 |
|  |
 |
|
Carolus Rex
|
|
Sweden
Jan 1970 time: 06:15
|
|
...but I'm intrigued by your discussions about it.
The "trade with city and take it back next turn"-strategy is what Xin Yu referred to in his post.
Totally agree with you Rasputin, please keep this thread here!
I'm also intrigued by the culture concept, hope you're wrong about it being unbalancing, War. Peace loving, enlighted rulers like myself need a counterforce to the Mongolian hordes... 
Carolus
Last edited by Carolus Rex on 10-11-2001 at 15:54
|
|
|  |
 |
|  |
 |
|
Smash
|
 |
Civ2 Diehard
Jul 1999 time: 21:15
|
|
of course I'm not 100% sure but I kinda think that the type of civ you are may have an effect on corruption.AND map size.Game#1 I picked England,just because I saw someone posted that playing England would be impossible ..they are an expansionist something and corruption was not terrible.Currently I have 45>50 cities and corruption is minimal."We love" helps alot with corruption.So do courthouses and a forbidden palace.
The whole trade system is different..yet the same.We now have 3 main types of resources.Luxury,strategic and the ones we are familiar with.The ones that we can see the benefit of when we put our workers on them.
Luxury resources are what gives our "trade routes" so to speak.They provide luxuries to every city connected by road,harbor or airport.So you can reduce YOUR alottment to luxry taxes.
Resources are what allow you to build certain stuff.Simply discovering a technology does not allow you to build new units.For example,you can get Gunpowder,but without a supply of saltpeter iirc,you can't build musketmen.If you have saltpeter in your empire..great..if not you must trade for it.I just setup a route of saltpeter with a civ.Now I have 20 turns to upgrade all my pikeman to musketman.
food and sheild support have all been lumped into gold support.This is different yet the same.The more gold you have,the larger the army you can have.This would obviously favor the representaive governments..except we now have "war weariness" instead of unhappiness by units in the feild.The effect of this on demo and republic is huge..if your war is "your fault".Even on lower levels you get unrest.Any conquered cities are in a state of resistance and unhappieness.If you click on an unhappy citizen,they will tell you why they are unhappy.You must sign peace treaties to quell unhappies in conquered cities.They complain "stop this war against our motherland".
Xin is correct.Chopping and planting doesn't work on wonders or the palace.Maybe..I was chopping and planting to rush along a university with the idea of changing to the Magellans wonder.At a certain point,I could no longer switch to the wonder.It was NOT another city building it btw.I also could not switch off to a palace.Perhaps after a certain point,you cant change?
The free money bug DOES NOT WORK in my game.I get a popup "not enough gold are you nuts?" type thing.Maybe I do it wrong..possible..don't want or need it anyways.
So far,overall..it is quite good.The food system is not so good.Growth is too fast with the tiny foodboxes.But since there is no we love growth...I have found myself with nothing to really build alot.This doesn't usually happen in civ2 until very late.....
The animated units are neat.The evil laugh when they win is great.They yawn..all kinds of stuff.I definetly had to turn on the colored circle around their feet to easily identify which were who's 
It takes some getting used to the fact that many units move onto the square they are attacking if they win.Left many units hanging like this.Combat is not just a matter of moving units against a city.Actual planning is taking place for me.Early knights are great as they can attack and move away.They also back off when attacked if they are going to lose.
The citizen icons are not so good in that it is difficult to tell who is happy and who is not in the domestic advisor screen.Its easy to tell in the city screen,but in the DA screen they are jammed too close to tell.That is pretty easy to change.
Another minor double edged peeve is the ai expands..better.The problem is:even on huge maps(which are not that huge btw)..the land is filled quite quickly making exploration a waste of time to a degree.Exploring is/has always been a big part of the fun....course I played with at least 8 civs.Less civs would proabaly leave some land unsettled for abit....oh ya you will fight for land to settle at some point...
It reminds me of civ2 in that I trashed the demo after 10 minutes.Then I came back and had another look.The more you play and learn,the better it gets.The game is very familiar yet very different.It is civing.Alot of my turn time is spent in the foregn advisor screen.Wheeling and dealing.This is much better than in civ2.
There is much to learn.
I have had NO tech problems AT ALL.
In its current form,the game would HAVE to be simul for MP.
ps.this city governor problem is non exsistant if you set everything to NO.Cities build and report in the same way as civ2.Only difference is if you set a city to build a unit such as a pikeman,when it is finished the city will not neccessarily keep building pikes.But when the pike activates it quite is easy to make your build order adjustments.
....and you can't keep building wonders after it has been built.You can use the palace as a holder.
If you manage your cities like you did in civ2,you will not have any problems.
Last edited by Smash on 12-11-2001 at 00:41
|
|
|  |
 |
|
Carolus Rex
|
|
Sweden
Jan 1970 time: 06:15
|
|
Do you like the game, Ming? Is it as addictive as ol' Civ 2 was (is)?
Carolus
|
|
|  |
 |
|
rah
|
|
Apolyton Prince of Moderators, Master of Reason
|
 |
Lord of the Ferrets
Jan 1970 time: 23:15
|
|
Until we figure out all the game mechanics, I would have to say yes it is just as addictive.
BUT, there are a couple of real annoying aspects that may really hurt replayablity enjoyment. So the jury is still out. I'll let you know after a few more times.
Corruption. I want it to be tough, but it is just ridiculous. A minor tweak is necessary. When you have a large city, not that far from you capital and you're suffering over 95% corruption even after you've built the courthouse, celebrating, and in Democracy, something needs to be tweeked. I mean even 66% wouldn't bother me. But the current levels are so unrealistic that it sucks some of the fun out. And no realism isn't the end all but this is way overdone.
Combat. This is just a minor whine so don't call me a wimp. With the removal of firepower, there are a few too many of the old phalanx beats battleship type fights. Now quantity over quality is more important. Granted, if you use combined tactics......... bombardment/mobile/brute force it resolves the issue, but you shouldn't have to when a it's only a couple of spearmen defending. This can be worked around so it's not as important to me as the Corruption issue. And in fact sometimes it's fun to work around this one. It just makes you laugh a few times. It seems that the AI gets the better end of this one, but I may have just not played enough and am a little paranoid. 
Borders. The AI can order me to withdraw my units or face war, but they will agree to remove their troops again and again and still not do it. Again this is more minor and I can deal with it.
If you've got real good relations with and equal or inferior civ, they do have a tendency to actually go along with it more often then not. But a lot of the expansionist civs just ignore it.
RAH
|
|
|  |
 |
|  |
 |
|  |
 |
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|