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quote: Originally posted by Mr. President
I like that "Crazy Fascist" one, DarkCloud. You don't know me, do you?
And LMP, glad to see you appreciate WarCraft II. You named another character Stromgarde, didn't you? I think their king was Thoras Trollbane, so his name wouldn't really be appropriate for this game. Maybe Terenas or Perenolde, though?
I use a lot of Scandinavian names, just because I think they sound cool. Michael Johansen, the name of the Morganic Industrial Co-Ordinator and Morgan's third-in-command, was also the name of a Danish soccer player who played for Bolton Wanderers until a couple of years ago. Our Defense Minister, Michelle Pellegrino, carries a Spanish name that I heard somewhere and rather liked. I also have a rather small cast of characters, it seems; Aron Fleischer (a caricature of the White House Press Secretary - you knew his name reminded you of something) is not involved much. But I do have plans for Matt Svensson of the Special Forces when the Alien Crossfire begins. A while ago I went through a period of basing my characters on myself and/or people I knew, but it didn't really work out. |
I also used Gilneas in the Admin, but haven't really use tha character in the game yet. I have the Warcraft 2 manual, just like the Kingdoms name I got Larionov from the cover of some book i have seen when i was young. Don't know who it was, but i use that name for treacherous characters ...which in the game, he is still at Prison Island...been there for awhile now. As far as i am concerned, no other faction knows of the place yet :P
Another thing, PCB will be inbetween the Usurpers and the Caretakers 
-LMP
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I thought the Spartans was the bad guys :P oh well... Svensgaard never expected to keep the Athen Outpost for this long. Only got the outpost established to annoy the Spartans and eventually coax them to warfare... but the Place is legal and the territory wasn't Officially and Legally claimed by the Spartans. Gives the pirates a foot on the continent so they can strike at the spartans with ground units whenever a war happens with them.
-LMp
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quote: Originally posted by Guardian
Bad guys?
Let's see... the Hive, the Spartans, and to some extent the Believers and the University all fit into that category as far as the Peacekeepers are concerned...
-but are there any good guys left at all??!? |
Svensgaard is a good guy 
-LMP
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Guardian
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Bergen, Norway
Feb 2001 time: 06:15
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quote: Originally posted by DarkCloud
The only reason I said he was a Crazy Fascist is because Fascists are proud and good people... Or at least the political philosophy at heart (like communism) is good... Ian just takes Fascism to the Nazi level at times. |
Now this could make for an interesting discussion some time...
I'm with you as far as communism goes, but I must admit, I have a hard time seeing anything good about fascism. I've never really studied the philosophy though, so perhaps you know something I'm ignoring? Oh, and just for the record, I know the nazis did a lot of good for the German people. If it hadn't been for their total lack of tolerance for anyone who was "different" and the fact that they declared themselves the "master race" and set out to destroy everyone else in order to prove it, they might not have been so bad...
quote:
Zakharov is the true Fascist. He wants good for ALL his people, although he absolutely hates the cyborgs who refuse to rejoin him; he wishes to reunite all the factions under his ideals; not necessarily himself, but at least with his ideals- and if no one else expresses the ideals- then he must take them up himself. |
Sounds like Zakharov's agenda is somewhat similar to Lal's in some respects.
However, Lal hates no one.
quote:
He sees the Hive as misguided and the Peacekeepers as interferers with the natural process of selection of the fittest faction and peoples. |
Ah, yes, the Peacekeepers will be interfering lots and lots and then some more...
They think it's part of what being human is all about. 
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Svensgaard believes in freedom and freedom to roam the seas. He cares a lot about his faction and a lot of the things he does is base on keeping his people safe from any threats. But he is devious, sneaky, and territorial. He cares more about his faction then any others, but will help other people that asks... ala Kane Evecuation.
Anyway, i went back to the admin (3) thread... we need to create a new...yes again :P I saw Darkcloud's post at the end of it.....
Darkcloud! don't put numbers on my stats :P
As for how many unis one faction can have... well, i was thinking to use a little simple system using smax and Master of Orion 2 stats. Command Points...
One point per unit... The command points will be base on Support, Industry and Economy... no? Hard to calculate how much minerals a faction makes in total in CC.
Taking the Pirates for example... their Support is 0 and they have 31 bases... that equals to 62 free units, 62 Command Points.
......will finish this later, have to go else i will be late.... but think about it and want to keep it SIMPLE, not some Mathematic formula gibberish.
