Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > MOD: The BALANCER
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (24): [ <<   8   9   10   11   12   13   14     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:16
  Old Post 30-11-2001 07:03 Visit Elucidus's homepage!
Edit/Delete Message Reply w/Quote
#301 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Guys, I will be unable to update the changes made to 1.5 in the last day or so, in the civilopedia. That sentence doesn't make any sense. Sorry about this lapse in support guys.

Monkspider, did you get my emails about the discrepancies in the bic you sent me? They will need to be corrected in order for the civilopedia to work. Anything that you updated since this should be updated and annotated as such in the readme, so people don't get the wrong info from the civilopedia.


Gotta go tape up boxes. Yippie Yeah (can you sense the sarcasm?)

Last edited by Elucidus on 30-11-2001 at 07:09

Jastar is offline Jastar
Settler
Lee's Summit, Missouri
Nov 2001
time: 23:16
  Old Post 30-11-2001 10:02 Visit Jastar's homepage!
Edit/Delete Message Reply w/Quote
#302 Report this post to a moderator
Support Apolyton

Dang. I was hoping to get you guys new version. Oh well I can wait. I am extremly enjoying your enhancements to civ III. Keep up the good work!

I was thinking maybe the Monarcy wonder could be Versailes because it is like the epitimy of a Monarch's lavish spending. It could give a luxury/happiness bonus and maybe it could act as a second frobiden palace but this might be unbalancing.

dweez is offline dweez
Chieftain
Sweden
Nov 2001
time: 06:16
  Old Post 30-11-2001 15:05
Edit/Delete Message Reply w/Quote
#303 Report this post to a moderator
Inflate your Upload Space

I'm playing with 1.41 version. I've noticed some small errors:

Spelling: "luxory" should be "luxury" in civilopedia
Spelling: "Facisim" should be "Fascism" (I've noticed it on the military advisor screen)
Graphics: I don't know if I did something wrong or if the graphics for wonders are missing... When I look in civilopedia the new wonders apear just as solid boxes in different colors. When changing production to them they have no icon in the production queue.
Graphics: In the middle of the game the icons for worker and settler disappeared from the production menu (I can still build them but there is no picture).

I just completed my first game using this mod. I won a cultural victory (intended) even though my city of Babylon with 19960 culture got nuked one turn before victory...

Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:16
  Old Post 30-11-2001 21:53 Visit Elucidus's homepage!
Edit/Delete Message Reply w/Quote
#304 Report this post to a moderator
Full PM-box? Change here!

Sorry guys. I must've gone stupid. I know I was spelling fascism wrong, but I didn't relize I was spelling luxury worng. Thanks.

Monkspider,

Check the update link, as I have updated the civilopedia for you.

TimothyP is offline TimothyP
Settler

Nov 2001
time: 00:16
  Old Post 01-12-2001 00:14
Edit/Delete Message Reply w/Quote
#305 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I know it's not a government persay, but capitalism is probably one of the most efficient forms of economy- you have to be efficient and maximise profits, in order to survive. Seeing as this has been probably the single most significant reason why the U.S is so powerful and rich, is their a way to introduce this. I have introduced it as a government (with more corruption but more trade bonuses, etc.) but maybe a better way is as a wonder- maybe "the free market". (WTO, IMF Bank)
Also what about propaganda as a wonder, or corporate propoganda?

-just suggestions

Last edited by TimothyP on 01-12-2001 at 00:19

Cian McGuire is offline Cian McGuire
Warlord
Philadelphia, PA
Aug 2001
time: 00:16
  Old Post 01-12-2001 02:19 Visit Cian McGuire's homepage!
Edit/Delete Message Reply w/Quote
#306 Report this post to a moderator
Increase Your PM Length

I'd rather have it simulated in one of two forms of democracy-

1. A laissez-faire democracy with more trade, yet more corruption,

2. A socialist democracy with higher happiness and lower war weariness, yet with lower commerce bonuses.

Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:16
  Old Post 01-12-2001 04:11 Visit Mizaq's homepage!
Edit/Delete Message Reply w/Quote
#307 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

wow the computer used a nuke, huh, did you nuke them first? or were they dead set against that one city?

monkspider is offline monkspider
King
banned
Aug 2001
time: 23:16
  Old Post 01-12-2001 09:45
Edit/Delete Message Reply w/Quote
#308 Report this post to a moderator
Tired of ads?

1.5 is out! go get it!
See the first post for details!

