you are proposing in this thread is impossible, because the editor, as of now, is a worthless piece of garbage!

To begin with, starting locations are ALWAYS random. So you can't place the Russians in Russia, for instance.

What's more, you can't create cities, only starting locations!

And, while it may not matter for this particular scenario, only global maps are possible (so you can't have strictly European scenarios).

All of these were possible using the old Civ II editor, for crying out loud! I am unbelievably disappointed in this useless piece of crap they have the nerve to call a map editor!

lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:15
  Old Post 03-12-2001 08:35
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quote:
Originally posted by Harlan
I agree that it would be better to treat the Pacific and Europe theaters separately. They really were two separate wars happening at the same time.

.



Not from the US point of view. For US, THE big grand strategic question throughout the war was how much of its resources to devote to Pacific, versus Europe. The point of doing WW2 in Civ, rather than in a more traditional war game, would be to address hese kind of grand strategic/ resource allocation issues. Indeed this would be a VERY good test of how well Civ3 works.

This is not to say that scenarios on individual theatres cant be interesting. Obviously if you are focusing on Germany, Japan, Russia, or to a lesser extent Britain as protagonists that is the way to go.

LOTM

mfauzi is offline mfauzi
Settler
Singapore
Nov 2001
time: 05:15
Lightbulb  Old Post 03-12-2001 10:02
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Hmm just a thought. Why not use special techs reserved for each nation instead of UUs? I mean the way it was in Civ 2. I mean, if we give them UU, doesn't it make it a golden age for that nation? I mean, everytime a panzer wins, it will cause a golden age for germany. Weird huh?

BTW, if you're planning to do one with the pacific theatre involved, don't forget Thailand (or the Kingdom of Siam as it was known then). They signed a peace treaty with Japan, allowing them a right of passage and the building of bases in Thailand (maybe represented by forts), allowing the Japanese to take over Malaya. Furthermore, Thailand was the only sovereign nation in South East Asia not to have been colonized and remained independent to this day

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:15
  Old Post 03-12-2001 11:06
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Hopefully, if the Civ3 patch re-introduces the SMAC concept of allies sharing cities and military infrastructure. Then it will allow scenario makers to seperate out the Pacific Allies into seperate nations (U.K, Australia, U.S.A etc). This was one of the reasons I had so wanted this concept included in the game, and why leaving it out seems such a GIANT step backwards!!!
Anyway, lets keep our fingers crossed and hope the patch makers have come to their senses on this matter!

Yours,
The_Aussie_Lurker

mfauzi is offline mfauzi
Settler
Singapore
Nov 2001
time: 05:15
  Old Post 03-12-2001 11:14
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quote:
Originally posted by The_Aussie_Lurker
Hopefully, if the Civ3 patch re-introduces the SMAC concept of allies sharing cities and military infrastructure. Then it will allow scenario makers to seperate out the Pacific Allies into seperate nations (U.K, Australia, U.S.A etc). This was one of the reasons I had so wanted this concept included in the game, and why leaving it out seems such a GIANT step backwards!!!
Anyway, lets keep our fingers crossed and hope the patch makers have come to their senses on this matter!

Yours,
The_Aussie_Lurker


Yeah, I liked that feature in SMAC where you can sent in your units into allied cities. I wonder why they took the feature out. After all, Civ III took the engine from SMAC, I don't see why they didn't retain it.

diegoami is offline diegoami
Settler

Aug 2001
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  Old Post 03-12-2001 22:49 Visit diegoami's homepage!
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quote:
Italy: Underwater Chariots (a torpedo with 2 frogmen on bord who drive it underwater and steer it towards a ship (these Italians were so pathetic inthe 20th Century that they lost to an Abyssinian Army whose most sophisticated weapong was the spear. This is the only example in history where a modern army has lost to a primitive one)




What about the British who were slaughtered in Afghanistan and Sudan? And Custer's army who lost to the native Indians? Americans in Vietnam? Soviet Union in Afghanistan?

Abyssinians had not only spears. They had rifles.

And Italy, in the end, managed to occupy Abyssinia and defeat the local army (killing several civilians by the way). Unlike Americans in Vietnam.

diegoami is offline diegoami
Settler

Aug 2001
time: 06:15
  Old Post 03-12-2001 23:28 Visit diegoami's homepage!
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Hi

I just do not think there can be only one ultimate scenario about WWII. Have a look, there are at least ten WWII scenarios for Civ II. But having the 16 Civs Cap, you can now create several scenarios, each one focussing on a particular juncture in the war.
(I remember the "Cruel War" scenario, focusing on the war in the Atlantic between Axis submarines and Allied ships)

Has anybody figured out how to create events? There is no such file as events.txt. Without it, Germany could just stay peaceful and win through culture or space race!