-LMP
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Guardian
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Bergen, Norway
Feb 2001 time: 06:15
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quote: Originally posted by [LordLMP]
Lets say someone establishes a base smack dab next to your border... that border line there would change...giving the one who establish the base more territory from yours. If you have to have a Sensor Array, Bunker, farm, mine, etc there, then you would have to give that up.
Cheap and sneaky way to take territory from another faction. But in CC, the faction who is losing territory may not want to give that terrtitory up :P
Read Dragon Sun yet? Shows a good example of a territorial dispute between the Gaians and Morganites 
-LMP |
Okay, now I'm with you. (Duh... )
But... a border doesn't just move around on it's own in real life, now does it?
I mean... well, as you say, the faction in the receiving end might not stand for it.
Actually, I haven't read any of the books yet. I'm hearing great things about them though, so I suppose I should get my hands on them one of these days...
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quote: Originally posted by DarkCloud
LMP- number caps... we would need some- but then again your system seems to be useful; but 62 units seems sort of equal and correct- but a bit too few considering there will be about 2-3 defending units for each city. 31 Bases! How did that happen!
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Darkcloud, I wasn't finish :P and i had to go. 62 is the amount of free Units the Pirates can Have. So 62 free Command Points. That is the obvious and the easiest to find out.
As for the 31 bases, just did 
quote:
What about this type of Command Points:
SUPPORT*Number of Cities*Economy*Population/ Money given to technology/market
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hmm, that won't work. Will take quite some work to acquire the total amount of people each faction as, even a general number. Same with Money... do that, then we would have to update it all of the time and it is simply tome consuming...for me anyway and I am lazy in such things
Was thinking to give bonuses to social engineering base on the tech and secret project you have... Industrial Automation is a big one... i say it removes any negative Industry... for the Pirates case, instead of -2 Industry, it will be Zero. Then there is Industrial Economics, Planetary Economics, techs that gives bonuses to how much resources you can acquire.
Also, the Pirates have Mineral/Energy/Nutrient bonuses in water squares...and i have mention they use Supply Crawlers/ships like that mining operation west of Mount Planet, Geothermal Shallows, and Fossil Field Ridge.
lets see...
For each Borehole = 5 command points
Freebies = Support x Number of Bases
For each Obelisk = 2 Command Points
The Ruins = 20 Command Points
New Sargasso = 2 x # of bases there or nearby (within radius or supply)
Borehole Cluster = 3 x Number of Bases
Fossil Field Ridge = 2 x Number of Bases there/nearby bases using supply ships
Mount Planet = 2 x Number of Bases there
...for example
not sure how to do this.
-LMP
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quote: Originally posted by Sprayber
Well, the Spartans would say that Sven only beleives about Pirate freedom to move around the seas(and maybe those who prop up his ego). And from Pirate actions, could you really blame them for thinking that. Now Sven may think he believes in freedom. As for the Spartans, It would be interesting to note that the Spartans only started going off to far corners of the planet(except to establish that outpost in the far north on no ones territory) when the Pirates put Athens down. It may be a case of Sven creating a Spartan boogy man to justify the Pirates defending the seas. |
The Pirates knew how the Spartan society is...where in some areas, it is similar. Svensgaard knew since the Factions early infiltration of the Spartans that they would be a strong oponent, aswell as a good ally. but so far, the Spartans doesn't provide Svensgaard enough reasons to try to make friends with them. Aslong as the Spartans is limited to their continent, the Pirates are happy 
Anyway, after the purge by the Spartan intelligence before the internal problems came up badly weaken the Pirates infiltration efforts. But was able to improve the Infiltration efforts during the problems and during the Spartans short period of Probe vulneribility after the War, where Kessel got the Intelligence purged and the Head of Intel...and Kessel's reorganization of the Government and so on. So, the Pirates have infiltrated the Spartans quite well....but not to the point to know every single secret thing and the infiltrators avoid Sparta Command. The Infiltrators only report to Nautilus Command over important big things thats needs to be immediatel reported. But, other then that, they keep minimal contact with the Pirates to avoid detection...
anyway :P Easier for the Pirates to infiltrate the Spartans then the Spartans to infiltrate the Pirates :P Hard to sneak in Pirate Bases in general due to bases locations, being remote and Pirate Navy agressively patrols and quite suspicious of merchants 
-LMP
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quote: Originally posted by Sprayber
They better start thinking about how the Pirates are going to start the next war. Unless that's what the PKs really want.. |
Says who the Pirates will start the War? 
-LMP
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