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:16
  Old Post 01-12-2001 10:49
Edit/Delete Message Reply w/Quote
#309 Report this post to a moderator
Enter the AD-FREE zone

monkspider

your mod is truly impressive and encompasses just about everything i see

how is the AI handling it? any problems on that end?
any ideas you've had that you can't implement yet because of editor limitations?

gamecommander is offline gamecommander
Settler
North Carolina
Nov 2001
time: 00:16
  Old Post 01-12-2001 22:45 Visit gamecommander's homepage!
Edit/Delete Message Reply w/Quote
#310 Report this post to a moderator
New download location soon Enter the AD-FREE zone

If it is alright with monkspider and elucidus, I will soon be offering an alternat download location for v1.5 of this mod on my own servor. I know that there have been problems downloading it from the Geocities locations. Stay tuned for the link.

gamecommander is offline gamecommander
Settler
North Carolina
Nov 2001
time: 00:16
Post  Old Post 02-12-2001 00:36 Visit gamecommander's homepage!
Edit/Delete Message Reply w/Quote
#311 Report this post to a moderator
new download location Support Apolyton, pre-order Civilization IV

If you are having trouble downloading The BALANCER from the links on the first post. Please use this link to my server:

http://www.gamecommand.net/balancer15.zip

gamecommander is offline gamecommander
Settler
North Carolina
Nov 2001
time: 00:16
  Old Post 02-12-2001 01:41 Visit gamecommander's homepage!
Edit/Delete Message Reply w/Quote
#312 Report this post to a moderator
First bug noted Enter the AD-FREE zone

In the first minute of play-testing v1.5 of The Balancer, I noticed that the scout unit had 3 movement points AND treated all squares as roads. (I started the game with one as the Americans) This gave it a total of 9 moves per turn! The colonist (available with map making and the scout's upgrade) has less movement w/ 2 move points and all squares as roads for a total of 6 moves per turn. I'm not sure what stats you were aiming for with this version, but a quick v1.51 might be a good idea to address this problem.

Other than that, the new version looks great!

Last edited by gamecommander on 03-12-2001 at 02:50

tmarcl is offline tmarcl
Warlord
Baltimore, MD USA
Feb 2001
time: 00:16
  Old Post 02-12-2001 02:42
Edit/Delete Message Reply w/Quote
#313 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I didn't notice if anyone else has had this problem yet. I just tried building the Reichstag wonder, but the game crashes when it finishes building. I'm still using version 1.4 (couldn't download 1.41 for some reason, and haven't been on to get 1.5). I have triple checked that I extracted everything properly.

Marc

GenTomGun is offline GenTomGun
Settler
KY
Nov 2001
time: 23:16
  Old Post 02-12-2001 04:32
Edit/Delete Message Reply w/Quote
#314 Report this post to a moderator
Reichstag Put an end to popups!

In that version of the mod i had the same problem w/it...matter of a fact i was first one to notice it and bring it to the modders attentino eluc fixed it w/a new pic of the reichstag....has something to do w/the color....they had the original pic in true color where the game engine will only support 256 colores on pics like that anyway here i will upload the pic from 1.51...that should fix your problem...i hope monk and eluc and therest of the modders dont mind me kinda of butting in here...but if you were like me...it griped me...because i was just waiting to get it built...i was ready to goto war and use its build army attributes but..............even though it adds military acadeamy in all your cities unless they fixed the other problem w/it ....which is you still cannot build armies w/o having a leader present...it really doesnt do any good right now......................hopefully they can figure out what is causing that.........anyway............here ya go...........

Attachment: reich.zip
This has been downloaded 28 time(s).

tmarcl is offline tmarcl
Warlord
Baltimore, MD USA
Feb 2001
time: 00:16
  Old Post 03-12-2001 01:20
Edit/Delete Message Reply w/Quote
#315 Report this post to a moderator
Re: Reichstag Support Apolyton, buy Civilization 2

quote:
Originally posted by GenTomGun
In that version of the mod i had the same problem w/it...matter of a fact i was first one to notice it and bring it to the modders attentino eluc fixed it w/a new pic of the reichstag....has something to do w/the color....they had the original pic in true color where the game engine will only support 256 colores on pics like that anyway here i will upload the pic from 1.51...that should fix your problem...i hope monk and eluc and therest of the modders dont mind me kinda of butting in here...but if you were like me...it griped me...because i was just waiting to get it built...i was ready to goto war and use its build army attributes but..............even though it adds military acadeamy in all your cities unless they fixed the other problem w/it ....which is you still cannot build armies w/o having a leader present...it really doesnt do any good right now......................hopefully they can figure out what is causing that.........anyway............here ya go...........


