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dcollier99
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quote: Originally posted by Gramphos
I think I did some changes to the code that addd units to work even if the save had colonies for this version. Might have messed up something else. Can you try an earlier version?
0.82.2002 should work (hs been out fo a while)
(I don't have time to make cahges before this weekend. Have a big test at the end of this week. |
Yep, this version works perfectly... Hate to give you more work to do but it looks like add new units is broken in 0.83.0002 -- Keep up the good work...
David
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Augusto I
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Buenos Aires, Argentina
Jul 2001 time: 02:15
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quote: Originally posted by Gramphos
Civs never work with the Foreign advisor.
They will not work with the game at all if the have the same Pedia entry as any one. But I recomend you to nor try to copy civs, as noone have mannaged that yet. |
I got one extra civ to "work" , as long as you don't chek the foreign advisor if you are that civ . If you play against it, Foreign advisor will show no picture at extra civ face, thoug it will show the name. Diplomacy works with the orignial civ animation. I didn't change civilopedia entry, but I didn't consult civilopedia either, so I don't knoe if it will crash or not. For some reason it doesn't use the original graphics (so, the instructions about graphics are not at the bic, but there's no *.ini as units has either). Maybe if we find out how to tell the program what gfx use we could make add-civs to fully work.
I've also experienced problems with the tool. I've started working with civ3copytool, made the extra civ (arabs) and unit, and tried it as scenario. The game crashed, so I exported it all and then imported at civ3mod.bic. This time it worked. Then I tried to add another civ, but the tool crashed. I tried to repeat the procedure from the beggining, with a "clean" bic and the arabs. It still not worked. I re-installed the tool and applied the patch (civ3multitool). The new application didn't let me copy civs (as if the buttons didn't exist), but seemed OK with everything else. Tryng to export or import anything makes my comp to crash . Any idea about what's happening?
Thanks again
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stanley
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I am experiencing a bug. Whenever I load a game using the saved game program in the owner civ field it has A Barbarian Chiefdom listed twice. It also does not contain the civilization that I am playing which is American. However in the unit and Nationality combo box for Nationality does have American. However whenever I move a unit or change it the unit will be given to the Barbarians. I am running the latest version of your tool with all patches applied. I am running the CIV 3 version 1.16f and my os is Windows ME. The saved game is a modified Marlas Earth map. The modifications that I have done is added 5 units using your tool and added a government using the editor that comes with Civ3. Your tool looks good let me know if you have any suggestion.
PS also sometimes when I hit the add button it gives me the following error: Error while listing units: Subscript out of range.
Let me know if you need more information from me.
Thanks
Stanley
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dowish
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Spokane WA
Nov 2001 time: 21:15
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I am having similar problems. I've got Win XP, v1.16f and using v0.83.0003. I get the "Subscript out of range" error to if I try editing a saved game file that has no cities. When I try and add units, it almost always adds a barbian settler. In about 30 or 40 tries, I got it to produce 2 units that I was wanting. When I tried loading the game in Civ, I get a DataIO Operation System Error: CITY error. I've downloaded an run the test controls that were mentioned in this thread and they work fine. Any suggestions or work arounds? Thanks.
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dowish
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Spokane WA
Nov 2001 time: 21:15
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That one was after it was edited, here is before being edited in case it helps.
Attachment: american-1.zip
This has been downloaded 2 time(s).
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stanley
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Here are two files I experiencing the problem in the zip file.
let me know if you need anything else.
Please note that I have added units. It also does not give me the small icons for modern settlers and workers too.
Stanley
Last edited by stanley on 10-02-2002 at 01:51
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stanley
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I only have the upgrade line in the log file. If you have the version of your tool before you adding the remove city option that would be great.
Stanley
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dowish
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Spokane WA
Nov 2001 time: 21:15
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I also only have the upgrade line in the log file. I've also noticed that if I try to start the save game editor directly, it hangs when the splash screen there. This doesn't happen when I start the civ copy tool. If I use the built in menu, things start fine.
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Gramphos
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ACS Civ III Files Manager, Prince of Development
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Chalmers, Sweden
Apr 2001 time: 06:15
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I've been able to take out the bugs (I think), but you should do some testing of your own (as you know what you did last time).
v0.83.0004
- The load and save procedures of the Saves has been changed to not miss some data in very rare cases.
- The splash screen now closes when the savegame editor starts directly
- Errors with saves without cities have been taken out (there might still be some left)
- Bug with unit addition #2 fixed.
Edit: Wrong file posted (0.83.0003) got reposted
Replaced with correct zip.
Attachment: c3mt0-83-0004.zip
This has been downloaded 88 time(s).
Last edited by Gramphos on 10-02-2002 at 00:00
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CrazyOldBear
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I hate to sound like a broken record, but I'm new to editing and I just need a question answered. I'm after confirmation of how many civilizations I can add safely with the copy tool? Also, do I just select a civ, copy it the number of times, save, and then edit in Civ3Edit? Because I tried making the numbered up to 31 + 1 barbarian civ, and it crashes my game with an error upon choosing the scenario to play. Sorry about asking such simple questions, but I'm a bit stuck.
Thanx in advance...
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