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dcollier99 is offline dcollier99
Settler

Feb 2002
time: 22:15
  Old Post 06-02-2002 02:06
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#451 Report this post to a moderator
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quote:
Originally posted by Gramphos

I think I did some changes to the code that addd units to work even if the save had colonies for this version. Might have messed up something else. Can you try an earlier version?

0.82.2002 should work (hs been out fo a while)
(I don't have time to make cahges before this weekend. Have a big test at the end of this week.


Yep, this version works perfectly... Hate to give you more work to do but it looks like add new units is broken in 0.83.0002 -- Keep up the good work...

David

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 06-02-2002 02:11
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#452 Report this post to a moderator
Got spare money?

I've fond the bug, and working on taking it out. (I overwrites the last 8 bytes of the last old unit when adding a unit. Most likely due to code that was moved to another part to not force me to have it three times.) Will be fixed soon, I'll just check the rest of that code block.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 06-02-2002 03:25
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#453 Report this post to a moderator
v0.83.0003 Support Apolyton, buy Alpha Centauri

fixed. (the copmuter crashed at complie, so I had to refix some of it.)

v0.83.0003
- Bug with not being able to add units to saves fixed
- Ability to remove cities added (untested only)

77 downloads

Last edited by Gramphos on 09-02-2002 at 17:58

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 06-02-2002 03:38
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#454 Report this post to a moderator
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BTW - since v0.83 (C3MT) there will be no more untested versions posted. However some features has an untested flag on them, and there is a setting to enable the untested stuff. (Only from the CopyTool)

I might still make some Betas, and they will force that setting to be on. (not read, nor write it)

Augusto I is offline Augusto I
Settler
Buenos Aires, Argentina
Jul 2001
time: 02:15
  Old Post 06-02-2002 06:02
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#455 Report this post to a moderator
Got spare money?

quote:
Originally posted by Gramphos
Civs never work with the Foreign advisor.

They will not work with the game at all if the have the same Pedia entry as any one. But I recomend you to nor try to copy civs, as noone have mannaged that yet.


I got one extra civ to "work" , as long as you don't chek the foreign advisor if you are that civ . If you play against it, Foreign advisor will show no picture at extra civ face, thoug it will show the name. Diplomacy works with the orignial civ animation. I didn't change civilopedia entry, but I didn't consult civilopedia either, so I don't knoe if it will crash or not. For some reason it doesn't use the original graphics (so, the instructions about graphics are not at the bic, but there's no *.ini as units has either). Maybe if we find out how to tell the program what gfx use we could make add-civs to fully work.

I've also experienced problems with the tool. I've started working with civ3copytool, made the extra civ (arabs) and unit, and tried it as scenario. The game crashed, so I exported it all and then imported at civ3mod.bic. This time it worked. Then I tried to add another civ, but the tool crashed. I tried to repeat the procedure from the beggining, with a "clean" bic and the arabs. It still not worked. I re-installed the tool and applied the patch (civ3multitool). The new application didn't let me copy civs (as if the buttons didn't exist), but seemed OK with everything else. Tryng to export or import anything makes my comp to crash . Any idea about what's happening?

Thanks again

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 06-02-2002 20:57
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#456 Report this post to a moderator
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quote:
Originally posted by Augusto I
The new application didn't let me copy civs (as if the buttons didn't exist), but seemed OK with everything else.

It was flagged to be untested, tso that only advance users would try to use it.

quote:
Tryng to export or import anything makes my comp to crash . Any idea about what's happening?

Thanks again

No, I've not improed those functions for a while, mostly because I thought that nobody used them.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:15
  Old Post 06-02-2002 21:21
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#457 Report this post to a moderator
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quote:
Originally posted by Gramphos

It was flagged to be untested, tso that only advance users would try to use it.


No, I've not improed those functions for a while, mostly because I thought that nobody used them.


Well I'm hoping to eventually. Once some people start creating new animated units, I'd like to be able to copy those units, and add them to my own game. And there may come a time when I'm playing someone's mod and I really like a certain unit he's created. I think the reason why no one has been using that feature is that up until recently, there wasn't really any possibillity of using anything other than the existing units to work with. I think you'll find this feature being used more and more as time goes by frankly.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 06-02-2002 21:58
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#458 Report this post to a moderator
Get a bigger avatar today!

