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Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 01-02-2002 02:25
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#421 Report this post to a moderator
Re: Re: Re: Re: Re: Hey Gramphos Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Willem


Well one thing I see that might be causing the problem. I copied an Army unit, but the ini file is pointing to the settler data. Can I fix that just by copying the army info, or is there some sort of pointer in the bic file that also needs to be changed?

It should be enough to just fix the ini, and folder.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:15
  Old Post 01-02-2002 04:04
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#422 Report this post to a moderator
Re: Re: Re: Re: Re: Re: Hey Gramphos Support Apolyton, buy Call to Power 2

quote:
Originally posted by Gramphos

It should be enough to just fix the ini, and folder.


Nope, I just tried that. I copied the Army Ancient Times ini but the problem is still there. Any chance you could look into that? I'd really, really like to be able to copy an Army for my game. I'm hoping on having 4 different versions become available throughout the game, each with a higher transport capacity and cost.

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:15
  Old Post 01-02-2002 04:23
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#423 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Nope, I just tried that. I copied the Army Ancient Times ini but the problem is still there. Any chance you could look into that? I'd really, really like to be able to copy an Army for my game. I'm hoping on having 4 different versions become available throughout the game, each with a higher transport capacity and cost.


After you copy the Army Ancient Times unit into the new unit's folder if you have to make sure that the name of each file is changed from "Army Ancient..." to "new unit's name...". The name of the unit folder has to be the name of the unit you use in all other instances, such as what you named it in the editor and the name of the .ini files in the folder.

If that doesn't work, either, then try out this version of "units_32..pcx". Backup your original version of "units_32" in art/units directory and then replace the old "units_32" with the new "units_32".

Attachment: units_32.zip
This has been downloaded 3 time(s).

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:15
  Old Post 01-02-2002 04:33
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#424 Report this post to a moderator
Tired of ads?

Well I fixed it. I had copied the ini file, but I hadn't copied the rest of the artwork, so the game didn't know where to look for the graphics. Gramphos, if you could look into why Civ3CopyTool is copying Settler data instead of Army, it would be just great.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 01-02-2002 09:56
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#425 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Willem
Well I fixed it. I had copied the ini file, but I hadn't copied the rest of the artwork, so the game didn't know where to look for the graphics. Gramphos, if you could look into why Civ3CopyTool is copying Settler data instead of Army, it would be just great.

I think that is a result of not knowing what folder to copy (as there are no gloder named sole army, and in that case it is fixed.)

I'll be out of town for 36 hours starting now.

Augusto I is offline Augusto I
Settler
Buenos Aires, Argentina
Jul 2001
time: 02:15
  Old Post 02-02-2002 10:20
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#426 Report this post to a moderator
Support Apolyton buy from Amazon

I need to know how to download this tool, cause I've tried every link on this thread without any result. I really NEED this, I've been editting since Colonization. I've editted Civ 2, Warcraft 2, even PC Football. I Think I enjoy better creating than playing. And Civ 3 built-in editor is SO limited... You can't even create scenarios as you did qith Civ 2!I guess I'm missing some stupid detail, but I can't wait till I found it out. Please...
Thanks

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 02-02-2002 21:56
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#427 Report this post to a moderator
Put an end to popups!

Try at Civfanatics'

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 03-02-2002 01:36
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#428 Report this post to a moderator
Support Apolyton or Terrorists Win

How long should I wait before realasing C3MT?

Right now I'm able to move cities, but the production doesn't update until the city changes size. (The same is for when you move a citizen)

To actually make a calculation for production is hard, as you need to know the corruption formula, so that will have t wait. I could release it soon if wanted, otherwise I'd start on something else, and will not be able to get it out this weekend.

Plutarck is offline Plutarck
Warlord
Earth
Nov 2001
time: 23:15
  Old Post 03-02-2002 03:13
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#429 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by Gramphos
To actually make a calculation for production is hard, as you need to know the corruption formula, so that will have t wait. I could release it soon if wanted, otherwise I'd start on something else, and will not be able to get it out this weekend.


I'm not sure if you know where the data is saved, but if you do you could put the city to max food storage and reduce it's population by 1 (assuming the city has more than 1 population).

So as long as it was gaining food next turn it would increase in population and thus reset the production (and I assume commerce also).


Though that may actually be alot harder than it sounds.

If so I'd think you should just go ahead and release it

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 03-02-2002 03:19
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#430 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Plutarck


I'm not sure if you know where the data is saved, but if you do you could put the city to max food storage and reduce it's population by 1 (assuming the city has more than 1 population).

So as long as it was gaining food next turn it would increase in population and thus reset the production (and I assume commerce also).


Though that may actually be alot harder than it sounds.

If so I'd think you should just go ahead and release it

Killing citizens is possible, but definately not a good solution, as the nationality will reset.