Thanks, Tom. I appreciate it. As for the building army thing, it may be that you require an army to have been built before you can build the military academy in the original rules. Building an army requires a leader, and therefore...

Marc

monkspider is offline monkspider
King
banned
Aug 2001
time: 23:16
  Old Post 03-12-2001 01:22
Edit/Delete Message Reply w/Quote
#316 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

thanks gentom and Game commander!
Your help is truly appreciated!


Thanks for the kind words Korn! There were some AI issues with some features that were implemented in earlier versions of the patch but those seems to be addressed now. As far as I know, the AI can now take advantage of everything that appears in this mod.

monkspider is offline monkspider
King
banned
Aug 2001
time: 23:16
  Old Post 03-12-2001 01:27
Edit/Delete Message Reply w/Quote
#317 Report this post to a moderator
Support Apolyton

sorry for letting that scout error slip through, I'm issuing a 1.51 patch in this thread, I reccemend that anyone who has downloaded 1.5 download this file as well.

Attachment: civ3mod.zip
This has been downloaded 141 time(s).

ZenCTP is offline ZenCTP
Settler
Denver, CO, USA
Oct 2000
time: 05:16
  Old Post 03-12-2001 10:00
Edit/Delete Message Reply w/Quote
#318 Report this post to a moderator
ACK! Am I being stupid? Avatar Enlargement: We've got the solution

I just got the 1.5 version and every time I make my first settler the game crashes.

Some interesting notes: I noticed there are 2 civ3mod.bic files, one in the Civilization III folder, dated 10/2/01 and one in the balancer folder (originally dated 11/29, I just overwrote it with the 12/2 version). It is this one in the balancer folder that keeps crashing.

I tried playing the older one and was doing pretty well, but I started noticing that wonders weren't showing up, etc. and finally figured out that for some reason one of the old versions made it into the new zip file.

Am I missing something? Did I do something wrong?

Thanx!

Mike

Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:16
  Old Post 03-12-2001 19:09 Visit Elucidus's homepage!
Edit/Delete Message Reply w/Quote
#319 Report this post to a moderator
Avatar Enlargement: We've got the solution

Hey guys,

I'm not back or anything, I'm just at work. The move went pretty well. I convcinced my wife to buy a new home theater system , since everything was out and it would be a lot easier to set up that way..

It looks like it will be a while before I will be able to do much in the ways of support for this thing. My cable comapny, or any cable or telephone company, does not have infrastructure in my area yet. They have it 50 ft away, but it looks like they are dragging there feet. I won't have internet access for a while it looks like, heck it looks like I won't have telephone or cable tv for a while . Please bare with me.

I feel responsible for the errors in 1.5. I tried to send Monkspider some of the ones I found, you know like the scout thing. It may not have made it out, they were taking my desk apart as I typed the email.

Anyway, I will try to get a copy of 1.51 and start it up. Has anyone had any problems with the civilopedia?

Monkspider, did you update the references in the bic to capitol versions (EX: AAAA_Aaaa)? Also, did you fix the Reichstag, or at least make it do something?

Slartibartfast is offline Slartibartfast
Settler
Norway
Oct 2001
time: 06:16
  Old Post 03-12-2001 22:06
Edit/Delete Message Reply w/Quote
#320 Report this post to a moderator
Re: ACK! Am I being stupid? Full PM-box? Change here!

quote:
Originally posted by ZenCTP
Some interesting notes: I noticed there are 2 civ3mod.bic files, one in the Civilization III folder, dated 10/2/01 and one in the balancer folder (originally dated 11/29, I just overwrote it with the 12/2 version). It is this one in the balancer folder that keeps crashing.
...
Am I missing something? Did I do something wrong?

Mike


...or am *I* being stupid?

I thought that only the civ3mod.bic in the main civ folder ever got used, so I overwrite that with the new version (after first backing it up, clever boy that I am). I don't have a 'Balancer'-folder at all; I just copied all files in the zip into their appropriate folders.

Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:16
  Old Post 03-12-2001 22:16 Visit Elucidus's homepage!
Edit/Delete Message Reply w/Quote
#321 Report this post to a moderator
Support Apolyton

If Monkspider packaged them the way I thought, then you should be able to unzip them to the civiii root and it would put them all in the correct folders. There is no balancer floder unless you told winzip (if that's what you use) to unzip it to the balancer subfolder.