That is true, and I think that I have to develop it to include other parts as well, and maybe even make a C++ tool for import. (To make just unit addition mods) However that is a later problem, that might be done by anyone else as well (as both the BIC format, and the Mod format I use has been posted in the creation forum.)

godinex is offline godinex
Prince
because I'm the son of the King of Kings.
Jan 2002
time: 23:15
  Old Post 08-02-2002 00:09
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#459 Report this post to a moderator
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an I copy a Map from one scenario to another ? Example: I have de The Amazons Mode for BlueO and I want it in a Ertah Marlas One.
Can I do that?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 08-02-2002 02:44
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#460 Report this post to a moderator
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quote:
Originally posted by godinex
an I copy a Map from one scenario to another ? Example: I have de The Amazons Mode for BlueO and I want it in a Ertah Marlas One.
Can I do that?

1. Load the mod you want to use the map on in the copy tool.
2. Locate the string that tellt you what the BIC contains (Rules only I suppose)
3. Click on it and select import map
4. Locate Marla's map

stanley is offline stanley
Settler

Nov 2001
time: 05:15
  Old Post 08-02-2002 09:07
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#461 Report this post to a moderator
Avatar Enlargement: We've got the solution

I am experiencing a bug. Whenever I load a game using the saved game program in the owner civ field it has A Barbarian Chiefdom listed twice. It also does not contain the civilization that I am playing which is American. However in the unit and Nationality combo box for Nationality does have American. However whenever I move a unit or change it the unit will be given to the Barbarians. I am running the latest version of your tool with all patches applied. I am running the CIV 3 version 1.16f and my os is Windows ME. The saved game is a modified Marlas Earth map. The modifications that I have done is added 5 units using your tool and added a government using the editor that comes with Civ3. Your tool looks good let me know if you have any suggestion.

PS also sometimes when I hit the add button it gives me the following error: Error while listing units: Subscript out of range.

Let me know if you need more information from me.

Thanks

Stanley

dowish is offline dowish
Settler
Spokane WA
Nov 2001
time: 21:15
  Old Post 08-02-2002 10:11
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#462 Report this post to a moderator
Help yourself to an AD-FREE life

I am having similar problems. I've got Win XP, v1.16f and using v0.83.0003. I get the "Subscript out of range" error to if I try editing a saved game file that has no cities. When I try and add units, it almost always adds a barbian settler. In about 30 or 40 tries, I got it to produce 2 units that I was wanting. When I tried loading the game in Civ, I get a DataIO Operation System Error: CITY error. I've downloaded an run the test controls that were mentioned in this thread and they work fine. Any suggestions or work arounds? Thanks.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 08-02-2002 10:56
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#463 Report this post to a moderator
Inflate your Upload Space

Now I know there are more bugs...
If you could attashed zipped saves that give you the problem it would be good in finding the bug.
Today I have a big test, but I'll try to fix it to the end of the day.

Do you know if the error (listing and changing owner) was in 0.83.0002? (It might have to do with the ways the city remove function chaned some of the main code, so that it will affect it even when not active.)

If you want any earlier version to be reposted. Just ask, I have most of them left.

dowish is offline dowish
Settler
Spokane WA
Nov 2001
time: 21:15
  Old Post 09-02-2002 03:06
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#464 Report this post to a moderator
Lose 30 kilos (of popups)

Here is a save game I edited, and that didn't work. I did get it to load in Civ, but my 1 city wasn't there anymore. Big problem. I've tried it with the 0.83 full install, .0002 and .0003. Same problems.

Attachment: americans.zip
This has been downloaded 2 time(s).

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 09-02-2002 03:47
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#465 Report this post to a moderator
Got spare money?

Was the save before or after it was edited?

I'll take a look at the file tomorrow, and hopefully the bug reported earlier has got some fikes posted as well. (If I start to edit things now I'll not remember what I change)

dowish is offline dowish
Settler
Spokane WA
Nov 2001
time: 21:15
  Old Post 09-02-2002 04:54
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#466 Report this post to a moderator
Put an end to popups!

That one was after it was edited, here is before being edited in case it helps.

Attachment: american-1.zip
This has been downloaded 2 time(s).

stanley is offline stanley
Settler

Nov 2001
time: 05:15
  Old Post 09-02-2002 05:16
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#467 Report this post to a moderator
Suffering from ads?

Here are two files I experiencing the problem in the zip file.

let me know if you need anything else.

Please note that I have added units. It also does not give me the small icons for modern settlers and workers too.