Asmodean is offline Asmodean
King
Aarhus, Denmark
Aug 1999
time: 06:15
  Old Post 03-02-2002 17:36 Visit Asmodean's homepage!
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#431 Report this post to a moderator
Any chance of a release today?? Support Apolyton, buy Civilization 2

Gramphos: Any chance of a release today?

I use C3CT a lot, and I am anxious to see what wonders you have worked with C3MT.

Asmodean

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 03-02-2002 19:28
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#432 Report this post to a moderator
Re: Any chance of a release today?? Inflate your Upload Space

quote:
Originally posted by Asmodean
Gramphos: Any chance of a release today?

I use C3CT a lot, and I am anxious to see what wonders you have worked with C3MT.

Asmodean

Maybe. It does work now, and the testers havent complained on anything, but it is still the Citizen problem. And some parts have changed since the Beta was sent out, so I don't know If I should make it tested, I guess I will.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:15
  Old Post 03-02-2002 23:08
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#433 Report this post to a moderator
Hey Gramphos Enter the AD-FREE zone

My Army copies are working nicely, but there's a small bug I thought I'd tell you about. In the screen that pops up when the Army is active, it normally shows an icon of the Army itself, plus all of the units inside of it.
Well my copies only show a single unit regadless of how many are inside, and instead of the Army icon, I get a tiny little box with a blue "x" in it. If I click on the x, the game will crash. Otherwise they're working the way they're supposed to.

Another thing, as I enter various Eras some of the icons in the build list disappear. With the Middle Ages, my Army icon goes, and now in Industrial, my Settler and Worker icons are gone. Not a big deal but I thought I'd tell you, in case you didn't already know about it.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 03-02-2002 23:53
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#434 Report this post to a moderator
Re: Hey Gramphos Support Apolyton, buy Civilization 2

quote:
Originally posted by Willem
My Army copies are working nicely, but there's a small bug I thought I'd tell you about. In the screen that pops up when the Army is active, it normally shows an icon of the Army itself, plus all of the units inside of it.
Well my copies only show a single unit regadless of how many are inside, and instead of the Army icon, I get a tiny little box with a blue "x" in it. If I click on the x, the game will crash. Otherwise they're working the way they're supposed to.

Another thing, as I enter various Eras some of the icons in the build list disappear. With the Middle Ages, my Army icon goes, and now in Industrial, my Settler and Worker icons are gone. Not a big deal but I thought I'd tell you, in case you didn't already know about it.

Strange. Well it is how things work with the game, and I've not had very mush time investigating sush things in the last week. Anyway, I've decided to post C3MT today. As far as I am. I'll just add an option to enable untested stuff.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
Arrow  Old Post 03-02-2002 23:55
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#435 Report this post to a moderator
C3MT ready Suffering from ads?

v0.83
- The tool was renamed to Civ3MultiTool
- The default startup now starts a main menu
- New flags added to automaticly start the CopyTool
- Unitis with ERA-specific graphics are now copied right
- The city editing now shows the units in the city
- In the unit tab, cities can now be selected to quick move a unit to a specific coordinate.
- Bug when the last line of INI-files fell out on copy fixed
- Citizens can be added/removed from cities
- Cities can be moved (no calculation of production is made)
- Civilization frame has been disabled by default to aviod questions on it

76 downloads

Last edited by Gramphos on 04-02-2002 at 17:55

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:15
  Old Post 04-02-2002 01:52 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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#436 Report this post to a moderator
Lose 30 kilos (of popups)

0.83 full version (dlls included)

http://apolyton.net/civ3/files/C3MTfull.exe

1.9mb

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:15
  Old Post 04-02-2002 02:43
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#437 Report this post to a moderator
Support Apolyton, buy Call to Power 2

So I was about to copy a government I wanted to add, but I noticed you don't have a feature for it. Is that because it's not possible, or just that you haven't gotten around to it? This one thread I was reading gave me an idea of adding a Dictatorship, but I don't want to go through the bother of finding out whether it will crash the game or not.

So would it be possible to show the amount of gold the other civs have in their treasury through the save game editor?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 04-02-2002 17:33
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#438 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Willem
So I was about to copy a government I wanted to add, but I noticed you don't have a feature for it. Is that because it's not possible, or just that you haven't gotten around to it? This one thread I was reading gave me an idea of adding a Dictatorship, but I don't want to go through the bother of finding out whether it will crash the game or not.

It will work. I just haven't added it, as rthe editor (original) allows you to add governments.

quote:
So would it be possible to show the amount of gold the other civs have in their treasury through the save game editor?

Probably, I've not had time to look into sush simple things

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 04-02-2002 17:36
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#439 Report this post to a moderator
C3MT v0.83.0002 Inflate your Upload Space

This should have been poster yesterdaym, but my ISP decided not to let me get here after I posted v0.83.

v0.83.0002
- Bugs that didn't allow sub windows for the CopyTool if opened from the main menu fixed.
- Bug with the remove huts optin for saves fixed
- Remove huts option added to the Map options for BICs
- The map options for BICs no longer uses the old system of BIC handling

54 downloads

Last edited by Gramphos on 06-02-2002 at 03:35

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:15
  Old Post 04-02-2002 20:11
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#440 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Gramphos

It will work. I just haven't added it, as rthe editor (original) allows you to add governments.