Anyway, the following is about a scenario I would be willing to play..
When creating a scenario, you just cannot include every one, and you must lump countries together.
Creating a Europe scenario, I think leaving out Poland would be a major mistake (which fought both the Nazi and Soviet Union), but I would lump Poland with Slovakia and Baltic Republics. I would not lump Italy together with Germany (Italy turned on Germany in 1943). Danemark and Norway could be lumped together. So that is my proposal, assuming you start after the Anschluss & invasion of Czech Republic and Italy's Albania invasion (April 1939)

1 USA (enters late in the war)
2 Britain
3 France
4 Germany & Austria & Czech Republic
5 Italy & Albania
6 Soviet Union
7 Yugoslavia
8 Poland & Slovakia & Baltic Republics
9 Danemark & Norway & Iceland
10 Sweden & Switzerland & Portugal & Ireland
11 Benelux Countries
12 Turkey
13 Greece
14 Spain
15 Romania & Hungary & Bulgaria (sided with Germany)
16 Finnland

Middle East and Africa would belong mostly to Britain, France and
Italy (Libia).
Of course one could argue whether Austria and Czech Republic should be separate, whether Yugoslavia should be regarded as a whole...
Iceland could be lumped with Britain
, Bulgaria with Spain,
Finnland with Romania & Hungary & Bulgaria,
Benelux Countries with France (they fought almost at the same time against Germany).

Hope I did not forget any country.

Some civilization would be wiped out soon, but towns would retain their nationalities and "resist".

Bye
Diego

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:15
  Old Post 04-12-2001 03:55
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Here are my suggestions for civs in a WWII scenario:

Firstly, for the European theatre only:
1. U.S.A (has MDP with Britian)
2. British Commonwealth (inlcudes Canada, Australia and colonies like Palestine and Egypt-Sudan)
3. Germany
4. Italy
5. Scandanavia
6. Poland
7. France (inlcudes colonies in Algiers etc.)
8. Greece
9. Soviet Union
10. Serbia
11. Croatia
12. Turkey
13. Iberia (Spain and Portugal)
14. Middle East
15. Neutral Powers 1 (Axis Aligned)
16. Neutral Powers 2 (Allies Aligned)

In the Pacific theatre, my votes would be for:
1. British protectorates (India, Singapore, Malaya)
2. U.S.A
3. Japan
4. China
5. Korea
6. Thailand
7. French Indochina
8. Dutch East Indies
9. Australia (includes New Guinea)
10. New Zealand
11. Mongolia
12. Neutral Powers 1 (Axis Aligned)
13. Neutral Powers 2 (Allies Aligned)

For a total World War Scenario, I'd have to say:
1. British Commonwealth (includes Canada, Australia and Britains colonial holdings)
2. U.S.A
3. Nazi Germany
4. France (includes all Asian and African colonies)
5. Holland (mostly for Dutch East Indies)
6. Scandanavia
7. Poland
8. Greece
9. Balkans
10. Japan
11. China (includes Korea)
12. Turkey
13. U.S.S.R
14. Italy
15. Neutral Powers 1 (Axis Aligned)
16. Neutral Powers 2 (Allies Aligned)

Of course all my suggestions above depend on the following:
a) A complete scripting language and events editor
b) the ability to adjust corruption, war-weariness and unhappiness levels on a city to city basis (to reflect the anger of Nazi-occupied cities in Hungary and Checzhoslovakia and the ennui of British and French colonies in Asia and Middle East!)
c) The ability to edit diplomatic relations, AI personalities and natural loyalties (to account for the alignment of the Neutral powers as well as the other major governments)

Anyway, sorry for the length of the post and I hope I haven't offended anyone by leaving out their favourite nation!!

Yours,
The_Aussie_Lurker.

mfauzi is offline mfauzi
Settler
Singapore
Nov 2001
time: 05:15
  Old Post 04-12-2001 08:14
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In the pacific theatre, shouldn't Australia and New Zealand be lumped together (or lumped together with the British Commonwealth)?

Marla is offline Marla
Chieftain
Paris, France.
Nov 2001
time: 05:15
  Old Post 04-12-2001 09:25
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#117 Report this post to a moderator
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Something must be kept in everyone's mind: what saved England from german invasion isn't its glorious army but the fact that it was an island.
I don't think we must have a stronger England than France at the beginning of the scenario. France had been invaded because it was just near Germany.
Which means, in 1939, France, England and Russia even more, has poor armies compared to Germany. Russia has an old fashioned army also... with ww1 materials (at the start).

If you want a world map for the war, I propose mine , but well, I'm also for a division in 2 scenarios (Europe and Pacific).... so my post is mainly for advertisement
Click here to take it:
http://apolyton.net/forums/showthre...&threadid=36212

Here's the snapshot of the map

Attachment: worldmap.jpg
This has been downloaded 157 time(s).

Frank Johnson is offline Frank Johnson
Prince
Houston, TX
Jan 1970
time: 23:15
  Old Post 04-12-2001 09:45
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#118 Report this post to a moderator
Increase Your PM Length

Honestly if Civ3 is in the same form as it is now when we get editing tools, I'd start the game in Spring 1942 if its a world map. That's because I don't think you can recreate pearl harbor in the current model. Plus the game will be entirely historical since the attack on russia will be well under way, but could still go either way.

You can't really worry about WW2 untill you...
1) get events
2) fighters can intercept damn bombers
3) Air units can sink ships and ships can shoot back

Otherwise you might as well go make more Civ2 WW2 scenarios.

 
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