Stanley

Last edited by stanley on 10-02-2002 at 01:51

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 09-02-2002 05:24
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#468 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Thanks, I hope these files will be enough to fix this bug. You said that your city disappeared, right? But no errors?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 09-02-2002 05:27
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#469 Report this post to a moderator
Increase the size of your Attachments

Now I have the files I need (I hope) one more thing just. Could you cahck the c3mt.log file in your directory of C3MT, and see if it is anything else then version upgrades listed?

stanley is offline stanley
Settler

Nov 2001
time: 05:15
  Old Post 09-02-2002 05:46
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#470 Report this post to a moderator
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I only have the upgrade line in the log file. If you have the version of your tool before you adding the remove city option that would be great.

Stanley

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 09-02-2002 05:55
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#471 Report this post to a moderator
Enter the AD-FREE zone

That would be 0.83.0002?
It has some other bugs (that made me rush 0.83.0003).

Check the version history in the readme/first post to see if you want to go back even furter.

Attachment: c3mt0-83-0002.zip
This has been downloaded 11 time(s).

Augusto I is offline Augusto I
Settler
Buenos Aires, Argentina
Jul 2001
time: 02:15
  Old Post 09-02-2002 06:12
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#472 Report this post to a moderator
Increase Your PM Length

A very little step on adding Civs. I've searched the EXE with a he editor and found where the file names for advisors (it is, foreign advisor) are given, and there's plenty of space to add more, at least as far as I have tested. But I still not knowing where are the instructions to use this information (to add similar instructions about 17th civilization). I guess it will take a more experienced programmer, for probably decoding will be needed.
I should ask my friends from Warclan if someone can make something similar to warhack...

Anyway, I obviously will not give up

dowish is offline dowish
Settler
Spokane WA
Nov 2001
time: 21:15
  Old Post 09-02-2002 06:30
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#473 Report this post to a moderator
Tired of ads?

I also only have the upgrade line in the log file. I've also noticed that if I try to start the save game editor directly, it hangs when the splash screen there. This doesn't happen when I start the civ copy tool. If I use the built in menu, things start fine.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 09-02-2002 14:18
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#474 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by dowish
I also only have the upgrade line in the log file. I've also noticed that if I try to start the save game editor directly, it hangs when the splash screen there. This doesn't happen when I start the civ copy tool. If I use the built in menu, things start fine.

Yes I noticed that myself yesterday. It is because the sge doesn't have a splash by default (when you start it from the menu), so it doesn't have any code for turn it off either. I'll fix that.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 09-02-2002 15:35
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#475 Report this post to a moderator
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I have found the bug that caused the CITY error. I'll try to locate the other bugs now.

Still no idea why the list gave two barbarians.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 09-02-2002 15:48
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#476 Report this post to a moderator
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The thing with the dual barbarians must have been an error in eartler ersions as well. Somehow the readfunction misses the second civ in the save. This means that I have to increase the functionallity of the reading function. Still don't know why your save makes things strange. Have you had that problem with other saves?

If so, I can use more saves to test on.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 09-02-2002 16:18
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#477 Report this post to a moderator
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I hav located the problem, and need to improve my search function. Hopefully I'll be able to fix it without any speed losses.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 09-02-2002 17:39
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#478 Report this post to a moderator
v0.83.0004 Support Apolyton, buy Civilization III: Complete

I've been able to take out the bugs (I think), but you should do some testing of your own (as you know what you did last time).

v0.83.0004
- The load and save procedures of the Saves has been changed to not miss some data in very rare cases.
- The splash screen now closes when the savegame editor starts directly
- Errors with saves without cities have been taken out (there might still be some left)
- Bug with unit addition #2 fixed.

Edit: Wrong file posted (0.83.0003) got reposted
Replaced with correct zip.

Attachment: c3mt0-83-0004.zip
This has been downloaded 88 time(s).

Last edited by Gramphos on 10-02-2002 at 00:00

CrazyOldBear is offline CrazyOldBear
Settler

May 2001
time: 05:15
  Old Post 09-02-2002 18:00
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#479 Report this post to a moderator
Lose 30 kilos (of popups)

I hate to sound like a broken record, but I'm new to editing and I just need a question answered. I'm after confirmation of how many civilizations I can add safely with the copy tool? Also, do I just select a civ, copy it the number of times, save, and then edit in Civ3Edit? Because I tried making the numbered up to 31 + 1 barbarian civ, and it crashes my game with an error upon choosing the scenario to play. Sorry about asking such simple questions, but I'm a bit stuck.

Thanx in advance...

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 09-02-2002 18:05
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#480 Report this post to a moderator
Full PM-box? Change here!

The problem with adding civs is that some graphical paths are hardcoded in the exe. That was not known when the CopyTool was first created, so then the limit was what the BIC-format limited to. However there is not possible to add any civs right now without getting the foreign advisor to crash.

 
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