Evil Ankh VIII is offline Evil Ankh VIII
Settler
Upstate NY
Nov 2001
time: 05:16
  Old Post 03-12-2001 22:23
Edit/Delete Message Reply w/Quote
#322 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Hey, maybe it is just me or how I unzipped everything, but I still have no pictures or descriptions for any of the new wonders or city improvements. Are they there or do I need to put the unzipped files elsewhere? I put them all in my main civ 3 folder like the read me stated. I have following this thread and was under the assumption that there should be some pictures available. Heck I can even view a picture of some of them on the winzip screen with all the files. I just click on one of the pcx. files and I see a picture of the wonder. Is there anything I can do to fix this? Or am I just doing this all wrong?

Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:16
  Old Post 03-12-2001 22:52 Visit Elucidus's homepage!
Edit/Delete Message Reply w/Quote
#323 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

This is for Winzip as that is what I use:

You don't physically drag them to the root folder, right? You should hit the extract button or right-click (right-drag) the icon to the root and select extract here (or something like that). Then it will set it up correctly.

A lot of the new stuff does not have icons as of yet. I have been moving lately and haven't been able to work on them.

ZenCTP is offline ZenCTP
Settler
Denver, CO, USA
Oct 2000
time: 05:16
  Old Post 04-12-2001 00:17
Edit/Delete Message Reply w/Quote
#324 Report this post to a moderator
Must be me Lose 30 kilos (of popups)

The fact that no one else seems to be having this problem and no one else seems to have a 'balancer' folder would seem to indicate that I did something wrong in the unzip. I'll try it again next time I play.

Thanx for the help!
Mike

TimothyP is offline TimothyP
Settler

Nov 2001
time: 00:16
  Old Post 04-12-2001 05:30
Edit/Delete Message Reply w/Quote
#325 Report this post to a moderator
Crashes Support Apolyton, buy GURPS/ Alpha Centauri

I am using this mod (1.51)
and for some reason everytime I get to around 2900BC, the game ALWAYS crashes. I then read this thread and realized that it may be because it had extracted to a balancer folder, I then extracted it again and it seemed to do it properly but the game still crashes!!
This is very frustrating and if there is something else I could be doing wrong please tell me.

ZenCTP is offline ZenCTP
Settler
Denver, CO, USA
Oct 2000
time: 05:16
  Old Post 04-12-2001 06:28
Edit/Delete Message Reply w/Quote
#326 Report this post to a moderator
I just can't get a break Increase Your PM Length

I looked at balancer15.zip in WinZip and all of the files are under a balancer subdirectory. So....I decided to manually move the files into the CivIII directories and try it out.

Moments after I got the notification that the CD wasn't in the drive I remember my wife IMing me today and telling me that my 14 month old son had found the 'eject' button on the CD-ROM drive and was having fun with it....

After conducting an extensive search all over the house and under all the furniture, I guess I'm going to have to wait for my wife to get back from the health club to tell me if she put the CD someplace out of reach.

Oh well.

Mike

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:16
  Old Post 04-12-2001 07:10 Visit WesW's homepage!
Edit/Delete Message Reply w/Quote
#327 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Most all the changes seem great, guys. I am a little disappointed you didn't include some of the other unit changes I suggested, but that will be something for me to fiddle with I suppose.
One thing I think is really essential is that you add zoc to units with greater than 1 movement, plus artillery units, Riflemen and Infantry. It is way too easy for an invading force to simply stroll past your entrenched forces and start pillaging your TI's or attacking your backline cities, since there are no supply lines in the game.
There is a reason that armies don't do this in reality- they would be exposing their flanks to an enemy who can swoop down, split their forces and crush them piecemeal. The current setup makes defense of your territory impossible, and rewards the AI tactic of producing hordes of cheap units and then make you attack them on rough terrain (where your mines are located) where they win the war of production attrition.

Also, do the gov-specific improvements and wonders lose their effect if you change govs? I have heard that the wonders do not.

dweez is offline dweez
Chieftain
Sweden
Nov 2001
time: 06:16
  Old Post 04-12-2001 11:46
Edit/Delete Message Reply w/Quote
#328 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Mizaq
wow the computer used a nuke, huh, did you nuke them first? or were they dead set against that one city?


No, I didn't. Suddenly they invaded me (without declaring war), so I got protection pact with everyone and then asked them to leave. They declared war and everyone declared war on them. They started to move a lot of units into my territory and I was saying to myself "I will get you for this, I will move just ONE unit into your biggest city, you just wait", but on the same turn that I produced my first nuke they nuked my city. Only one city, the one that won on culture the next turn. They did it from a submarine, I thought it was impressing.

