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Bird
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South Orange, New Jersey
Jan 1970 time: 00:15
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Did you read randomturn's comments in the civ3 general section? That stuff about the wonders is enough to make me not play this game.
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Bird
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South Orange, New Jersey
Jan 1970 time: 00:15
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It's his thread, probably the only one that's his. He made several observations, but the one that bothered me was that the ai built some wonder (HG?) the turn before he was going to finish it (I can live with the fact that you can't rushbuild in the traditional sense and his beef wasn't with that fact) and then defaulted his shields into producing something like a courthouse. It did so despite the fact that he discovered theology that turn and could have switched to Sistine Chapel, but the turn order apparently didn't allow that.
Takes the concept of wonder locks to a whole new dimension.
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Steve Clark
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Colorado Springs, CO
Oct 1999 time: 22:15
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quote: Originally posted by rah
More random thoughts.
I'm starting to get the hang of it. After the first few settlers, don't build them. Go out an conquer your weakest neighbor. Find Iron and build swordman. Build the roads there so you're ready to connect right away. Two/three swordman are tough if they don't have them.
I was wrong about that hut in the city range, when you place the city, it cashes the hut. I guess the first few times I did it, the village was empty so I didn't notice.
I finally got HG in a game. I just don't give/trade poly to anybody. The AI is not as concerned about monarchy early.
After opening over two hundred huts, I have yet to see a settler or a city. (and I've always played expanionist) What the heck am I'm doing wrong?
This game is tough. (so far )
RAH |
That is what I have experienced, as well, in my first Chieftain game (that's humbling to say, isn't it, war4ever?). Even though the AI likes to expand, they get stretched too thin and leave themselves vulnerable to clobbering by your Phase 2 units (Archers, Spearmen, etc.).
Smash: Thanks for remembering. I think the word-of-mouth have been phenomenal in that they probably exceeded the most optomistic sales figure. Once purchased, it doesn't matter if it gets played or not, does it? For us hardcores, I look forward to the day when there are numerous scenarios to play and of course, MP for you guys. In the meantime, it is fun trying to learn Civ again.
If you haven't seen it yet, please check out my "story" in Civ3-Stories.
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Xin Yu
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Emeryville, CA, USA
Jan 1970 time: 21:15
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I took some time to go through the strategy guide (official) and the info center in civfanatics.
One way to exploit is to 'abuse' workers. (In civ2 we have settlers, diplos and caravans to abuse, now there's only workers.) You can plant trees in an area close to a city, (call it 'Royal forest'), then chop down trees to get extra shields for the city. Then replant the trees. If every important city has its own trees, then you don't need to worry about shield production. Should work extremely well for industious civs. Remember: TREES DO NOT NEED TO BE IN CITY RADIUS, just need to be closest to this city.
Another way is the abuse 'rush building' by adding workers to a city then sacrefice them to production. Works better for Religious and Scientific civs since less shields are needed for the improvements. (Rah, have you tried it? You can't rush wonders but there may be a way to get around it and save some turns).
A third way is to abuse diplomatic relationships. For example, selling techs would give you a lot of money, then you buy a new tech, sell it to other cives for more money. I don't recommend trading cities to gain advantage. If you give some civ a city and don't really mean it (i.e., give a city while planning taking it back the next turn), it's too much abuse.
A fourth way is to abuse culture. If you have 3 cities against one foreign city (only two spaces away), it does not stand a chance when you have 3 temples and 3 libraries in your cities. It takes 3 settlers and a lot of workers to do it, but there is a snow ball effect so if you set it up correctly you'll absorb a civ pretty quickly (while the civ is still polite to you since you pay 2 coins a turn to it).
A fifth way is to abuse barbarians. I heard that you can attack barbs and get free workers.
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