Yes, I noticed that just after I posted the question. I have a knack for asking stupid questions don't I?

Dr Strangelove is offline Dr Strangelove
King
USA
Jan 1970
time: 00:15
  Old Post 04-02-2002 20:15
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#441 Report this post to a moderator
Support Apolyton buy from Amazon

Does this version install over the old C3CT files, or do I have to delete them first? If I originally had to download the "full" version because I lacked the proper "runtime" files, will I be able to use this new file, or will installing it remove the "runtime" files and require me to re-install them?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 04-02-2002 20:19
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#442 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Dr Strangelove
Does this version install over the old C3CT files, or do I have to delete them first? If I originally had to download the "full" version because I lacked the proper "runtime" files, will I be able to use this new file, or will installing it remove the "runtime" files and require me to re-install them?

I don't think it will install over, but you should do fine with the small version. Just delete C3CT.EXE, and extract it into the directory of C3CT.

Dr Strangelove is offline Dr Strangelove
King
USA
Jan 1970
time: 00:15
  Old Post 04-02-2002 21:51
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#443 Report this post to a moderator
Support Apolyton, buy Call to Power 2

So when I installed the big version of C3CT it installed the MSVB runtime files to their proper destination and they'll stay there whe I delete the old C3CT?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 04-02-2002 23:28
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#444 Report this post to a moderator
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Yes, they are installed to the System directory, and you can run any VB5 app that doesn't use any other controlls.

Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:15
  Old Post 05-02-2002 08:28 Visit Mizaq's homepage!
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#445 Report this post to a moderator
Got spare money?

could you please upload the picture (the corrected graphic that is linked to in the first post of this thread) found at http://apolyton.net/forums/attachme...=&postid=615997 as an image instead of a zip? if i download that zip file i cannot pull out the picture using any program (damn that bug). possibly uploading it again might help, but just attaching a picture will make it show and then i could save it easily enough, thanks. (or say what was fixed and i'll just do it myself with psp)

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 05-02-2002 12:11
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#446 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Mizaq
could you please upload the picture (the corrected graphic that is linked to in the first post of this thread) found at http://apolyton.net/forums/attachme...=&postid=615997 as an image instead of a zip? if i download that zip file i cannot pull out the picture using any program (damn that bug). possibly uploading it again might help, but just attaching a picture will make it show and then i could save it easily enough, thanks. (or say what was fixed and i'll just do it myself with psp)

It is one pixel offset around (Wealth I think) (the border is chopped, and one row is higher then all the others) in the original file. That has to be cahnged It will also make some of the images look better (last scanline not missing in building queue) in the game.

Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:15
  Old Post 06-02-2002 01:01 Visit Mizaq's homepage!
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#447 Report this post to a moderator
Increase the size of your Attachments

hmmm, i don't notice it, is it the bit that juts out to the left? or do i already have the corrected version?

[edit] oops this picture is bigger than i realized.

Attachment: buildings-small.jpg
This has been downloaded 66 time(s).

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 06-02-2002 01:32
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#448 Report this post to a moderator
Avatar Enlargement: We've got the solution

I think your image is correct. That is mostly because it looks as if it already has been extended.

dcollier99 is offline dcollier99
Settler

Feb 2002
time: 22:15
  Old Post 06-02-2002 01:52
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#449 Report this post to a moderator
Enter the AD-FREE zone

Is the add unit function of the Save Game editor working? I have sucessfully moved exsisting units fine, but when I try to add a new unit (any unit from warrior to modern armor) - The game crashes at 37% load with the following error...

DataIO Error:
DataIO Operation System Error: UNIT

I have tried this with a number of different units, different civs, and a number of different map locations all resulting in the same problem

v0.83.0002
Windows XP
1.116f installed

Anyone have any thoughts?

David

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 06-02-2002 01:57
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#450 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by dcollier99
Is the add unit function of the Save Game editor working? I have sucessfully moved exsisting units fine, but when I try to add a new unit (any unit from warrior to modern armor) - The game crashes at 37% load with the following error...

DataIO Error:
DataIO Operation System Error: UNIT

I have tried this with a number of different units, different civs, and a number of different map locations all resulting in the same problem

v0.83.0002
Windows XP
1.116f installed

Anyone have any thoughts?

David

I think I did some changes to the code that addd units to work even if the save had colonies for this version. Might have messed up something else. Can you try an earlier version?

0.82.2002 should work (hs been out fo a while)
(I don't have time to make cahges before this weekend. Have a big test at the end of this week.

Attachment: c3ct0-82-2002.zip
This has been downloaded 6 time(s).

 
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