Yaga is offline Yaga
Chieftain
USA
Nov 2001
time: 21:16
  Old Post 04-12-2001 12:54
Edit/Delete Message Reply w/Quote
#329 Report this post to a moderator
...woah Increase the size of your Attachments

Two quick things:

: Just downloaded 1.51, so I havn't played it, but I am a little concerned about a couple things:
- Any improvment that affects culture is destroyed when a city changes hands. This is part of the game functionality, so anything that you've attached a positive culture value to will be destroyed during an attack ordeposement. Don't know about negative culture values, but I'll look into it.
- The 2 gold per turn for Democracy I can understand, but I think that the same support for Republic is a little crippling, especially for early adopters.
- Similarly, if Demo and Rep spies are 'conscript,' there needs to be more ways to boost their status, especially those of Rep's pre-espionage.
- Monarchy immune to spies, while it may be balancing, is grossly innacurate. Court intrigues and intermarriages led to huge cabals. Foreign advisors often hung out in these courts, etc...

But I'll shut up now util I've played more

: Second, I just received the most thorough traucing by the AI civs to date:
- Regent Level, Iroquois, 1895. I've destroyed the Americans, the French the British, the Zulu the Persians. Four other civs remain on the map.
- I'd disabled 'Space Ship' victory, UN elections were 'no majority found,' so I decided to launch a surprise attack on France and Zululand simultaneously in the hopes of razing their Capitols and some other major, culture producing cities.
- Eight transports off their respective coasts *each*, filled with arty, marines, mod armor, and mech inf. Each transport supported by battleships and nuke subs.
- I make my pacts with other civs, then launch my attack.
- Six cities razed over the course of that turn, including Paris, Intombe, Rouen and Swaziland.
- *Eight* Wonders destroyed, including Magellan's, Newton's, Pyramids, Sgt Pepper's, Hoover Dam, and Reichstag.
- Withdraw my troops to single stacks as much as possible. Couple of marine units get trapped on their lonesomes in the middle of France. Oh well; that's why their Marines.

- End of turn.

- France responds with a volley of, and yes I counted, *fifteen* ICBMs. One for each of my cities, save two.
- My naval invasion force off their coast receives two tac nukes, effectivly negating its effectivness.
- Mod Armor, Inf and Marines cut through my 'sentry' marines and plough into the main force. Its ugly. Of the 20+ attacking units last turn, 3 survive, each with one red pip. But they hold their ground.
- A few other nukes are sent to my brothers in arms, the Babylonians and Japanese. They respond with zeal, and make their way through the French colonies.

- Zululand responds with more nukes and cuise missles than I can count. Some at me, most at Germany. Never liked them. They stiffed me on Spice.
- The Zulu fleet of Nuke Subs, which had been lurking nearby, tac nuke my fleet then come in for the kill. A few ships manage to limp away.

1896. The dust settles. I've lost 86 Units in one turn. Pollution covers most of my Civ. Mass starvation and Rioting. Anarchy. The Iroqouis Democracy is poised to fall.

Over the course of the next few turns, Babylon, Germany, and India fall, destroyed by rampaging French and Zulu forces. The Japanese launch a counter attack on Zululand, exchange nukes with them on more than one occasion, and will eventually destroy the formerly No. 2 ranked Civ in the early 1920s.

But hell hath no fury like France with no one to surrender to. They take and raze two of my cities on the northern coasts. We fight hard battles over Mauch Chunk and it's vast oil supplies. I sink to their level and lob eight tac nukes at their fleet and some costal cities. They take Mauch Chunk in the early teens, and it switches hands regularly. Japan spends time mopping up the French Colonies, hardly coming to my defense, but still putting it to the French.

In 1936 I land a small force of Marines on the beaches of Avignon. I take the city, barely. Using it as my key barganing chip, I sue for peace. France agrees. They receive Avignon, I get back Mauch Chunk.

By 1940, half the world is a desert wasteland. Japan demands gold and technology from me, and in my weakened state, I must aquiesce. France doesn't.

1952, Japan wins through Domination, controlling 2/3rds of the world, having occupied most all of France.

So yes, I have seen the AI not only use Nukes, but initiate nuclear holocaust.

Happy Civving,
Yaga

Last edited by Yaga on 04-12-2001 at 13:10

Cian McGuire is offline Cian McGuire
Warlord
Philadelphia, PA
Aug 2001
time: 00:16
  Old Post 04-12-2001 13:44 Visit Cian McGuire's homepage!
Edit/Delete Message Reply w/Quote
#330 Report this post to a moderator
Support Apolyton or Terrorists Win

That's brilliant, Yaga

 
Pages (24): [ <<   8   9   10   11   12   13   14     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0654 seconds (90.52% PHP - 9.48% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net